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Since we're having Cerberus in ME:A Let us use Swords & Space Shields!


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#351
Puddi III

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I have no doubt that from scientific perspective you are right (they are more sustainable, etc.), but ugh... just look at that thing.


It looks like it might taste like shrimp.
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#352
Laughing_Man

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Hell! Why don't we ditch the whole space theme all together!!!!

Humans crash land on a primitive planet and have to resort back to bushcraft in order to survive!

 

Just go play one of the 27 survival crafting MMOs that came out in the last two/three years and leave ME:A alone.



#353
TheBunz

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Just go play one of the 27 survival crafting MMOs that came out in the last two/three years and leave ME:A alone.

 

You must not like outside



#354
Master Warder Z_

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Just go play one of the 27 survival crafting MMOs that came out in the last two/three years and leave ME:A alone.


I wonder if the Forest is actually playable now...

#355
SnakeCode

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You must not like outside

 

It's overrated. The graphics are amazing, but the gameplay is terrible.


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#356
TheBunz

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It's overrated. The graphics are amazing, but the gameplay is terrible.

 

Playing the wrong game bro. You just need more exciting friends like me :D!



#357
Laughing_Man

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Playing the wrong game bro. You just need more exciting friends like me :D!

 

With friends like these who needs enemies?...



#358
Master Warder Z_

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With friends like these who needs enemies?...


One day we will need to sit down with a handle of rye and discuss the merits of competent fascism over democracy then.

I do with that with all six of my friends at least twice a year
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#359
Laughing_Man

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One day we will need to sit down with a handle of rye and discuss the merits of competent fascism over democracy then.

I do with that with all six of my friends at least twice a year

 

:D

 

I can almost see it...



#360
TheBunz

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With friends like these who needs enemies?...

 

You're in luck buddy! You can be my friend too. So how good is your ME3 MP?



#361
Master Warder Z_

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:D

 

I can almost see it...

 

Yup, Its generally a fun time until the whiskey runs out, and then we need to decide to either get more or call it a night, which depending upon the friend can lead to situations where inebriated driving can theoretically take place. That said I have actually done a fairly persuasive argument on this front.



#362
BaaBaaBlacksheep

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Why just have a changeable shooter & melee control scheme on a power menu or clicking the analog stick button? So we can have both instead of pushing one button for heavy melee, I want to kick ass with my biotic lashes in combo style with my vanguard!

#363
Laughing_Man

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Yup, Its generally a fun time until the whiskey runs out, and then we need to decide to either get more or call it a night, which depending upon the friend can lead to situations where inebriated driving can theoretically take place. That said I have actually done a fairly persuasive argument on this front.

 

Yup, that sounds exactly like the scene in TW3 where the witchers get drunk.



#364
Laughing_Man

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You're in luck buddy! You can be my friend too. So how good is your ME3 MP?

 

I'll get back to you on that front when I'll finally be able to play more than one game out of three without getting disconnected from EA servers.

 

Luckily, I don't even like MP games, so I don't really care. (even if ME3MP was actually not bad relatively speaking)



#365
Master Warder Z_

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Yup, that sounds exactly like the scene in TW3 where the witchers get drunk.


That was a good scene.

o.o
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#366
PresidentVorchaMasterBaits

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WE EAT MEAT!


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#367
N7-MB

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I am not really pushing for the melee weapons but for diversity & option to choose
My point in most of the posts I made was mostly: some players find it cool, some do not, but let the devs give us the option & decide by ourselves instead of saying "absolutely no" for "reality's sake melee weapons are dumb because of reason this or reason that"
Went off topic debating the hypothetical reasons why melee weapons ("true" ones not just knife or omni-weapons) would exist in the future
The last posts I sent were discussing why some feel that just because the option would exist it would "suck the cool from the game" which I frankly don't understand

this is a game so it can take acceptable breaks from so-called reality (it's a sci-fi setting)
Don't close options, choose what you keep
That's my opinion
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#368
Dalakaar

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We didn't ignore it, we just pointed out that its just personal preference and ridiculous.

Minus the whole logic behind it which seems entirely unnoticed by the detractor threads. :rolleyes:

 

Guess it's hard to notice on a pedestal.

 

Although now you mention it that is how I see the whole, "No melee, I don't like it" regurgitated response that doesn't seem to learn or have room for improvement. All personal bias and a hermit mentality that, "My box in the only box we should live in."

 

*yawn*



#369
Han Shot First

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Spoiler


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#370
Master Warder Z_

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Minus the whole logic behind it


You mean, lets pester the devs about it because you like it? That logic?

If so then I acknowledged it, I'm sort of ignoring the irrelevant bits about police drills dealing with unexpected knife wielding assailants

#371
Dalakaar

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If so then I acknowledged it, I'm sort of ignoring the irrelevant bits about police drills dealing with unexpected knife wielding assailants

Er, that wasn't me. I ignored that too. I mean this whole thing here...

Here are a few points to consider...

 

It's generally a rule of thumb that the ability to destroy will always be easier than the ability to defend. Thus arms races exist, typically with defensive measures losing to increasingly capable offensive measures.

 

Guns are advantageous because they offer ranged capability to destroy.

 

Defensive capabilities in the Mass Effect universe (and other sci-fi/fantasy settings) are capable of mitigating that previous rule of thumb I mentioned. They are at a technological point in their arms race where barriers, shields, etc, can completely negate certain types of damage.

 

Vanguards have this thing called Biotic Charge.

 

Your primary advantage of having a gun, range, is entirely useless against an enemy that can instantaneously close the distance. Or has strong enough shields/barriers/regenerative health to sustain your incoming fire and still be capable when he/she/it has closed to c.q.c.

 

Now think about that sword that's being swung at you instead of a bullet fired from across the map.

 

If that sword that's being swung at you happens to have biotic enhancements like say the Krolord's hammer in MP what do you think is going to do more damage?

 

A sword swung by a cybernetic and biotically enhanced ragemonkey of a Vanguard, or single shot from let's say a mattock.

 

Really grasp this, all the benefits of a gun are potentially mitigated by things that already exist in the ME:U.

 

For melee to be as unfeasible as some of the anti-melee posts I've read, guns need to get a serious buff, and people need a way to counteract beings that can Biotically Charge themselves across a field.

 

Arguments like this, you aren't dealing with today's technology, you're in the Mass Effect Forums talking about a couple hundred years in the future.

 

You aren't talking about a person, you're talking an enhanced human with biotics, cybernetics, and god knows what else.

 

You aren't talking about a "Blade" you're talking about a 1.5m long singularity, or an omni-molecular blade that could cut through armour without any pressure at all.

 

***

 

The problem with melee isn't it's feasibility, it's already here, it's already done. They just need to expand on it, and balance it. And balancing it will be the hard part.

Which I think gives some honest points of consideration with a realistic logic behind it, you do have to look for it though. I'm giving as much as a silver platter as I can. Historically asking for melee is suicide. Science-fiction can alter that general rule of thumb that Offense will trump Defense, at least for a short while. Which even historically isn't irrelevant. Ironclads and Plate Armour had their defensive day in the sun.

 

Offensive catches up, but in the ME3 universe, Offense is so close to Defense that a melee possibility isn't out of the question when pared with Biotic/Omni capabilities.

 

Given that the game already has preexisting melee components all over it, namely half the bad guys and an entire MP tree in Fitness, it just needs expanding.

 

That's the part I don't get from the detractors...

 

This already exists. They're arguing against something that's already in the game.

 

Every kit in MP has a +melee option. The problem is that it's horribly balanced right now with the health/shields versus the melee damage. What they need to do it separate those trees. The Krogan Warlord has 4/5 abilities aimed towards Melee. This happened. It's here. Arguing against it is futile.

 

MP needs the balance, and SP can only benefit from this re-balancing. It won't happen in ME3MP's lifetime, but it might happen in ME:A's.

 

What I want is expansion on the system already in place. And of course, decent balance. I don't want melee overpowered. In fact I'd want it a bit under-powered. It takes finesse to play a melee kit that most ranged SPers can only dream of. If you screw up a melee build, you're going to screw up big. But if you get it right, well...

 

You get it very right.



#372
Oni Changas

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WHOOSH---------------------------> Oni's Joke.

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Your Head.

 

Hurray for vehement plant baby killers. You people disgust me. Save plant babies. Eat meat.

I'm Da Oni Sheik and this is my favorite post on BSN!


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#373
Natureguy85

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Hell! Why don't we ditch the whole space theme all together!!!!

Humans crash land on a primitive planet and have to resort back to bushcraft in order to survive!

 

That's the end of ME3 if you didn't get the highest EMS.

 

 


 

That's the part I don't get from the detractors...

 

This already exists. They're arguing against something that's already in the game.

 

Every kit in MP has a +melee option. The problem is that it's horribly balanced right now with the health/shields versus the melee damage. What they need to do it separate those trees. The Krogan Warlord has 4/5 abilities aimed towards Melee. This happened. It's here. Arguing against it is futile.

 

Well I think we've mostly been discussing it's effectiveness as a primary weapon system. Someone quoted the codex bit which is a situation in which the omni-blade is being used as a fall back weapon when swarmed by husks. It wasn't the go-to choice. However, as I discussed earlier a primary melee fighter does make a bit more sense when fighting in a large scale battle where other units could provide suppressing fire, allowing melee units to advance where they could push the enemy out of cover, giving the advantage back to their ranged teammates. It doesn't make much sense of a single unit or small squad, however.



#374
Ahglock

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Why wouldn't a unit with a shotgun or flamethrower work better than a melee unit in that scenario though? They would clear you out of cover more than a melee guy would I think.

And you are right. No one is making an argument against melee existing. The argument is against it getting so good and developed so much that people throw down guns so they can swing swords. A backup a secondary attack form even some level of development for it hey go for it. But your primary attack form, not so much.

#375
Natureguy85

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Why wouldn't a unit with a shotgun or flamethrower work better than a melee unit in that scenario though? They would clear you out of cover more than a melee guy would I think.

And you are right. No one is making an argument against melee existing. The argument is against it getting so good and developed so much that people throw down guns so they can swing swords. A backup a secondary attack form even some level of development for it hey go for it. But your primary attack form, not so much.

 

First I should admit that what was in my head when I wrote that was Warhammer 40k, a differently set up fictional universe.The main, if not only, argument would be the same reason the melee would have the advantage over the enemy at all; that long guns or other bulky equipment are somewhat unwieldy at that range. There is also something visceral and terrifying about hand to hand or melee combat, particularly when you're trained to fight at range. I know a combat situation may be different, but if you were to walk right up to me and pull a weapon where I couldn't just get away easily, I'd be more scared of a knife than a pistol.

 

There's also the lack of need for ammunition.