DAIMP pretty much met my expectations, which were fairly low, as I saw little that would make it well-suited for MP in the first place.
Anyone think this game doesn't make a 2016 release?
#26
Posté 11 décembre 2015 - 12:40
#27
Posté 11 décembre 2015 - 01:00
- We have no idea one way or the other if ME:A will hit its 2016 release target.
- You need better things to worry about.
- goishen aime ceci
#28
Posté 11 décembre 2015 - 01:02
They probably thought they were moving along quite nicely in development until they saw Witcher 3 and said "Oh s**t!!!"
I'm not a fan of the Witcher, but do Witcher fans has to be this annoying bunch who has to talk about Witcher everywhere they go? It's Fallout, ME, DA, etc. Every single game.
That would probably get BioWare´s sales oblitirated, because so far it seems that CD project already own the market...
What they are doing is damage control, after the Mass Effect 3 and DA2 and Inquisition fiascos, they can´t get anymore of hypetrains which could backfire in future.
If anything, Bethesda owns the RPG market, their games break sales record every time they get released like Skyrim or Fallout 4.
DAI exceeds sales expectation, and there wasn't any controversy surrounding it, so I don't see how it was a fiasco. Many people recommend DAI as the game to play during the year it gets released and must play for console and PC games. Don't get me wrong, DAI fail my expectation, so I'm not praising it because I'm a fanboy of the game. I actually didn't like very much. I'm just saying that the game is enjoyed by a lot of people, so I don't see it as a fiasco and need damage control. What they need is to listen to the fans on how they can improve the open world. It's Bioware's first time of making open world game, it was a good effort. Witcher did it really well though on that front, so I do want them to learn something from the Witcher on how to integrate quests better.
The way I see it, all these games are different and have something to bring to the table. It's just depending on what you are into. The developers praise each ether, but the fans have to attack the game. I just don't get that.
- vbibbi et pdusen aiment ceci
#29
Posté 11 décembre 2015 - 01:06
What Inquisition fiasco? Some meager complaints here and there don't come close to what ME3's ending caused.
Well, not the size of ME3 ending, but close enough to DA2, which begs a question if the next game is actually going to be an improvement or rather another mediocre product of which rest of the story will be hidden behind a paywall, coz that´s what has been done again and again since the ME2, almost in DA2 with rumored ending DLC, then ME3 with Leviathans and EC and DA:I with Tresspaser. That´s not even the major problem of the DA:I, MMO-ish exploration, plastic armors, messed up story, multiplayer, messed up PC controls, so-called choices, antagonist, left out content, etc.
TL;DR: DA:O is so far best of the DA franchise. As much as storywise is ME3 far from the best of ME franchise, while it´s still better in terms of quality than DA:I.
Don't get me wrong, DAI fail my expectation, so I'm not praising it because I'm a fanboy of the game. I actually didn't like very much. I'm just saying that the game is enjoyed by a lot of people, so I don't see it as a fiasco and need damage control. What they need is to listen to the fans on how they can improve the open world. It's Bioware's first time of making open world game, it was a good effort. Witcher did it really well though on that front, so I do want them to learn something from the Witcher on how to integrate quests better.
The way I see it, all these games are different and have something to bring to the table. It's just depending on what you are into. The developers praise each ether, but the fans have to attack the game. I just don't get that.
Each time when they claim that they are listening to fans, each time they bring controversy or dissapointment. If the DA:I was good in something it was the fanservice, which i don´t like and never will, because it seems to have an impact on the storytelling. EA decided to not to show the sale numbers of DA:I, so it´s quite questionable if it was a success. I would argue about the DA:I being a good effor of open world, they did much better in the SW:TOR. With TOR they´ve delivered central story for each of class and ads up story for each of locations, while DA:I failed in both, and pilled up few of these big locations in which you were doing nothing else than killing trash.
The thing is that with first installent of each franchise, they set up something, the story, vibe, style, while they were quite good in expanding those atributes in ME, they´ve failed to recognize them in DA.
#30
Posté 11 décembre 2015 - 01:10
There's no way it will be ready by next year.
That would be close to 4 years in development. Plenty of time. I think 2016 is very reasonable.
#31
Posté 11 décembre 2015 - 01:20
Well, not the size of ME3 ending, but close enough to DA2, which begs a question if the next game is actually going to be an improvement or rather another mediocre product of which rest of the story will be hidden behind a paywall, coz that´s what has been done again and again since the ME2, almost in DA2 with rumored ending DLC, then ME3 with Leviathans and EC and DA:I with Tresspaser. That´s not even the major problem of the DA:I, MMO-ish exploration, messed up story, multiplayer, messed up PC controls, so-called choices, antagonist, left out content, etc.
TL;DR: DA:O is so far best of the DA franchise. As much as storywise is ME3 far from the best of ME franchise, while it´s still better in terms of quality than DA:I.
ME3 is actually a damn good game. Many people even admit to that, it's just that the ending is so horrible, it ruined the experience for a lot of people, especially pre-DLC ending where Shepard is dead no matter what.
DAI's fiasco has a lot to do with Bioware's lack of experience with Open World. Hinterland is filled with Sidequests, and they never give too much indication to leave the place. Most of the quests are fetch quests with no story behind it, the game also lacks cinematic camera. The quests need to be more interesting. A quest should feel like an episode in itself like the Silver Shroud in FO4 or the werewolf quest in Witcher 3. They're interesting and has a purpose and storyline of its own, rather than collecting a bunch of stuffs for starving villagers because they're too lazy to hunt their own food. My main complain is actually not the quest, it's actually the length of the actual games. It's too short, which could be hard to balance when attempting do Open World like how to balance between Open World and quests. Plus, there is no purpose behind to mini quests or connect to the main games. In Fallout 4, you can recruit people from quests, quests within the main quests like collecting donation for the BoS also make it connect to the main quests at hand, so the main quests feel longer. With DAI, main quest and side quests are separated, most of the worlds are empty lands without purpose. In FO4, they have little mini random encounter like a guy selling you his dog or suddenly run into people arguing. It makes the open world feels more alive with random events which have are not quest related.
As it stands, I feel like Bioware learns more about how to do open world with DAI, so I think the team will be able to use it to make a better DA4 in the future. I'm saying it as someone who didn't enjoy DAI, simply because even while not perfect, you can feel that they tried their best to make DAI to be a good game. It wasn't a half ass effort like DA2. They delayed the game, add race selection, romance, sidequests, improve stability then release the game later on. They learn from their experience, this is why I don't think even when not enjoying DAI, I have confidence that they could make a better DA4 game.
#32
Posté 11 décembre 2015 - 01:28
Well, not the size of ME3 ending, but close enough to DA2, which begs a question if the next game is actually going to be an improvement or rather another mediocre product of which rest of the story will be hidden behind a paywall, coz that´s what has been done again and again since the ME2, almost in DA2 with rumored ending DLC, then ME3 with Leviathans and EC and DA:I with Tresspaser. That´s not even the major problem of the DA:I, MMO-ish exploration, plastic armors, messed up story, multiplayer, messed up PC controls, so-called choices, antagonist, left out content, etc.
TL;DR: DA:O is so far best of the DA franchise. As much as storywise is ME3 far from the best of ME franchise, while it´s still better in terms of quality than DA:I.
Each time when they claim that they are listening to fans, each time they bring controversy or dissapointment. If the DA:I was good in something it was the fanservice, which i don´t like and never will, because it seems to have an impact on the storytelling. EA decided to not to show the sale numbers of DA:I, so it´s quite questionable if it was a success. I would argue about the DA:I being a good effor of open world, they did much better in the SW:TOR. With TOR they´ve delivered central story for each of class and ads up story for each of locations, while DA:I failed in both, and pilled up few of these big locations in which you were doing nothing else than killing trash.
The thing is that with first installent of each franchise, they set up something, the story, vibe, style, while they were quite good in expanding those atributes in ME, they´ve failed to recognize them in DA.
I have already talked about most of your point in my previous post, I just wanna say that SW:TOR is a different team based on a different location entirely, what SW:TOR knows and can do is very different from what DAI can develop.DA team is different, and it's their first Open World game as DA developer team.
I think you hit a point in why people like Bioware games is because they listen to the fans. They have some fan service stuffs like kissing your LI which is something they say they have taken into consideration from the forum. Would you rather for them to be like Ubisoft, don't listen to their fans, and release garbage every year? It's a double edge sword as well since some of the fan suggestions are nonsense, but I think they are wise enough to know what to include and what not to include. There are many games in which they don't release sales figure and we know is a big success. If the game is a disappointment, I'm sure EA would have shut down the studio already. EA doesn't have any attachment to its IP, just ask Dead Space and slews of failed studios they bought.
#33
Posté 11 décembre 2015 - 01:37
I would like to know this as well.
If consensus GOTY 2014 winning game DA:Inquisition was a fiasco, I think they would like more...
- pdusen aime ceci
#34
Posté 11 décembre 2015 - 02:44
I have already talked about most of your point in my previous post, I just wanna say that SW:TOR is a different team based on a different location entirely, what SW:TOR knows and can do is very different from what DAI can develop.DA team is different, and it's their first Open World game as DA developer team.
I think you hit a point in why people like Bioware games is because they listen to the fans. They have some fan service stuffs like kissing your LI which is something they say they have taken into consideration from the forum. Would you rather for them to be like Ubisoft, don't listen to their fans, and release garbage every year? It's a double edge sword as well since some of the fan suggestions are nonsense, but I think they are wise enough to know what to include and what not to include. There are many games in which they don't release sales figure and we know is a big success. If the game is a disappointment, I'm sure EA would have shut down the studio already. EA doesn't have any attachment to its IP, just ask Dead Space and slews of failed studios they bought.
I agree with your points, but this does raise a question for me: Why wouldn't DAI at least temporarily transfer some of the SWTOR to its development team to help with developing an open world? We know that Bioware has shifted employees around to different projects (The Descent is made by Austin) so why wouldn't they better use employees who have already had experience in designing open world games for DAI? I feel like they could have saved themselves a lot of grief and wasted resources.
#35
Posté 11 décembre 2015 - 02:51
I agree with your points, but this does raise a question for me: Why wouldn't DAI at least temporarily transfer some of the SWTOR to its development team to help with developing an open world? We know that Bioware has shifted employees around to different projects (The Descent is made by Austin) so why wouldn't they better use employees who have already had experience in designing open world games for DAI? I feel like they could have saved themselves a lot of grief and wasted resources.
SWTOR cost a lot of money to develop, it was tanking. There is a lack of confidence surely as well. They are already busy enough fixing STWOR and busy transition to free to play, if I remember correctly, EA downsides the team as well. I doubt they have resources to move people around.
- vbibbi aime ceci
#36
Posté 11 décembre 2015 - 03:06
Bioware being unusually tight-lipped and the rumors of one of the lead writers either quitting or being fired, probably don't bode well for a 2016 release. The latter makes me wonder whether the game had some trouble in development.
#37
Posté 11 décembre 2015 - 03:11
Tbh I'm fine with a summer 2017 release. I have no rush and want ME to be done properly as this game will be decisive after ME3 endings in seeing if this franchise is capable of developing further or dieing horribly.
#38
Posté 11 décembre 2015 - 03:12
Honestly at this point I'm going to be amazed if we get it sooner than Summer 2017.
#39
Posté 11 décembre 2015 - 03:13
If it means Schlerf won't have his hands on the final project it can only be a good thingBioware being unusually tight-lipped and the rumors of one of the lead writers either quitting or being fired, probably don't bode well for a 2016 release. The latter makes me wonder whether the game had some trouble in development.
#40
Posté 11 décembre 2015 - 03:23
I say November 29 2016. If not, November 28 2017
#41
Posté 11 décembre 2015 - 03:31
If it means Schlerf won't have his hands on the final project it can only be a good thing
You know this means.......more power to Mac??? ehhhh
#42
Posté 11 décembre 2015 - 03:32
Haven't they been working on ME:A since 2012 or 2013? I think it should be ready by 2016 unless devs have been slacking off.
#43
Posté 11 décembre 2015 - 03:55
I wish it will be never ready. I still prefer Bioware keeping its dignity and passing away, instead of sucking milk from EA's breast for the following years.
#44
Posté 11 décembre 2015 - 04:09
You know this means.......more power to Mac??? ehhhh
"Cerberus is an idea. That idea is not so easily destroyed."
***SuperMac pushes a button and ejects Schlerf out the airlock."
- SolNebula aime ceci
#45
Posté 11 décembre 2015 - 04:10
I say November 29 2016. If not, November 28 2017
That's...oddly specific

- Battlebloodmage aime ceci
#46
Posté 11 décembre 2015 - 04:49
That would probably get BioWare´s sales oblitirated, because so far it seems that CD project already own the market...
What they are doing is damage control, after the Mass Effect 3 and DA2 and Inquisition fiascos, they can´t get anymore of hypetrains which could backfire in future.
Fiascos? Please. DAI was critically acclaimed and won many GOTY awards. Plenty of people prefer DAI over an RPG like Witcher 3. They're very different and both do things well that the other doesn't. I personally prefer Witcher 3 but that doesn't make DAI any less a great RPG. In fact, when I played it I was thinking in my head while it wasn't flawless that's the type of AAA RPG I've been wanting for years. I thought in my head it would take awhile for someone to top it but boy was I wrong when TW3 came out which I put on another level and raised the bar. Keep in mind Bioware was building DAI on a completely new engine where they needed to build every asset over again. It was their first attempt into the grand open 3D world outside ME1(which was a much smaller scale). I don't think SWTOR counts because it was a different studio. In any event, they did a good job for their first attempt at it. Now they just need to improve on that formula and fix all the flaws in DAI for ME:A because it sounds like that game will be similar.
- pdusen aime ceci
#47
Posté 11 décembre 2015 - 04:59
Winter 2016. (translation: Spring 2017) I think a delay is a given, but honestly, I'm not in any hurry. DA:I had some faults, but you could really see the love there. In fact a delay for ME:A will likely be welcome.
#48
Posté 11 décembre 2015 - 05:05
I'm not worried, and I fully expect a 2016 release. Nothing yet indicates a delay, because we know NOTHING. And lately most game dev's are withholding information about the game. Remember Watch_Dogs? That's one of the reasons why.
They've been working on this game since 2012, before Leviathan DLC (I believe). It will be almost 4 years since they've started early dev on the game. And only BioWare/EA knows how far along this game is.
- pdusen aime ceci
#49
Posté 15 décembre 2015 - 09:36
That would probably get BioWare´s sales oblitirated, because so far it seems that CD project already own the market...
What they are doing is damage control, after the Mass Effect 3 and DA2 and Inquisition fiascos, they can´t get anymore of hypetrains which could backfire in future.
What? The Mass Effect trilogy outsold the Witcher trilogy by around 2 million, Bioware are no pushovers in the market, especially a marketable franchise like Mass Effect.





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