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The Official Jetpack Gameplay and Romance Thread


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#1
SardaukarElite

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Jetpacks! The trailer (and leak?) suggests we'll have them. 

 

This is great because jetpacks are awesome. Not only do they allow thrilling daredevil low-level aerobatics and intelligent, high-brow tactical movement, but films have repeatedly shown us they're fraught with exciting risks - such as crashing into the side of a sail barge, stressing your relationship with Jennifer Connelly, setting fire to Timothy Dalton, or being misused by Nazis in their eternal quest to destroy America / Freedom. 

 

What might jetpacks look like in Andromeda? Several games have explored the ludological applications of this exciting technology already and developed different styles:

 

Clumsy Rocket  (Star Wars: Battlefront, MechWarrior)

In some games, jetpacks majestically catapult or heroes (and/or giant robots) through the air on a fairly rigid trajectory. Player skill is a factor in plotting the correct jump ahead of time and fine tuning where you land on the way down. In such systems jetpacking is a dramatic less common event.

 

Thruster Assisted Parkour (Titanfall)

Another recent popular shooter used jetpacks to augment the free running gameplay being experimented with in modern action games. In this system jetpack use is regular, fast paced and elegant.

 

Free Flight (Dark Void)

Why limit a jetpack? In the less recent and not popular shooter Dark Void developers allowed us to have relatively unrestricted flight with a jetpack, allowing the game to transition from cover shooter to flight action game. 

 

But what a jetpack can do brings up another question, how are they constrained? Should there be a mechanic stopping us from jetpacking?

 

Cooldowns

Few things say RPG like your character not being able to do something. With a cooldown you simply can't jet again until a timer counts down. 

 

Recharge / Overheat

Whether the number is going up or down the effect is mostly the same. You spend a resource to use your jetpack for a while and you recover that resource over time. Allows for more flexibility than cooldowns.

 

Fuel

Realism, sometimes it can inspire games. Your jetpack uses fuel, and if you use it too much you run out and can't use it. Maybe you can find more? 

 

Jump limited

Jetpacking is pretty similar to jumping so a simple solution is make it available again when the player lands. A bit nonsensical as a lore explanation but there's something to be said for not making a mechanic more complex than it needs to be. 

 

 

So what do you want from your jetpack in ME:A? I love rocketing around in Battlefront but I think agile Titanfall like quick jumps might suit ME's sleek and hi-tech future better. I think cooldowns are horrible so I'd prefer recharging / overheat or just refreshing when we touch ground. I could see fuel working if the jetpack was super useful and they were really keen on making logistics a thing, but I suspect that isn't their angle.

 

------

 

Rejected thread names:

What can BioWare learn from Bobba Fett?

Romance using jetpacks in Andromeda, thoughts?

What can Bobba Fett learn from BioWare?

 

 


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#2
Han Shot First

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If jetpacks are a thing now, I hope there is a space walk portion or two.

 

Zero G jetpack shenanigans for ME:A!


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#3
goishen

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I don't see the love for jetpacks.  Especially not when there are guns that can take you down in an instant (or read as, quicker than you can move) and flame tossing geth in the last game.  Shoot off a piece of their armor, it leaks until they eventually explode. 

 

Same thing with jetpacks.  Shoot off a piece of their armor until they fly around uncontrollably until they kill themselves.



#4
Vortex13

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One thing I don't want to see for the Jet Pack is for it to be limited to use in only several cinematic set pieces. Remember when BioWare touted the "reconstuctability" of Frost Bite and how they were going to utilize it in DA:I? And do you remember how those "rebuilding" sections where little more than an in-game cutscene used only rarely and only in very specific scenarios?

 

 

I wouldn't mind seeing the jet pack as an integrated gameplay element complete with its own pros and cons. Maybe the player can't equip a secondary or heavy weapon if they want to bring the jump jet? Maybe the player will have to decide whether they want increased armor and survivability or more mobility when choosing the jetpack? Etc. 


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#5
Remix-General Aetius

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Cerberus uses jetpacks in ME3. Didn't work against the Omega turrets.



#6
RoboticWater

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Given the half a second of a jetpack we saw in the CG trailer, I think jetpacks will probaby work like jump jets (as seen in the recent Battlefront). IMO, that just seems to be the most economical way to design the mechanic: useful for traversal and potentially for flanking, but it doesn't change the rules of combat too much.

 

Free flight and thrust-assisted movement are fun and lend to interesting enemy encounters; however, I find it difficult to believe that BioWare could manage to build an effective RPG and jetpack mechanics together. Both of those systems require the game to be essentially built around them: free flight would basically add a whole other dimension to combat governed by different rules and parkour warrants especially intricate level design to be in the lest bit effective.

 

I don't see a benefit to putting a hard cap on fuel; I'd imagine this mechanic is mainly to enhance exploration, so I don't know why the devs would arbitrarily limit it.



#7
Belial

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I don't expect much, it's probably gonna be something like the Armiger Legion Turians' jetpacks (used for melee/dodges) with the added ability to make short jumps during exploration.



#8
Applepie_Svk

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Seriously how many times you´ll guys will push this romance into something... the next thing will be like OFFICIAL BIG CALLIBER GUNS and ROMANCE THREAD, or KROGAN BREEDING ROMANCE THREAD.


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#9
pkypereira

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I hope that using the jetpack won't affect cooldowns, I would really like to be able to use biotics and the jetpack at the same time.

 

Seriously how many times you´ll guys will push this romance into something... the next thing will be like OFFICIAL BIG CALLIBER GUNS and ROMANCE THREAD, or KROGAN BREEDING ROMANCE THREAD.

 

Krogan breeding romance thread...I think you are on to something!



#10
Han Shot First

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Seriously how many times you´ll guys will push this romance into something...

 

The OP was clearly poking fun at the forum's tendency to do just that. 

 

The content of the post had nothing to do with romance, and its just in the title to be intentionally ridiculous.


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#11
laudable11

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Will our squad mates have jet packs too? Or will it be like the DA:I horse? Once we use it our squad mates disappear and magically reappear when we're done.

I hope that's not the case.
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#12
Ahglock

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I want battletech table top jet packs/jump jets.

Usually it's just a different movement. It makes it harder to aim but it makes you the hardest target unless you can run really fast. +3 TN for victory. Land in heavy forest for another 2. Or you can go for the death from above attack. Highly vulnerable as you aren't moving to dodge. Someone yelled pull and you shot into the air to be a target. But you land with a thunderous roar smashing your enemies with your corpse.

#13
Lady Artifice

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Jetpacks are awesome, but foot thrusters things like Iron Man's would be even more awesome.

 

Ooh, or a power glider.

 

Though I suppose neither would be very tolerable for realism hard-liners.


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#14
vbibbi

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Shucks I was hoping for this to be a discussion about either romancing jetpacks or having a romance exclusively develop while flying around on jetpacks.

 

On topic (sigh): didn't some turians in ME3MP have rocket skates? I'd think the mechanics would be similar, maybe have it be an assisted lift, so we can jump+jet to get those hard-to-reach shards- er, Prothean disks.



#15
Vortex13

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Shucks I was hoping for this to be a discussion about either romancing jetpacks or having a romance exclusively develop while flying around on jetpacks.

 

On topic (sigh): didn't some turians in ME3MP have rocket skates? I'd think the mechanics would be similar, maybe have it be an assisted lift, so we can jump+jet to get those hard-to-reach shards- er, Prothean disks.

 

 

I swear if we have to go on another scavenger hunt in ME:A...


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#16
Nattfare

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I hope the romance plot with the jet-pack will be a deep one.


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#17
Ahglock

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Trust me if I could have a jet pack I'd love it more than any other relationship.
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#18
NKnight7

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The jet pack is one of the reasons why I'm really excited for this game. I hope it'll make moving around more fluid and easier and just benefit exploration as a whole.



#19
SolNebula

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If they implement a class with Jetpack, enhanced omni-blade and shotgun I'm sold. Imagine you jump to your enemy, stab them bad with your omniblade and finish them with a good placed shotgun shot.



#20
vanek2112

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I just have an awful feeling we'll be forced to use the jetpack in some incredibly frustrating situation. If it is in there, please be optional.

 

Things I'm not good at in video games:

- Driving

- Flying

- Jumping



#21
N7M

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To fly where eagles dare?

 

Spoiler

 



#22
Zekka

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Battlefront has a Jetpack and runs on the same engine so I'm expecting the one in Andromeda to work well

#23
Aimi

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I for one would have preferred rocket-jumping



#24
Jorji Costava

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Mass Effect: Thunderball

 

 

Regarding the thread's actual topic, here's what I'd say: Jetpacks are fun and awesome, but I do think that incorporating them would require some fundamental alterations to ME's design philosophy. ME has never really emphasized variety in environmental manipulation. Beyond shooting, talking, taking cover and using your powers, there are not a whole lot of actions you can perform to interact with the environment. ME's level design has never been vertically-oriented (i.e. multiple floors in a single area, etc.), and since ME1, levels have gotten smaller and more linear (especially in combat zones). If you're really going to do jetpacks, then they would probably work better in a game whose design philosophy is more like that of Deus Ex or Dishonored than Mass Effect. I think it would be cool to see an ME game with a design philosophy like that, but I don't think it's the way they're going.


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#25
Altair_ShepardN7

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Romancing jetpacks? Hmm.

Spoiler