How about...
-- Armor weight not class-restricted. (Adepts, Engineers able to wear heavy if desired).
-- Could mix different weights on the same character, e.g., heavy chestplate, light gauntlets.
-- Heavier armors provide better protection against melee and explosions, and put more mass behind your melee attacks.
That last bit implies an actual armor layer. All we've seen thus far for the player are shield/barrier and health.
A player could load up with heavy armors and shields, and become a melee monster, forgoing power use. Or possibly be more of a tank, like ME1's soldier w/ immunity.
I agree with these. I remember in ME1 armor added more protection for your character. About the melee monster part, I would not like this to be op. I don't want your character going around and punching everything to death.
-- Armor weight impacts power cooldowns, similar to the weapon weights in ME3.
-- Ditto shielding. More shields add weight, and impact power cooldowns.
-- Lighter armors could be partially or fully self-healing. Heavy pieces damaged in battle would need to be repaired at the armory.
I disagree with these though. I don't want armor weight impacting weapon cooldowns, armor weight should impact the players speed, attack speed, sprinting, frequency of evading and melee damage.
I'm not sold on the idea of shield adding weight either because if memory serves me right, shields are built into the armor.
I also don't like the idea that some armor heals itself and others don't. It'd be cool if all armor degraded if you took too much damage and you can either repair it at vendors, your ship, resources or through some self repair mechanic. Or armor degradation could be nonexistent.





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