It's iconic, It provides thematic ambiance, and It's absence in ME3 was one of the major reasons ME3's ending was bad.
Seriously I find it hard to play Mass Effect any other way.
An added bonus would be to include it in Multiplayer too.
It's iconic, It provides thematic ambiance, and It's absence in ME3 was one of the major reasons ME3's ending was bad.
Seriously I find it hard to play Mass Effect any other way.
An added bonus would be to include it in Multiplayer too.
I loved the grain in ME1, but left them turned off in ME2 and ME3. For some reason, it just didn't fit with the overall style. Don't ask me whether that was because the grain filter changed with the updated engine, if the rest of the rendering changed too much with the newer versions of the game engine, or if perhaps the artstyle overall changed, but it simply didn't look as "right" anymore as it did in ME1.
Seriously? I aways leave it off '-'
I feel like I'm the only person on earth that doesn't remember the film grain. Does it not exist on PS3 or is it off by default or something?
I feel like I'm the only person on earth that doesn't remember the film grain. Does it not exist on PS3 or is it off by default or something?
In ME1 it was on by default, in ME2 and ME3 it was off by default (but there was an option for it in the settings)
I left it turned off. It wasn't bad enough. It missed things like dust on the film, black spots, white spots, vertical scratch lines, you know that well worn look, and especially in ME3 where you could have the film break when you reached starbrat.
It works for ME1 because the game is meant to feel like a throwback to 80's sci-fi. ME2 and ME3 don't fit that bill so the film grain feels out of place. If ME:A goes back to the vibe of ME1 then I would welcome the film grain.
when I started ME1 i was like WTF is this grainy stuff. Turned it off once I found out and never looked back. Made my eyes hurt
Dalakaar, I always enjoy the BSN Response Form.
I used film grain for one half of my first game of Mass Effect. It was turned off for the subsequent 48 1/2 (give or take) trips through the game. I never used it at all in ME2, nor in ME3. I'm not sure I ever even noticed it was optional. It needlessly dulled the nice, pretty (relatively for its time) visual presentation. No thanks.
Top of my profile I made a quicklink to the post where I'm keeping the response form alive. Two sets, one I update randomly whenever I remember/have the time/am drinking beer. And a shorter version care of popular demand (aka [x] tl;dr)
Top of my profile I made a quicklink to the post where I'm keeping the response form alive. Two sets, one I update randomly whenever I remember/have the time/am drinking beer. And a shorter version care of popular demand (aka [x] tl;dr)
Yeah, because nothing says futuristic sci-fi like a worn out filter...what next ? a sepia filter ?
Mass Effectagram. It'll be mostly angle shots of guns and people posing with the Mako.
Anyone else remember the fad for lens flare in games circa 2000?
I remember that this was especially prominent in the space flight simulators of those day; I thought it looked cool back in the day, but it could also get a bit annoying in pitched dogfights. Maybe it's one of the few times games beat cinema to the punch with something. I can think of at least one filmmaker who's well-known for abusing lens flares, and he happens to be directing the upcoming Star Wars movie.
I left it turned off. It wasn't bad enough. It missed things like dust on the film, black spots, white spots, vertical scratch lines, you know that well worn look, and especially in ME3 where you could have the film break when you reached starbrat.
Mass Effectagram. It'll be mostly angle shots of guns and people posing with the Mako.
THAT would actually be a hilarious addition, like a sub-section to our profile.
Film grain is just a cheap attempt at hiding washed out textures and low poly models. Maybe they should also limit the framerate to 30 fps for a more "movie like experience"?
Was in the first game and looks bad. ME 2 looked better. Here are two screenshots at a 4k to 1080p downsample in Gedosato. Need around a GTX 970/R9 290 for this with the mods. I prefer on, because it makes the armor look more metallic. With it off it looks plastic. I think faces also look better with it on. Included two zoomed faces of Thane and me walking down the hallway. Again with film grain on metal looks like metal. Off it tends to look more plastic. Looks good either way imo, but I prefer grain on.
Film Grain On. 
Off




I grew up watching Scifi shows and movies on the old tube TV and VCR tapes. Everything done in realism HD is starting to undo the magic that encapsulated that bygone era.
I couldn't tell the difference. Probably wasn't looking hard enough.
I thought the film grain was to hide low res and boring textures?