In what types of games? Name some.
That would be telling. And in any case, my answer might not be the same as yours.
In what types of games? Name some.
That would be telling. And in any case, my answer might not be the same as yours.
In other words, you have none. Got it.
I simply disagree. I think that it is very possible to do a better job, games do not need to be the half-arsed rushed affairs that they sometimes are.
Indeed many games did better, and many games will do so again.
"Write your own story" is the coward's way out, and maybe we would be better off if the old the tired and the petty will take it.
They can go work for Konami instead. There are always going to be others.
Those cheap scare tactics are not going to work, it's legitimate to demand quality, without the drive to improve very little would change and companies would re-sell the same crap every year for full price.
Cheap scare tactics... I'm not trying to scare anyone. The consequences are already evident... fewer and fewer new RPGs are being announced and very few are offering as open dialogue choices as ME2 did. Bioware itself pulled back from offering so much dialogue choice in ME3. If all this "complaining" was resulting in a victory for the player... we would be seeing more and more games with open dialogue, serious choices and opportunities to define the PC's personality (since the concept is so immensely popular and anticipated)... but it's just not happening. I'm predicting that the story lines are just going to continue to be more pre-defined by the writer... so, we'll wind up playing more action adventure games (like ROTTR) instead of true RPGs.
Cheap scare tactics... I'm not trying to scare anyone. The consequences are already evident... fewer and fewer new RPGs are being announced and very few are offering as open dialogue choices as ME2 did. Bioware itself pulled back from offering so much dialogue choice in ME3. If all this "complaining" was resulting in a victory for the player... we would be seeing more and more games with open dialogue, serious choices and opportunities to define the PC's personality (since the concept is so immensely popular and anticipated)... but it's just not happening.
Oh please, you mean the move to voiced protagonists and more streamlined games was because of a few complaints on the internet?
This has been a trend for years and years, I mean just compare older Bioware titles to newer ones.
This is a bid to make every game appeal to an as wide an audience as possible, that's why you see things like gutted skill trees, inventory, and dialogue options.
It has nothing to do with criticism.
Oh please, you mean the move to voiced protagonists and more streamlined games was because of a few complaints on the internet?
This has been a trend for years and years, I mean just compare older Bioware titles to newer ones.
This is a bid to make every game appeal to an as wide an audience as possible, that's why you see things like gutted skill trees, inventory, and dialogue options.
It has nothing to do with criticism.
So where is the evidence then that all this criticism is having the positive "victory" effect you're claiming? Seems to me that all this complaining here is really just a waste of breath.
So where is the evidence then that all this criticism is having the positive "victory" effect you're claiming?
At the very least, in the fact that many of the "neutral" and "professional" gaming "journalists" were so quick to attack the "entitled gamers" after ME3,
for daring to have an opinion.
Also, the "extended cut" and the echo the fiasco had in business media; IIRC there were also some financial repercussions for EA.
(not entirely sure about the scope and particulars)
It had influence. And that's the whole point.
At the very least, in the fact that many of the "neutral" and "professional" gaming "journalists" were so quick to attack the "entitled gamers" after ME3,
for daring to have an opinion.
Also, the "extended cut" and the echo the fiasco had in business media; IIRC there were also some financial repercussions for EA.
(not entirely sure about the scope and particulars)
It had influence. And that's the whole point.
I'm asking for evidence of a trend of long-term "improvement" in the overall industry regarding making RPGs with more choices after 4 years of complaints about ME3 and you respond with the EC? ![]()
This is correct, it stabilizes their population at pre-industrial levels, meaning the Salarians accounted not just for the birth rate reduction, but also the average adult death rate, which is of course massively influenced by the genophage culturally devastating the Krogan, making them constantly war with each other.The genophage isn't a sterility plague or a deadly one. It just messes with their birth rate. A small population of krogan could survive, albeit with the absolute terror of their stillbirths.
I'm asking for evidence of a trend of long-term "improvement" in the overall industry regarding making RPGs with more choices after 4 years of complaints about ME3 and you respond with the EC?
What would you suggest? Nodding politely and telling whoever in charge that the turd smells like roses?
For me it's very simple: I buy things. If I like them, I tell my friends, if I don't like them I also tell my friends. (or forumites on BSN)
Feedback is important, both to relieve frustration, and to potentially achieve change.
The Krogan were adapting to the Genophage, the Krogans affected by the cure or reapplication of a modified Genophage were situated on the Krogan homeworld. It's entierly possible the Krogan Evacuated wern't part of that, possitive or negative outcome.
It's also possible that the Council, or the Human alliance and Exogeni or whoever was in charge cured the Krogans sent to Andromeda. The Salarians could do it and I'm pretty sure others could aswell, human bio tech is said to be some of the most advanced in the Milkyway bordering illegal areas that had been explored before contact with the council. The council changed laws to allow some Human tech that was simply too useful.
So, ME1-3 doesn't matter. We got a new start but I guess they might still be carrying the luggage of history, Krogans might still be somewhat sensitive about Salarians.
This is correct, it stabilizes their population at pre-industrial levels, meaning the Salarians accounted not just for the birth rate reduction, but also the average adult death rate, which is of course massively influenced by the genophage culturally devastating the Krogan, making them constantly war with each other.
The Krogan went to war with each other well before the Genophage. Their planet was already decimated by unchecked nuclear war and divided by clans/warlords for 2,000+ years before they were elevated by the Salarians.
I still don't see how curing the Genophage is a good idea even in the slightest for a trip to Andromeda.
An envoy of refugees, arriving in uncharted territory with no backups, no supply lines, no pre-established infrastructure, etc. And somehow, it's a good idea to let the species that could out breed all other known aliens in the Milky Way galaxy combined, start banging boots, putting even more of a strain on limited space and resources.
Then again, I don't really see a use for the Krogan on such a trip in general. I mean sure,they're really good at fighting and breaking stuff... but that's about it. Wouldn't it make more sense to bring the more "well rounded" or more versatile species if the ARK creators could only fit so many people on the intergalactic roadtrip? Alien species that can just as easily fit into the roles of soldiers, engineers, and scientists? Heck, the Rachni bring more potential to the table than the hyper aggressive battletoads do.
What would you suggest? Nodding politely and telling whoever in charge that the turd smells like roses?
For me it's very simple: I buy things. If I like them, I tell my friends, if I don't like them I also tell my friends. (or forumites on BSN)
Feedback is important, both to relieve frustration, and to potentially achieve change.
No, I'm not suggesting that and you know it; but I sincerely doubt that all this speculative griping about how the story in a game that isn't even released yet might start is doing anything towards achieving positive change to ME:A. The story is already written and it will be whaterver it will be. Regardless of the player's choices, it will most likely include krogan (shown in their advertising).
No, I'm not suggesting that and you know it; but I sincerely doubt that all this speculative griping about how the story in a game that isn't even released yet might start is doing anything towards achieving positive change to ME:A. The story is already written and it will be whaterver it will be. Regardless of the player's choices, it will most likely include krogan (shown in their advertising).
I believe it was the leak that showed us the name of krogan and the fact that there was a krogan. Could be wrong though.
I believe it was the leak that showed us the name of krogan and the fact that there was a krogan. Could be wrong though.
He! Is! Krogan!?