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Dark and Edgy or Light and Goofy?


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#101
Queen Skadi

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As I said, I don't think BioWare is incapable of recreating or even exceeding great storylines like The Bloody Baron's, but they need more time and focus on their characters to do so. 

 

Perhaps when the stars align and a magic quill falls from the heavens into the hands of one of the writers imbuing them with holy writing skill but I would not expect it to happen any time soon, unless of course they hire new writers.



#102
Queen Skadi

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I think you might be the minority. Unless you just don't like the game at all. Which is another issue. Because the main story revolves around home and family.

 

On these forums maybe but I am pretty sure the consensus outstide of these forums is that Dragon Age 2 was a pile of toss.



#103
Calinstel

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I prefer Dirty and Naughty but I doubt I'll get my wish.  :(



#104
Battlebloodmage

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Dragon Age Inquisition really feels like I'm playing Glee the video games. It's not really that dark and edgy anyway, and they try to go too far to be PC. I'm saying this as someone who is liberal.

 

To be honest, I don't mind either ones, dark and edge or soft and light, but they should do one or the other. Don't try to do both because you are stuck with a weird mess between the two. Fallout series is pretty dark, and it deals with almost all topics imaginable, rape, incest, child killing, cannibalism. ME is not really that kind of series. I always find it more of a power fantasy rather than a dark and edgy series. That's not a bad thing. Variety is always good, not every game should be edgy and dark just as not every game should be rainbow and sunshine. There is always the possibility of a genre shift, DAO is used to be dark fantasy game, but DAI is more open world and power fantasy and very accessible to most audience. 


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#105
SnakeCode

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Obviously somewhere in the middle. There is room for both and a story that never switches up it's tone can (but not necessarily does) become overbearing. I'd prefer it to be closer to dark than light and goofy, because it can honestly hurt a game's sense of danger and undermine the plot if everything becomes too cheery. Even Disney does these transitions between the two well.

 

I think Bioware tend to rely on community in-jokes and pop culture references too much. Almost every dialogue has unnecessary humour which breaks the tension of many scenes that should be tense. This constant barrage of jokes and lighthearted companion banter ended up really ruining the overall experience of DA2 and Inquisition for me. I get it, Bioware writers are funny,  they just don't need to show people how funny they are all. the. time.


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#106
Inquisitor_Jonah

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Dragon Age Inquisition really feels like I'm playing Glee the video games. It's not really that dark and edgy anyway, and they try to go too far to be PC. I'm saying this as someone who is liberal.

 

To be honest, I don't mind either ones, dark and edge or soft and light, but they should do one or the other. Don't try to do both because you are stuck with a weird mess between the two. Fallout series is pretty dark, and it deals with almost all topics imaginable, rape, incest, child killing, cannibalism. ME is not really that kind of series. I always find it more of a power fantasy rather than a dark and edgy series. That's not a bad thing. Variety is always good, not every game should be edgy and dark just as not every game should be rainbow and sunshine. There is always the possibility of a genre shift, DAO is used to be dark fantasy game, but DAI is more open world and power fantasy and very accessible to most audience. 

Believe me, there's some pretty grim stuff happening in the side-lines in the ME universe. Just because it isn't being used as cheap shock value doesn't mean it's not there. If you ever stop to read the codex or the planet's descriptions you will see what I mean. Plus there's the colonist origin side mission with the traumatized survivor in ME1.

And that's why I dislike leaving the milky way so much. There is a lot of lore here to be discovered but it's all going to the trash because the writers made a mistake ._. We never even got to see the races that are rival to the citadel (besides two Yaag and the batarians, which we didn't even got to see their home planet). Such a waste.



#107
Battlebloodmage

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Believe me, there's some pretty grim stuff happening in the side-lines in the ME universe. Just because it isn't being used as cheap shock value doesn't mean it's not there. If you ever stop to read the codex or the planet's descriptions you will see what I mean. Plus there's the colonist origin side mission with the traumatized survivor in ME1.

And that's why I dislike leaving the milky way so much. There is a lot of lore here to be discovered but it's all going to the trash because the writers made a mistake ._. We never even got to see the races that are rival to the citadel (besides two Yaag and the batarians, which we didn't even got to see their home planet). Such a waste.

A picture worth a thousand words. I read codex, but it wouldn't have as much impact as if it's actually showing. There are some gritty stuffs like between the PTSD Asari and her story. I do pay attention to those, but it's not the overall tone of the game. I love playing dark and gritty games, so I guess I have a higher tolerance for it, but the ME series is not really have that atmosphere as the overall theme.



#108
straykat

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On these forums maybe but I am pretty sure the consensus outstide of these forums is that Dragon Age 2 was a pile of toss.

 

i doubt a lot of people outside played or finished it to begin with. But the hate was in place here too. Either way, I shut out the critics because it got ridiculous. To the point that people called for death threats on some of the writers. It's retarded. Even if people don't like the game, it's not even close to that bad. lol. I don't mind talking about it's flaws, but dislike the exaggeration and drama.

 

edit: The funny thing is, I ended up hating DAI for everything that people hated DA2 for. I liked that DA2 didn't try to write a save the world plot for once. I think a lot of their fans are pathetic and need their egos vicariously stroked. Or something. I haven't quite figured it out. Same with Mass Effect.


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#109
Battlebloodmage

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I doubt a lot of people outside played or finished it to begin with. But the hate was in place here too. Either way, I shut out the critics because it got ridiculous. To the point that people called for death threats on some of the writers. It's retarded. Even if people don't like the game, it's not even close to that bad. lol

People get too passionate about stuffs sometimes. Guys beating up another guy simply because he belongs to a sport team. People killing each other over different beliefs. It's just human nature. I played DA2, but I do find that they reuse a lot of dungeons and your choices don't matter, so I personally find DA2 to be the worst Bioware game, but it's not bad per se if you see it as a separate entity from DA series. 



#110
Inquisitor_Jonah

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I doubt a lot of people outside played or finished it to begin with. But the hate was in place here too. Enough to the point that people called for death threats on some of the writers. It's retarded. Even if people don't like the game, it's not even close to that bad.

It has a lot of flaws, but I don't know, it has a charm that nether Inquisiton or origins have for me. It's weird, I don't consider it the best DA, but certainly it's my favorite game of the three. I just love Sarcastic Hawke, Isabela and Varick. Maybe it's because I prefer goofy games over serious ones, I don't know. But I will never get the hate this game got. It's a good game, if it was more polished (less repetitive areas and restoring the cut content), it would certainly be better than inquisition IMO.
 
 

A picture worth a thousand words. I read codex, but it wouldn't have as much impact as if it's actually showing. There are some gritty stuffs like between the PTSD Asari and her story. I do pay attention to those, but it's not the overall tone of the game. I love playing dark and gritty games, so I guess I have a higher tolerance for it, but the ME series is not really have that atmosphere as the overall theme.

 
Yes I agree, and most people never bother to read this stuff too. But I rather ME remains in the level it its. No need to appeal to even more mature content. Like I said, there's quite enough dark and gritty games in the marked, and I wish for variety ;P
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#111
Nattfare

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It has a lot of flaws, but I don't know, it has a charm that nether Inquisiton or origins have for me. It's weird, I don't consider it the best DA, but certainly it's my favorite game of the three. I just love Sarcastic Hawke, Isabela and Varick. Maybe it's because I prefer goofy games over serious ones, I don't know. But I will never get the hate this game got. It's a good game, if it was more polished (less repetitive areas and restoring the cut content), it would certainly be better than inquisition IMO.
 

 

DA II felt like it had a lot of unreached potential, sadly. While playing it you can tell that BioWare wanted a lot more with the game than what we got from it.

 

I found it to be a decent game all in all, but with the bad moments really sticking out. It probably would have been a lot better if it had been given the time it needed to develop, only to end up like a lot of wasted potential.


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#112
vbibbi

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Obviously somewhere in the middle. There is room for both and a story that never switches up it's tone can (but not necessarily does) become overbearing. I'd prefer it to be closer to dark than light and goofy, because it can honestly hurt a game's sense of danger and undermine the plot if everything becomes too cheery. Even Disney does these transitions between the two well.

 

I think Bioware tend to rely on community in-jokes and pop culture references too much. Almost every dialogue has unnecessary humour which breaks the tension of many scenes that should be tense. This constant barrage of jokes and lighthearted companion banter ended up really ruining the overall experience of DA2 and Inquisition for me. I get it, Bioware writers are funny,  they just don't need to show people how funny they are all. the. time.

I know I sound like a major grump when I say this, but I do find the over the top comedy annoying and jarring most of the time. It's usually most noticeable in the DLCs, as Bio knows that it's more dedicated fans who buy DLC and they don't need to worry about tonal shift too much. I'm saying this as someone who loved Citadel, btw. But the Nug King, judging the bear in JOH, Citadel's "I don't want to talk about it!" they're all a bit too slapstick for my tastes, especially when most of the game has a different tone to it.

 

Not to say there's no room for comedy, but there's more types of comedy than cartoon silliness.

 

DA II felt like it had a lot of unreached potential, sadly. While playing it you can tell that BioWare wanted a lot more with the game than what we got from it.

 

I found it to be a decent game all in all, but with the bad moments really sticking out. It probably would have been a lot better if it had been given the time it needed to develop, only to end up like a lot of wasted potential.

Miserable b@stard that I am, I am mixed in considering more development time for DA2. I really enjoyed the game despite its flaws. Right now, it's at that spot where I can see the potential it had if allowed more development time. I can enjoy what we got while imagining how much better it could have been.

 

But if we had got the final product Bio intended, there's a good chance it could still have fallen flat or not reached the potential I wanted to see in the game. Maybe some of the aspects I didn't like about it would have remained, like the off screen character development of the companions during the three year breaks.

 

This is how I console myself for the rushed product that we got :(


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#113
Mathias

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Mass Effect 2's writing: Light and Goofy

Mass Effect 3's writing: Dark and Edgy

 

Pick one.



#114
Battlebloodmage

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Mass Effect 2's writing: Light and Goofy

Mass Effect 3's writing: Dark and Edgy

 

Pick one.

I pick Mass Effect 1's writing: Dark and Goofy.


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#115
o Ventus

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Mass Effect 2's writing: Light and Goofy

Mass Effect 3's writing: Dark and Edgy

 

Pick one.

 

ME2 had a woman (and a colony of other people) being ground into paste while she was still alive.


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#116
Applepie_Svk

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ME2 had a woman (and a colony of other people) being ground into paste while she was still alive.

 

Quiet light and goofy... lol

 

I´ve found all of Mass Effects as more dark styled, but well balanced, the only moodkiller was the end of ME3 which went from dark into nihilbatshitcrazy mode. But we could look on it from other way around:

ME1 heroic

ME2 heroic

ME3 dramatic

 

I would even say that ME2 went in certain ways even deeper to the dark side, for example character progression. Most of the characters were having problems which were not just heading to darkness, but were also told by game in dark tone. Like the Garrus mission in which you were supposed to kill Sidonis, etc.



#117
o Ventus

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Quite light and goofy... lol

 

 

About as child-friendly as the time when Jacob's dad forced the crewmen on his ship to eat toxic food, which deteriorated their brains and turned them semi-feral, and ended up giving the women to the other officers as pets. Or when Gavin Archer entombed his brother in a big machine that let him communicate with the geth, inadvertently killing just about everybody on the station. Or when Shepard had to kill a third of a million people just to buy time for the rest of the galaxy (for all the good it did).

 

Because turning people into "pets" (implied to have a sexual connotation tied to it) and making the others into animals, outright torture, and small-scale genocide are things you see on Saturday morning cartoons.


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#118
rashie

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Dark and edgy doesn't need to go hand in hand, it all depends on execution.

 

A well done game can carry dark and heavy undertones without intentionally trying to appear edgy by dropping swears and what not all over the place, all depends on what kind of universe and game is being built.


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#119
Il Divo

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^Dark Souls anyone?  :P



#120
AlanC9

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Or when Shepard had to kill a third of a million people just to buy time for the rest of the galaxy (for all the good it did).


That might be plenty of good. If the Reapers arrive months earlier, are the Crucible plans even recovered? Which actually makesthe child-friendliness a bit worse, maybe.

#121
o Ventus

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That might be plenty of good. If the Reapers arrive months earlier, are the Crucible plans even recovered?

 

By "for all the good it did", I was referring to all of the nothing that went into preparing for the Reaper invasion.



#122
vbibbi

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#123
o Ventus

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"All work and no play makes Goofy a dull boy. All work and no play makes Goofy a dull boy. No work and no play makes Goofy a dull boy."

 

Goofy and his family have to look after the House of Mouse for the winter since it's always snowed-in, and Goofy's history of alcoholism and abuse toward his family pushes him over the deep edge. To make matters worse, he's haunted by several evil ghosts in the House of Mouse, and there's a super spoopy photo at the end.


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#124
wright1978

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Don't want either extreme of dark/egy or light/goofy. Somewhere in the middle where things can potentially get darker based on choices alongside lighter moments. More ME2 than ME3.



#125
Dr. rotinaj

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*looks at ME3*

 

*looks at Citadel*

 

light and goofy please.

 

It's funny I have the exact opposite conclusion. I felt that Citadel was way too cheesy.


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