For me, I enjoyed Citadel because it was a relief from the imminent Armageddon which we were helpless to stop. If ME and ME2 had had the same grimdark atmosphere for the majority of the games, then I wouldn't have needed as much of a relief. But because the first two games had much lighter segments mixed in with the dark, it was exhausting to only have dark for most of ME3. Plus, these are characters we've known across three games, and the player knows that we're not going to be with them again, so the meta knowledge makes Citadel more poignant.
I dunno, I feel like ME2 was the one really trying to be dark, whereas it was actually more appropriate for ME3. Both had their lighter moments though. But this is why I said people like Citadel in the context of ME3. Having an entire game full of the same ridiculousness wouldn't work at all, it would honestly be unbearable. I've got to be honest, poignant is the last word I'd ever use to describe Citadel.





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