PC gaming has been "dying" since
forever. It's that age-old doomsday myth (This year will be the one that sky finally falls! You'll see!) that never comes to fruition.
Valve's "Steam" program is at several
hundred million users and growing. If PC gaming were dying in any way, Valve would not be swimming in cash, and, indeed, Valve Software's game cater more to their PC market than consoles (See: Team Fortress 2, where PC users enjoy tons of free content that Xbox ones can't, due to being locked down on free content funtime by Microsoft). Continuing the Valve example, there's a number of ways to use the PC's modality to enchance user experience - the ability to use the console to map various commands to keys (like another voice-rosetta in L4D) as well as releasing tools to enable fans to develop new maps, models, etc. Bethesda Software also exploits modding, building their game with the same set they release to fans (and including an .ESP/.ESM file system that has master files (.ESM) that comprise core game files, as well as smaller mods (.ESPs).
One boneheaded design decision by a Bioware employee (likely the same lunkhead who thought "holding down the RMB to scan planets is awesome! It won't get incredibly painful after the third planet or anything!") doesn't spell the death of PC Gaming. Bioware isn't the entire PC Gaming market. They're a good company - but they're not the only one.
XianduSER wrote...
I have liked pc gaming for awhile now, but it has always had 1 big problem, money.
The biggest reason for pc's decline is because it is too expensive to upgrade your computer to play the newest games. Where as consoles have cycles and it's a 1 time purchase for typically 5 years or more in the current gen. I think if pc gaming wants to compete then it needs to slow down how fast it grows or the game companies need to make the game not as intensive on computers for people with a tight budget. So with that said, game companies do see consoles are the money machines and even great pc companies like Bioware are in a way forced to make things more console like. Sad but true.
It's only expensive if you don't have any experience with computers. A hard-drive, assuming you don't fill it up with huge files is not terribly expensive, and can last a loooong time. A processor can last quite some time, as it takes about the same time for a console to become obsolete (hence why new consoles are made - they have to update that most basic bit of hardware) and a graphics can, similarly, last a long time.
It's not the PC's fault that more people don't
learn to build computers themselves. It's not hard! It's all about knowing how much your power supply can maintain, what parts can go in what, and how long they'll last.
Eurypterid wrote...
Why would you want three separate keys if you cannot use those three functions simultaneously anyway? I have no trouble with the 'streamlining' of that nature.
Uh, because I want to be able to memorize "use" as seperate from "Sprint" and
not have the decision of whether I'm "taking cover" or "vaulting over cover into a
hail of mass-accelerated death" determined by whether or not my finger is still on the W key when Shepard reaches cover?
It is exceptionally annoying. Having seperate keys for seperate functions -even ones that cannot be used in unison - is one of the advantages of a keyboard.
Pugnate wrote...
I am a hardcore PC gamer through and through, but just once I'd like to see these discussions end with someone pointing the finger at PC gamers.
PC gamers are killing PC gaming. You want Bioware to pay better attention to the PC? Well tell you friends to stop torrenting the damn thing, and actually pay some money for it.
http://en.wikipedia....odern_Warfare_2
MW2 sold 10 million copies on the 360, while it sold about 1.5 million on the PC.... yet it was 4.1 million pirated copies were downloaded for the PC, and only about 1 million for the 360.
Let's examine that ratio.
10 million legit copies sold for the 360, and 1 million pirated.
1.5 million copies sold on the PC, yet 4.1 million pirated.
You want to know what's killing PC gaming?
PC gamers.
MW2 was pirated out of spite.
They didn't want to give IW money for (effectively) telling PC Gamers to get ****ed by removing Dedicated Servers. So PC Gamers decided to reply in kind and not pay them money for it.
It's kinda like how Spore got the **** pirated out of it because of the DRM software it had on it made it a more sensible decision to pirate than put up with the DRM.
Combatting piracy has always been about not antagonizing your user base and providing a more comprehensive experience for legitimate users. Which is why Steam is an exceptionally popular bit of DRM hardly anyone recognizes as DRM (after all, it holds games for you! Makes playing them easy! Provides a social aspect! A store! It's very well designed DRM because it's very friendly, efficient and functional).
You defeat pirates by making pirates have the ****ty experience compared to the legit consumer. MW2 did the opposite - a pirate could get the game for free and in doing so had unshackled himself from IW-Net and now can play how the hell ever he likes on the hacked-in dedicated servers.
Modifié par Akiada, 04 février 2010 - 08:05 .