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Since we're having Cerberus in ME:A Let us use Swords & Space Shields!


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#226
Pavan

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**** you all I WANT MY N7 SLAYER!!!!! ........... Ok I have calmed down a bit.

 

I love melee combat - a class that uses biotics e.g. biotic charge, and then sword (energy blades) once up close

 

Maybe even a quick jet boost like we saw in the trailer to help jump in and out of crowds and close gaps etc.

 

They have the advanage of being silent and unlimited ammo but need to get up close.

 

This is my dream class. But im highly doubtful it will happen. Too many people are against it for some reason.

 

Don't really care about the shields though.


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#227
Natureguy85

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**** you all I WANT MY N7 SLAYER!!!!! ........... Ok I have calmed down a bit.

 

I love melee combat - a class that uses biotics e.g. biotic charge, and then sword (energy blades) once up close

 

 

This is a good point. We've been discussing the issue of not getting gunned down, but this is less of a problem when you can basically teleport on top of your enemy.


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#228
Master Warder Z_

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This is a good point. We've been discussing the issue of not getting gunned down, but this is less of a problem when you can basically teleport on top of your enemy.


Why wouldn't the enemy use the same tactic?
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#229
Ralfufigus

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they are. at least one cerberus ship was sighted.


That doesn't necessarily mean Cerberus is confirmed, as that information comes from a leak that might not even be legitimate. Regardless of the legitimacy, it was an early-ish build of the game and they were most likely just using Cerberus drop shuttles as placeholders...
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#230
Natureguy85

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Why wouldn't the enemy use the same tactic?

 

 

Well, Banshees did. As for others, it's a good question to which the answer is probably "gameplay".



#231
Scumi

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Why wouldn't the enemy use the same tactic?

 

Are all enemies vanguards or otherwise able to teleport?


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#232
Laughing_Man

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Why wouldn't the enemy use the same tactic?


By all means, they should go the way Dragon Age Origins went: Enemies should have access to most if not all your skills and abilities.
(unless there is some unique technology or power accessible only to the PC do to story reasons)
 
That would mean that getting smashed in the face by an enemy vanguard would be possible.
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#233
goishen

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That doesn't necessarily mean Cerberus is confirmed, as that information comes from a leak that might not even be legitimate. Regardless of the legitimacy, it was an early-ish build of the game and they were most likely just using Cerberus drop shuttles as placeholders...

 

 

I don't really think so.  

 

  1. Look at the Mage - Templar war in DA.  That was a long standing, long brewing, war. 
  2. BioWare loves to draw stuff out. 
  3. There is no reason for them to put all of that work in placing in assets when they could very easily say, "This block is where the ship will go."
  4. Assets, I believe, are only added to a game when the game is nearing completion or they're sure the stuff will be in.
  5. They're going from the Unreal 3 (I think, someone will correct me if I'm wrong) engine in ME3 to a whole new engine in FB3.  That means that they've gotta spend time working on stuff.  Where the thrusters will fire, how the doors will open, etc. 
  6. If they were placeholders, the leak would've said that they looked like they were placeholders.  No thrusters, and the doors didn't open.   It is still in (pre?) production, but I think that they would've left this alone (meaning that they were placeholders).  If they are just placeholders, why solve all of these problems just to have to solve them again with a different ship?


#234
Pavan

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This is a good point. We've been discussing the issue of not getting gunned down, but this is less of a problem when you can basically teleport on top of your enemy.

Yeah don't forget the jet boost aswell, we saw it in the trailer.

 

To let us leap to enemies, stab them then leap back. We would be able to flit around the battle field slicing enemies, we would be harder to hit but not invunerable to damage. e.g. we use this while the biotic charge is on cool down, as the biotic charge would make us breifly invunerable to damage and damage enemies.

 

Just imagine it, with a badass heavy krogan by your side and a sniper companion covering you both.



#235
Pavan

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Why wouldn't the enemy use the same tactic?

Because not every enemy is a vanguard, by all means have some enemies that fight the same or similar way - in fact I encourage that, it would make for some amazing and intense high speed fights.

We will need something to replace the teleporting Banshees anyway. I loved the feeling of going toe to toe with them, biotic charging straight into them as they teleport.

 

(Then rolling the **** out the way before they kill my ass XP)


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#236
Natureguy85

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If two vanguards charge each other, would there be a biotic "nuclear" blast? :)


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#237
Vortex13

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If two vanguards charge each other, would there be a biotic "nuclear" blast? :)

 

 

g005_two_kittens_bumping_heads.gif


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#238
Pavan

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If two vanguards charge each other, would there be a biotic "nuclear" blast? :)

Only one way to find out, bioware need to make enemey vanguards for us to fight against.

 

Would be glorious!!!

 

 

Actually wait, the Spectre Asari in SHadow Broker dlc was a vanguard, i know I loved biotic charging against her.

 

Need to replay that and Ill let you know.


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#239
Ralfufigus

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I don't really think so.  
 

  • Look at the Mage - Templar war in DA.  That was a long standing, long brewing, war. 
  • BioWare loves to draw stuff out. 
  • There is no reason for them to put all of that work in placing in assets when they could very easily say, "This block is where the ship will go."
  • Assets, I believe, are only added to a game when the game is nearing completion or they're sure the stuff will be in.
  • They're going from the Unreal 3 (I think, someone will correct me if I'm wrong) engine in ME3 to a whole new engine in FB3.  That means that they've gotta spend time working on stuff.  Where the thrusters will fire, how the doors will open, etc. 
  • If they were placeholders, the leak would've said that they looked like they were placeholders.  No thrusters, and the doors didn't open.   It is still in (pre?) production, but I think that they would've left this alone (meaning that they were placeholders).  If they are just placeholders, why solve all of these problems just to have to solve them again with a different ship?

Canonically speaking, having alien enemies drop from Cerberus shuttles doesn't make much sense, being that they're basically a human supremacist group. It's also irrelevant that they've switched engines, because the 3D assets that they use are not made within the game engine; they're made using a separate program and are then imported into the engine. I think it's very likely that they save their assets for reference, and I think it's also pretty likely that they just imported the 3D model of a Cerberus drop shuttle into FB3 to see how previously made assets will work with that engine. Also, BioWare is probably trying to sever any possible plot connections between ME3 and ME:A to avoid backlash. I just don't think Cerberus will be inME:A.

#240
Pavan

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Canonically speaking, having alien enemies drop from Cerberus shuttles doesn't make much sense, being that they're basically a human supremacist group. It's also irrelevant that they've switched engines, because the 3D assets that they use are not made within the game engine; they're made using a separate program and are then imported into the engine. I think it's very likely that they save their assets for reference, and I think it's also pretty likely that they just imported the 3D model of a Cerberus drop shuttle into FB3 to see how previously made assets will work with that engine. Also, BioWare is probably trying to sever any possible plot connections between ME3 and ME:A to avoid backlash. I just don't think Cerberus will be inME:A.

I hope so. Had enough of their ****, and we destroyed their base in ME3, killed their leader and his right hand man.


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#241
Remix-General Aetius

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Stupid thread is stupid. We've all seen that so-called "survey leak" and nowhere does it mention Cerberus. Unless someone else took it, edited it and reposted it.

 

Oh wait, that so-called youtube vid again? Yeah, very legit.


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#242
Ralfufigus

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I hope so. Had enough of their ****, and we destroyed their base in ME3, killed their leader and his right hand man.


I'm not going to be one of those people that try to tell BioWare how they should make their game, as it's ultimately up to them. However, I do think that Cerberus' inclusion in ME:A would invalidate the whole 'new approach' concept.

#243
goishen

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Canonically speaking, having alien enemies drop from Cerberus shuttles doesn't make much sense, being that they're basically a human supremacist group. It's also irrelevant that they've switched engines, because the 3D assets that they use are not made within the game engine; they're made using a separate program and are then imported into the engine. I think it's very likely that they save their assets for reference, and I think it's also pretty likely that they just imported the 3D model of a Cerberus drop shuttle into FB3 to see how previously made assets will work with that engine. Also, BioWare is probably trying to sever any possible plot connections between ME3 and ME:A to avoid backlash. I just don't think Cerberus will be inME:A.

 

 

Guess we'll find out.  



#244
In Exile

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By all means, they should go the way Dragon Age Origins went: Enemies should have access to most if not all your skills and abilities.
(unless there is some unique technology or power accessible only to the PC do to story reasons)
 
That would mean that getting smashed in the face by an enemy vanguard would be possible.

 

They really shouldn't. It doesn't work, because for that type of parity, you'd then need combat to actual be even. And that is fundamentally at odds with how all RPGs work. 



#245
Natureguy85

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They really shouldn't. It doesn't work, because for that type of parity, you'd then need combat to actual be even. And that is fundamentally at odds with how all RPGs work. 

 

Not necessarily. It doesn't mean that every enemy can do what you can, it just means that they could. What was wrong with how Origins handled this one thing? Level would also be a factor. Does the style of combat make that difference?


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#246
Puddi III

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Always relevant



despite the singer's Ron Paul proclivities

damn it.

#247
Addictress

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I like ME for the fact that they make sense. Weapons are not OP, everything is explained. But going back to medieval style of combat with sword and shield, when people around are capable of creating black holes at will and have full body shielding trough kinnetic and biotic barriers, its just... unreasonable


This

#248
Laughing_Man

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They really shouldn't. It doesn't work, because for that type of parity, you'd then need combat to actual be even. And that is fundamentally at odds with how all RPGs work. 

 

Yes it does work, and it makes the game feel much more real and immersive than you being the only decent biotic / mage / warrior / techy in the universe.

 

As for RPG's not doing it - DA:O did (at least to some degree, it was certainly better than the gutted enemies of DA:I with their ineffectual spells and abilities.), and I'm sure some others as well.

 

Try playing "The Age of Decadence", it's hard but extremely satisfying.

Instead of killing a wave of 50 enemies and not breaking a sweat, a 3V1 fight is something that may kill you, as it should,

unless you are exceptionally tough or being smart about it.


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#249
Pavan

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Yes it does work, and it makes the game feel much more real and immersive than you being the only decent biotic / mage / warrior / techy in the universe.

 

As for RPG's not doing it - DA:O did (at least to some degree, it was certainly better than the gutted enemies of DA:I with their ineffectual spells and abilities.), and I'm sure some others as well.

 

Try playing "The Age of Decadence", it's hard but extremely satisfying.

Instead of killing a wave of 50 enemies and not breaking a sweat, a 3V1 fight is something that may kill you, as it should,

unless you are exceptionally tough or being smart about it.

 

 

Exactly!!!

 

we aren't saying have mobs of enemies using all using biotics - but maybe 2 or 3 classes of enemy capabale of using the biotic charge etc like us to provide a challange in some areas of the story.



#250
Ahglock

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But if standard gear is jet packs melee would be awesome. You biotic charge or jet at them they fly back and shoot you in the face. So yeah if it makes melee as stupid as it should be, give enemies our abilities.

Even without that I want this. I want to have to look out for lift once my shields drop, to avoid singularity and its stagger, to get knocked out of cover by a biotic charge, to have my weapons overheat from a engineer.
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