This argument works against Power Chord as well, seeing as it is an AoE ability also. Clearly this isn't true with Power Chord, so why is it true with Cool Beats?
Because Power Chord's damage is direct and mostly kill instantly. It doesn't really matter if the enemies are bunched in a group or not, they just instantly die no matter how close or far they are in the 8m radius. And if they don't die on the first cast, just cast another Power Chord, they don't live past 1 second unless they block.
With Cool Beats (on Perilous), you need the upgrade to kill a single enemy in front of you otherwise the 8 seconds isn't enough for Cool Beats to kill it by itself. When enemies are bunched together, that waiting time is reduced considerably to around 4 seconds. Compared to Power Chord's instant gratification, it's still 3 more seconds.
Overall, because of how things spawns and move, using Cool Beats can lead to faster clearing times. The difference isn't gigantic, but I know a lot of people have faster clearing times with Cool Beats over Power Chord. On the other hand, my personal experience has been in favor of Power Chord. When using Cool Beats, I find myself waiting by the door for the effect to finish killing the enemies. When using Power Chord, I get there just as fast, but don't have to wait at the door. It's not an enormous lead, but consistently I've got better personal results with Power Chord. Sorry if it goes against other people personal results...
There's also an orange to apple comparison. Some people are talking about clearing time and others are talking about killing time. Both are completely different. The way things spawn and move, it favors Cool Beats on a lot of occasion, especially because of the range. But for killing fast, no freaking way. If you read my earlier posts again, you'll see I insist a lot on killing time while you do insist a lot on clearing time. I think we're both right enough, simply not talking about the exact same thing.
As I said earlier, it might just be a feeling. I'm not advocating against Cool Beats, it's awesome, I'm simply advocating for Power Chord. It's not a "if you're not with me you're against me" thing here...
Cool Beats can only be blocked by enemies with shields. Enemies that actually block things, where it shows "blocked" when they block things, cannot block Cool Beats, but they can block Power Chord. You can see both of these in mine and Drasca's videos.
Also during the thunderdome, I showed that Encore only activates off of about 95% of kills with Power Chord. Drasca denied that this happened on PC, even after I pointed out that the same thing happened in the videos he posted. Only after Yarpen confirmed that it does not work on PC did Drasca accept this. Again, you can see this in both mine and Drasca's videos from that period. This may have changed since then on PC, but it still does not work on console.
I've seen a lot of enemies block Cool Beats, not just enemies with shields. Hell, the Venatori Jedi can block about anything! I honestly don't feel like Cool Beats or Power Chord is blocked more than the other. I do feel better feedback with Power Chord though. If it's blocked, the enemy isn't dead, instant feedback, just cast it again it should do the trick. If Cool Beats is blocked, you wait to see if the blue damage number shows up, delayed feedback. I've seen situations where "blocked" is displayed and you still do the damage, I've seen situations where there's no mention of blocking and the damage doesn't trigger. Cool Beats can be finicky sometimes.
Even if it's not blocked, I've seen Cool Beats miss by going past my target, thru my target, circling around my target, disappearing before getting to my target, etc. All that being host... Cool Beats can definitely be a lot more finicky than Power Chord which hits reliably anything as long as it's in the circle of doom.
As for Encore triggering for Power Chord, I confirm it does trigger on PC, but not all the time. My bad for not explaining myself better earlier. My guess is that Encore use an internal cooldown of 8 seconds just like Flashpoint and all the other "trigger" abilities. Otherwise, the Virtuoso would cast free for the entire game, oh wait there's a trick for that
Anyway, I think we both did a good job explaining our point of view. In the interest of returning to the original subject, I'll try to refrain from replying to your reply, even if I enjoy a good debate





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