DISREGARD IT, WE DECIDED TO REBUILT AREAS
Inn of the Last Home - http://neverwinterva...t/inn-last-home
Udasu (and to some extent, me) are looking for a way to include it in the module (DL1, unreleased with CEP 2.6, some other non-tileset haks), but it crashes the existing areas - the ones with that tileset. Rebuilding areas is not an option.
Does anyone know how to avoid it? My idea would be to make duplicate tileset called differently that would apply only to new areas, but I don't know what to rename and to what?
I'm basically clueless and so is my pal, Udasu :|





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