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ME:A armor system?


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65 réponses à ce sujet

#51
Laughing_Man

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Sort of the point! It gives each and every class tactical appeal and advantage.

 

That's just dumb. I see your point regarding a stealthy infiltrator, but why should a biotic tank archtype be impossible?

Instead of slinging powers at a high rate, equipping heavy armor + barrier would allow for another unique playstyle, think one of those kroguards of ME3MP.

 

Ditto for a heavy tech based class that includes tech armor + omni-shield.

 

A real tank class should be a viable option.



#52
Master Warder Z_

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That's just dumb. I see your point regarding a stealthy infiltrator, but why should a biotic tank archtype be impossible?
Instead of slinging powers at a high rate, equipping heavy armor + barrier would allow for another unique playstyle, think one of those kroguards of ME3MP.


Because a biotic wouldn't have the needed training for operation of it obviously. Their a squishy class...for humans anyway.

#53
Laughing_Man

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Because a biotic wouldn't have the needed training for operation of it obviously. Their a squishy class...for humans anyway.

 

That's a dumb reason and you know it. How much training can it take to operate a suit of armor? Years? Decades?

 

Vanguards and sentinels as tanks are a thing in ME already, they should just go all in and make them actual tanks with a real power armor.

The downsides should be speed and recharge rate.

 

(power armor would make sense from lore prespective as well, as a counter to bigger and meaner species like the krogan / yahg)



#54
Master Warder Z_

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That's a dumb reason and you know it. How much training can it take to operate a suit of armor? Years? Decades?


Dumb? I guess if you don't factor in any sort of realism...I mean even now it takes months to years to acclimate folks to wearing sealed and pressurized rigs for space and deep sea operations, then add in usage in combat, more then triple the weight and I can see why you'd need to be dedicated heavy infantry to get the top shelf armor.

I mean from the snipets about alliance training we get, you seem to be pulled in differing directions depending upon skill set.

#55
Zekka

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Because a biotic wouldn't have the needed training for operation of it obviously. Their a squishy class...for humans anyway.

I think it's okay if weapons have restrictions like how many you can equip at once or which one you are proficient in.

 

Armor can be available to all classes but for balancing purposes, the soldier class would have the "armor skill" that would allow them a higher damage protection with armor.


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#56
Laughing_Man

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Dumb? I guess if you don't factor in any sort of realism...I mean even now it takes months to years to acclimate folks to wearing sealed and pressurized rigs for space and deep sea operations, then add in usage in combat, more then triple the weight and I can see why you'd need to be dedicated heavy infantry to get the top shelf armor.

I mean from the snipets about alliance training we get, you seem to be pulled in differing directions depending upon skill set.

 

Today's tech for space suits is much more finicky and unstable, not to mention unsuited for combat.

Most versions of Sci-fi power armor are just a vehicle that you get into and drive, it does most of the balancing for you.

 

Kaiden finished his biotic training as a teenager, just the right time to join alliance training at the same age everyone starts anyway.

So what is the problem with training again?

 

The unholy trinity of archaic RPG systems like DnD is dumb and should not be taken as more than a vague balancing solution.

There is no reason not to make "tank" classes in different flavors, magic / biotic / tech included.



#57
Master Warder Z_

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Today's tech for space suits is much more finicky and unstable, not to mention unsuited for combat.
Most versions of Sci-fi power armor are just a vehicle that you get into and drive, it does most of the balancing for you.

Kaiden finished his biotic training as a teenager, just the right time to join alliance training at the same age everyone starts anyway.
So what is the problem with training again?

The unholy trinity of archaic RPG systems like DnD is dumb and should not be taken as more than a vague balancing solution.
There is no reason not to make "tank" classes in different flavors, ,agic / biotic / tech included.


That vague balancing system to me works. And it's reason enough for me to think soldiers as a primary combat class aka the warrior should get the best armor.

It gives them a class appeal given they lack 'magic' or 'lock picking'

#58
Laughing_Man

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That vague balancing system to me works. And it's reason enough for me to think soldiers as a primary combat class aka the warrior should get the best armor.

It gives them a class appeal given they lack 'magic' or 'lock picking'

 

Well, you are too late anyway. Vanguard is the best tank as it currently stands, not the vanilla soldier.

 

And it makes sense, biotics /space magic means more options. There is a point where training for a vanilla human hits the wall of highly diminished returns. Magic / biotics / tech adds a parallel field you can specialize in after soldier training gave you all that you could take from it.



#59
Master Warder Z_

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Well, you are too late anyway. Vanguard is the best tank as it currently stands, not the vanilla soldier


Agree to disagree.

#60
Belial

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I support biotics being able to hit through shields and barriers. Just take Lash's Shield Penetration evolution and add it to Pull, Throw and Slam. To compensate they could tone down the explosion spamming by making only certain powers primers and detonators.



#61
Sylvius the Mad

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I like that in theory, but wonder if it wouldn't make biotics OP in practice. They might need to tone down biotic power a bit in that case.

Magic should be overpowered. It should also come with significant risks.

Biotics does neither. Which is why I play Engineers.

#62
Fortlowe

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I'd imagine we'll get something similar to the armour system from DAI. I'd very pleased if that turns out to be the case.

#63
Master Warder Z_

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Magic should be overpowered. It should also come with significant risks.

Biotics does neither. Which is why I play Engineers.

 

Engineers should be rear line units that can't stand up to sustained front line engagement, that's sort of their purpose in theory, harassment and weakening the enemy for the heavier units to demolish. Not so much in actual practice though.



#64
AlanC9

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And it makes sense, biotics /space magic means more options. There is a point where training for a vanilla human hits the wall of highly diminished returns. Magic / biotics / tech adds a parallel field you can specialize in after soldier training gave you all that you could take from it.


Agreed. However, gameplay and style are always going to trump realism. There's a reason why most fantasy RPGs contrive rules to favor multiple armor styles rather that putting all physical combatants in full plate.

#65
Sylvius the Mad

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Agreed. However, gameplay and style are always going to trump realism. There's a reason why most fantasy RPGs contrive rules to favor multiple armor styles rather that putting all physical combatants in full plate.

As archers demonstrated, full plate wasn't always the way to go. Wahlstatt and Agincourt give strong historical basis for not favouring heavy armour in all circumstances.

#66
BohemiaDrinker

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I'd imagine we'll get something similar to the armour system from DAI. I'd very pleased if that turns out to be the case.

 

I'm with you here, but I"d like a little more depth to it.

Having "base armor' + "addons" is the way I like it most, and the ME3 system really suited me for the PC; but the fact that I could not tinker on the same level with my squad bugged me a lot.

 

Also, I'd like ludicrous leveles of aesthetic customization, which obviously will not come; so changing the color of every individual piece of armor is good enough for me.