I've also noted that people do not bring up Warhammer 40k as a comparable source, despite the wide use of swords and other melee weapons. Yes some of those wielders are super human or demonically enhanced, but you do have your average joe human wielding a sword or other such close combat weapons. This is also a universe that employs massive mechs, giant monsters and colossal ships on a regular basis. Yet close combat weapons are still a common feature of all the factions, so much so, that it is kind of one of the hallmarks of the game.
I guess to some degree, the swords and shields do kind of fall into the 'rule of cool' in ME. But I don't see why some kind of reason could be implemented for it to make sense in universe. Hell, the mere fact that Omni-blades exist shouldn't discount the use of swords. How can something that isn't actually solid be formed into a sharp blade for attacking or defence? There was, as far as I can remember an actual reason why Omni-blades were suddenly a thing in ME3.
The Omni-blade is solid. It's formed from the omni-tool microfactory and is so thin as to be invisible. The hologram is for the user to know where it is so he doesn't cut himself.
As for melee in WH40K, they are constantly fighting hordes of melee monsters knowing some will reach them, or they have some way of closing ground quickly, ie jump packs or teleport.
I think suspension of disbelief breaks here for a lot of people because it's a cover based shooter. The entire reason cover based shooters gained traction is it was a small nod to realism of gun based warfare. It wasn't bullet time or other over the top action. The idea is if you aren't in cover you are getting shot the hell up. When it then changes to unless you have a sword it just doesn't make sense. Given that biotics and tech powers changes that up a bit but primary melee still ends up a bit too far.
If the game was more pure action like some of the bullet time games or hit point sink based like borderlands melee as a primary might feel better with the setting.
Just don't use it doesn't work as its hurting the setting for the people who don't like it. It's not like I just don't use sniper rifles as I don't like the gameplay. It's existence hurts the enjoyment I get as I'm eye rolling too much during the game. It's like if there was a unicorn gun that launched a unicorn that then farted a rainbow death beam. Yeah I can say just don't use it but its existence changes the setting to something I don't like.
Now melee enemies work in gameplay as a way to make a character not feel too comfortable in cover. Grenades fill a similar role. With melee enemies it has the added benefit of adding a tactical target choice element. Personally I don't like phantoms as there is no in game reason on how they are closing. It's just they are moving and have 90% dmg reduction just cause. Brutes etc at least make sense. If it was a vanguard based enemy with natural weapons it would work as well. Without natural weapons I go why don't you shoot me. Maybe attaching a sticky grenade would be a cool gameplay tactic for a enemies melee. Damage with a knockdown effect maybe.
Anyways melee as a backup or secondary I'm all for. It being a primary attack form I just can't get behind.
This is a good point. The other big difference is in force size. A melee unit like the phantom works for Cerberus because they have all kinds of other dudes shooting at you to keep you suppressed. This allows the melee units, who still have ranged weapons, to advance. Shepard, or Ryder in the case of Andromeda, is one person with a small squad, so a melee focus would make less sense. This is why Kai Leng is more annoying. He doesn't have this either, so it stands out. The stupid gunship only suppresses Shepard while Leng's shields recharge, unless I am remembering incorrectly.
That was the most ridiculous and cringe worthy part of that DLC, I mean frack physics, Shepard is just going to punch into submission a
mountainous alien super-predator ten times his mass. Right.
I was ok with it because Shepard is a cyborg with all sorts of enhancements. Was that not enough for you? Unless you forgot, which is easy because the game and characters largely do.
Yes because that actually was a spoiler for the novel series o.o
And also...erm where have you been? Ripping off the EU has been present since the prequels
I've only read a bit from the EU, though I did hear that Jacen Solo turns to the Dark Side. People have been speculating for a long time that he would be the villain in the new movie. However, everything in the EU is secondary to the films. They are only quasi-canon. If they have something good for the new films that violates something in the EU, it should go in. Something that violates the other films should not. "Ripping off the EU" isn't half as big a problem with the prequels as the issues they cause with the original trilogy.