The only reason for comparing these two games made by two seperate teams is because of Frostbite, let me just make that clear. I have no facts, but I thought it could have something to do with how it's implemented.
Anyone else here who played DA:I notice how bad the UI was programmed? For example, if you toggle it to hide some elements, you HAD to enter combat to bring it back up, and sometimes it felt as if it would glitch and not even appear in combat, or it wouldn't show your health after a fall because it isn't combat and stuff like that.
Then there's the character level up screen which, if I pressed X quickly enough, I would make it zoom in as it does on a particular skill tree but then the cursor would be gone and the UI would be stuck with no option but to exit the game and start it again. There were just numerous yet seemingly basic errors that I can't believe got in, and furthermore, couldn't believe they never really patched out to make it guaranteed to be fully functional.
With that in mind, I really hope the Andromeda team programs their UI better. It's going to be different systems than DA:I used most likely, but UI is UI and I really hope they make it work first and foremost, and I also hope the options in the UI options menu will be satisfying and that if you choose contextual hiding of certain UI elements that they show up when appropriate and not just "you have to shoot" for example.





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