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Getting Rid Of Paragon/Renegade Completely


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88 réponses à ce sujet

#1
Dalakaar

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Would you want that in ME:A?

 

Your choices your own, with no reason to have to take either side. No conversation options would be greyed out, everything would be an option. Even the ones you'd typically have to have enough points in one or the other to achieve.


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#2
FKA_Servo

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I'd like them to keep the paragon and renegade designations in some capacity for tradition and flavor, but otherwise I agree with you - tear it down completely. As implemented in the past it tended to hinder actual RP.
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#3
Dalakaar

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I'd like them to keep the paragon and renegade designations in some capacity for tradition and flavor, but otherwise I agree with you - tear it down completely. As implemented in the past it tended to hinder actual RP.

That's a good compromise and the core of what I'm saying.



#4
Cyonan

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I actually prefer the Dragon Age companion approval system over the Paragon/Renegade system of Mass Effect.


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#5
Sylvius the Mad

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Its implementation in the ME games was wildly inconsistent, and created perverse incentives against roleplaying a complex character.


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#6
SardaukarElite

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I still don't know what paragon and renegade is supposed to actually represent. All the system did was lock me out of options for no reason. So yeah, I'd like it gone, entirely. 


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#7
afgncaap7

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Paragade was a nice concept, but like others have said it tended to actively hinder the RP rather than enhance it. Decided to be nice to that struggling Quarian on Omega? Well too bad, now you're not enough of an ******* to break up the fight between Tali and Legion because reasons.

​I'm not sure I'd call the Dragon Age system "perfect" but I do think it's got the right idea as far as morality systems go. Morality means different things to different people. Individual approval is far more realistic than "You didn't pistol whip this puppy, so you can't use this renegade option even though the two scenarios have nothing whatsoever to do with each other.".



#8
SentinelMacDeath

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but i really enjoyed being a hardcore goody two shoes AND be rewarded for it. Maybe incorporate a more fantasy rpg system where you put points into charisma/cunning for negotiation and for intimidation you'd put it into strength or the equivalent .. I don't know ... I enjoyed the system but I could never get myself to pick renegade options, I never play characters like that 



#9
Dalakaar

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Seems like everyone agrees it should have less impact over all. The marker between "none at all" and "Be there, but less restrictive" just has to be balanced.

 

?



#10
omgodzilla

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I'd like them to keep the paragon and renegade categorizations for interrupts, just so I have a general idea of what to expect before doing an interrupt. Otherwise, get rid of them. 


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#11
KaiserShep

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I can get on board with its disposal. I don't need it to tell me when Ryder's being a hardass.

#12
Bruce M. Shepard

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No, keep it. At least a much more consistent and defined (some people still think it's a kotor style good/evil) system that won't be confusing  for rp purposes. I liked that you couldn't solve certain arguments or persuade others through dialogue unless you had a high enough P/R score...though I can see how that could be frustrating.

 

So a compromise that I would like to see is, instead of penalizing the player for lack of score/points and being locked out, make the neutral option have a meaningful impact while having a different (but not necessarily negative) outcome to the other two choices. 

 

But definitely, the system needs to be redone and redefined. Polishing a mixture of ME1's morality and ME2's interrupts would be a start.  


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#13
AlanC9

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but i really enjoyed being a hardcore goody two shoes AND be rewarded for it.

Yeah, but that's the essence of the problem. Renegade choices are typically failures on a Renegade's own terms. It's not like you're doing bad things for fun (most of the time, anyway); you're doing those things because they help with the mission. Except they don't; you'll get the same result or better without going that route.

I've never seen the use for a morality system. Reputation systems are useful, though.
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#14
Dabrikishaw

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I never disliked it like most here did, but I wouldn't have an issue with it's removal.


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#15
Lady Artifice

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I like the idea of a reputation system, but they should really reinvent how they implement it. Paragon/Renegade was both too arbitrary and too simplistic. 


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#16
Deebo305

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I'd like them to keep the paragon and renegade categorizations for interrupts, just so I have a general idea of what to expect before doing an interrupt. Otherwise, get rid of them. 

I agree on this

 

Interrupts were for the part done better than paragon/renegade dialogue because they could be triggered as a natural flow in the conversation regardless of meter


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#17
Giantdeathrobot

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Yes, get rid of it. This isn't Star Wars. An alignment system only serves to hinder roleplaying and pigeonhold players into one of 2 set paths, as well as hinder roleplaying especially when it's as inconsistent as the system was between games. 

 

A reputation system is something they could keep, and expand upon, similar to how Pillars of Eternity did it. And interrupts obviously can stay and be coded depending on the action, those are nice.


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#18
PCThug

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I liked ME3's system. Hopefully they'll refine that further. I also wouldn't mind if they just did away with the whole paragon/renegade system. Keep paragon/renegade interrupts if you feel like it's too much apart of ME's "brand" to be removed now.



#19
Lord Bolton

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Don't remove it completely, because my paragon/renegade hoodie will become irrelevant, lol.
I mean, just look at it! Pure awesomeness.
tumblr_nxepgo5mir1qbyp72o1_1280.jpg

This system is so iconic, so I think it should be implemented at least in a form of paragon/renegade interrupts. Many paragon/renegade interrupts. I still want to punch reporters in the face! And shoot everyone.



#20
Hazegurl

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I'm all for keeping it but giving it a few tweaks.  I don't want them to go DAI on us where the PC is just a good guy with an attitude sometimes and although I would like it if companions approved or disapproved of my actions, I wouldn't want an entire system dedicated to pleasing or displeasing them.  I wouldn't mind it if they just add more personalities to it than just badass and good guy.  Like sarcastic.  And I would like for there to be more consequences for Paragons so the paragon option doesn't become a "I win" button for every choice. 


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#21
Treacherous J Slither

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I always go...

...FULL RENEGADE.

#22
Panda

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I would want paragon or renegade to stay although it might be good if they involved a bit. Maybe make neutral route more rewarding cause in ME1-3 it was quite stupid to choose neutral options- you missed renegade/paragon perks from it and since your paragon/renegade didn't even rise from it at all you ended up in bad situations like not having enough points to convince people so they ended up dying even if they were your squadmates and so on. So maybe change that, but overall I do like to have some aligment and I also loved interrupts.



#23
Master Warder Z_

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Renegade for life

#24
Wulfram

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I don't mind it when its like ME3 and basically easy to ignore.

Except I don't want being Renegade to give you scars. That's silly. And associating disfigurement with "evil" is rather unfortunate, really.
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#25
Malleficae

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BioWare, let it go! Paragon and Renegade are here to bash roleplaying people who don't do simple characters - they are excluded from dialogue options like people you talk wilth check on you: "oh, I remember, he made good decision once, I bet he doesn't know how to be ruthless" or "ha! I knew you can't be good one since you've choosed to side with those bad people for sake of greater good".