I have been playing the game for about 5 months now and I've noticed that when you are in certain areas (e.g. The Storm Coast) and you are moving over rough and tricky terrain (mountainous regions and caves) - the rest of your companians don't always follow you and I am left wondering where they are. Sometimes I have to walk them through one-by-one until I've cleared the area. Has this ever happened to those of you who have played the game for a while.
(Don't) follow my lead
#1
Posté 11 décembre 2015 - 12:17
#2
Posté 11 décembre 2015 - 06:10
It happens all the time in the Storm Coast caves and also, when walking by the shore, my companions try so hard to get away from me, that they end up drowning in the ocean. (I laugh when it's Viv).
The caves are the most annoying thing though because it takes so long to get everybody through them, without the IQ dying because the companions are huddled in a corner, on a different level, while the IQ fights everything alone. ![]()
- Madmoe77 et Tigress M aiment ceci
#3
Posté 12 décembre 2015 - 01:05
Yeah, I think they're all afraid of spiders. And yes, I love hearing Viv drown. I'm a bad person.
- Serza et robertmarilyn aiment ceci
#4
Posté 12 décembre 2015 - 01:40
That happened to me a lot in Crestwood. I'd be walking along, peeking into a ruined house to see if there are any Codex entries or loot, and then I'll hear a "glug, glug, glug" sound and notice that Cole's health bar is 98% red. "C'mon, little buddy, watch where you're putting your feet. That's the 8th time you've fallen off the dock."
#5
Posté 12 décembre 2015 - 05:12
The FB3 engine has difficulty managing vertical spacing of multiple party members. Which is one of the reasons why switching to the TacCam makes the controlled character suddenly "pop" to where the rest of the party is standing around. And anytime the controlled character has "jumped" to get where s/he is, the rest of the party gets stuck in the "I can't jump on my own" AI penalty box and waits for the max separation variable to trigger movement. If the shortest route to "catch up" is blocked (lookin' at you, SC spider cave!) then too bad...
In fact, the movement AI is incredibly lame compared to DAO/DA2. F'instance, how many times have you had uncontrolled party members lose significant health just by walking off a hillside instead of following the path? How about from running straight into a pile of burning rubble? Not to mention the crippled "Get from Point A to Point B when I mark it for you" wayfinding. (FB's single character-per-player roots definitely show.)
Full Disclosure: I may be unfairly maligning FB. I haven't programmed for it. I assume that the game engine is responsible for handling this most basic of tasks, but perhaps BioWare wrote custom code to handle party movement. (In which case, they did it poorly.)
#6
Posté 12 décembre 2015 - 11:07
^ I've primarily encountered this issue when I go to an area that requires jumping, such as third cave path on the Storm Coast. You can sometimes finagle it to get everyone to hold position and jump each person to the location, but the hold command is really temperamental and doesn't always stick, so as soon as you switch to another person, the one you just moved will appear back at the original location.
- robertmarilyn aime ceci
#7
Posté 13 décembre 2015 - 05:42
Full Disclosure: I may be unfairly maligning FB. I haven't programmed for it. I assume that the game engine is responsible for handling this most basic of tasks, but perhaps BioWare wrote custom code to handle party movement. (In which case, they did it poorly.)
It's not like, say, BF4 didn't have party movement itself, but the maps I remember were pretty straightforward.My bet would be that Bio just built terrain that the existing pathing code couldn't handle well.
#8
Posté 13 décembre 2015 - 06:08
Uncontrolled party members tend to stay on pathable terrain. Even in the opening area, if you wander up the mountain to look for loot, Varric and Cassandra will stay on the road.
#9
Posté 13 décembre 2015 - 06:28
I learned, if I can't solo a rift in a zone, don't go there - odds are, I'm going to have to do that or something similar before I finish the zone anyway. FBB, FO and SC are the worst for solo due to pathing issues but, it can happen in any zone. (Just solo'ed a FBB rift due to this problem. You know even at level 17, 4 level 20 despair demons on nightmare with Walk Softly are no fun. I survived LOL.)
#10
Posté 14 décembre 2015 - 01:09
I know what you mean, DA. But soloing is too boring for me.
One of the main reasons I play BioWare games is the party banter, especially the "directed to each other" banter. ![]()
(I really, REALLY wish they had fixed the "Hold" command, but too late now...)
- robertmarilyn aime ceci





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