The problem is that I think I could probably have said much of what you're arguing about Morrigan about Hawke or Loghain before Inquisition came out.
Or Alistair. Especially Alistair. By the end of Inquisition he could have died in one of three different ways, or become the de facto highest ranking Warden in the region of Orlais and Ferelden (which may or may not also mean he has to lead their withdrawal from that region,) or could be King (plus or minus a wife,) or could be an alcoholic Teagan retrieved from Kirkwall. Oh, and he might have a bastard. Clearly Bioware's okay with having a lot of variables tied to one character.
Have they implied that? I remember that according to game mechanics it takes a while to take a new form (probably in a misguided attempt to nerf a spec that didn't at all need it,) but we watch Morrigan change in the blink of an eye in cutscenes. And I don't think we see any decent evidence that she needs to wait for a cooldown to end before switching from one animal to human to another animal. Or even that she needs to return to human form before becoming another animal.
My point in saying that the Keep doesn't track fighting styles is that it means the game probably doesn't know. Either the question is never going to come up (most likely) or the player picks during the course of gameplay (which there's no reason to do with a situation that could easily be handled by a button press in the Keep; we designed Hawke's face in Inquisition because that's not simply a matter of picking an option from a list.) And the two possibilities for why it doesn't matter are either that the Inquisitor never fights again (which I'm not arguing is impossible) or that they all use a generic one-handed style depending on their class (which I'm trying to say isn't impossible.)
As for the former Inquisitor having trouble adapting, that's not entirely wrong, but since the Inquisitor can use either dual daggers or a S&S combo regardless of whether they're specced well for them (assuming they're not a mage,) and the game probably doesn't know whether the former Inquisitor was specced for them, the game might just be assuming the Inquisitor knows how to use a one-handed weapon appropriate for their class. (Assuming, again, that the Inquisitor is not a mage, which might make losing a hand less of an obstacle. I think I recall that it was said Sketch would not be able to fight if he lost both his hands, but I don't know that we know that to be true and at any rate the Inquisitor has a hand.)
My point is that with the lyrium, Cullen manages to go slightly more than ten years before his tolerance gets too high to avoid withdrawal. And that's assuming he was addicted less than a year before Origins starts, which I don't know we can be sure of. Which means that unless either Solas lasts a really long time before we need to take him down (and bear in mind that most of that ten years Cullen had to last was because DA2 took place over most of a decade,) or the Inquisitor has a surprisingly hard time getting lyrium in the mage capital of the world, that's not likely to be a problem.
The thing is that the glow from Solas's eyes comes at the same time Flemeth collapses, still glowing with faint wisps of that same blue energy, and that Solas's eyes glow with that same energy. We're almost certainly meant to conclude he took something from her. And even if that's just a shred of Mythal, whatever Flemeth had was enough to control whoever drank from the Well; according to your interpretation, where Flemeth only had a piece of Mythal, not having all of her can't automatically mean that you can't control whoever drank from the Well. And while I could be thinking along entirely the wrong lines, and it could be something entirely separate from Mythal, what else is worth absorbing directly from Flemeth? (Or that Flemeth as the case may be?) It would presumably need to be something that you can't just get anywhere, because otherwise you'd think he would get it just about anywhere else given how close Solas and Mythal seem to be, and to the best of my knowledge the only thing like that we know Flemeth to have (apart from Urthemiel's soul, which Flemeth doesn't always have) is Mythal.
As for the Qunari using the eluvians, I'd assumed they were meeting in the Temple of Mythal due to it looking similar to the chamber with the Well of Sorrows. Now that I looked more closely at the background I'm not sure of that, though. Anyway, the eluvian overseeing the Well of Sorrows is said to be subject to the Well; my assumption was that if it was the same eluvian, you were supposed to need to either be Mythal or be bound to the Well (which is in turn bound to Mythal) to use it. If it is the same eluvian I think that reasoning holds water. If it's not we don't even know that it's connected to Mythal or to Flemeth and that Solas can't just use it anyway, since each eluvian has a different key and we don't know what this one's is.
You're saying that they suck at creating consequences if doing so means that there are alternative stories, and citing this as proof? What I'm saying is that that's a little premature, because those consequences could very well be coming.
What I'm trying to argue is that if what Solas took was either Mythal's soul or Flemeth's piece of it, she might not still have the power to do that. Which might mean that her clones are dead. And if all he did was take some of Mythal's soul from Flemeth, who has some more of it, then there's still technically room for this scenario to happen. Though I suppose I was overstating the extent to which it would have to be fatal. (Especially if Flemeth can still act in this world or there is a Mythal-Prime who can overrule them as far as what the person who drank from the Well has to do.)
Hawke might not be dead actually, but even so, there were replacements for Hawke. Stroud/Alistair/Loghain will go to Weisshaupt. Varric will contact anyone connected with Hawke, and take over control of Kirkwall if Hawke was Viscount. Other than that, Hawke was on the run, so she didn't have much of a role. Morrigan has knowledge that connects her to the main storylines. The blight, the old gods, the elvhen, the eluvians, the crossroads, ancient magic, Flemeth, Kieran, the Hero, Orlais, etc. As for Loghain, I'm not sure what connection he has to the story by the end of Origins. He's a regicide and a traitor. At best he lives as a Grey Warden.
Same case with Alistair. He is easily replaced in all his roles. Stroud/Loghain/Hawke for Inquisition. Anora for Origins and beyond. Drunken Alistair gets no mention at all (much to my disappointment). Also notice that by the time Inquisition takes place, Alistair's importance is pretty much spent? His presumed death in the Fade means nothing except a short line from a possibly alive Fiona, and that's it. Well, and a female romance will be in for some future heartache. But who could replace Morrigan? Who could fill her roles if she died? Think of Morrigan like Leliana. You can't kill her off in Origins. Her role in the main story is too important and can't be filled by anyone else. BioWare is okay with variables that cover multiple characters (replacements), because in that case it's worth it. Alistair's bastard is also Loghain's bastard is also the M!Warden's bastard. It's a simple matter of switched dialogue and one of two characters visiting them in the garden (and even this was bugged).
Well my point was that Origins implied it. You can't go from one form to another. You have to revert back to the original form first. This is true even of the Hero's obtained forms in the Broken Circle quest. Morrigan's bird transformation may have been a different case since it is so much simpler, and non-combative. Also, she may have been preparing the spell during the conversation. Then turning back to human would just be a matter of ending the spell. But like I wrote, an exception could be made. Still, it might just end up being like the Imshael fight.
Right, the question probably won't come up. In which case people will be upset that their 2H warrior is now S&S and somehow proficient at it. A generic one-handed style isn't impossible, but it is boring. Any time you limit choice your make the game less interesting automatically. Or are you saying the 2H warrior would get a new style that mimics 2H but with one hand? If so, then that might work.
Dual daggers or S&S? Dual daggers is rogue class. Not sure what you mean, but I think I get your overall point. The game allows for the 2H warrior to develop both 2H and S&S. Plus the amulet that refunds skill points. So I suppose I can agree with this. Still, this might prove annoying as far as how some players wanted to customize their characters.
Whatever the case is with Cullen, I agree that the (x)Inquiz is in no danger of the Templar version of The Calling, provided this takes place within 12 years or so. And you're right that getting lyrium shouldn't be difficult for the (x)Inquiz, but depending on how the game plays out, Solas might take control of the (x)Inquiz at a time when he or she is low on lyrium and can't get more. Depends how BioWare would set up the scenario. More than likely, BioWare would just overlook this anyway. So I guess this point is ultimately moot. Still, I think BioWare might prefer to take this the other way and have the (x)Inquiz controlled by Mythal or even Morrigan if Flemeth really did pass her powers on to her.
A few things here. First, I saw a video where Flemeth's eyes glowed like Solas' in Trespasser. Though this doesn't mean Solas took that ability from Flemeth. Next, you say a part of Mythal was all that was needed to control the one under the geas. Yes, but that was Flemeth, who was a willing servant of Mythal. Would that part of Mythal cooperate with Solas if he tried to invoke the geas? I believe only if their goals are the same. I don't think Solas took anything from her. He did his green alien soul thing to Flemeth which caused her to zonk out and perish in that form, thus releasing the energy, which appears to go into the eluvian. So that tells me that Solas had already regained some of his own natural power. His eyes glowing is just his own power starting to emerge again. However, if Solas took anything from Flemeth, I would say he just fed off of her energy. Compare to nosferatu, who Solas kind of looks like ironically. But I don't think he took anything from her. He was only there to kill that Flemeth and probably use the eluvian she opened.
Well then maybe Solas hid while Flemeth opened that eluvian, which means he learned what the key was before dispatching that Flemeth. And if the Qunari can figure out how to open some eluvians, ignorant as they are in magic, then I'm sure Solas can figure it out.
The consequences could be coming, but seeing as how the whole thing was dismissed in DA:I itself (aside from Flemeth using it to prevent attacks against her), I would say the consequences will be minimal, especially when divided up among Morrigan and a variant character like the (x)Inquiz. The (x)Inquiz could be weak and powerless if the Inquisition was disbanded. So Solas has control over a powerless one armed dwarven woman. So what? Swap out Solas for Mythal, or Flemeth, or Morrigan. So what if they control such a character? The only consequence here is that the players will probably have to watch their old ex-Inquisitor die at the hands of the new protag. Now, if the Inquisitor had kept the anchor... THAT could have led to some huge consequences. I'm just saying that it seems to me that BioWare doesn't care about the compulsion seeing as how they care so little about it for the last part of the game. I think the best thing to hope for here, is a story where the new protag has to figure out how to break Mythal's compulsion and save whoever is affected by it, the (x)Inquiz or Morrigan.
Correct. If there is a main part of Mythal, she can probably override anything her Flemeths do. Also, assuming Solas even took anything from Flemeth in the first place, it's possible that Flemeth's consciousness simply awoke in a different clone somewhere else. Like how the Warden can slay the highly interactive Flemeth clone in the Wilds, yet she can be summoned by Merril on Sundermount.