Time travel in Mass Effect
#1
Posté 14 décembre 2015 - 10:57
#2
Posté 14 décembre 2015 - 11:06
To return to the events of ME3, you would not only need time travel but also the ability to travel between galaxies, or at least be able to send a "heads up" message back to warn them.
#3
Posté 14 décembre 2015 - 11:10
I don't like time travel very much ... to many what if's and variables to make it enjoyable
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#4
Posté 14 décembre 2015 - 11:18
DAI showed why this is a bad idea.
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#5
Posté 14 décembre 2015 - 11:38
I would not be against the idea if that were to happen
#6
Posté 14 décembre 2015 - 11:41
I'm torn. I think leaving it alone would be the safer option, but I wouldn't hate it if they could come up with a way for us to return to the Milky Way without making an ending canon.
#7
Posté 14 décembre 2015 - 11:42
#8
Posté 14 décembre 2015 - 11:43
My Shepard time traveled and went through ME1 again. Sacrificed Ashley this time after discovering what they did to her character in ME3. "Trust me Ash, it's better this way." And made sure she shot Balak instead of turning his ass over to the Alliance.
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#9
Posté 14 décembre 2015 - 11:44
Considering they could still have games in the Milky Way without having to canonize or retcon anything, time travel is unnecessary so no.
#10
Posté 14 décembre 2015 - 11:49
If they were going to retcon NE3 with tine-travel, why go to Andromeda at all?
The same reason I spent so many seasons thinking The Doctor was actually the last of his kind, maybe. If they were to do a 180 on a story decision, they need to buffer the distance with content.
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#11
Posté 14 décembre 2015 - 11:51
Considering they could still have games in the Milky Way without having to canonize or retcon anything, time travel is unnecessary so no.
What's your proposed solution? Three different world states?
Or...four, I suppose, though the last probably wouldn't be much fun to play a game in.
#12
Posté 14 décembre 2015 - 11:56
Not really time travel but I'd rather see something like in The Flash with Earth-2, if the crucible created some sort of mini portals across the galaxy leading to the same galaxy but an alternate version of it, imagine seeing all of your past choiced reversed.
You chose Kaidan to die, Ash is dead instead, you chose to reason with Wrex, he is dead. And some people lead very different lives, for example Joker is a brittle boned pilot, in this alternate galaxy he could be a scientist without brittle bones.
#13
Posté 14 décembre 2015 - 11:57
What's your proposed solution? Three different world states?
Or...four, I suppose, though the last probably wouldn't be much fun to play a game in.
No need. As I've explained before, the different world states can be written in a way where most of the galaxy is the same in each state, with the differences just being different icings on it. This goes to the other big decisions as well, not just the endings. Bioware has done it before, so no reason they can't do it again. The only big issue is Refuse, but Bioware can treat that the same way they treated the Shepard dying ending in ME2.
#14
Posté 15 décembre 2015 - 12:01
DAI showed why this is a bad idea.
The time travel quest in DA:I was actually the most memorable and creepy (in a good way) part of the game for me.
(there really wasn't much else in DA:I that I didn't yawn my way through)
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#15
Posté 15 décembre 2015 - 12:18
The time travel quest in DA:I was actually the most memorable and creepy (in a good way) part of the game for me.
(there really wasn't much else in DA:I that I didn't yawn my way through)
It was poorly implemented, explained worse and ultimately to me had no place in the game.
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#16
Posté 15 décembre 2015 - 12:26
If they were going to retcon NE3 with tine-travel, why go to Andromeda at all?
Because
1) That way they won't have to address the endings
2) The potentially more advanced races in Andromeda might have already developed the necessary technology while it would require huge technological leaps for the Milky Way races to do it on their own.
#17
Posté 15 décembre 2015 - 12:26
It was poorly implemented, explained worse and ultimately to me had no place in the game.
Well, I think that most of DA:I was poorly implemented and badly executed. And as for explanation, Bioware have done worse in the past.
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#18
Posté 15 décembre 2015 - 12:40
Well, I think that most of DA:I was poorly implemented and badly executed. And as for explanation, Bioware have done worse in the past.
*snorts* this really isn't much of a defense you realize? 'They've done worse'
#19
Posté 15 décembre 2015 - 12:48
*snorts* this really isn't much of a defense you realize? 'They've done worse'
Well yeah, it's obviously a matter of taste and opinion. IMO it was passable.
DA:I had very few memorable moments, so I'll take what I can get I guess.
#20
Posté 15 décembre 2015 - 03:12
I would only condone time traveling if it was used to either undo Super MAC's cancerous endings or reboot the franchise.
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#21
Posté 15 décembre 2015 - 03:46
No need. As I've explained before, the different world states can be written in a way where most of the galaxy is the same in each state, with the differences just being different icings on it. This goes to the other big decisions as well, not just the endings. Bioware has done it before, so no reason they can't do it again. The only big issue is Refuse, but Bioware can treat that the same way they treated the Shepard dying ending in ME2.
Yeah, just make everything inconsequential and bland. Why waste time with things like consequences and lore?
#22
Posté 15 décembre 2015 - 05:33
Yeah, just make everything inconsequential and bland. Why waste time with things like consequences and lore?
Yes, because things will be so consequential in an entirely different galaxy on a ship that leaves before or during those choices in the trilogy. ![]()
#23
Posté 15 décembre 2015 - 05:42
#24
Posté 15 décembre 2015 - 05:45
Yes, because things will be so consequential in an entirely different galaxy on a ship that leaves before or during those choices in the trilogy.
Changing the setting allows for consequential things to occur. Blurring every choice and action from the trilogy into one worldstate is better than that? Making every decision you made throughout the trilogy inconsequential is better than a new setting?
#25
Posté 15 décembre 2015 - 05:48
Changing the setting allows for consequential things to occur. Blurring every choice and action from the trilogy into one worldstate is better than that? Making every decision you made throughout the trilogy inconsequential is better than a new setting?
Please, share what they can do to make our choices as Shepard consequential in Andromeda that they can't in the Milky Way. I genuinely want to hear them.





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