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ME:A armor system?


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65 réponses à ce sujet

#1
Hrulj

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So which armor system do you like more? The "Old" system where armor was purchased as complete sets, of light, medium and heavy armor, with great differences between types and companies that made them, with different armors for different species etc.., or new, where we can mix and match pieces of armor, and there is no great difference between protection offered by armors, and they serve mostly as a cosmetic

 

Or do you think a completely new, different system from both needs to be developed

 

Please also feel free to vote here:

http://goo.gl/H6IFmS

 

Ty :)



#2
laudable11

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I really liked the old ME1 system.
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#3
AlanC9

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I don't really believe in the whole gear-upgrading treadmill in the first place, Maybe once or twice the way TW1 did it.

#4
Remix-General Aetius

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There were complete sets in ME2/3 as well. A bit of both, I suppose. Full sets & pieced-together ones. But that L/M/H thing was total crap.


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#5
Hrulj

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There were complete sets in ME2/3 as well. A bit of both, I suppose. Full sets & pieced-together ones. But that L/M/H thing was total crap.

Yes there were, but there wasnt that much difference when it comes to protection compared to ME1. You could finish ME2 and ME3 without ever touching your starting armor, but ME1 its heavens and earth difference between your starting armor and later ones


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#6
pkypereira

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Yes there were, but there wasnt that much difference when it comes to protection compared to ME1. You could finish ME2 and ME3 without ever touching your starting armor, but ME1 its heavens and earth difference between your starting armor and later ones

 

Yes, armor should make a difference in the game. Hopefully BioWare will make armor more logical in ME:A. Like in ME2, not having Miranda and Samara running around in catsuits and Jack half-naked. But I do remember that ME3 did have everyone have using armor. I think we should be able to choose from a couple of variations of armor but they should have more difference in protection, not have one that offers just a little more maneuverability to sacrifice a little bit of protection. They should have bigger differences in the cheaper models and then the expensive ones offer complete protection.



#7
Ahglock

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Combo of ME1 and 3. IMO. I don't like me1s differences in each category making it too gear based, where one might armor has 100 shields and 10 dmg reduction and another has 5 times that. But I like 3 categories of armor. I like piecemeal mods for each armor like ME3.

Ideally I'd add a stealth function to all characters with infiltrators having a significant advantage and the ability to break lock with active stealth instead of cover and line of sight based stealth.

Light armor would have a solid stealth benefit with weak protection. Heavy low stealth high defense and medium in between. I prefer stealth to movement changes as its just annoying to move slowly. I'd put the same shields on each suit most likely. Armor would be like tech armor and reduce damage taken by a certain %.

Mods would help develop a play style faster powers, better aim or stability,more powerful X attacks etc. like ME3 but a bit more robust in what it covers and to the degree it covers it.

Damn you autocorrupt.

#8
Han Shot First

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I liked how ME3 handled it, with armor coming in individual pieces that you could mix and match and customize. I hope we get something similar for ME:A's protagonist. Actually I'd love to see squadmates get the same feature, though I don't expect it. If squadmates' gear isn't as customizable as the player character's, I'd also be fine with something similar to how ME3 handled companion gear.

 

That being said...I hope all squadmates have optional helmets this time. The breath mask needs to go.

 

I also hope that ME:A keeps the Shepard trilogy aesthetics for their armor design.



#9
iM3GTR

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ME1 system for squad members. Like, you know, actual armour that can actually, you know, stop a bullet. ME2 system for the player character.



#10
Zekka

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Let's have a mix of ME1 & ME3 armor system. This time your companions actually have armor and not a latex suit.


Armor is divided by light, medium and heavy with their own pros and cons so that players actually have a reason to use either one. The lightest armor allows you to move really fast, sprint for long periods and melee faster but provides less armor protection. The heaviest armor provides the most protection but you move slower, melee slower, evading has a delay and can't sprint as long.

Armor would also be divided into pieces for each body part like head, legs, arms and torso. You would be able to swap out each part for different pieces of armor and types plus you would be able to add a modification to each full armor set.

Armor would have damage threshold.

You'll also be able to color your armor and all that jazz.

All this customization will also be available to your companions and not only the main character.

They would also bring back inventory.
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#11
pkypereira

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I liked how ME3 handled it, with armor coming in individual pieces that you could mix and match and customize. I hope we get something similar for ME:A's protagonist. Actually I'd love to see squadmates get the same feature, though I don't expect it. If squadmates' gear isn't as customizable as the player character's, I'd also be fine with something similar to how ME3 handled companion gear.

 

That being said...I hope all squadmates have optional helmets this time. The breath mask needs to go.

 

I also hope that ME:A keeps the Shepard trilogy aesthetics for their armor design.

 

I agree, I hope they keep it more similar previous helmets. The concept art and trailers that have been leaked make the helmet on the protag look like a fish bowl.

 

250px-Mass_Effect_Andromeda_Infobox%2C_2



#12
Malleficae

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Can we also add environment specific upgrades?

 

 

concept_01_by_leopardsnow-d4guxnb.jpg

 

This looks cool. I'm aware you can wear helmet instead of hoodie for better protection but still. The more variety the better.


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#13
SwobyJ

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MEA will have 'modular' armor customization.

 

From what I have heard, it sounds like what we had for Shepard in ME2-ME3, but with increased detail, and possibly for companions again. Customizing armor more like weapons in previous games, with various looks and mods and how they fit in with each other. I think they're trying to be a step up from the previous games overall, with some new ideas, while still being familiar to trilogy players of any of the games. That's a design approach we can probably consider to be in MEA throughout, not just in terms of the armor system. (You could argue ME2 and ME3 did this too, but really, they both seemed to me to be trying to 'differentiate themselves within a trilogy', as opposed to MEA's trying to be 'similar but apart from a trilogy.')



#14
NKnight7

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I'd be fine with something similar to the past ME games. Being able to have a base armor and then customize all of the different parts. Maybe we can find blueprints or something similar out and about that will provide us more armor designs to use, similar to the schematics in Inquisition.



#15
Lebanese Dude

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ME3 system was the best.

 

Mod the weapons any way you like, and mod the armor any way you choose.



#16
Sylvius the Mad

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I liked the piecemeal approach of ME3, but I'd like the same control over the squadmates I do over the protagonist, like ME1.
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#17
Applepie_Svk

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I really liked the old ME1 system.

 

I would love something in betwen the ME1 and ME3, with return of old armours from ME1, then also class specifications light-med-heavy and armors for companions.



#18
SarenDidNothingWrong

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A mixture of 1 and 2. I want a lot of armor types/shapes/variations but I want to be able to fully customize them with whatever color I want.



#19
CYRAX470

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I liked the system in ME2 and 3. Just want waaaay more pieces to work with.
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#20
Sylvius the Mad

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I liked the system in ME2 and 3. Just want waaaay more pieces to work with.

Not for the squadmates.

#21
Arcian

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Neither, they should adopt Fallout 4's modular system and improve upon it.


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#22
Pasquale1234

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Armor is divided by light, medium and heavy with their own pros and cons so that players actually have a reason to use either one. The lightest armor allows you to move really fast, sprint for long periods and melee faster but provides less armor protection. The heaviest armor provides the most protection but you move slower, melee slower, evading has a delay and can't sprint as long.


How about...

-- Armor weight not class-restricted. (Adepts, Engineers able to wear heavy if desired).
-- Could mix different weights on the same character, e.g., heavy chestplate, light gauntlets.
-- Armor weight impacts power cooldowns, similar to the weapon weights in ME3.
-- Ditto shielding. More shields add weight, and impact power cooldowns.
-- Heavier armors provide better protection against melee and explosions, and put more mass behind your melee attacks.
-- Lighter armors could be partially or fully self-healing. Heavy pieces damaged in battle would need to be repaired at the armory.

That last bit implies an actual armor layer. All we've seen thus far for the player are shield/barrier and health.

A player could load up with heavy armors and shields, and become a melee monster, forgoing power use. Or possibly be more of a tank, like ME1's soldier w/ immunity.

#23
themikefest

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I liked the way it was done in ME3. I like the Kestrel armor in ME2


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#24
Pearl (rip bioware)

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How about...

-- Armor weight not class-restricted. (Adepts, Engineers able to wear heavy if desired).
-- Could mix different weights on the same character, e.g., heavy chestplate, light gauntlets.
-- Armor weight impacts power cooldowns, similar to the weapon weights in ME3.
-- Ditto shielding. More shields add weight, and impact power cooldowns.
-- Heavier armors provide better protection against melee and explosions, and put more mass behind your melee attacks.
-- Lighter armors could be partially or fully self-healing. Heavy pieces damaged in battle would need to be repaired at the armory.

That last bit implies an actual armor layer. All we've seen thus far for the player are shield/barrier and health.

A player could load up with heavy armors and shields, and become a melee monster, forgoing power use. Or possibly be more of a tank, like ME1's soldier w/ immunity.


This would be a good system, as long as the increased melee power was balanced by slower movement speed/slower melee attacks proportional to how much of a damage bonus you were getting. Otherwise it would get kinda silly.

Sort of like how Souls games handle equipment burden. You have a set amount of weight you can carry; if your total equipment weight (weapons + armor) is <25% then you're very nimble and able to move the most effectively, 25-50% your general movement speed is a bit slower and your actions are slightly slower, above 50% you are significantly slower and have a much harder time performing actions like sprinting and rolling, and then if you manage to go over 100%, you literally can't sprint or dodge.

It's not a perfect system, but it winds up being balanced in practice.
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#25
KaiserShep

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I'd like the system to function similarly to ME3, but with the ability to apply mods to the gear, similarly to ME1. Like, I can apply a modification that increases ammo or grenade capacity, or bolsters shielding or biotics.
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