Please remove it. It really just came across as a leftover LS/DS mechanic from KOTOR, repackaged and awkwardly shoved into the setting, especially when the facial scarring got tied to it. Regardless of the ideas behind it, in practice, it just did not really fit the setting.
Getting Rid Of Paragon/Renegade Completely
#51
Posté 12 décembre 2015 - 06:37
#52
Posté 12 décembre 2015 - 08:38
Hehe, gotta love the space magic!
(1940 announcers voice)...'Brain been dead for a considerable length of time, denied oxygen and shrivelled up like a raisin? No probs! Cerberus is here with their super sophisticated **coughspluttercough** "technology" to fix you right up...it's basically just like re-hydrating a sun dried tomato don't you know'
Maybe a wizard did it
Maybe this guy.

Right, the topic...
Paragon/Renegade probably could need some reworking. It's a bit too much either or if you want to get certain dialogues done in certain ways.
Or maybe come up with a new alignment/reputation system for this game as others have suggested.
- ArcadiaGrey aime ceci
#53
Posté 12 décembre 2015 - 08:55
You know what? I'd be completely okay with axing it. It felt suffocating in the first two games how you had to play one or the other (Paragade wasn't really viable due to greyed out speech checks to me) and in 3 Reputation took over the majority of it.
As long as we get proper dialogue wheels back I'm completely okay with it being chopped out.
#54
Posté 12 décembre 2015 - 08:59
I want to be able to commit genocide and live though the consequences of my actions like fighting a ridiculously hard boss that could have been my friend if i didn't murder his brother. I want consequences biovare. I need to feel like my choices matter!
#55
Posté 12 décembre 2015 - 09:20
Maybe not get rid of it completely but still keep some elements of it.
#56
Posté 12 décembre 2015 - 09:27
Introduce a reputation system akin to fallout new vegas or gothic but better
You are already asking too much of them.
#57
Posté 12 décembre 2015 - 09:28
- Heimdall et Lady Artifice aiment ceci
#58
Posté 12 décembre 2015 - 09:33
Want it gone in name and design philosophy completely.
Fear they won't get rid of it because of brand recognition.
#59
Posté 12 décembre 2015 - 09:33
I'd like Paragon/Renegade statistic not being tied to speech ability. Having a sort of reputation system based on the choice made, so people can react to our character if he is a goody-good-angel, or a cruel war machine? great. But I don't want to be tied to adere completely to one spectrum or the other to unlock dialogues and solutions like in ME1-2 were I had to make or all paragon decisions or all renegade to have enought point to unlock certain answers.
The best thing, at least to me, would be the return of non combact skill.
- ArcadiaGrey aime ceci
#60
Posté 12 décembre 2015 - 11:55
They should convert Renegade and Paragon into separate skill trees for each class and not allow intermixing so a solider renegade would get an offensive set of abilities while a paragon solider would have defensive / support ones.
#61
Posté 13 décembre 2015 - 12:25
I would like to see both options.., why not. Renegade/Paragon PLUS all other options available with no grey out at all. Some will give you points towards your target.., some will not or even make it go backwards.
Cheers
#62
Posté 13 décembre 2015 - 06:55
I want to be able to commit genocide and live though the consequences of my actions like fighting a ridiculously hard boss that could have been my friend if i didn't murder his brother. I want consequences biovare. I need to feel like my choices matter!
I like how Genocide is always requested but the moment it happens people will complain somemore about human being too powerful
In any case, betraying Wrex did led to a pretty brutal scene in ME3
- In Exile et The Real Pearl #2 aiment ceci
#63
Posté 13 décembre 2015 - 07:12
I like how Genocide is always requested but the moment it happens people will complain somemore about human being too powerful
In any case, betraying Wrex did led to a pretty brutal scene in ME3
I want more fatal and brutal consequences like that. I don't want to be able to get away with punching a pyjack and never get jumped by a pack of them in the game.
#64
Posté 13 décembre 2015 - 08:57
Id like to see it return in some form as i liked the visualization of your playstyle, but it was poorly implemented.
#65
Posté 14 décembre 2015 - 09:56
The choices and consequences should be more complex and not only black (bad outcome) and white (good outcome). I'd like to see harder choices and no simple good/bad dialogues to solve problems. I think the paragon/renegade feature is too generic. It doesn't feel real. If the developer decides to keep it, they should at least edit its implementation.
#66
Posté 15 décembre 2015 - 06:51
I want more fatal and brutal consequences like that. I don't want to be able to get away with punching a pyjack and never get jumped by a pack of them in the game.
...It's possible that you have too much faith in the organization skills of the pyjacks as a species.
- SardaukarElite, Heimdall, Ahglock et 2 autres aiment ceci
#67
Posté 15 décembre 2015 - 08:36
Actually I would like the idea of the reputation system in Pillars of Eternity. Players are recognized by his/her actions in the entire game for being sarcastic or kind or even cruel. All these dispositions are payed off when ranks are high enough to unlock new dialog, it's nothing about good or bad, it's simply how things are turned out to be.
#68
Posté 15 décembre 2015 - 08:43
Have dialogue checks success based on previous choices/actions, a magic bar that fills is plain stupid.
#69
Posté 15 décembre 2015 - 08:45
#70
Posté 15 décembre 2015 - 09:04
I would like to see it gone. A reputation system would be much better. Paragon/Renegade felt like Shepard was thinking "Sorry people. Would really like to save you, but you have to die because I punched someone who deserved it in the face earlier"
#71
Posté 15 décembre 2015 - 11:28
It doesnt stop you from role playing. Its just that people never role play since they want all options to be available. Mass Effect lets plays on youtube are all horrible because all lets players simply follow one line of dialogue for the entire game, even if they want to say something else.
What should happen is keep paragon and or renegade, but also implement a charisma or something to that effect skill, which you can level up so you dont depend on your P/R points. But if you have high enough P/R then you dont need charisma.
There, problem solved. Hire me Bioware ![]()
#72
Posté 15 décembre 2015 - 01:55
It doesnt stop you from role playing. Its just that people never role play since they want all options to be available. Mass Effect lets plays on youtube are all horrible because all lets players simply follow one line of dialogue for the entire game, even if they want to say something else.
What should happen is keep paragon and or renegade, but also implement a charisma or something to that effect skill, which you can level up so you dont depend on your P/R points. But if you have high enough P/R then you dont need charisma.
There, problem solved. Hire me Bioware
Having all options avaliable is role playing. Whitout options the game is just another shooter with cutscenes. The P/R system makes you play either good Shepard or bad Shepard. I want to play normal Shepard.
#73
Posté 15 décembre 2015 - 02:43
The only time P/R was done somewhat right was in ME3 when all P/R did was add to your reputation and unlock all dialogue options for you, you didn't need to stick to one or the other like ME2. Having said that I still did play as a neutral Shepard in the previous games since the concept of full Paragon/Renegade runs is so dumb, that I chose to risk losing out on some dialogue options in the endgame instead of playing as a one dimensional character.
- ArcadiaGrey aime ceci
#74
Posté 15 décembre 2015 - 02:56
Having all options avaliable is role playing. Whitout options the game is just another shooter with cutscenes. The P/R system makes you play either good Shepard or bad Shepard. I want to play normal Shepard.
No its not. If you opposed Quarians and hurt them before why should they trust you when you ask them to put their lives in your hands.
Limits based on actions are what makes role play for me.
#75
Posté 15 décembre 2015 - 03:46
No its not. If you opposed Quarians and hurt them before why should they trust you when you ask them to put their lives in your hands.
Limits based on actions are what makes role play for me.
And if it was connected like that it would be a rep system. But it's not, it's you didn't earn enough goody goody points in order to say the good thing in this conversation. Once it effects people you never met and never heard of you it's kind of weird.





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