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So... The krogan survive and thrive as a species regardless of ME3 actons?


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#101
SentinelMacDeath

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Dropping asteroids seems over-complicated to me. Just fly towards the planet at a decent fraction of the speed of light and fire your main gun, you should do plenty of damage.

 

asteroids do so much damage, not just at the impact site but everything that comes with it, tsunamis and the like, dust and ash clouds caking up everything, volcanic eruptions and earthquakes ... firing your ships gun at a planet is nothing compared to dropping an asteroid 


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#102
Kabooooom

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Dropping asteroids seems over-complicated to me. Just fly towards the planet at a decent fraction of the speed of light and fire your main gun, you should do plenty of damage.


The mass effect doesn't work that way, and if you were to accelerate to a relativistic velocity, it would take a tremendous amount of energy.

Must easier to drop some rocks that you can find literally everywhere in space.

#103
Master Warder Z_

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Not for the Krogan no, but if that's the tactics they want to use then they shouldn't be surprised or even have a moral high ground to stand on when the Galaxy slapped them with the Genophage.

Fair is fair after all.


Indeed

#104
Steelcan

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Not for the Krogan no, but if that's the tactics they want to use then they shouldn't be surprised or even have a moral high ground to stand on when the Galaxy slapped them with the Genophage.

Fair is fair after all.

the genophage, according to Mordin though, wasn't punishment for the rebellions, but rather an insurance policy designed to prevent their population growth from growing so quickly, the Turians however used it anyway as a weapon to prevent a new rebellion.

 

The implication I got from Mordin was that it might have been implemented even without the rebellions



#105
DuskWanderer

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I'd be okay with the krogan being sent ahead on the mission before the genophage cure. But they better not force the fact that we cured the genophage. 



#106
Degrees1991

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Damn right they do.

#107
Vortex13

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the genophage, according to Mordin though, wasn't punishment for the rebellions, but rather an insurance policy designed to prevent their population growth from growing so quickly, the Turians however used it anyway as a weapon to prevent a new rebellion.

 

The implication I got from Mordin was that it might have been implemented even without the rebellions

 

 

Well the Rebellions might have been the triggering point, and the attacks on the Turians might have been the final nail in the coffin, but the Krogan were in need of the Genophage long before that. The sense I got, is that the Salarians started developing it when the Krogan started claiming worlds, many already inhabited, and then wrecking their ecosystems and environments with their unchecked breeding and industry.

 

Say what you will about the Rachni, but at least the planets they took during their war were able to be reclaimed; and something tells me that even during an invasion of Council Space, they still took better care of their holdings than the Krogan did during peace time.



#108
Vortex13

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I'd be okay with the krogan being sent ahead on the mission before the genophage cure. But they better not force the fact that we cured the genophage. 

 

Personally, I want every Milky Way species to make it to Andromeda. The narrative doesn't have to focus on all of them, but at least canonically establish the fact that all the other aliens made it, instead of just the fan favorites.

 

In regards to your post, I agree that BioWare should not force the Genophage cure on players for the Andromeda Krogan. Resources are going to strained as it is, and adding exorbitant amounts of Krogan young to the mix will not be helping things.

 

If anything the Genophage needs to be strengthened to maintain the pre-industrial birth rate indefinitely, since the Krogan have never demonstrated anything even remotly resembling birth control on their own.



#109
ZipZap2000

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We know so little about anything that's officially confirmed for ME:A that nobody can answer how BioWare is going to handle the genophage cure choice from ME3.

My guess is that we'll leave for Andromeda before the events of ME3 and that we'll cure the Genophage ourselves during the trip. It's not exactly a very difficult thing to cure, it's more that nobody really wanted to try before the trilogy. A cure for it existed before Mass Effect 3.


Unless Mordin hasn't altered the Genophage before they left? What TL was that BTW?

#110
Pasquale1234

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Yes, although it isn't explicitly stated, there are several lines of dialogue throughout the trilogy that strongly suggest Krogans lay eggs. It would take me awhile to dig them up, but I'm positive.

And when ME3 came out, I remember people discussing their confusion about the things Eve said as they seemingly contradicted prior descriptions of Krogan reproduction in the first two games.

I think they haven't really been consistent in their description, but when ME3 contradicts 1 and 2, I just chalk it up to bad writing and forgetting their own lore...because it wouldn't be the first time.


Well, yeah. To hell with accuracy, they're trying to invoke feelz. It's also kind of strange that Saren's krogan breeding program in ME1 was presented as a genophage cure. They would have needed male and female krogan to do this breeding, and then waited until the offspring reached maturity to be effective shock troops. Okeer's tank breeding full grown krogan would have been more efficient.

In any case, I think the writers were trying to present a balanced perspective. In the first couple of games, we learned a lot about the need for the genophage, and Mordin shone a lot of light on that. Eve presented an entirely different perspective - how it felt from the krogan point of view, and how it had changed krogan culture.

That's also true of the geth and synthetics in general. In the first couple of games - until Legion - geth and most AIs were enemies. ME3 sought to balance that out a bit.

#111
Vortex13

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Well, yeah. To hell with accuracy, they're trying to invoke feelz. It's also kind of strange that Saren's krogan breeding program in ME1 was presented as a genophage cure. They would have needed male and female krogan to do this breeding, and then waited until the offspring reached maturity to be effective shock troops. Okeer's tank breeding full grown krogan would have been more efficient.

In any case, I think the writers were trying to present a balanced perspective. In the first couple of games, we learned a lot about the need for the genophage, and Mordin shone a lot of light on that. Eve presented an entirely different perspective - how it felt from the krogan point of view, and how it had changed krogan culture.

That's also true of the geth and synthetics in general. In the first couple of games - until Legion - geth and most AIs were enemies. ME3 sought to balance that out a bit.

 

 

I don't feel ME 3 balanced those issues so much as whitewashed one side and vilified the other. 

 

The Genophage, as presented in the first game, was a nuanced subject. You had multiple viewpoints for and against its deployment, and the player could make choices on how he or she felt about it without the game punishing you for selecting one over the other. In ME 3, we don't hear anything of the other side's reasons for the Genophage. All of our companions; characters that players have developed strong connections to (which is probably why the majority of the fans loved the Tuchuncka arc compared to the Rannoch arc);  are whole heartedly for the cure. While the only person representing the flip side to the argument is some batty Salarian dalatrass that we've only just met, who's whole character; or more accurately caricature; is that she hates the Krogan because… reasons.

 

Seriously, there are KKK members with more logical arguments than the ones the Dalatrass lead with and that's even going off the assumption, like ME 3 did, that the pro-Genophage crowd are a bunch of racist bigots.  <_<



#112
Han Shot First

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I always had Shepard cure the genophage, but I agree that Mass Effect 3 sort of whitewashes the reasons why the genophage was implemented in the first place.

 

The Krogan Rebellion wasn't about a minor species revolting against Council tyranny, it was an aggressive, expansionist war launched by petty warlords purely for 'lebensraum' and against already settled worlds. No one ever points out the hypocrisy of the Krogan either in crowing gleefully about their role in annihilating the Rachni while simultaneously whining about the Council using tactics in the Krogan Rebellion, that while ruthless, stop well short of xenocide.

 

Honestly after the Krogan started dropping asteroids on Turian worlds, the Council could not be blamed had they wiped the galaxy clean of the brutes. The genophage, while brutal, was clemency. The Krogan could have ended up like the Rachni.


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#113
Pasquale1234

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I don't feel ME 3 balanced those issues so much as whitewashed one side and vilified the other.


Yeah, I know. You have very strong feelings about it.

I felt that ME1 & 2 pushed a pro-genophage agenda, with Mordin providing some very strong arguments. I welcomed the opportunity to speak with a krogan female and get her perspective on it - and she accepted responsibility for the krogan's actions - just as Mordin accepted responsibility for the salarians having meddled with the krogan in the first place.
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#114
Bizantura

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How disconnected or not ME:A will be from the ME trilogy has to wait untill the game is out to really know.  And even then many players will have various opinions on that same subject.  Don't feel many people are bothered with a disconnect but a few players anyway.



#115
Vortex13

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I always had Shepard cure the genophage, but I agree that Mass Effect 3 sort of whitewashes the reasons why the genophage was implemented in the first place.

 

The Krogan Rebellion wasn't about a minor species revolting against Council tyranny, it was an aggressive, expansionist war launched by petty warlords purely for 'lebensraum' and against already settled worlds. No one ever points out the hypocrisy of the Krogan either in crowing gleefully about their role in annihilating the Rachni while simultaneously whining about the Council using tactics in the Krogan Rebellion, that while ruthless, stop well short of xenocide.

 

Honestly after the Krogan started dropping asteroids on Turian worlds, the Council could not be blamed had they wiped the galaxy clean of the brutes. The genophage, while brutal, was clemency. The Krogan could have ended up like the Rachni.

 

 

That is the main beef I have with the Krogan to be honest.

 

Sure, all the bias and the retconning about the Genophage are a big part of it, but if I had to sum up my dislike for how the narrative presented the whole Krogan issue it would be what you succinctly posted in bold.

 

Compared to the flat out extermination of every single member of the Rachni species; at least as far as everyone else knew; the Genophage was barely a slap on the wrist. Now I'm an admitted Rachni fan, but it doesn't take a predisposition of favor to one side to see how hypocritical Wrex and the Krogan are about their actions against them and the actions of the galaxy against them after the Rebellions.

 

Also, you don't see the Rachni whining about restitutions and getting what's "owed" to them when the player meets the Queen either; especially in the middle of a Reaper invasion.


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#116
Vortex13

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Yeah, I know. You have very strong feelings about it.

I felt that ME1 & 2 pushed a pro-genophage agenda, with Mordin providing some very strong arguments. I welcomed the opportunity to speak with a krogan female and get her perspective on it - and she accepted responsibility for the krogan's actions - just as Mordin accepted responsibility for the salarians having meddled with the krogan in the first place.

 

 

While I don't agree that the narrative was pro-Genophage in ME 1or 2, I will agree that hearing more input from Eve was welcome, if just to get more context to issue. 

 

ME 3's problem was it didn't give the other side any similar context.



#117
Lebanese Dude

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I always had Shepard cure the genophage, but I agree that Mass Effect 3 sort of whitewashes the reasons why the genophage was implemented in the first place.

 

The Krogan Rebellion wasn't about a minor species revolting against Council tyranny, it was an aggressive, expansionist war launched by petty warlords purely for 'lebensraum' and against already settled worlds. No one ever points out the hypocrisy of the Krogan either in crowing gleefully about their role in annihilating the Rachni while simultaneously whining about the Council using tactics in the Krogan Rebellion, that while ruthless, stop well short of xenocide.

 

Honestly after the Krogan started dropping asteroids on Turian worlds, the Council could not be blamed had they wiped the galaxy clean of the brutes. The genophage, while brutal, was clemency. The Krogan could have ended up like the Rachni.

 

It's not the game (or by extension the developers) that whitewashes it. It's the characters directly involved in it. That's the entire point of their inclusion. That's a subtle difference.

 

Your experiences in the game point you towards the cure as being the morally correct option, but your dialogue and experiences with OTHER characters, settings (Tuchanka itself), and codex entries throughout the game series can just as easily sway you against it.

 

The inclusion of Mordin was a brilliant move. It made the player question whether they valued their own moral compass less than the opinions ( and possibly the life) of a companion they may have a bond of friendship with.

 

A similar argument can be made for the Geth-Quarian conflict, the "Control" ending, etc...

 

This is what I liked about ME3. Almost all the choices can seem clear-cut if you only consider the events ME3 alone, but can become rather interesting if the whole series and setting is taken into account.


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#118
Vortex13

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It's not the game (or by extension the developers) that whitewashes it. It's the characters directly involved in it. That's the entire point of their inclusion. That's a subtle difference.

 

Your experiences in the game point you towards the cure as being the morally correct option, but your dialogue and experiences with OTHER characters, settings (Tuchanka itself), and codex entries throughout the game series can just as easily sway you against it.

 

The inclusion of Mordin was a brilliant move. It made the player question whether they valued their own moral compass less than the opinions ( and possibly the life) of a companion they may have a bond of friendship with.

 

A similar argument can be made for the Geth-Quarian conflict, the "Control" ending, etc...

 

This is what I liked about ME3. Almost all the choices can seem clear-cut if you only consider the events ME3 alone, but can become rather interesting if the whole series and setting is taken into account.

 

 

I think that the game not letting players interact with those characters and discuss dissenting points of view does paint it as the narrative and developers pointing towards a specific agenda or bias in those arcs.

 

For instance, I would have loved to call Wrex out on all of his hypocrisy, and confront him about forcing the rest of the galaxy to halt dealing with the Reapers so we could play doctor to the Krogan, but the game never let me do that. It was either cheer him on, or sit there quietly.


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#119
Lebanese Dude

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I think that the game not letting players interact with those characters and discuss dissenting points of view does paint it as the narrative and developers pointing towards a specific agenda or bias in those arcs.

 

For instance, I would have loved to call Wrex out on all of his hypocrisy, and confront him about forcing the rest of the galaxy to halt dealing with the Reapers so we could play doctor to the Krogan, but the game never let me do that. It was either cheer him on, or sit there quietly.

 

Um.. you do interact with them in ME3. You have the Dalatrass (on several occasions), the Turian leadership, random NPCs, etc...

 

Considering you spend the entirety of ME1 and ME2 dealing with non-Krogans who support the genophage, with the notable exception of Mordin's assistant, I think it was just as fair to shift the focus on the ones who oppose it in the 3rd. It made sense, considering the Reaper threat.

 

There was no agenda. It was simply a fair distribution of viewpoints across three games. Considering that this is a trilogy, this is an acceptable compromise.

 

No need to give examples of what you can't do in a game. They are irrelevant given the game's limited nature. They don't necessarily imply bias.



#120
Pasquale1234

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ME 3's problem was it didn't give the other side any similar context.


The facts about the krogan rebellions and wrecked planets were all right there in the codex and planetary descriptions for anyone who bothered to look.
 

For instance, I would have loved to call Wrex out on all of his hypocrisy, and confront him about forcing the rest of the galaxy to halt dealing with the Reapers so we could play doctor to the Krogan, but the game never let me do that.


To what end?

Do warlords usually apologize for their conquests?

The turians denied support until they got krogan boots on the ground. The dalatrass offered support only if Shepard would sabotage the genophage cure. The salarians and asari finally threw in their support after Shepard squashed the Citadel coup. Shepard also had to extricate the quarians from their war on the geth. Etc. Every species had conditions. Should Shepard have called them all out on it? Should Shepard have been able to give the salarians a load over their plans to uplift the yahg? Where does it end?

Shepard's job was to get everyone working together, not drive more wedges in their relationships with petty bickering and recriminations. There were bigger things - like the entire galaxy - at stake.

Meanwhile, you had the opportunity to kill Wrex outright in ME1 and again in ME3.

#121
Laughing_Man

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Um.. you do interact with them in ME3. You have the Dalatrass (on several occasions), the Turian leadership, random NPCs, etc...

 

No. Those were all presented as scheming bureaucratic windbags, and were painted in neon negative for everyone that didn't get the hint.

 

If there was no agenda we would have seen something like a measured logical take on why you shouldn't cure the genophage.

Mordin explained it rather well in ME2.

 

Incidentally, you never really get a sufficient explanation why all his reasons from ME2 became false suddenly.

 

(the claim that the Krogan were the only ones able to stop the reapers is also false. At best they could have held back ground forces a little longer.

No race was strong enough to even put a dent in the true strength of the Reapers.)


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#122
Laughing_Man

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The facts about the krogan rebellions and wrecked planets were all right there in the codex and planetary descriptions for anyone who bothered to look.
 

To what end?

Do warlords usually apologize for their conquests?

The turians denied support until they got krogan boots on the ground. The dalatrass offered support only if Shepard would sabotage the genophage cure. The salarians and asari finally threw in their support after Shepard squashed the Citadel coup. Shepard also had to extricate the quarians from their war on the geth. Etc. Every species had conditions. Should Shepard have called them all out on it? Should Shepard have been able to give the salarians a load over their plans to uplift the yahg? Where does it end?

Shepard's job was to get everyone working together, not drive more wedges in their relationships with petty bickering and recriminations. There were bigger things - like the entire galaxy - at stake.

Meanwhile, you had the opportunity to kill Wrex outright in ME1 and again in ME3.

 

Well, yeah, I did have the distinct feeling during ME3 that someone made a very liberal use of the Idiot Ball,

just so The Shepard will be able to be the one that solves everything with his trademark awkward verbal ninjutsu.



#123
themikefest

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Or don't recruit Wrex in ME1



#124
Lebanese Dude

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No. Those were all presented as scheming bureaucratic windbags, and were painted in neon negative for everyone that didn't get the hint.

 

If there was no agenda we would have seen something like a measured logical take on why you shouldn't cure the genophage.

Mordin explained it rather well in ME2.

 

Incidentally, you never really get a sufficient explanation why all his reasons from ME2 became false suddenly.

 

(the claim that the Krogan were the only ones able to stop the reapers is also false. At best they could have held back ground forces a little longer.

No race was strong enough to even put a dent in the true strength of the Reapers.)

 

Your view of them as bureaucratic windbags is subjective. Someone else could just have easily saw them as shrewd and practical people. This actually highlights your own bias against politicians. The choice of not curing the genophage is ruthless but practical, exactly like they are. Why would you go for this option if you don't share their views? I sense some self-insertion cognitive dissonance here.

 

Why you shouldn't cure the genophage was explained in all three games. Even by Mordin himself in ME2.

 

When you ask him about why he changed his mind, he rather emphatically says "IT WAS A MISTAKE". We don't know why, nor should we. Perhaps the end of the world broke his resolve. Who knows?

 

Nobody is claiming that the Krogan were the only ones who could stop them. The argument was that we needed the Krogan and they would not help us in their fatalistic nature unless we helped assure a future for them to fight for.

 

Why did we need the Krogan? Because when you're faced with extinction you go for any advantage you have and nobody denies the military power of Krogan.

 

Even the Dalatrass admits it. She just wants you to THINK they were cured so you can manipulate them into helping you.

 

Again, that's how a practical mind works. That's how anyone who would not want to cure the genophage SHOULD think if they want to be consistent.



#125
Vortex13

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I still say that a better way to handle things with the Genophage arc, as well as provide payoff for player choices, was to have the Rachni not wiped out off camera, and arrive in ME 3 with an entire army ready to help the fight against the Reapers if the player spared the Queen in ME 1; the trade-off being that Ravengers would be incorporated into Reaper forces due to battlefield losses. If the player chose to kill the Queen in ME 1 then no Rachni (or Ravengers) are present and Shepard must recruit the Krogan.

 

The reason why this would have been the preferred scenario is because it could provide the galaxy with access to ground troops without having to capitulate to Wrex/Wreve's demands, and/or call them out on their BS. The whole reason why we needed the Krogan was for ground forces, but if we had another force; one that was willing to work with Shepard and the galaxy with no strings attached; it would have made for some great plot hooks regarding the Krogan and their willingness or unwillingness to compromise and work with the galaxy.

 

Outside of the Krogan getting their way with the Genophage, they have never actively tried to work with the rest of the Milky Way races, or incorporate into galactic society. If they were forced to compromise or be left out, it could add some more nuance to their character, as well as provide some actual political maneuvering instead of what we were left with in the Dalatrass.