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There should have been a way to save the Inquisitor's *SPOILERS*


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#1
prosthetic soul

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No, I'm not talking about the Inquisitor's awesome modifications to his Lamborghini Diablo which he likes to drive in when no one's looking.  I am of course referring to his/her left arm.  And you know what would have been a perfect way to do it?  By drinking from the Well of Sorrows.  You know what irks me about the whole Well of Sorrows thing?  It's a gigantic dangling plot thread.  It goes nowhere.  It's a choice without a consequence.  I mean, unless Bioware has SERIOUS plans for Dragon Age 4, but that's freaking years away anyway. 

 

What would have been perfect is if you had drunk from the Well and of course be Mythal's ****** for the rest of your life but with one benefit.  You're completely immune from Solas' green arm magic of doom. Hell, let's go an extra step and make it so you're completely immune from Solas' stupidly overpowered ability of petrifying people without even having to look at them.  Sort of like Medusa only if she were a video game character she would need to be nerfed after the first patch. 

 

"holy **** did he just turn that Qunari to stone with his eyes?"  hqdefault.jpg

 

Erm....anyway.  This is what should have happened during the final encounter with Mr. Uppity the Knife Eared Quasi-God.  After Solas disintegrates your left arm and you're done trying to keep yourself from imploding from listening to that glorious music by Trevor Morris, the Inquisitor should hear Mythal's voice calling out to him or her.  Then, out of nowhere, he stands up and shouts "I HAVE THE POWEEEEEER" and then a new forearm bursts out where the previous one was used to be; you know, kind of like what Piccolo does in Dragon Ball Z. 

 

The End. 


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#2
DarkAmaranth1966

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I agree, but i think there should be more qualification. You have to drink form the well and be friends with or romance Solas in order to save your arm, then, as your friend, he will be able to pass the knowledge of how to control that magic completely on to you and, you will understand it and, be able to use it because you drank form the well.

 

Any one element missing and, Solas won't help you or, his help will be useless because you don't understand it.


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#3
AresKeith

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I agree, but i think there should be more qualification. You have to drink form the well and be friends with or romance Solas in order to save your arm, then, as your friend, he will be able to pass the knowledge of how to control that magic completely on to you and, you will understand it and, be able to use it because you drank form the well.

 

Any one element missing and, Solas won't help you or, his help will be useless because you don't understand it.

 

Why would Solas do that when your standing in his way of his plans?


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#4
Master Warder Z_

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Why would Solas do that when your standing in his way of his plans?


Why wouldn't you just unleash the mark and kill yourself and him?

#5
lynroy

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Why wouldn't you just unleash the mark and kill yourself and him?

Because Solas has control of the mark.
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#6
Master Warder Z_

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Because Solas has control of the mark.


*snorts* because that worked so well for Cory or his thugs. Seriously, influence on the mark seems to be something you can consciously overpower if you want to. I think the IQ was just a sissy and feared death though or that it might not work...that said I doubt that baldy would survive being cast into the Fade in a half dozen pieces.

#7
congokong

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There are always people who think there should be a way to avoid every bad outcome. And if that occurred, almost no one would have bad things happen. Many treat optional bad things as merely obstacles to overcome. I like that bad things happen to your character sometimes that you just can't avoid.


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#8
Beerfish

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I always wanted a hook anyway.


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#9
Abyss108

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Nope. Why would a well of spirits who can only whisper secrets in your ear have more power over the mark, than the God who created it? 

 

Sometimes bad things happen, and there's no way out.


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#10
Boomshakalakalakaboom

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Then, out of nowhere, he stands up and shouts "I HAVE THE POWEEEEEER"


I approve of this as long as we get this song to go along with it as well as a montage of all of the Inquisitors dire moments where they come out on top. *nods*

http://youtu.be/A52--FKUQgU
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#11
Master Warder Z_

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I approve of this as long as we get this song to go along with it as well as a montage of all of the Inquisitors dire moments where they come out on top. *nods*

http://youtu.be/A52--FKUQgU


Bobby! You get back into the garage!
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#12
prosthetic soul

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There are always people who think there should be a way to avoid every bad outcome. And if that occurred, almost no one would have bad things happen. Many treat optional bad things as merely obstacles to overcome. I like that bad things happen to your character sometimes that you just can't avoid.

Bolded part deals with meta-gaming and is not logically sound.  Unbolded part is fair game though.  However, that also opens a huge can of worms since what you described basically gave us the

Spoiler



#13
congokong

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Bolded part deals with meta-gaming and is not logically sound.  Unbolded part is fair game though.  However, that also opens a huge can of worms since what you described basically gave us the

Spoiler

Right, because people never meta-game? I didn't want to bring up ME3's ending as yet another "I want a happy ending" example, because people never shut up about it and I don't want to debate it; especially on the wrong forum. I've heard their arguments. I happened to really like the ending; partially because I don't expect to be able to avoid all bad scenarios when playing an adult game.

 

To put it in perspective, situations like the Virmire one in ME would lose nearly all emotional impact if there was a way to avoid the bad scenario. And of course there are people who want a way to save everyone there too. Yes, on the first playthrough many players would likely not be so lucky, but afterwards...? Or even after a reload? No, same with the Inquisitor's arm. If there was a way to avoid it few players would be martyrs enough to take it. The tragic element is greatly lessened when sad paths can be dodged.


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#14
Gervaise

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The thing is Solas does make it clear that no one but him could have survived having the anchor.    I also think that seeing as he does stop it from killing you, if the Well could potentially have done the same, he should have encouraged you to drink.    Now whilst he didn't actively discourage you (whatever he says to the contrary) he wasn't much help when it did come to the decision.

 

What is annoying is that he left it a whole two years before letting you in on the secret.   May be if something had been done sooner you might only have lost a hand.   Also, if you did drink from the Well, why didn't the spirits warn you in some way?   After all, you can't serve Mythal if you are dead.    Abelas recognised the mark on your hand as being ancient elf magic, so presumably the spirits of the ancient priests should have been able to as well.   May be that is why they weren't particularly bothered about one of the non-People drinking from their Well; because they knew you were doomed.    



#15
Eliantariel

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I think loosing the arm was only done to make sure that there is an explanation why the inquisitor is not the main protagonist in DA4. For the warden they always have to find a excuse to let him/her be not available at this time. At least they did it different this time. So if drinking from the well would prevent that it would be more difficult to find an explanation for why the inquisitor can not be the protagonist in DA4. 


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#16
Hanako Ikezawa

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To put it in perspective, situations like the Virmire one in ME would lose nearly all emotional impact if there was a way to avoid the bad scenario. And of course there are people who want a way to save everyone there too. Yes, on the first playthrough many players would likely not be so lucky, but afterwards...? Or even after a reload? No, same with the Inquisitor's arm. If there was a way to avoid it few players would be martyrs enough to take it. The tragic element is greatly lessened when sad paths can be dodged.

Virmire was stupid though. There were many things Shepard and Co could have done so that both Ashley and Kaidan lived, but instead they force a contrived one or the other choice because drama. Bioware even had an option to save both at one point but took it out.

 

 

I think loosing the arm was only done to make sure that there is an explanation why the inquisitor is not the main protagonist in DA4. For the warden they always have to find a excuse to let him/her be not available at this time. At least they did it different this time. So if drinking from the well would prevent that it would be more difficult to find an explanation for why the inquisitor can not be the protagonist in DA4. 

If that is the reason why they took the Inquisitor's arm, that is despicable of them and they lost me as a customer. 


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#17
congokong

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Virmire was stupid though. There were many things Shepard and Co could have done so that both Ashley and Kaidan lived, but instead they force a contrived one or the other choice because drama. Bioware even had an option to save both at one point but took it out.

 

If you want to get technical when it's convenient to support your stance in a fictional universe where people fly across the galaxy in "mass effect beams" to interact with other coincidentally humanoid aliens that somehow can co-exist in remarkably similar environments, I'm sure you can argue anything that happens in the series.



#18
myahele

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It's not too late, really. It's been said that there's a outcast Tevinter Magister in the Anderfels that can "graft the Fade into flesh" and there's apparently some Dalish Elves capable of similar feats.


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#19
nightscrawl

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Abelas recognised the mark on your hand as being ancient elf magic...


Lol... Solas must have been about to burst a blood vessel when Abelas says that, thinking, Don't ask about it, don't ask about it, don't ask about it. And of course, the Inquisitor is not inquisitive and does not ask. :lol:

 

Actually, in that scene I was never certain that he was referring to my character, or Solas. I believe what Abelas actually says is, "You bear the mark of magic that is familiar," but I don't feel that it's entirely clear to whom he is referring, or if he just means magic in a general sense because of ancient elfy powers. And my PC is also a warrior, whereas Solas is a mage, so... But yeah, it certainly makes more sense your way, so I suppose I was being a bit dense during that scene.



#20
nightscrawl

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It's not too late, really. It's been said that there's a outcast Tevinter Magister in the Anderfels that can "graft the Fade into flesh"...

 
I haven't been too keen on the whole prosthetic idea, but this is an idea I can get behind! Especially since Dorian is my guy's boyfriend.



#21
GoldenGail3

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Nope.

#22
Gervaise

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What is the source of the idea of some outcast Tevinter Magister in the Anderfels being able to graft Fade into flesh, because this is the first time I've heard of it?    Do you suppose that could be a sub-quest in the next game; locate the outcast Magister and get him to fix the Inquisitor's arm?  

 

Mind you, I'm of the group that doesn't see why the loss of an arm should prevent the Inquisitor from continuing to play an active role; that is not to say I think they should return as the PC but simply that it is a disability that someone with the experience of the Inquisitor would be able to overcome with a bit of training and practice.    Plus if you join the Jennies they actually show the Inquisitor with a crossbow attachment and state outright that the "retirement" story is just something that they and Sera put about to lull people into a false sense of security.    

 

So whilst initially I thought they did it as an excuse for why the Inquisitor does not play an active role in the next game, now I'm not so sure.   More likely it was necessary to remove the anchor from the plot because otherwise the Inquisitor had a very useful tool for actively entering the Fade themselves in order to counter Solas' plans.   We'd already been told by Corypheus that it couldn't be removed in the ordinary way and without Solas being the one to do the amputation, it is likely anyone else cutting off the arm might still have caused a reaction that would kill you.


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#23
Mikoto8472

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The biggest problem I see with the amputation of the Inquisitor's arm is the fact that doing so, in most cases, absolutely cripples him/her as an effective fighter.

 

A mage Inquisitor might be able to get away with it since s/he still  has an arm to wield the staff and spells could be generated from the stump.

 

A sword/shield warrior Inquisitor might be able to gain at least some fighting ability from a form of prosthetic shield.

 

But rogue archer/dual wielder? Warrior 2hander? Kinda screwed.



#24
Gervaise

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It only cripples you if you let it.   Both the warrior class and the rogue class are not restricted to being the style they focussed on.   

 

There is actually no reason in game why you shouldn't learn both archery and dual wielding, apart from the fact that it makes you less of a master of one.     The fact that you can't wield two daggers at the same time doesn't mean you will be less effective at using just one.    All the other rogue skills, such as stealth, applying poison to the blade, etc, can still be used.    I'm pretty sure the assassin, tempest and artificer specialisms can still be used, with the possible exception of the focus element for the latter two (but I hardly used the focus skills anyway).

 

Your warrior may have specialised in 2 handed weapons but they can still train in sword and shield if they wish.   Without the arm they just train in using a sword without a shield.   Other skills can still be used, with the exception of things like shield bash.   Again the specialisms should still be useful, with a few adjustments.

 

A mage, of course, would hardly be inconvenienced at all, at least when it comes to spell casting, although using the staff as a weapon might be a bit restricted.

 

So having lost the arm, all the Inquisitor needs to do is take some time adjusting to their new situation and honing their skills accordingly.    If they were to bring back the Inquisitor next game (and I'm not saying I think they should or not), that would be a useful means of explaining why they were suddenly back to low levels at the beginning of the game, because of the need to retrain.


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#25
BloodKaiden

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I think loosing the arm was only done to make sure that there is an explanation why the inquisitor is not the main protagonist in DA4. For the warden they always have to find a excuse to let him/her be not available at this time. At least they did it different this time. So if drinking from the well would prevent that it would be more difficult to find an explanation for why the inquisitor can not be the protagonist in DA4.


I'm confused, why would they have to resort to that in order to explain why the protagonist is different in the next game? There is no universal rule out there requiring a company to continue with the same protagonist throughout a game series. Especially in a world state as big as Thedas.