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The Fundamentally Flawed Premise(s) of Mass Effect: Andromeda


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#26
BioWareM0d13

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Also cerberus

 

*cries*


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#27
Steelcan

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Yeah but a story has to be internally consistent, you can't just set up strict story limitations (like the limits of FTL without Mass Relays) and then ignore all those limitations because the direction you're taking the story in wouldn't work otherwise. What's the point of even having a story if BioWare's going to ignore or rewrite its lore whenever it's convenient for them? Might as well ditch singleplayer and make it a strictly multiplayer game if that's the case.

lol have you played a BioWare game before?


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#28
PatrickBateman

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Couldn't care less as long as the MP part is as good as it is in ME3.

LolSP problems.
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#29
pkypereira

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Gained where? The Normandy destroyed the only Collector ship known to exist at the time, and there's nothing to suggest any other Collector vessels have been successfully captured by galactic forces. Moreover, it's not guaranteed the Collector pods suspends aging. They certainly wouldn't need to, since the Collectors have no interest in keeping their victims alive for a prolonged amount of time.
 

 

It is only destroyed if Shepard chooses to ignore the Illusive Man in ME2's ending. If he chooses to preserve the Collector ship then it isn't destroyed. But either way, using a Collector vessel isn't a good idea imo.



#30
BioWareM0d13

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I like this argument, but you still have to ask, is the metallicity low enough that it warrants a journey that's almost 16 times longer? A trip to the Magellanic Clouds would be more feasible than a trip to Andromeda given the limited resources the galaxy had available during the Reaper War, but it still isn't feasible and requires a lot of handwaving to justify.
 

 

I think for me it depends on when and how the Milky Way colonists set out. If exploration rather than desperation is the prime motivator behind the Ark project, and it sets out either prior to or after the Reaper War, it would probably make a lot more sense for the ship to set out for somewhere closer than Andromeda. 

 

If on the other hand the Ark is the Council's back up plan in case the Crucible fails, I think an argument could be made for Andromeda being a better destination, despite the risks and greater length of time in transit. In that case the end goal wouldn't just be survival of the Milky Way species on a planet or two (a.k.a. the Leviathan plan), but also the eventual reestablishment of a galactic civilization. That galactic civ would also need to eventually grow to exceed the Milky Way civilization in its capability to defend against the Reapers, since it is possible that the Reapers might either be active in the entire Local Group, or that they'd decide divert outside the Milky Way if they detect signs of an advanced civilization elsewhere. Andromeda having many more star systems to exploit and potentially a greater density of rocky metal-rich planets would work for me as an explanation as to why the Ark Project head shed chose it over some closer candidates.  

 

Either way though I doubt we'll get much explanation in game as to why Andromeda won out over some of the other galaxies in the Local Group. It will probably be left to head canon.



#31
goishen

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Well, the thing that I love about the ME community boards is that you think that the story is sewn up tight.  And in some cases, you're absolutely correct.  But the forums around here think that this is true in all cases.  Which it is not.  Some places have an offshoot of a conversation to get them by. 

 

We really don't know anything about why we left, although I'm thinking that it was just for a last savior of humanity and all the other races we decided to take with us.  If you remember, the Protheans did exactly what you're saying.  They kept on floating around the galaxy (much like the Quarians) until the reapers were finally able to exterminate them.  I'm guessing that some Prothean expert that isn't Liara already knew this and thought it was some weird script that meant exactly what it was saying but he/she thought it meant something different.

 

Someone has been listening to Shepard and figured out that this was the best way to survive.  This was evidenced all throughout ME2-3.  If the reapers existed in Andromeda (and were currently attacking) a few hundred years in space (between galaxies) wasn't a bad thing.  Plus, we knew about the reapers and to prepare for them.

 

You can say it makes no sense at all, but humans do some pretty odd and sometimes genius things. 



#32
Iakus

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I wish I could give OP more than one like.  Sadly, though I think all too many of these concerns will be ignored or hand-waved away.

 

 

It can be logically reconciled within the ME story though - with a bit of hand-waving;

 

Hand-waving is not logic.  Hand-waving is what one is reduced to when logic fails.


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#33
FlyingSquirrel

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The other thing is that Andromeda is a mature galaxy like the Milky Way. Not sure the same can be said about the smaller ones that surround us.

 

Yeah, given that anyone embarking on this mission might well be permanently leaving the Milky Way behind anyway, going farther in order to get to a more resource-rich galaxy might make some sense. Plus Mass Effect; Andromeda sounds cooler than Mass Effect; Magellanic Cloud.

 

And yes, I'm sure they are doing this partly to avoid the ME3 ending, but what else could they really do? Just because most of us disliked the endings doesn't mean that we want to see an ending canonized either. I certainly don't.

 

I could maybe live with it if it was set, say, 500 or so years into the future with all the Shepard trilogy's major characters dead or just out of the picture. (I suppose Liara, Grunt, EDI, and maybe Wrex could still be alive depending on how far forward you go. I'm guessing Samara is too old by the time we meet her.) Then I can just imagine it taking place only within the universe(s) in which one of my Shepards chose the canonized ending. But I wouldn't want a save import-based game where potentially most of my saves are non-importable due to a canonized ending.

 

Of course, my ideal solution would be to do a lower-stakes prequel series set in the years when humans are first starting to colonize the galaxy and learning their way around galactic cultures and politics. I don't think the First Contact War itself has much potential as a game (it didn't last long and we all know how it ended), but something 5-10 years after that could work. That would mean no geth and probably no rachni, but the rest of the species could be worked into the story somehow.


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#34
BioWareM0d13

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I wish I could give OP more than one like.  Sadly, though I think all too many of these concerns will be ignored or hand-waved away.

 

 

Hand-waving is not logic.  Hand-waving is what one is reduced to when logic fails.

 

Expect some hand-waiving. It has happened in every Bioware game so far and will likely be present in every Bioware game. That and plot holes in Bioware stories are as reliable as the tides. 

 

The best case scenario is that the shlock doesn't reach critical mass and the game is a fun ride despite the questionable quality of the writing. Mass Effect 1, basically.  :D



#35
SNascimento

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Wow, this is a massive wall o text cimented by 3 years of tears. Jesus... move on already! 

But to be frank, I do expect the whole ark ship to be a very simple and, alas, silly development. It will probably be the result of some lucky find of old technology and built parallel to the Crucible to serve as a contingency. A very bad idea if you ask me.


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#36
Iakus

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Expect some hand-waiving. It has happened in every Bioware game so far and will likely be present in every Bioware game. That and plot holes in Bioware stories are as reliable as the tides. 

 

The best case scenario is that the shlock doesn't reach critical mass and the game is a fun ride despite the questionable quality of the writing. Mass Effect 1, basically.  :D

True enough.  SOme hand waving is going to be required.

 

But I fear that the answers will require so much handwaving one could achieve flight with it.  Like the Lazarus Project ("resources"), organic component of REapers ("essence of a species") or Synthesis ("organic energy")

 

edit:  or blatant retcons, like the Mars archive


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#37
Commander Rpg

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This game isn't even out and it's already being destroyed by a single user.

What can I say?

LoL...



#38
DebatableBubble

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Why WOULDN'T you want to get as far away as possible from the reapers? Doesn't have to be explained with metallicity and flux capacitors and stuff.

#39
Vortex13

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I still say that a Stellar Engine would have been way cooler (and more resource/space efficient) than any Ark ship. 

 

Sure the technology to pull off something like that would be like nothing previously seen in the setting, but the lore has been bent so far since ME 1 that it has come back around to loop in on itself anyway. 

 

 

Why build a ship and worry about fuel, resources and space for the population(s) when you can just tow a star system; planets and all; into the new galaxy?  B)



#40
themikefest

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It is only destroyed if Shepard chooses to ignore the Illusive Man in ME2's ending. If he chooses to preserve the Collector ship then it isn't destroyed. But either way, using a Collector vessel isn't a good idea imo.

The collector ship is always destroyed.

 

The collector base is what Shepard can save or destroy


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#41
phagus

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..An Ancient Ark ship is found drifting and unmanned in a newly explored part of the milky way (just like the Citadel), some time after the Reapers were defeated. Its technology is far more advanced than even the Reapers. After further investigation and analysis of its main computer, it's point of origin is found, deep in the Andromeda galaxy. Cmdr Ryder while investigating the ship finds a recorded message, an AI...

 

I'm expecting something like this, or even simpler ...an unknown signal is detected coming from the Andromeda galaxy, after its cryptic message about a great danger coming to the milky way is decoded by ME:A's  version of Liara, it is decided to investigate..

 

So in keeping with previous ME games a simple plot that if you don't look too hard at seems plausible, plus lots of eye candy and pew pew to keep every one happy. Anyway trying to make sense of ME:A  at this point, with so little info, is pointless speculation, which is something this forum is really good at so carry on....



#42
shodiswe

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The N7 video suggests the ARK ship left before the Reapers hit Earth in ME3 since it launched from earth and the earth seemed perfectly fine and intact. And Commander Shepard waved them off. We also know Shepard spent a lot of time on Earth with the preparations for the Reapers and actually fightign the Reapers head on doesn't seem to have been their main Point of interest.

 

The Crusible began Construction after Shepard and Liara recovers the plans from Mars after Earth got attacked. Sugesting the wern't constructed at the same time. The infrastructure in Place to build the ARK ship might have made it easier to streamline the Construction on f the Crusible taping the same productionlines and adding new ones as old ones were destroyed.

 

I don't see the Point of leaving for the Andromeda galaxy after the Reapers destruction, least not for Another two or Three millenia of recovery, expansion and development in the aftermath of the Reaper war. There are plenty of collonisable planets in the milkyway.

 

The Reapers would have been perfectly capable of following but I don't think it's in their programming to go beyond the Leviathan empire borders. They are gardeners for the Leviathans trying to improve and Control the crops of the Leviathans garden. The Leviathans are watching and sounds somewhat unhappy that they havn't delivered yet.

 

The only problem I see is that a lot of people will miss the Milkyway and iconic locations.

 

Designing a drive that radiates excess energy buildup doesn't seem to be a problem imo, radiation is one of the basic form known to mankind for centuries. So, yes, just redesign it to radiate the charge and don't build the core into the same space as the habitation module allowing it to be transmitted into the living areas.

 

Who knows, maybe the Proteans did go elsewhere, maybe they didn't, they were quite territorial and seemed to Think they could go into cryo instead and then prepare for the next cycle rather than fleeing. Others might have done the same. The Remnant could have been Milkyway syrvivors from the distant past, maybe they died out eventualy because there were too few of them to keep the population going.. Due to whatever. Or some other misstake they did... Or they Ascended which is Another Sci-fi theme.

 

I Think it's mostly that people dislike leaving the milkyway, that's why these posts are happening.



#43
Sartoz

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                                                                                                 <<<<<<<<<<()>>>>>>>>>>

 

My answer to the OP's assumption(s) is:

 

The trilogy is over and this is a new story in the ME universe. 

 

It is unfortunate that Bio elected to have MW relics which (to me) are the reasons for fans to keep generating links between the MW and Andromeda galaxies. A clean break between the two avoids this linkage.

 

Oh, well....


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#44
Beerfish

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I started to make a point by point rebuttal of the op but it was simply too long.

 

1)  There is not one shred of evidence in the N7 trailer to suggest they are not using any form of worm hole, ftl travel or anything of the sort.

2)  The post is riddled with assumptions based on the fact that we know nothing at this point but your are making your speculations as fact.

3) This being Sci Fi almost anything can be explained away because all things we think of as true, as fact and as being believable can be changed.  Our own history is riddled with ideas that were thought to be unassailable but in time proven to be wrong.

 

The concept is simple and totally logical to me.  We know that the Reapers have succeed in purging our galaxy every 50,000 years.  Unlike other purge events we have more time to react.  Any large plan of worth has a plan B even if we do not know that plan B will succeed.  We want to beat the Reapers but in case we fail we put plan B into effect.

 

At this point in time it all makes perfect sense to me.


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#45
SentinelMacDeath

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i think it would make a great story that if the Ark ship sets out to explore a new galaxy like the big explorers of old and one of the last things they hear about earth is that it's getting destroyed and they live with that knowledge for thousands of years all the while earth is very much intact (depending on your ending). 

 

It's at least entertaining to me 



#46
pkypereira

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The collector ship is always destroyed.

 

The collector base is what Shepard can save or destroy

 

true, true. I am starting to forget these details. I guess ima have to start another playthrough :)



#47
Hanako Ikezawa

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Gained where? The Normandy destroyed the only Collector ship known to exist at the time, and there's nothing to suggest any other Collector vessels have been successfully captured by galactic forces. Moreover, it's not guaranteed the Collector pods suspends aging. They certainly wouldn't need to, since the Collectors have no interest in keeping their victims alive for a prolonged amount of time.

No, they didn't. There are other Collector vessels that are known to exist. James Vega encountered one before the events of Mass Effect 2, and even was able to get a lot of data about them and their technology before the ship crashed on Fehl Prime, killing the colonists. And during the Reaper War the Reapers call in every other Collector vessel, known as Black Arks, to engage the galactic forces. They'd just have to say they captured one of those and retrofitted it or used the data James managed to get. As for the stasis pods, they can always use the Prothean ones from Ilos. Those pods are capable of suspended animation for up to 50,000 years.



#48
Iakus

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I started to make a point by point rebuttal of the op but it was simply too long.

 

1)  There is not one shred of evidence in the N7 trailer to suggest they are not using any form of worm hole, ftl travel or anything of the sort.

2)  The post is riddled with assumptions based on the fact that we know nothing at this point but your are making your speculations as fact.

3) This being Sci Fi almost anything can be explained away because all things we think of as true, as fact and as being believable can be changed.  Our own history is riddled with ideas that were thought to be unassailable but in time proven to be wrong.

 

The concept is simple and totally logical to me.  We know that the Reapers have succeed in purging our galaxy every 50,000 years.  Unlike other purge events we have more time to react.  Any large plan of worth has a plan B even if we do not know that plan B will succeed.  We want to beat the Reapers but in case we fail we put plan B into effect.

 

At this point in time it all makes perfect sense to me.

1) You mean except for the big ol' space ship flying between the galaxies?   ;)

2) Actually, the assumptions are based on everything we know about the Mass Effect setting as of ME3.  And as such, are very well thought-out concerns

3) This being science fiction, one would think that new revelations are brought about in a logical manner that expands upon what is already known about the setting, not cloaked in a robe and pointy hat, wielding a wand.


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#49
JosieRevisited

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The trilogy is over and this is a new story in the ME universe. 

 

 

 

It's just Shepard's story that's over. Those events don't disappear just because we aren't playing the Shepard story anymore. That's kind of the OP's point, right? We have all these continuity problems to begin with, and now BioWare is just going in a wtf direction with these premises. 

 

My opinion? Of course it's going to be a questionable story. This team proved in ME3 that it really doesn't know what it's doing with a main plot for this franchise and it didn't really know where the whole thing was going anyway, so it will be mostly a journey to a new place with a little exploration and probably some facebook\minecraft-like building like everyone else is doing now. Plus romances, which will make up the bulk of the content, and then the multiplayer which is where some of us will spend the lion's share of our time. 

 

 

 

 

3) This being Sci Fi almost anything can be explained away because all things we think of as true, as fact and as being believable can be changed.  Our own history is riddled with ideas that were thought to be unassailable but in time proven to be wrong.

 

 

 

No, it kind of can't. At least it can't and still be appealing to the demographic that responds to SciFi settings. It still needs to be theoretically possible in the realm of physics because of the nature of the lore's setting. We can't just say "MAGIC! APOSTATE! CHANTRY! MAKER!" like in Dragon Age. In a science fiction setting things should be plausible, but perhaps not necessarily currently possible. Most stuff in the realm of scifi has some origin in real physics. It's fantasy physics that have interesting theoretical applications, but it's still physics. Stuff like phasers in Star Trek weren't exactly outside the realm of possibility, you know. 


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#50
SofaJockey

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Lengthy but ultimately silly argument.

The premise is what it is.

 

Need to deal with it, not agonise over it.

It won't change, may as well go with it.


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