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Does anyone else prefer the low EMS space battle and crucible docking cutscenes?


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#1
omgodzilla

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The low EMS cutscenes feel so much more intense and scary, whereas the high EMS ones make it seem as if the reapers aren't really that big of a threat. We barely see any casualties when you have high EMS. Everything goes so smoothly. In the low EMS scenes, you can see that the allied fleets are struggling to keep things together against against a technologically superior force. It really makes the Reapers feel alot more powerful. After all, if you choose not to use the crucible in the end, then the Reapers kill everyone. That means that in the end, all of our fleets were no match for the Reapers. They were only there to buy time. So it just seems weird to have the final space battle scene go so smoothly when you have high EMS. 
 
Just look at the difference:
 
Low EMS space battle:

https://www.youtube....h?v=GIQoTvzoq78

 

High EMS space battle:

https://www.youtube....h?v=sFw4KPuugdg

 

Low EMS crucible docking scene:

https://www.youtube....h?v=orU-2yL_9W4

 

-Couldn't find the specific docking scene with high EMS but the crucible just docks without any trouble and isn't attacked, unlike the video above. 

 

I really wish I could have high EMS but still get the low EMS cutscenes. 



#2
The Real Pearl #2

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I prefer High EMS because i want to be able to headcanon this nameless pilot's life after the war, I don't like seeing Him die. He could have been a pretty cool guy. I just made a rhyme Kool

alliance_fighter_pilot_by_kafelnikov-d4r


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#3
omgodzilla

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I prefer High EMS because i want to be able to headcanon this nameless pilot's life after the war, I don't like seeing Him die. He could have been a pretty cool guy. I just made a rhyme Kool

alliance_fighter_pilot_by_kafelnikov-d4r

 

Fair enough, but don't you wish the high EMS battle had a few more explosions and casualties? Hackett says multiple times that there is no way for us to beat the Reapers conventionally. I wish they would've emphasized that more in the actual cutscenes. Everyone makes such a big deal about how tough the Reapers are but the high EMS space battle seem more like a stalemate than anything else. 


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#4
The Real Pearl #2

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Fair enough, but don't you wish the high EMS battle had a few more explosions and casualties? Hackett says multiple times that there is no way for us to beat the Reapers conventionally. I wish they would've emphasized that more in the actual cutscenes. Everyone makes such a big deal about how tough the Reapers are but the high EMS space battle seem more like a stalemate than anything else. 

I agree, Nowadays I ignore the Flaws of the dreaded Priority earth. The game really builds up the suspense and nags you about collecting EMS so there is not really a scenario in which the player gets the low EMS ending on their first playthrough unless they are a new player jabrony who played mass effect 3 first. They are missing the suspense and stuff from the low EMS ending, The geth and other races you collected are never present in the finale battle either regardless of your EMS, The whole cutscene felt rushed and anticlimactic compared to Mass effect 2's big ole climax. being prepared for the finale fight shouldn't insure that you are going to bulldozer through the opposition without any threat of losing. Just that you have a chance at survival. I want to see faceless alliance mooks get decimated by the weakest enemies in the game Aka husks. But seriously why they are so pathetic? get killed by a brute or marauder you pansies. 



#5
themikefest

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I prefer it. Too bad none of the reapers pulled a sovereign. Remember what happened in ME1? The reaper plowed into a turian ship destroying it with no problem.

 

Here's a few other things about having low ems


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#6
ImaginaryMatter

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I think it's a problem that runs throughout the game. The Reapers just aren't as intimitating with a Shepard who's well prepared.



#7
dgcatanisiri

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I would definitely say that the low EMS scenes are more dynamic, more interesting, and really play up the fact that fighting the Reapers conventionally is an inherently losing proposition. That said, I think there's a little too much desperation to them for me to feel like they fit either version. Low EMS should FEEL like a hopeless struggle, you're going into battle with minimal strength, you haven't made all possible preparations, you are going in there knowing you could have done more to be ready, and your impulsiveness or lack of planning is getting people killed.

 

That said, I think there are ways they could have included varients of these scenes in the final version other than just that one Reaper we focus on firing its big red beam either hitting or missing and show off more of the fight to display these differences.



#8
KotorEffect3

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Just like in ME 2 I am too much of a perfectionist to screw up how the end game plays out.  In ME 2 the squad survives the SM and in ME 3 I have the galaxy ready with a high EMS.  I know it can make things more interesting if I don't completely prepare but I can't help myself.


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#9
gothpunkboy89

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I like the high EMS because it shows how when we band together we are able to give one hell of a fight going down.  Which fits both Paragon and Renegade play thoughts.

 

Saying it reduces their threat because we manage to win seems to forget the fleet at full strength has at least 30 ships for every 1 Reaper. Which lines up fairly well with first game. And that isn't even counting individual fighters. Which quadruples the number of ships vs Reapers.


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#10
omgodzilla

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I like the high EMS because it shows how when we band together we are able to give one hell of a fight going down.  Which fits both Paragon and Renegade play thoughts.

 

Saying it reduces their threat because we manage to win seems to forget the fleet at full strength has at least 30 ships for every 1 Reaper. Which lines up fairly well with first game. And that isn't even counting individual fighters. Which quadruples the number of ships vs Reapers.

 

But if Shepard chooses not to use the crucible in the end, then the Reapers kill everyone and continue to threaten future civilizations. That clearly shows that all of our combined strength was still no match for the Reapers. As a result, it doesn't make sense to show the high EMS cutscene with us barely taking any casualties. The cutscene makes it seem like a stalemate, when in reality, the Reapers are actually wiping out our fleet bit by bit while we rush to deliver to get the crucible to the citadel asap. Its not the fleet that wins the war, its the crucible. The fleet is just there to provide a distraction, while the crucible does the real work. Therefore, it doesn't make sense to show the fleets performing so well. I feel like there should have still been some emphasis on how the Reapers were a superior fighting force regardless of our preparation. 

 

Also, where did you get the 30 ships for every 1 reaper ratio? I don't recall seeing that anywhere. 



#11
gothpunkboy89

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But if Shepard chooses not to use the crucible in the end, then the Reapers kill everyone and continue to threaten future civilizations. That clearly shows that all of our combined strength was still no match for the Reapers. As a result, it doesn't make sense to show the high EMS cutscene with us barely taking any casualties. The cutscene makes it seem like a stalemate, when in reality, the Reapers are actually wiping out our fleet bit by bit while we rush to deliver to get the crucible to the citadel asap. Its not the fleet that wins the war, its the crucible. The fleet is just there to provide a distraction, while the crucible does the real work. Therefore, it doesn't make sense to show the fleets performing so well. I feel like there should have still been some emphasis on how the Reapers were a superior fighting force regardless of our preparation. 

 

Also, where did you get the 30 ships for every 1 reaper ratio? I don't recall seeing that anywhere. 

 

Because the Reapers are not there in full force. They have a lot but that isn't their full strength. Given the reaction of the AI once you reach it. It seems fairly obvious they Reapers are holding back. Because if you choose to reject the choice the AI takes a very menacing tone.

 

Watch the video again. They show maybe 50 reapers. While the combined fleets of the galaxy number in the hundreds not including small fighters.

 

This stands up to the fact it took a dozens ships alone to take down Sovereign.  Virgil on Ilos even points out that even a Reaper can not stand up to the combined fleets of the Galaxy. The Reaper attack method has always been divide and conquer. They hit the Citadel first which is almost always the central power for the Galaxy. This cuts off the leaders leaving each system in confusion. During this they attack the major points of interested with the intent to divide them. Every species every group would be more concerned with protecting themselves to unite together. This leaves the galaxy weak to their superior technology. Thus allowing the harvest to continue.

 

The higher EMS shows what happens when the AI's set up starts to fail. And goes a lot farther into explaining why he would offer Shepard the choice in the first place. Not just the creation of the crucible. But the fact that 1 slip up. One mistake on their part with 1 person with the will and drive to unite the galaxy could cause serious problems for his plan. Not enough to end them but cause a lot of problems and remove a large portion of the Reapers that could take dozens of cycles to recover. Which if it happened again could cause problems.



#12
elrofrost

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Th Reapers are supposed to be this very advanced force which has destroyed countless civilization for millions of years. And we come along, and plow through their fleet.

 

I would love the low EMS scenes with a high EMS score. Just because it makes the most sense. Our fleets should be getting their asses kicked. Their purpose is too only stall the Reapers long enough to get the Crucible in place. And then defend it at all cost.



#13
AlanC9

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Because the Reapers are not there in full force. They have a lot but that isn't their full strength. Given the reaction of the AI once you reach it. It seems fairly obvious they Reapers are holding back. Because if you choose to reject the choice the AI takes a very menacing tone.


I didn't get that impression. After all, the Reapers are blowing up allied ships all through the Catalyst scene, and we don't see any Reaoers blowing up. It's not like things suddenly get worse; they're already bad.

#14
gothpunkboy89

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I didn't get that impression. After all, the Reapers are blowing up allied ships all through the Catalyst scene, and we don't see any Reaoers blowing up. It's not like things suddenly get worse; they're already bad.

 

Well what seems to be the general feeling of a few posts is that high EMS fight makes it look like the galaxy is doing to well against the Reapers.

 

Course that does ingnore the other parts later in the mission were there are more broken hulls then Reapers.



#15
Excella Gionne

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Low EMS is only possible for me if I modify an asset's value to give me negative assets. The Low EMS is more believable. 



#16
themikefest

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I like the low ems scenes. I like for it to explain how the ships were able to avoid the laser being fired at them if ems is above 2300.

 

I read a post by someone who counted about 100 capital ships above Earth. I'm guessing that at least 1000 ships came through the relay heading to Earth, if all assets are collected. Only Bioware can answer how many ship there are heading to Earth.

 

The problems I have is that the ships were all bunched together. Why aren't they spread out a lot more? I would not of had Shepard leading the fleets. Its funny watching the ships fire at the reapers and the Normandy fires nothing. Speaking of ships firing. The only ones that are seen firing at the reapers are the Turians and Alliance.

 

Obviously when heading to Earth, the reapers are outnumbered. Before engaging the reapers, I would've had every ship assigned to fire at a reaper and not just firing like is seen in the game. Doing that may of led to a lot of reapers being destroyed before the fleets take any losses

 

When fighting Sovereign, the Alliance isn't doing any damage while Sovereign is destroying Alliance ships. Why is that? If ems is above 2300, an Alliance ship fires two shots destroying two legs on a capital ship before it gets destroyed. So why didn't that happen against Sovereign? That's because the whole thing was setup for the SR1 to destroy the reaper. The Alliance could've had a thousand ships firing at Sovereign and still caused no damage. Even after the shields were disabled, the Alliance wasn't causing any damage. It's only the itsy-bitsy-puny frigate that can destroy the reaper. It did have help with a fighter on each side firing at the reaper.

 

Even with all the fleets fighting above Earth, they were doomed from the beginning. Even if the reapers start taking losses, they can call in reinforcements and we can't. I would not of sent the fleets until someone actually went up the beam. No one knows how long it will take to get to the beam. Time is not on their side.

 

If ems is below 2000, Hacketts ship is taking damage. That should've happened no matter what.



#17
dgcatanisiri

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I like the low ems scenes. I like for it to explain how the ships were able to avoid the laser being fired at them if ems is above 2300.

 

I'm assuming it's a case of improved technology because of the collection of war assets - they couldn't limit that to a single asset, like improved engines or sensors, not having time to make varying cutscenes reflect individual war assets, so we just have to assume that it's the collection of all sorts of various assets creating a bit of better tech.


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#18
xAmilli0n

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That's pretty cool.  I hadn't seen that before.  I like it.