I've been having some trouble getting my head around this and I'm betting/hoping it's old hat to a few of you.
Let's say I start off with a model where all the faces are in the same smoothing group (smoothing group 1), like a sphere for instance. I'm using a sphere to illustrate this but this problem/quandary is not going to come up on a sphere.
Anyway, I then take a strip of faces on one side of the sphere, from top to bottom, and change those to smoothing group 2.
Two different smoothing groups, #1 is blue and #2 are the selected faces:

Later on, I decide I just want the center face to be in both smoothing groups:

My question is, do I need to go to (for instance) the faces just to the left and right of my 1,2 smoothing group face and change them so they're in smoothing groups 1,2 as well? Or have I done everything I need to do?
The Max documentation seems to imply that I don't need to go to adjacent faces and blend them in. That as long as two faces share a smoothing group, they will be smoothed. I just want to make sure no one has experience to the contrary in NWN. I am thinking people who have done smoothing on faces with built-in ears or noses, for instance, probably have dealt with this. Probably other things, as well.
Thanks!





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