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Since we're having Cerberus in ME:A Let us use Swords & Space Shields!


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#401
Laughing_Man

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Also if ME stuck to its own lore then the guns would actually be far more deadly then they are in actual practice and barriers and armor would protect you about as much as Stormtrooper plastoid.

 

This. At most a regular shield would grant you a second or two under fire, the attacker always has an advantage over the defender when using the same technology.

 

Also, the "shields don't stop melee" thing, is rather contrived and can be resolved easily by using a smarter VI.



#402
TheBunz

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Hey I've got a better idea. Instead of melee, maybe they can give us something more useful like pepper spray or a taser. Hell a rape whistle would even beat melee
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#403
Dalakaar

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Hey I've got a better idea. Instead of melee, maybe they can give us something more useful like pepper spray or a taser. Hell a rape whistle would even beat melee

It's okay if you don't like melee cause you suck at it. We won't judge you for being bad at ME3MP Melee builds. We're forgiving like that...

 

 

No, really. Just go play with your whistle.



#404
Master Warder Z_

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It's okay if you don't like melee cause you suck at it.

 

Or maybe just because folks stopped playing with swords a long time before my great, great grand daddy was born.



#405
TheBunz

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It's okay if you don't like melee cause you suck at it. We won't judge you for being bad at ME3MP Melee builds. We're forgiving like that...

 

 

No, really. Just go play with your whistle.

 

Haha you run around with your retard build while I steal all your kills 2nd place.



#406
Laughing_Man

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Haha you run around with your retard build while I steal all your kills 2nd place.

 

Ah. The joy of not playing MP games and not having to run into trolls.


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#407
Dalakaar

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Haha you run around with your retard build while I steal all your kills 2nd place.

Hey if you're too crappy to make a melee build work you're not going to be scoring top anyways. Must get boring always playing an AIUReegar or a TGICarrier though...

 

Ah. The joy of not playing MP games and not having to run into trolls.

Yeah but then you don't get to troll the trolls either. It's a mixed blessing. (It's really not, you're basically right)

 

Luckily there are some honestly nice decent people in the MP forum to play with. (Shame I'm not one of em! Muahaha. >.< )



#408
Natureguy85

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I just want to be able to hit my enemies with shovels, and fish, and fire-axes, and butterfly knives, and large old-timey Scottish infantry blades.

then again maybe there's another game where I can do that

 

That depends. Do you mean like this or this:

 

 

 

 

This. At most a regular shield would grant you a second or two under fire, the attacker always has an advantage over the defender when using the same technology.

 

Also, the "shields don't stop melee" thing, is rather contrived and can be resolved easily by using a smarter VI.

 

What does a VI have to do with it? Does it say somewhere that Barriers are VI controlled? I only remember the game saying they deflect small, fast moving objects (which is why I've always wondered how shields help with the debris in ME2). So it's a limitation of the shield technology itself, not a VI controller.


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#409
Laughing_Man

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What does a VI have to do with it? Does it say somewhere that Barriers are VI controlled? I only remember the game saying they deflect small, fast moving objects (which is why I've always wondered how shields help with the debris in ME2). So it's a limitation of the shield technology itself, not a VI controller.

 

A "Shield" is actually a kinetic barrier that is generated by a mass effect generator strapped on the armor.

 

The shield is not active all the time, it flares up in blue when something like a fast flying projectile triggers an unspecified triggering mechanism.

Said mechanism could be a type of radar, sensor, or perhaps a weaker mass effect "net" that is only there to detect fast objects.

 

To govern this system, you obviously need sophisticated software, in ME VI's are used for these types of missions.

 

I theorize that a sufficiently advance VI will be able to distinguish between the passage of air, acts that require interaction with physical objects,

and something like a fast punch or any other melee attack.

 

Melee attacks are sufficiently different than other lower energy activities, and an advanced VI shouldn't have a problem dealing with them.



#410
TheBunz

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Ah. The joy of not playing MP games and not having to run into trolls.

 

Sounds more like an excuse to keep telling yourself that you're the best. Too afraid to test that claim? Trolls, haha please that's you + noob. Trollnoob



#411
Laughing_Man

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Sounds more like an excuse to keep telling yourself that you're the best. Too afraid to test that claim? Trolls, haha please that's you + noob. Trollnoob

 

Err... was I supposed to feel the need to prove my skill to you now? You should really try harder you know, use your elbow.


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#412
TheBunz

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Err... was I supposed to feel the need to prove my skill to you now? You should really try harder you know, use your elbow.

 

Please I don't need to try hard for you.



#413
Ahglock

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Because he just is hard for you.
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#414
The Real Pearl #2

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Please I don't need to try hard for you.

[x] E-peen thread


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#415
Dalakaar

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God he is so easy to troll. Mmmbahahaha.

 

Please I don't need to try hard for you.

Go take some more selfies so you feel better.



#416
Natureguy85

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A "Shield" is actually a kinetic barrier that is generated by a mass effect generator strapped on the armor.

 

The shield is not active all the time, it flares up in blue when something like a fast flying projectile triggers an unspecified triggering mechanism.

Said mechanism could be a type of radar, sensor, or perhaps a weaker mass effect "net" that is only there to detect fast objects.

 

To govern this system, you obviously need sophisticated software, in ME VI's are used for these types of missions.

 

I theorize that a sufficiently advance VI will be able to distinguish between the passage of air, acts that require interaction with physical objects,

and something like a fast punch or any other melee attack.

 

Melee attacks are sufficiently different than other lower energy activities, and an advanced VI shouldn't have a problem dealing with them.

 

See, I took the view that it is active all the time but is only triggered by small fast moving objects. What you describe probably makes more sense if we try to figure out how it works, but goes beyond what we are told about the technology. It also seems risky to add another component to the overall shield system. Each necessary component is one more thing that could fail or break. This would be particularly true in space battles.

 

I also use this in my head to reason why the fields can hold an atmosphere; gases are small, fast moving particles. Of course, that would also mean people would suffocate inside their own kinetic barriers lol.



#417
Dantriges

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IIRC kinetic barriers which hold atmospheres actually use some kind of heavy gas that is trapped between two barriers, which keeps the other gases on the side of the barrier you want them to or something like that.



#418
Hanako Ikezawa

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IIRC kinetic barriers which hold atmospheres actually use some kind of heavy gas that is trapped between two barriers, which keeps the other gases on the side of the barrier you want them to or something like that.

Kinetic barriers don't do anything against environmental factors. 



#419
Dantriges

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I know the Codex Entry, still we have ones or something looking like ones, holding atmosphere at the beginning of ME2, at the end and every time the Normandy flies into the docking bay on the Citadel. Ok we can sort that in the huge pile labeled "Graphics dudes took that from Star trek without looking in the codex."

 

IIRC the explanation was something I read here, whenever the question came up but I don´t know the source the posts used anymore.


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#420
Hanako Ikezawa

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I know the Codex Entry, still we have ones or something looking like ones, holding atmosphere at the beginning of ME2, at the end and every time the Normandy flies into the docking bay on the Citadel. Ok we can sort that in the huge pile labeled "Graphics dudes took that from Star trek without looking in the codex."

 

IIRC the explanation was something I read here, whenever the question came up but I don´t know the source the posts used anymore.

Well, kinetic shields on ships may be different since they have a much more powerful Mass Effect core powering them, especially the Normandy since both had oversized cores. I thought you were talking about the kinetic shields on a person. 



#421
Dantriges

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Nope.



#422
Hanako Ikezawa

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Nope.

My apologies then.



#423
Dantriges

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No problem. Anyways, only posts I found, said that barriers aren´t supposed to do that, perhaps I misremembered/ am wrong too.



#424
GDICanuck

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I know the Codex Entry, still we have ones or something looking like ones, holding atmosphere at the beginning of ME2, at the end and every time the Normandy flies into the docking bay on the Citadel. Ok we can sort that in the huge pile labeled "Graphics dudes took that from Star trek without looking in the codex."
 
IIRC the explanation was something I read here, whenever the question came up but I don´t know the source the posts used anymore.

Another goof for that scene in ME2. The kinetic barrier shielding the entrance to the cockpit is BETWEEN Joker and the escape pod.

So even if barriers could contain atmosphere, Shepard would have had to expose Joker to hard vacuum to get him into the pod. And Joker was wearing a breather helmet and a t-shirt. I don't think that would have gone well for him.
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#425
Undead Han

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How far was the escape pod from the cockpit? I can't recall now.

 

Humans can be exposed to a vacuum for brief periods of time and come out the other end fine, but the key word is brief. 

 

Footage of NASA test subject being exposed to a vacuum