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Dark and Edgy or Light and Goofy?


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204 réponses à ce sujet

#1
Queen Skadi

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Not sure Dark and Edgy really suits you Bioware, I mean Dragon Age tries it's hardest to be dark and edgy but it really feels kind of forced and kind of feels at odds with the LOLcats style humour the writers always seem to fall back on, leave that stuff to the Witcher and their dead fetus monsters that while grotesque still manage to be written with a depth and creativity that most writers can only dream of.

 

Not sure what their "new IP" is but does anyone else think something more lighthearted would be more in Bioware's wheelhouse? Perhaps take a few lessons from Borderlands?

 


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#2
Just My Moniker

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I'd love it to be pretty dark with a macabre and twisted sense of humor.



#3
rocklikeafool

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Nah, because Borderlands is basically "silly because silly".


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#4
Iakus

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*looks at ME3*

 

*looks at Citadel*

 

light and goofy please.


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#5
Lady Artifice

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I've found some of the stuff they've dealt with dark enough, and the comic relief moments didn't really take that away.

I can't think of anything I'd ever want them to learn from Borderlands.
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#6
Beerfish

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#7
Killroy

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I don't want it to be either. "Dark and edgy" is not suited to this franchise and "light and goofy" is not BioWare's forte. I know most people are enamored with the Citadel DLC, but that's because most people are stupid enough to laugh at BioWare's horrendous "comedic" writing.


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#8
Inquisitor_Jonah

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*looks at ME3*

 

*looks at Citadel*

 

light and goofy please.

This ^ While I enjoy some of the more darker storytelling bioware has cooked over the years, it's really with humor they shine the most.


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#9
coldsteelblue

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My votes for Dark & Edgy


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#10
Inquisitor_Jonah

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There's enough "Dark and Edgy" games in the market, and frankly I'm quite bored of them. What I want its to andromeda to be more like a fantasy sci-fi, or dive even more deeply in the star trek esque style.


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#11
Queen Skadi

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62413319.jpg

 

While contrast is important and it is important to have lighter moments to offset the darker ones usually the overall tone favors one direction over the other.



#12
Fredward

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Whatever they're doing right now.


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#13
Queen Skadi

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I don't want it to be either. "Dark and edgy" is not suited to this franchise and "light and goofy" is not BioWare's forte. I know most people are enamored with the Citadel DLC, but that's because most people are stupid enough to laugh at BioWare's horrendous "comedic" writing.

 

Now now Killroy there is no need to insult these people for liking substandard humour, let them haz their cheeseburger.


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#14
Iakus

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I've found some of the stuff they've dealt with dark enough, and the comic relief moments didn't really take that away.

I can't think of anything I'd ever want them to learn from Borderlands.

Not a Borderlands fan, but Tales From the Borderlands was a riot.

 

Loader Bot for companion, pls!



#15
N7M

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Now now Killroy there is no need to insult these people for liking substandard humour, let them haz their cheeseburger.

 

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#16
RoboticWater

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A dark and meaningful tone is hard to hit, but I think it's impossible nowadays to do it in full force. The 90s are over and now too much darkness too quickly just seems pointlessly edgy. I think there needs to be a well crafted spectrum between goofy and dark to make the each extreme effective and not overstay its welcome.

 

The Witcher certainly isn't devoid of lighter and even hilarious moments. In fact, I'd say that those moments keep the Witcher from becoming too grim-dark. I seem to recall either Geralt or the Bloody Baron (or possibly both) making a comment about how absurdly grotesque the fetus monster is, which is probably a sympathetic nudge from the writers indicating that they too think this whole situation is a bit over the top. 

 

I, for one, thought the Trespasser DLC managed to balance its darker themes with its lighthearted moments quite well. Obviously, mileage will vary from player to player, but I think BioWare can manage to land darker themes if they pace their game correctly and they maintain a strong character focus. I also thought that the Brood Mother was well handled in DA:O. Yes, like many things in that game, it was a bit much, but the silliness of the giant naked horror didn't completely overwrite the eerie feeling I got from listening to Hespith's description of their betrayal and mutation.

 

Where BIoWare seems to loose their edge is when they ignore their characters and just start telling us things. Corypheus and the Fear demon fell totally flat on me because there was barely any buildup, little to no characterization, and precious few scenes that really show the player the horror of these characters. Effective darkness requires expert pacing and succinct imagery. A deep voice and a creepy face just isn't going to cut it.

 

 

While contrast is important and it is important to have lighter moments to offset the darker ones usually the overall tone favors one direction over the other.

But then why do we need the tone to be an extreme? BioWare games are almost always upbeat no matter the scenario, and I think BioWare could do worse than maintain that. They don't need to go "goofy" or "dark," when they can have both in their usual light-but-not-blatantly-comedic tone.


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#17
MichaelN7

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Why not both?

 

BioWare is known for it's characters and companions.

A good character is a versatile story-telling tool because you can go both "Dark 'n Edgy" and "Light 'n Goofy" without diminishing either.

 

EX: (too many to list, so I'll go for two that are widely known)

Anders: renegade mage, secret underground resistance, blows up a church, Ser Pounce-a-lot

Liara: Protheans, Archaeology, Shadow Broker, Protheans

Even your player character can have elements of both, Warden, Hawke, Inquisitor, Revan, Shepard...

 

In real life, people with Dark 'n Edgy jobs will be Light 'n Goofy at times because it helps them stay sane.

I don't think it is unreasonable to think BioWare can't pull it off again for Andromeda.


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#18
Mcfly616

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Dark and goofy 


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#19
Hrulj

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I disliked Citadel DLC

So dark and serious and sobre please. 


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#20
9TailsFox

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Dark and Goofy.


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#21
o Ventus

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Dark and Goofy.

Light and edgy.

 

@ OP: Borderlands is certainly dark, but it's never really edgy. I can't even say it's dark and goofy, it's more like dark and full-on stupid, but stupid in the best possible manner.


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#22
SentinelMacDeath

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i need something lighthearted between all the angst. All dark and edgy is such a snoozefest. I'm not one for jump scare stuff either (or horror in general). 

For me they can keep doing what they are doing already. Works for me at least (loved the Citadel DLC)



#23
Applepie_Svk

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I disliked Citadel DLC

So dark and serious and sobre please. 

 

Dude, galaxy... burning... 

 

But yeah Anderson has nothing better to do, than call you from Earth to give you a mension to party hard...

 

So far probably the best job in betwen of those two atributes has been done with Mass Effect 2, while overall theme and character stories were rather dark, they´ve managed adds up to universe, and once in a while it had some humor here and there. 


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#24
Former_Fiend

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We're going to get both.

 

Like I said in another thread, this game is going to be 40+ hours minimum. There's going to be some variety in there. 


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#25
SentinelMacDeath

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Dude, galaxy... burning... 

 

But yeah Anderson has nothing better to do, than call you from Earth to give you a mension to party hard...

 

you got nothing to lose when the galaxy's burning, might as well party hard one last time


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