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Dark and Edgy or Light and Goofy?


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#26
Shechinah

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We're going to get both.

 

Like I said in another thread, this game is going to be 40+ hours minimum. There's going to be some variety in there. 

 

I dearly hope so.
 



#27
Rainbow Wyvern

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I'd rather BioWare did a mix of dark and goofy. ME3 and the Citadel DLC were both too extreme.

 

Whatever they decide to do, hopefully it won't be a repeat of ME3's "omg war so bad look every1 is ded wow even u ded"; I'll take Citadel's weird OOC 'comedy' over that lol. 



#28
Arcian

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*looks at ME3*

 

*looks at Citadel*

 

light and goofy please.

A mix of both, just like real life.


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#29
Killdren88

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Now now Killroy there is no need to insult these people for liking substandard humour, let them haz their cheeseburger.

Yes, clearly your sense is superior to everyone elses. You must watch Frasier constantly

#30
Killroy

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Yes, clearly your sense is superior to everyone elses. You must watch Frasier constantly

 

>thinks the jokes on Frasier are meant to be taken at face value

>criticizes others for their views on comedy

 

Dude...



#31
NKnight7

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Something in the middle I think for me. Some dark moments here and there, but then a few lighthearted moments mixed in. Basically, a good combination of both.


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#32
Getorex

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There's enough "Dark and Edgy" games in the market, and quite frankly I'm quite bored of them. What I want its to andromeda to be more like a fantasy sci-fi, or dive even more deeply in the star trek esque style.

 

 

Ugh. NOOO. Fantasy?  There's practically nothing BUT fantasy in the rpg-ish field.  Sorcerers, mages, elves, wizards, magic...ME already has a heavy dose of that with biotics (a "sci-fi" version of magic, literally).  What, maybe throw in a dragon or two?  Some "m'lord" or "m'lady" and other crap? 

 

Tell a good story, stick closer to reality+ rather than magic and typical D-n-D shite.  (Needs to be reality+ to justify interstellar travel, let alone intergalactic).  While biotics was an interesting take on magic, it actually wasn't necessary.

 

If you want goofy, play Plants vs Zombies on your phone.  Or Borderlands. 


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#33
Arcian

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>thinks the jokes on Frasier are meant to be taken at face value

>criticizes others for their views on comedy

 

Dude...

Fixed that for you, fellow greentexter.

 

For future reference, the hex code is #789922. You're welcome.



#34
straykat

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Dark and Goofy. Like ME2.


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#35
rocklikeafool

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Now now Killroy there is no need to insult these people for liking substandard humour, let them haz their cheeseburger.

200_s.gif

 

 

 

rather than magic and typical D-n-D shite.

tumblr_nf0xo550zY1tq4of6o1_500.gif


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#36
Queen Skadi

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The Witcher certainly isn't devoid of lighter and even hilarious moments. In fact, I'd say that those moments keep the Witcher from becoming too grim-dark. I seem to recall either Geralt or the Bloody Baron (or possibly both) making a comment about how absurdly grotesque the fetus monster is, which is probably a sympathetic nudge from the writers indicating that they too think this whole situation is a bit over the top.

 

As I said, contrast is important and the Witcher series does a good job of having lighter moments as contrast to it's darker overall atmosphere, but generally the overall tone of the Witcher series is one that is quite dark and less idealistic.

 

As for the Bloody Baron and the fetus monster I don't think it was over the top at all, I can see why some people may think that but the truth is it needed to be quite dark and somewhat grotesque and it worked because the writers did not pull any punches. It explores a complex mix of emotions that really put the Baron's actions in context and allow you to understand the character on a much deeper level, while you may not be able to condone what he did you can at least understand why he did it and feel some degree of sympathy for him and his undead fetus monster daughter.

 

But then why do we need the tone to be an extreme? BioWare games are almost always upbeat no matter the scenario, and I think BioWare could do worse than maintain that. They don't need to go "goofy" or "dark," when they can have both in their usual light-but-not-blatantly-comedic tone.

 

It does not have to be an extreme but I feel Bioware stories are hard to take serious despite the serious tone, I would just like to see them attempt something with a less serious overall tone, something where they don't take things too serious, like putting Garrus in a Trenchcoat and Fedora and having him start up his own private investigator buisness with all the cliches.



#37
straykat

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It does not have to be an extreme but I feel Bioware stories are hard to take serious despite the serious tone, I would just like to see them attempt something with a less serious overall tone, something where they don't take things too serious, like putting Garrus in a Trenchcoat and Fedora and having him start up his own private investigator buisness with all the cliches.

 

That's ME2. And it's why I love it.

 

Although it's not so goofy to the point where Garrus is in a Fedora. I'll give you that ;)



#38
rocklikeafool

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It does not have to be an extreme but I feel Bioware stories are hard to take serious despite the serious tone, I would just like to see them attempt something with a less serious overall tone, something where they don't take things too serious, like putting Garrus in a Trenchcoat and Fedora and having him start up his own private investigator buisness with all the cliches.

The older Bioware games accomplished this idea just fine. Play Baldur's Gate II, if you haven't already. 


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#39
straykat

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The older Bioware games accomplished this idea just fine. Play Baldur's Gate II, if you haven't already. 

 

I'd even say the first two DA's did this well at times too.

 

But ME2 was more genuinely dark... and yet the dialogue would disarm me or cheer me up. Especially with some characters, like Grunt or Jack or Zaeed. The darker ones were the funniest.


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#40
Queen Skadi

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The older Bioware games accomplished this idea just fine. Play Baldur's Gate II, if you haven't already. 

 

Baldur's Gate II starts with your character being tortured and mind raped by a power hungry mage. The series is about the offspring of the dead god of murder, at times the series explores darker themes than what they are willing to attempt today, I would not say the overall tone was light and goofy.



#41
o Ventus

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I didn't think the botchling is all that bad for The Witcher, if only because botchlings are (or were, rather) a "real" thing from Slavic folklore. As real as a fictional monster from fairy tales can be, anyway. I always like it when games like The Witcher use real myths like that, as opposed to making the monsters the exact same as they are in myths, but with different names, or giving the monsters the correct name but making them otherwise totally different. Another game that is accurate like this is Kingdoms of Amalur: Reckoning. You could pretty easily rename that game to Irish and Gaelic Folklore: The Game. Also Year Walk. That one is based on old Swedish folklore, and it is incredibly interesting. It's not an RPG like The Witcher or Kingdoms of Amalur though.



#42
Nattfare

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Baldur's Gate II starts with your character being tortured and mind raped by a power hungry mage.

 

That whole dungeon is pretty grim really.



#43
Fredward

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Dark & edgy is approaching that place where it almost becomes a joke, where it coasts on a tidal wave of shock that slowly runs out until ~boop~ something dark & edgy happens again and floats it on to the next realtruedarkgritty moment. Like clockwork. It feels almost tacky at times. Or maybe lazy is a better word. Light and goofy doesn't fit the kind of story Bioware tends to tell, mind you they do have light and goofy moments and that's fine because life has light and goofy moments but the story it tells is never meant to be a joke or as a cute, winking self referential meta kinda deal either. Which is usually what I associate light and goofy while still telling a serious story with.

 

Now Bioware has it's weighty moments. It's moments aren't really all that centered on something that makes you gasp or reel away in horror, it's story beats. The Dark Ritual, Rannoch, Tuchanka maybe, Halamshiral, Hawke vs whoever in the Fade etc. There are weighty moments in their stories and they work, for me at least. Often because moments of levity make you laugh or feel all warm and fuzzy inside, makes you care. So yeah, I don't see the point in swinging either way between these dichotomies cuz what Bioware is doing now is working fine.

 

Also, somewhat tangentially. I wonder how much of the grimdark crowd wants tackling of weighty topics and how much they want a voyeuristic itch scratched. When you read the Codex what happens to the red templars is horrifying, what happens to broodmothers is horrifying, what happened to Leliana in the AU is horrifying, what happened in that Chateau in the green place was horrifying etc. It's not that these aspects are absent or even glossed over it's just that we don't get to see the flesh being peeled from Leliana's face like we see that lady's eyes getting popped out in TW2. It doesn't have that ~gasp!~ factor.


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#44
straykat

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Dark & edgy is approaching that place where it almost becomes a joke, where it coasts on a tidal wave of shock that slowly runs out until ~boop~ something dark & edgy happens again and floats it on to the next realtruedarkgritty moment. Like clockwork. It feels almost tacky at times. Or maybe lazy is a better word. Light and goofy doesn't fit the kind of story Bioware tends to tell, mind you they do have light and goofy moments and that's fine because life has light and goofy moments but the story it tells is never meant to be a joke or as a cute, winking self referential meta kinda deal either. Which is usually what I associate light and goofy while still telling a serious story with.

 

That's mostly what I see in ME2.. the wink in the eye.

 

Grunt approaching corpses in Derelict Reaper:

 

"Ugh what a mess....... Anybody else hungry?"

 

 

And I never took Batarians seriously either. They're so ridiculously stubborn and self righteous, it's funny. Just listen to the radio announcer in Omega. And when I met Aria, I didn't fear a criminal mastermind.. or want to reform her. I just thought it was cool. It reminded me of something out of those cheesy movies in the 80s or Miami Vice, when you saw a drug dealer in their club.

 

Garrus in general is underplayed humor. He's just chill and casual about mass death. It's even funnier with that dialogue bug when he calls himself "Impressive!"

 

And Casey Hudson himself said they added a lot of the Renegade actions because the team was coming up with funny ideas. Which they were.

 

I felt guilty around Thane and Samara though. They have that way about them..



#45
ExoGeniVI

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Goofy. Like Borderlands!

 



#46
rocklikeafool

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Baldur's Gate II starts with your character being tortured and mind raped by a power hungry mage. The series is about the offspring of the dead god of murder, at times the series explores darker themes than what they are willing to attempt today, I would not say the overall tone was light and goofy.

You didn't find interactions with many of the characters to be so? I mean, for christsake, one of your main "friends" in both BG games was a dumb barbarian/ranger whose companion was a "miniature giant space hamster". Edwin's party quest was that he temporarily becomes a woman, which is utterly hilarious and galling for him/her. Jan is constantly teasing the other party members & goading them in ridiculous ways. There were subtle and obviously ridiculous jokes all over those 2 games.



#47
Guitar-Hero

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I always considered biowares style to be whedon-esque atleast in terms of writing. In that context it would be light with a little dark twiiiist. Put a little dark twiist in it.

 

But it takes more than ****** and blood to make it dark, and not every thing has to be "dark". But marketing sure likes that word.



#48
Lonely Heart Poet

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It is enough long game to have the both moments: light and dark.



#49
straykat

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It is enough long game to have the both moments: light and dark.

 

Also true.. God forbid we endure through the same mood throughout. Which i would say is how I felt about ME3 the first time. The whole thing is just melancholy and doom-ridden. It lightened a bit later.


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#50
Queen Skadi

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You didn't find interactions with many of the characters to be so? I mean, for christsake, one of your main "friends" in both BG games was a dumb barbarian/ranger whose companion was a "miniature giant space hamster". Edwin's party quest was that he temporarily becomes a woman, which is utterly hilarious and galling for him/her. Jan is constantly teasing the other party members & goading them in ridiculous ways. There were subtle and obviously ridiculous jokes all over those 2 games.

 

Of course there are plenty of lighthearted and often silly moments and many of the characters had quite "out there" personalities to say the least but I would not say it was the overall tone.

 

I don't remember Jan goading and teasing though, mostly it was anecdotes about different family members and twisted words of wisdom.