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The Cerberus coup, the Crucible, and the real Catalyst


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#1
Sir Floopy

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So, I keep having these random thoughts pop into my head involving ME3: I'll think of words or phrases that have caused a lot of contention among players, and think of an alternate meaning. One day I thought of the Cerberus coup on the Citadel, and how some people complained that it made very little sense, and I immediately had this vivid mental image of Shepard, Garrus, and Javik dropping from the Kodiak at the edges of a huge firefight, with Cerberus troops fighting each other (Presumably indoctrinated versus non-indoctrinated), and I imagined Garrus' voice: "Looks like Cerberus is tearing itself apart. They always enjoyed playing with fire." And this strange mental image got me thinking: What if instead of an assault on the Citadel, Cerberus' use of indoctrinated shock troops had backfired, and we had to fight through waves of the same bulky-armored, shoot-em-up enemies with the help of those elite commandos we used to hear so much about?

 

With this initial idea in mind, I quickly copied my thoughts down on paper in case I forgot something. During this firefight, I thought, we could have occasional communication with TIM, and/or Miranda, and/or Jacob, all of whom were trying to help the commandos regain control of, say, Cronos Station. (No, it wouldn't later show up as the point of no return. That would probably just be the Reaper-controlled Citadel; read on to find out why.) While we were talking, we would find out that the implants Cerberus used on civilian prisoners and refugees did indeed work normally, and the troops had thus far proven effective in beating back large assaults by Reaper ground forces. (And yes, this means no more outright betrayal of humanity and the Alliance, no indoctrination for TIM himself; I just can't see him being that careless, and as they explicitly say, in their minds, Cerberus is humanity.)

 

However, after extended periods time in the presence of actual Reapers, not just the various husks, the Reapers have taken notice, and have released what is essentially a custom-built computer virus to override Cerberus' modifications to the implants and take control. Just the fact that the implants were based on Reaper tech was enough for them to undermine it. Nobody knew anything was wrong for quite some time, because the Reapers ordered them to act normally until they had enough troops under their control, and then had them all attack at once, assaulting Cronos Station in boarding shuttles with the simple goal of crippling, and eventually, destroying Cerberus wholesale.

 

After a long, tough fight against buttloads of indoctrinated shock troops, Shepard and co. finally find TIM in his office, as he pistol-executes an indoctrinated Phantom (with a substantial number of other bodies around the room), and Shepard can confront him over the whole mess. He'll explain that the troops were a way to get more humans fighting per capita; most of the human refugees are scared and tired, but many could fight if they could overcome their psychological stresses; the implants are used much like Shepard's own, improving strength, endurance, reflexes, and combat effectiveness, while reducing physical needs. And of course, they essentially override the subjects' free will, forcing them to fight and die for Cerberus.

 

Paragon Shepard could accuse him of stabbing the refugees in the back, Renegade Shepard could agree with the necessity of getting more able-bodied people fighting, and Neutral Shepard could ask whether TIM thought it was worth it. TIM would respond to all of these by stressing the need for anyone to fight if able, and say that they were working well until the Reapers uploaded their virus. Miranda and/or Jacob would then burst in with a squad of Commandos. If Shepard destroyed the Collector base, they would hold TIM at gunpoint along with the commandos, and ask him dryly "Why does everything always backfire when you're in charge?" If Shepard kept the base, they would burst in, but lower their guns after seeing the room is secure, and simply say, "Cronos Station is secure, boss."

 

At this point, Shepard has a Big Decision! Allow TIM to continue to run Cerberus as he has been, now that the indoctrinated forces are dead, send him to the Alliance as prisoner, leave it to the Miranda/ Jacob and co. to decide his fate, or kill him. If left in his position, he and what's left of Cerberus become War Assets. If he's removed from Cerberus in any way, Miranda takes over, or Jacob, if she's not alive. If both are dead, Adam Solheim, a commando, will step in to fill the leader role. If both Jacob and Miranda are alive, they each become War Assets as well, with an increase to their value if they are the new Cerberus leader. The remaining Cerberus forces become a significant War Asset, with their description noting that they are most effective in rapid assault and behind-the-lines strikes on critical targets.

 

Wow, this is getting long. If you're still here, on to the second of my ideas for a drastic change to something of the same name...

 

The Crucible. It was weird. It was never explained properly. It was never mentioned in the previous games. It looked like a giant microphone. It would still be discovered on Mars, where a vanguard of Reaper forces would already be laying siege to the Archives, and Liara would still be there to actually explain how they found the plans. They were found as a relatively small entry in a scientific archive dating well before the Protheans' extinction, which is why they were overlooked underneath the mountains of information on eezo, FTL travel, and other technology. They were not found by "process of elimination, mixed with a little desperation," whatever that's supposed to mean; they were found when Liara herself did an exhaustive search for anything pertaining to the Reapers, the Inusannon, or the Keepers.

 

She eventually found a small entry on the Crucible, which she'll mention is much older than the Protheans, or even the Inusannon. It is still a device that requires the Catalyst, but it doesn't look like a giant microphone, and it's purpose is much clearer; it is a delivery system for something to greatly weaken the Reapers, not destroy them outright, at least not all at once. Shepard and Liara know from the start that it relies on the Citadel and Mass Relays, and seems to be some kind of program or intelligence that attacks the Reapers' base code.

 

As War Assets build up and the story progresses, it becomes clearer that the Crucible needs a transmission system that can reliably reach every Reaper in the Milky Way, and probably a good distance outside of it as well. Enter the Citadel, and the Relay network. Once the Crucible is activated, it should transmit this program through the network, in a similar fashion to that final cutscene of the Relay network pulsing with the beams of Space Magic, to create a metaphorical crucible in which to "cook" the Reapers and make them much easier to kill. However, rather than just having everything spread in a spherical pulse around the Relays, Liara would note that it needs precise, direct targeting.

 

Come the endgame, the Crucible's purpose is clearer: The program will disable the Reapers' kinetic barriers and overheat their weapons; it is essentially the galaxy's most advanced version of the Overload/ Sabotage power! However, it fires in tightbeam patterns, and requires the Relays to hit the Reapers directly with the signal. The secondary Relays become giant turrets, which make the Reapers easy kills for the galaxy's forces as they try to flee through them. The Crucible also locks off the Relay network from the Reapers when activated, trapping them within the FTL range of most conventional starships.

 

So, this probably seems like one hell of a technological hurdle, to overcome the programming and artificial intelligence of fully sentient, millenia-old starships, which are stated to literally have a virtual world that houses entire species inside them. However, the key is slow progress and attrition by previous cycles. This cycle has gotten lucky; all of the previous improvements made by those that came before have culminated to the point that once they've figured out how to use and rebuild the very large computing structure required to house it, and written all of the code that is called for in the plans, it is ready to use. The reason that the Protheans couldn't use it is that their distrust of synthetics stalled the project until it was too late, and they could no longer secure the Catalyst from the Reapers (Keeping in mind Javik's story of how the Citadel was attacked first). Meanwhile, the Inusannon were the first to finish it, but failed and died in a desperate final assault on the Citadel.

 

The Catalyst, as we find out, is indeed the Citadel itself, not some weird-ass AI housed within it, just the massive space station and all of its mysterious inner workings. The reason the Citadel is the Catalyst is that it is indeed a Mass Relay itself, with all the programming and machinery required to serve as a portal from Dark Space, and transport every Reaper in existence all that distance. It is also the only known device in the galaxy that can provide sufficient to power the Crucible. Yep, the Crucible isn't a power source for the Citadel; the Citadel is a power source for the Crucible. A side consequence of the Citadel being the "transmitter" for the Crucible is that the Reapers can no longer retreat to Dark Space either.

 

And so, the near-endgame becomes this: The Crucible's construction is finally finished, in a secret location and under heavy guard by allied fleets, but the Reapers find out. This is the big failure of Thessia, which would remain a crushing defeat for Shepard and co.; they are searching the Beacon for information about the Catalyst as before. However, rather than Cerberus and Kai Leng stealing it with an invincible gunship and plot armor, an indoctrinated Asari commando unit is waiting inside. They greet Shepard's team as if nothing is wrong, and when Shepard notes the absence of any of the science team, the commando unit launches an ambush from all sides. After a very tough fight, Shepard and co. find out that the Beacon has been moved to an unknown location; the commandos were simply there to kill Shepard and their team if possible, and the Reapers pour down from orbit.

 

Sanctuary is the penultimate mission rather than Cronos Station; there is still a large group of implanted, indoctrinated Cerberus troops there, running it much like in the original game. However, unlike the original's plot of Cerberus using the refugees to study indoctrination, it was a Reaper front all along; they used indoctrinated refugees to lure others in, and serve as the "face" of the place. Once there, refugees were simply converted into husks and/or indoctrinated sleeper agents for the Reapers. The Reapers have brought Thessia's beacon to Sanctuary and begun to experiment with the Crucible's program to determine how it affects their pawns, and search for a countermeasure, since they now realize that Shepard and their allies are building it.

 

Finally, the last mission wouldn't take place on Earth; it would be a two-part, as the finished Crucible is assaulted by a large Reaper fleet, and it is then moved to the Citadel for activation. Shepard's team wouldn't really have critical a role in the first part; they would be sent to help secure the Crucible itself from boarders, along with a large force of allied soldiers. More tough fighting ensues, and War Assets will have a great effect on how effectively it is defended, and therefore how much damage it sustains. As the fight worsens, and Reapers continue to jump out of FTL to join the fight, Hackett orders a retreat to the nearest Relay, in an attempt to reach the Citadel.

 

This whole section would be a way to shamelessly display all of Shepard's space-based War Assets at work: the Council fleets, the Migrant Fleet, the Geth, the Rachni, Cortez's friends, Miranda and the Cerberus fighters, the Destiny Ascension, the Void Devils, the Leviathans, hell, even the Hanar fleet and that one Volus dreadnought. The fleet fluctuates in strength as reinforcements arrive to help the allies, and the Reapers summon more of their own to make up for their losses. There would certainly be widespread use of the Turian tactic that used the Reapers' size against them and allowed Palaven's fleet to take out several dreadnoughts earlier, not to mention precision FTL-ing within range of Javelin and disruptor torpedo range; fighters and frigates could jump within range and launch huge swarms of torpedoes, and GARDIAN lasers have been said to bypass kinetic barriers, so a few Reapers would probably go down from that as well. The Crucible will get to the relay and through to the Citadel, it's just a question of how badly damaged it will be, and how many forces were lost defending it.

 

And on to the other half of the final mission: The Citadel itself! One thing that bugged me (Heh. "Bugged me." Get it, because there's a lot of bugs and...Uhh...Anyway...) was that the player never knows what happened to everyone on the Citadel when it was moved to Earth. Was it moved without much of a fight? Did the Reapers suffer any losses while doing so? Did they just roll over the defenders like the previous cycles? Did anyone survive? Well, we find out in this meandering set of ideas I had the other day. The final section is a ground war, and not a curb-stomp, since Reapers can't really land on the Wards, and the defenders managed to close the arms once the Reapers started through the relay.

 

When did the Reapers pour through the Relay, you ask? As the allied fleets moved to defend the Crucible, off in its secret location, the Reapers gathered a large portion of their fleet and punched a hole through the concentric defensive fleets grouped around the Citadel. Having heard of the Protheans' fate, the allied forces have tried their utmost to keep it defended. It was kept separate from the Crucible, however, to avoid an "eggs in one basket" scenario in case one of them was assaulted and taken. The Reapers are just powerful enough to take on the defending fleets for both targets at once.

 

Anyway, the ground war starts with the Ward arms opening briefly, allowing the Crucible, a few allied ships, and a few Reapers, including Harbinger, to slip inside. What happens next would depend, unfortunately, on having the Leviathan DLC installed. (Is it considered widely acceptable to include DLCs as a canon from which to base a fan rewrite?) Anyway, one of the Leviathans would be among the gatecrashers, and it would take control of several Reapers inside the Citadel, as well as contribute some substantial firepower of its own. (I'm picturing one of them encased in a giant suit of armor with a Reaper-type Thanix beam mounted on its armor.) The Leviathan would use its thralls to take harass Harbinger as it starts toward the Citadel Tower, and the Destiny Ascension (or a Turian dreadnought if it was destroyed) would start wearing it down while the other ships escort the Crucible.

 

With these Reapers, however, came a huge ground force of husks, which are swarming over the Wards and attempting to reach the Tower. Shepard and their team (Their whole team; those not in the active squad will follow and lay down one hell of a wall of support for them) will drop near the far end of Zakera Ward along with reinforcements from the allied ships that got through the arms, and help take the heat off the defenders by hitting the husks with a pincer attack. At some point, in a central plaza of some kind, there would be a major fight not unlike that in the original Priority: Earth, where Shepard may very well find themselves surrounded by five or six Banshees at one point. However, they would be backed by a huge force of background fighters, including former and current squadmates not in the current squad, basically every character they've ever fought alongside, and all those they helped in the past that can fight. Elcor living tanks, Rachni swarms, that one Alliance Special Forces unit known for outstanding mission performance and really loud parties, ME1 and ME2 squadmates who got sidelined, Bailey and C-Sec, Aria and most of Omega, Kirrahe and the STG, Shiala and the Feros Colonists, the remaining Cerberus forces, the Krogan under Urdnot, Kal'Reegar and his marines (No, he wouldn't die in a damn email), you name it, it's there at some point.

 

All throughout this epic final push, sacrifices are made, good friends are lost, and the husks wither (Heh. Get it...Because they're husks...And they wither, like corn husks, when it gets hot, and they...Ahem. Anyway...) under the sheer volume and expectional variety of sustained attacks. Shepard and their team, being the equivalent of a good-sized cruiser in terms of destructive capability, punch through. Like the Crucible defense, Shepard will make it through. The question, again, is how much you will lose along the way. War Assets are important in gameplay as well; the more they gather, the more your allies can take the heat off and kick ass next to Shepard's team. There will be a lot of heat, and the amount of enemies would not change depending on how ill-prepared the player is. (I always thought War Assets should have an actual effect on gameplay mechanics, not just narrative; make friends now, get some extra guns later, to help in the fight of your life.)

 

After punching through the husks to help secure the station, Shepard and co. find out that the defenders on one of the other Wards are not faring as well, and the Reaper forces are about to reach the Citadel Tower. Remembering the arm controls and what happened with Saren, Shepard and co. rush up the Tower in pursuit of the invading husks. And thus we finally get a boss fight: An extremely large Yagh husk that serves as Harbinger's avatar like Saren did for Sovereign. Without going into details on the mechanics, it would fast, immensely tough, and hard to predict, and its attacks would hit like a dreadnought's main gun. The main thing it has is insane shield strength, provided by Harbinger's possession. During the fight, Shepard finds out that Harbinger is attempting to use the Yagh husk to manually disable the Crucible's programming while focusing on Leviathan and its thralls.

 

If the Yagh sees an opportunity to reach the control arms (Such as when Shepard is trying to revive a squadmate, or is waiting for their shields to recharge), it will flit over to the master control panel in the Council chamber and start uploading a virus to disable the program. (This appears as a progress bar on-screen, like Garrus' vital signs in ME2 or Eve's pod integrity in ME3.) Note that this fight takes place between only Shepard and their two squadmates; they take the first elevator up, and it is disabled by Harbinger after they make it to the Council chambers. So, although they are coming, reinforcements are at least several minutes away, with an army of husks in between them.

 

So, the Yagh lays dead, and Harbinger's attempt to upload its virus has failed. (A full progress bar is simply a Critical Mission failure). Time to burn some mofos to the ground! Shepard opens the arms, just as the Crucible finishes docking, and executes the program. Harbinger, caught in the initial blast, is caught helpless, and the Destiny Ascension puts one clean through its eye-cluster thing and out the other end. The degree of weakening for the other Reapers depends on War Assets, and the allied forces will suffer appropriate losses. Esentially, the Crucible transforms the Relay network into a bunch of giant turrets that cripple the Reapers as they flee, and Shepard's forces go through a long mop-up, and we get a proper epilogue, maybe even a mission or two to wrap things up before Shepard can call it a day.

 

Holy ****, that was way longer than I thought it would be. I figured I'd just extrapolate on the original points that I wrote down, and...Well, if you somehow got here, you can see what happened. If you did make it this far, thanks for the patience. I hope it was an interesting read, at least, and please, let me know your thoughts. Think the Crucible is fine as-is? Does an anti-Reaper computer virus seem out of place or strange? Do you like the idea I had? Should Cerberus have been an ally? Like the idea of the implanted troops turning on TIM? Did you notice my shout-out in the Cerberus section? Any other thoughts, criticisms, or ideas? I hope you enjoyed my alternative ideas/ insanely long ramblings!


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#2
dorktainian

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funny.  If we're gonna think scary door here then how about Shepard got beams up inside the crucible, not the citadel.  The crucible being a 360 degree simulation chamber where decisions actually do matter and red blue or green we're all screwed.  



#3
iM3GTR

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Good points:

  • Having the Reapers play a much larger role than Cerberus.
  • War assets matter
  • Final battle on the Citadel instead of Earth
  • Gets rid of the 'Star Brat' and 'Kai Lame'

Not so good points:

  • That Cerberus bit at the start is confusing. I don't really know what you're trying to say.
  • Includes Leviathan DLC, which ruined the entire concept of the Reapers
  • Doesn't include the Reapers' plans or origins
  • Only one Ending- doesn't make Shepard's former choices really matter (But way better than Mac Walter's pathetic excuse for an ending)

I always thought that the reapers could have been explained like this:

 

Millions of years ago, there was a proud, war like race, a bit like the Krogan. Let's call this 'race x' for now. In order to ensure their dominance of the Galaxy, the 'race X' rulers instructed the building of the Reapers, which at the time were just massive ships - part organic, part synthetic - with hyper intelligent AI computers on board. 'Race x' used these machines to dominate and destroy the 'lesser' galactic civilisations. However, when 'race x' had taken over the galaxy, the Reapers became more and more powerful and indoctrinated 'race x' and harvested them, turning some into keepers to open the relay to dark space, and the rest into more Reapers (like in mass Effect 2. The Reapers then retreated into the dark space, leaving Sovereign, behind to oversee the rise of more organic races, so the Reapers could return and be destroy these new races. And then, about 50 cycles later, Saren discovers Sovereign, and the Trilogy begins.

 

I'm sure Drew Karphyshyn would have made something way better, if he hadn't left Bioware : (  The origins wouldn't even have to be mentioned though. The Reapers remaining a mystery was just fine. The Reapers were created by massive immortal space squids to destroy organics so they wouldn't be killed by...we've all seen the meme. That was just completely ridiculous - and that's me being nice.

 

The ending could have been two choices with the Crucible after it's explained by Mordin, if he survived, or another scientist- Use it to damage the Reapers, and AI (But not the relays or computers. Just AI) as a paragon ending. Or let the Citadel council/Alliance control the Reapers to remove the possible Krogan threat (If the genophage was cured) or to destroy any future enemies that may rise up (Renegade). In both endings Shepard lives.

 

This is what I would've wanted, but hey, I can dream, can't I?


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#4
Sir Floopy

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Not so good points:

  • That Cerberus bit at the start is confusing. I don't really know what you're trying to say.
  • Includes Leviathan DLC, which ruined the entire concept of the Reapers
  • Doesn't include the Reapers' plans or origins
  • Only one Ending- doesn't make Shepard's former choices really matter (But way better than Mac Walter's pathetic excuse for an ending)

I apologize for the confusion and including Leviathan if you disliked the concept. Just to be clear, this is basically unedited, raw thought. I scribbled down the basic ideas one day, and attempted to expand on them here with no real sense of formatting or direction. So to address the issues, some edits/ clarifications:

 

Cerberus is no longer the stereotypical villains they were in ME3 originally. Sanctuary is still a trap for refugees, but it was always a Reaper front. Shepard and co. would never see "partially huskified" Cerberus troopers. Rather, Cerberus is using its resources to capture and implant refugees at Cronos Station (Often by capturing them on the routes that lead to Sanctuary), as a way to get more humans fighting; lots of refugees are just paralyzed by fear, and hiding while draining resources, so TIM uses Reaper-based cybernetic implants to control the refugees they intercept and turn them into the huge ground force that we see in ME3. The implants aren't directly recycled from Reaper parts, but some previous studies of husks (maybe dating back to ME1) allowed them to reverse-engineer enhancement implants like the ones they used for Shepard, only these include Miranda's control chips; the refugees can have their free will overridden, and will fight to their deaths if ordered to. Initially, they are very effective, even though it's a rather gruesome fate for those poor refugees. (The implantation process is not gentle or consensual.) However, with enough time, the Reapers in close proximity are able to bypass their programming and essentially "hack" them; the fact that the implants are reverse-engineered Reaper tech allows them to exploit their weaknesses. (Your civilizations develop along the paths we desire...) And so the Reapers build up their now-indoctrinated forces until they have enough to assault Cerberus head-on and destroy it entirely. Therefore, the "Cerberus coup" is a coup within Cerberus itself, and Shepard stops it to secure the help of the remaining non-indoctrinated forces.

 

Since TIM seems to be loved or hated by most players, I figured I'd give the choice of going along with him or removing him from leadership, with an appropriate method for both Renegades and Paragons to do so. (Despite the boldness of killing him outright, I'd say leaving him in power would be the most Renegade decision.) After that, our former squadmate(s), or their good friend Adam Solheim take over if he is removed from his position. Leaving TIM in charge results in a very Renegade-appropriate outcome: He restarts the program of implantation for refugees, including the control chips again. Why would he take such a risk again? Because he assigns all the troops a "service life"; if they come into close proximity with a Reaper capital ship or indoctrination device, their armor keeps a record of total time spent in said proximity, and after the maximum allowable amount of that time has passed, they are executed by spacing from Cronos Station, their armor and weapons saved for the next batch from the still-steady stream of refugees. This gives a very significant boost to War Assets, as it's a self-rebuilding army. However, taking him out results in the new leader starting a voluntary implantation program for the refugees, with a good dose of traditional speechifying and persuasion to get more people to help the cause. Still a boost to War Assets, but not the same as a ground army that replaces its losses almost the moment they occur. Can't believe I didn't think of this earlier.

 

Leviathan would still be there, but it would basically follow your own plotline, no BS about organic-synthetic sideplots; the Leviathans were just arrogant slavers whose own creations got the better of them after they made them too powerful. Also, who didn't want to see one of the Leviathans get into a space-wrestling match with Harbinger? I was hoping they'd show up all armored-up and ready to crush a capital ship between their tentacles, or at least use their thrall thingy to turn some Reapers against each other.

 

The Reapers' plans, meanwhile...Well, I would be pretty open to the dark-energy idea; maybe the Leviathans were killed off by the Reapers because they were starting a galactic collapse? However, I think it would need some changes; the original ending idea is just so damn depressing and not that well-fleshed out that I'm reluctant to include it here, despite the foreshadowing in ME2. Or maybe as Harbinger dies, it just tells Shepard, "We were your salvation. We were not the threat. And now you have destroyed everything." And maybe low War Assets could lead to the foreshadowed star collapses and galactic blackout, since the galaxy couldn't recover quickly enough to deal with this new problem, while high War Assets would allow the combined biotics of every galactic species, newly united, to undo the damage to entire stars, mitigate dark energy fluctuations, and keep the galaxy safe and able to use the mass effect.

 

And finally, I guess I didn't go into detail on epilogues, partly because I wanted to get this thing posted before it got any longer, but there would be far more than only one ending. There isn't really much choice in the ending itself, because I always thought it would simply be a culmination of all Shepard's other choices; to change it, we would have to go through the trilogy again with different choices, and see what changed at the end. Come the battle on the Citadel, everyone's purpose is clear: Seize the Citadel, bring in the Crucible, use its program to weaken the Reapers, and end them once and for all. I still don't like the idea of the Reapers being controllable; they supposedly house virtual worlds containing the digital versions of entire races, all while doing their everyday galactic annihilation thing. The Crucible would still be far inferior to their own technology; the most it can do is shut down some of their systems temporarily, which still requires capable ships or other forces to actually destroy them.

 

So how is this more than one ending? All in the epilogue, and of course the War Assets tie into that nicely. The more War Assets we have, the more ships there are to finish off the Reapers; the more civilians that are kept safe, the more there are to rebuild their populations; the more biotics survive, the more there are to start fixing the dark energy problem. It would be very long, but I think it would be worth the long cutscenes and exposition to find out what happened to everyone. Shepard would have a nice reunion with the Normandy crew, they would mourn the lost, and Shepard would have one last set of choices. If they have an LI: Settle down to have children/ adopt, stay on the Normandy as the galaxy's deadliest couple, settle down without kids at all, or even (gasp) push them away, just after the greatest multispecies victory in galactic history, and after all they've been through together?! Then if they kept the old Council alive (The new one wouldn't trust them enough to offer): accept a position as humanity's new Councilor (Anderson still dies in the final assault, and Udina, I've decided, dies during the initial wave at the Citadel, going down fighting alongside a group of C-Sec officers), suggest a new councilor in their place (Ranging from Hackett, to Osaba, to Parasini), respectfully let them decide, or even be a true Renegade and tell them they were useless all long and that Shepard doesn't care? And regardless of whether Shepard had an LI: Retire from military service with a chest weighed down by medals and relax on Intai'Sei, return to the Normandy and help restore galactic stability, accept an admiral position and coordinate rebuilding efforts and the new biotic star-fixing initiative, train Alliance recruits and/or Spectre candidates, hell, maybe even go back to Cerberus entirely and set about reestablishing human dominance while the other races are weakened?

 

Just a taste of what I had in mind for the ending, but was too sleepy to write down. And basically every character would get an epilogue scene, or at least an EC-style slide, which would depend on Shepard's past influence on them, the people around them, and War Assets. As an example, Samara has a myriad of possibilities. First of all, the Lessus Monastery mission would be changed; she follows the Code, and is prepared to kill Falere (never herself), but Shepard can have a large effect on things. As she explains that the Code requires her to kill Falere, a Paragon interrupt will appear for Shepard to basically say, "Screw that, she's your last daughter!" and Falere will give her explanation about staying there, like in the original game. If that interrupt isn't taken, she will shakily aim her rifle (She uses assault rifles and SMGs, not pistols, BioWare...), and falter. She will then say she can't bring herself to kill Falere, causing a Renegade interrupt to appear for Shepard to say "Understood," and execute Falere themselves. If this interrupt is not taken either, Falere will simply turn around, waiting for the shot, which Samara finally delivers before collapsing with sobs.

 

Anyway, an outline of the possibilities for her epilogue alone:

 

Shepard was mainly Paragon

  • Shepard saved Falere
    • High War Assets: Joins the galaxy's biotics, helps to successfully stop the dark energy collapse, regularly visits Falere, and petitions the Asari government for more rights and media exposure for peaceful Ardat-Yakshi.
    • Low War Assets: Joins the galaxy's biotics and regularly visits Falere, but dies from a star collapsing as she and a biotic team are trying to stop its destruction.
  • Shepard executed Falere
    • High War Assets: Joins the galaxy's biotics to stop the dark energy collapse, but later confronts Shepard over their lapse in morals, leading to a fight that ends in her death, and a few more bullet wounds for Shepard.
    • Low War Assets: Sets off to confront Shepard over the lapse in morals without trying to help the biotics (Sees it as a lost cause), still dies in the fight while injuring Shepard.
  • Shepard let her kill Falere
    • High War Assets: Joins the galaxy's biotics and helps to stop the dark energy collapse, then drops off the grid and commits suicide in the ruins of the Lessus Monastery, with nothing to live for.
    • Low War Assets: Dies attempting to stop the dark energy collapse, but with a more calm, serene look on her face in her death scene; she welcomes death with Falere gone.

Shepard was mainly Renegade

  • Shepard saved Falere
    • High War Assets: Joins the biotic army to stop the dark energy collapse, then alternates between visiting Falere and restoring galactic order like a Justicar usually does.
    • Low War Assets: Joins the biotic army and regularly visits Falere, but dies from a star collapse while trying to stop the dark energy problem.
  • Shepard executed Falere
    • High War Assets: Joins the biotics to stop the dark energy collapse, and later confronts Shepard about executing Falere. After an argument, she concedes that the Code demanded it and that Shepard ultimately did her a favor; helps restore galactic order as Justicars usually do.
    • Low War Assets: Joins the biotics and dies from a star collapse while trying to stop the dark energy problem.
  • Shepard let her kill Falere
    • High War Assets: Helps the biotic army stop the dark energy collapse, then dies in what she knew was a hopeless fight against an old group of slavers, with nothing left to live for.
    • Low War Assets: Abandons the biotics as a lost cause and dies in a hopeless fight with a new group of pirates that were exploiting the galaxy's weakness.

 

That's just an example of the possibilities for one character, who isn't even a squadmate in ME3 anymore. I may eventually flesh this out even more, but writing all this would be my main deterrent from doing so. I hope I've adequately addressed the issues you pointed out, and thanks for the feedback! Also, sorry for creating another giant wall of text; I get going, and then I can't stop, when it comes to details.


  • DeathScepter aime ceci

#5
Sir Floopy

Sir Floopy
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Gets rid of the 'Star Brat' and 'Kai Lame'

The Star Brat was gone before I typed the first word, but come to think of it, Kai Leng could still be a part of the story as a Cerberus War Asset; I've heard he's actually a legitimate badass in one of the novels(?) Haven't read that one myself, but he might make an interesting side character without that damn sword. (Just use a knife. Or an omniblade; one has a monomolecular edge, the other is almost diamond-hard.) Think it would be worth it to keep him as a morally grey/ reluctant ally character? Or have I heard wrong?