X/A/Z don't make these buttons so everything! PLEASE!
#1
Posté 09 décembre 2015 - 08:04
X- to stick to cover.
X+movement- to roll into cover.
Double Tap X- Quick vault.
Tap X+Left analog right or left- to roll or dodge.
Hold Left analog forward+X- to vault over cover.
Hold Left analog forward+X at the edge of cover to sprint out of cover.
Hold Left stick left or right+X- to move from cover to cover.
X- to accept an objective/use item (action button).
Hold X- to revive fallen buddies.
Hold X- to run.
Tap X- to prolong death when down.
Now obviously most these action happen at different times so for the most part it's ok that X does different things....But in multiplayer especially its bad!! Here are the reasons why...
-your buddy has died & you're trying to revive him by holding X but you are near a cover point so instead of reviving your buddy you keep sticking to cover!
-you want to start the objective as soon as possible before enemies are near your position & instead your character sticks to cover!
BIGGEST PROBLEM!
-when you run with your left thumb on the left analog & your right thumb holding the X button it's impossible to aim at where you're going? For the life of me I cannot understand this design choice? why is it not L3? a simple click of L3 would resolve this major issue! X does not have to be the only button to do 10 different things!? all L3 does is move you 90degrees around cover & tbh most the time the cover doesn't have 90degrees of cover to move around? A lot of the cover is small & moving around it in that way will get you shot! L3 can be the sprint button & 90degree cover anyways because they would be used at different times!
Please bioware read this thread & think about what I've said! The controls are so important to gameplay & player satisfaction! The game must be tight,responsive & you have to be able to sprint & aim at the same time!!!! you guys are intelligent enough to work this out!!
Thanks for hearing me out!
Regards Costa
- Pasquale1234 et Grieving Natashina aiment ceci
#2
Posté 10 décembre 2015 - 12:57
So many exclamation marks...
I enjoyed your enthusiasm and I mostly agree with your point. Some of the controls were clunky and I hope they can give them a little more finesse this time.
#3
Posté 10 décembre 2015 - 01:45
Oh and welcome to the BSN. It used to stand for the BioWare Social Network, which was the former name for the forums. The forums have changed, and the name is gone, but the BSN tag just stuck. We're a bit of a crazy bunch, but it's not a bad place to hang out. There is a lot of very smart and very stubborn folks around, but most of them are alright.
I fully agree with you. The spacebar on the PC version being bound to everything gave me more than one Game Over in ME2 and ME3. You mean to duck, and you climb over because you accidentally hit the spacebar one to many times. You duck when you mean to examine an item. Pretty much all of the same issues you described. Really, both PC and console need ways to remap those keys. Even Angry Joe hated the fact that spacebar (or x/a/b) did everything.
- Pasquale1234, BioWareM0d13 et NKnight7 aiment ceci
#4
Posté 10 décembre 2015 - 01:47
One button should be used for everything. It will be called the awesome button.
#5
Posté 10 décembre 2015 - 01:53
One button should be used for everything. It will be called the awesome button.
that must be what "A" stands for
#6
Posté 10 décembre 2015 - 01:55
Someone makes one flippant comment nearly 4 years ago and he'll never hear the end of it.One button should be used for everything. It will be called the awesome button.
- Lady Artifice aime ceci
#7
Posté 10 décembre 2015 - 01:56
Someone makes one flippant comment nearly 4 years ago and he'll never hear the end of it.
Spoiler
I don't even remember the context in which it was said at this point
#8
Posté 10 décembre 2015 - 01:58
#9
Posté 10 décembre 2015 - 02:00
I don't even remember the context in which it was said at this point
In regards to the combat of DA2:
"When you push a button something awesome has to happen. Button, awesome!"
- Grieving Natashina aime ceci
#10
Posté 10 décembre 2015 - 02:02
From the State of the Industry video that BioWare did a few years back. One of the devs (feeling too sick to look up which one at the moment) said, "Press a button and something awesome happens."I don't even remember the context in which it was said at this point
Edit: Ninja'd.
#11
Posté 10 décembre 2015 - 02:04
I play on the ps3 and it didn't bother me too much using the same button for this, that and the other thing
#12
Posté 10 décembre 2015 - 03:04
If even console users find this irritating, could you imagine how pc users feel about it? having 100+ keys on a keyboard plus some extra buttons here and there on the mouse...
Guess they couldn't afford to spend their budget in such trivialities as a good interface.
Oh, and I don't blame just BW for this, has anyone played Fallout 4 on PC? geez, who the fu** though it was a good idea having "bash" and "throw explosives" mapped to the same key.
- Innocent Bystander aime ceci
#13
Posté 10 décembre 2015 - 05:17
"What's that? You've got a Banshee 2 feet behind you and you need to run the hell away? Lol, take cover instead."
#14
Posté 10 décembre 2015 - 05:34
"What's that? You've got a Banshee 2 feet behind you and you need to run the hell away? Lol, take cover instead."
That's why you roll. Rolling to the side is the Banshee's worst nightmare. Except on Platinum, where Banshees seem to be able to grab you from any angle and from absurd distances. NOT THAT I'M BITTER OR ANYTHING. ![]()
- Innocent Bystander aime ceci
#15
Posté 10 décembre 2015 - 07:13
Steel Series World of Warcraft: Cataclysm mouse. 14 buttons of awesomeness. You'll never have to move your hand from WASD ever again.some extra buttons here and there on the mouse...
Half of Fallouts controls have 2 functions, one on tap one on hold. It's not that bad. What is way worse is how different menus work. Sometimes it's E accept, R cancel and sometimes it's R accept Tab cancel, stuff like that. Not to mention that it works COMPLETELY different than in F3/FNV.Oh, and I don't blame just BW for this, has anyone played Fallout 4 on PC? geez, who the fu** though it was a good idea having "bash" and "throw explosives" mapped to the same key.
#16
Posté 10 décembre 2015 - 11:17
That's... Actually true. And I'm one of those insane people on BSN, too. Sense I happen to like Skyrim over DA, which is insane.Someone makes one flippant comment nearly 4 years ago and he'll never hear the end of it.
Spoiler
#17
Posté 10 décembre 2015 - 11:55
- Pasquale1234 aime ceci
#18
Posté 10 décembre 2015 - 12:02
One button should be used for everything. It will be called the awesome button.
Stop triggering me.
#19
Posté 10 décembre 2015 - 04:16
https://youtu.be/GSwbRCOJMy4?t=104
This is what it looks like when I try to run from something in Mass Effect 3.
Okay, I'll bite - and that initial segment actually looks pretty accurate.
That Shepard sticks to any cover she gets anywhere near is a huge problem, as is being unable to leave cover unless you do everything just exactly right. I can't count the number of times Shepard has gotten killed when standing right next to cover with me madly pounding on the button. Apparently, I didn't have the camera pointed exactly the right direction. I've never quite understood the reason for the stickiness - or why the camera direction matters when the character is standing right next to cover and no other movement input is happening.
Leap over cover you wanted to crouch behind? Check. That's another source of multiple game overs.
Also - the games don't seem to recognize controller input that starts before it is ready to act on it. For example, if you start pushing the stick to move Shepard when Shepard is doing some oh-I-just-got-hit-with-a-rocket animation, you need to release the stick and then push it again after the animation is complete. Not helpful.
I'd find the combat in ME2 & ME3 a whole lot more enjoyable if I had better control over my character. Might be more interested in MP, too.
#20
Posté 10 décembre 2015 - 05:06
Someone makes one flippant comment nearly 4 years ago and he'll never hear the end of it.
Spoiler
Especially if he had the temerity to express some genuine enthusiasm for something because he thought it looked cool. The entire internet knows that all enthusiasm must be thoroughly worn away until only snark and pessimism remains.
- Pasquale1234 et Grieving Natashina aiment ceci
#21
Posté 10 décembre 2015 - 05:25
Especially if he had the temerity to express some genuine enthusiasm for something because he thought it looked cool. The entire internet knows that all enthusiasm must be thoroughly worn away until only snark and pessimism remains.
This...hit a little too close for comfort...:'(
If you'll excuse me I'm going to go play with my childhood legos.
#22
Posté 10 décembre 2015 - 06:39
I don't even remember the context in which it was said at this point
I think it was DA2's attack button. Maybe. Possibly.
#23
Posté 10 décembre 2015 - 09:51
Especially if he had the temerity to express some genuine enthusiasm for something because he thought it looked cool. The entire internet knows that all enthusiasm must be thoroughly worn away until only snark and pessimism remains.
Jesus Christ it was a joke. Some people really need to lighten up.
#24
Posté 10 décembre 2015 - 10:08
Jesus Christ it was a joke. Some people really need to lighten up.
We would, but Garrus lended us his stick.
#25
Posté 10 décembre 2015 - 10:28
We would, but Garrus lended us his stick.
Evidently, enthusiasm isn't allowed but neither apparently are jokes.





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