All of this has been rehashed many times I would guess but I just finished my 2nd game this time with dlcs so I can make some comments about some game play issues. Overall I enjoyed the game so I don't want this to come off as too negative but here are a few things that bugged me about the game.
- The fetch quests: I'm not really against fetch quests in games as a rule, it's a way for the developers to control leveling to some degree and does have a purpose, however you need two things to avoid it being a total bane, #1 a proper payoff for the player (this happened sometimes in DAI) #2 Don't set it up to aggravate the player. This is where DAI utterly failed imo.
Level designers got far too cute with their placement of fetch quest items to the point of being a non enjoyable pain in the rump. The shards for example, you start up your game, look at your game map and say 'Okay, I go do this, this and this quest and along the way I can get these 4 shard pieces, the 1st one on your map is an inch from your camps. But wait, you can't get to it, it is on top of a mountain, you have to traverse all over the bloody world to get it from the back side. Or, hey we put jump in the game, lets make the player jump 3/4 the way up a cliff side with steps but make the last jump just big enough to make it not possible. Not clever or sneaky, just bloody annoying.
- Item level restrictions: Just a bad idea in a game with a very robust crafting aspect. I finish a quest get a nice new staff, oops you have to be level 17 to use it, I am level 13. The staff is nice but hardly massively over powered, so you haul it around the world until you get to level 17 at which time you have crafted better staves or found better ones. Item level restrictions in a gem with no crafting? sure, but otherwise I don't like it.





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