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Dark and Edgy or Light and Goofy?


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#76
RoboticWater

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Can't say I was really a huge fan of Leandra, was kind of surprised they had the character hacked up and turned into frankenmom as that is a pretty gruesome way to have a character who the player is ultimately supposed to feel sympathetic towards, however it had no impact for me as the writers did not do a good enough job at making me care about or even like the character for me to feel anything about her death.

Then this isn't really a problem with dark and edgy so much as it is problem with writing prowess. I think Wrex, Thane, and Mordin's deaths were all tragic and well executed, so I don't believe that BioWare is completely incapable of creating a successful dark tone. I just think BIoWare need to take more time with their characters, so that wherever we go with them, we'll care.

 

The Witcher benefits greatly from it's single protagonist and its small, contained stories; that means there's less characters to juggle and tightly controlled pacing that makes every moment matter. As I said, I don't think BioWare is incapable of recreating or even exceeding great storylines like The Bloody Baron's, but they need more time and focus on their characters to do so. 


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#77
Element Zero

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I'd prefer the game mostly take itself seriously. It need not be super serious all the time, and it need not be grim and dark to be be taken seriously, but "light and goofy" doesn't sound like something I'd play.

Yes, the Citadel DLC was "light and goofy", but it was a fan service epilogue, a final farewell for those of us who had faithfully followed and loved the collective crew through this epic journey. The whole thing was intentionally light-hearted and goofy. For the game or series as a whole, though, let's please keep Mass Effect mostly serious. We can leave "light and goofy" to Super Mario and the Nintendo gang.
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#78
spinachdiaper

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Dramatic and Black Comedy (not the Tyler Perry type of Black Comedy) would be best in my opinion.



#79
Han Shot First

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Somewhere between those two extremes. 

 

If I have to choose though, I'd prefer it leaned closer to dark than goofy. Light and goofy sounds like a game for kids. No thanks.


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#80
Heathen Oxman

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Considering I just discovered the "Wedge of Destiny" while roaming Crestwood, I'd say Bioware lends itself more to the "silly" side.

 

*Note: the "Wedge of Destiny" is a cheese wheel that functions as a shield.



#81
straykat

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Can't say I was really a huge fan of Leandra, was kind of surprised they had the character hacked up and turned into frankenmom as that is a pretty gruesome way to have a character who the player is ultimately supposed to feel sympathetic towards, however it had no impact for me as the writers did not do a good enough job at making me care about or even like the character for me to feel anything about her death.

 

I think you might be the minority. Unless you just don't like the game at all. Which is another issue. Because the main story revolves around home and family.



#82
straykat

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Somewhere between those two extremes. 

 

If I have to choose though, I'd prefer it leaned closer to dark than goofy. Light and goofy sounds like a game for kids. No thanks.

 

Depends how you go about it. Sunset Overdrive or Brutal Legend are light and goofy. They're better than most games.



#83
Kalas Magnus

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dark but not edgy.

 

the scene in witcher 2 with radovid and philipa in the dungeon was amazing. grizzly but it fit the mood.


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#84
Han Shot First

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Depends how you go about it. Sunset Overdrive or Brutal Legend are light and goofy. They're better than most games.

 

They might be good games, but I think their tone wouldn't be appropriate for Mass Effect. On the other hand, neither would the tone from the Silent Hill games.


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#85
straykat

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They might be good games, but I think their tone wouldn't be appropriate for Mass Effect. On the other hand, neither would the tone from the Silent Hill games.

 

Oh, I agree on that. I just think "light" and "goofy" are too broad to put in the kiddie category.

 

 

Silent Hill would fit some bits actually. ME tries to attempt horror sometimes, but it's never scary. To me anyways.



#86
Broganisity

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#87
o Ventus

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Considering I just discovered the "Wedge of Destiny" while roaming Crestwood, I'd say Bioware lends itself more to the "silly" side.

 

*Note: the "Wedge of Destiny" is a cheese wheel that functions as a shield.

 

Wait till you get the Sad Weapon, which is a stick with a banana nailed to it.


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#88
KaiserShep

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Wait till you get the Sad Weapon, which is a stick with a banana nailed to it.

 

Don't forget my personal favorite: Boon of the Spoon.

 

p3KGfOR.jpg

 

Never shall a disobedient child fear an ordinary wooden spoon ever again.

 

But then, what else could one expect as a prize from someone named Lord Trifles Minutiae. 


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#89
straykat

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I'll take one Mad Hermit over a hundred cheese shields.

 

 

It's especially not funny with Iron Bull. That **** is just retarded. Slight difference.


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#90
vbibbi

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I just want a good balance. If this new Andromeda story is going to be a trilogy, I want each game to have similar levels of comedy to drama/tragedy. It's rough having the overarching plot of a trilogy start off fairly light and end in grimdark almost certain death. The threat of the Reapers in ME3 overpowered all of the excitement in exploring this new setting for me from ME1 and 2. It's hard to play through the trilogy now without knowing that most places I'm visiting will be destroyed and its inhabitants huskified by the end of ME3.


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#91
KaiserShep

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I just want a good balance. If this new Andromeda story is going to be a trilogy, I want each game to have similar levels of comedy to drama/tragedy. It's rough having the overarching plot of a trilogy start off fairly light and end in grimdark almost certain death. The threat of the Reapers in ME3 overpowered all of the excitement in exploring this new setting for me from ME1 and 2. It's hard to play through the trilogy now without knowing that most places I'm visiting will be destroyed and its inhabitants huskified by the end of ME3.

 

I dunno if I want each game in an ME trilogy to have similar levels of comedy to drama/tragedy. I do kind of like if the endgame is a bit darker, though I think ME's biggest problem was that it was both scorching the universe and then giving it wildly different states to ensure that we can never visit it in a later timeline. 



#92
straykat

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They all seemed like they tapped into different movie genres. First was maybe 70s sci-fi.. maybe just retro in general. ME2 was 80s action. ME3 reminded me of.... I don't know.. I'm sure it was attempting Saving Private Ryan.. but I got the Michael Bay vibe sadly.



#93
DeathScepter

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I don't want it to be either. "Dark and edgy" is not suited to this franchise and "light and goofy" is not BioWare's forte. I know most people are enamored with the Citadel DLC, but that's because most people are stupid enough to laugh at BioWare's horrendous "comedic" writing.

 

 

We laugh because it is horrendous. sometimes horrendous can be funny. sometimes it can smell.



#94
KaiserShep

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They all seemed like they tapped into different movie genres. First was maybe 70s sci-fi.. maybe just retro in general. ME2 was 80s action. ME3 reminded me of.... I don't know.. I'm sure it was attempting Saving Private Ryan.. but I got the Michael Bay vibe sadly.

 

Ironically, I think a Michael Bay approach to ME3 might have gotten a bit more positive reception, because the ending would have been simpler, and the enemy would simply be dead, then perhaps a sexy pan shot of the female love interest with the faux-Spielbergian light shining from behind. 


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#95
DeathScepter

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True.. I don't have anything bad to say there.

 

Although I would say the Comedian is actually scary and disturbing. It doesn't help my family was tied to the Viet war. Sigh... lol

 

The Comedian is supposed to be scary, disturbing and messed up and not in the good way either. All of the Watchmen are a bunch of emotional train wrecks on their better days.



#96
straykat

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Ironically, I think a Michael Bay approach to ME3 might have gotten a bit more positive reception, because the ending would have been simpler, and the enemy would simply be dead, then perhaps a sexy pan shot of the female love interest with the faux-Spielbergian light shining from behind. 

 

You might be right. It's not totally Bay.. They mixed in the dread of a war movie. Which isn't really his thing.



#97
KaiserShep

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You might be right. It's not totally Bay.. They mixed in the dread of a war movie. Which isn't really his thing.

 

Well, he did kind of try with Pearl Harbor, but that's if you can muscle through the love triangle subplot (or was it the main plot?)



#98
vbibbi

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I dunno if I want each game in an ME trilogy to have similar levels of comedy to drama/tragedy. I do kind of like if the endgame is a bit darker, though I think ME's biggest problem was that it was both scorching the universe and then giving it wildly different states to ensure that we can never visit it in a later timeline.


The first game would ideally be the lightest, as the plot is only starting out so the seriousness hasn't built up yet. But the finale game shouldn't be pure grimdark because it's too strong a tonal shift from the other games.

#99
Heimdall

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They might be good games, but I think their tone wouldn't be appropriate for Mass Effect. On the other hand, neither would the tone from the Silent Hill games.

I could actually see a dark silent hill tone working for, say, one mission or DLC actually.  It just wouldn't work for the whole game.

 

That's the advantage of the long narrative style.  There's room for variations in tone that aren't too jarring if handled right.

 

Though Mass Effect in general to me has always seemed to vacillate between goofiness and taking itself too seriously to the point of melodrama.



#100
slimgrin

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This is space opera, which is largely optimistic and dramatic. Big scale, big ideas, huge consequences. It's none of the things described in the OP.