I still can't bring myself to call him Lord Darius. I have no idea what he says beyond that.
Why and how do you like Side Quests?
#26
Posté 15 décembre 2015 - 01:26
#27
Posté 15 décembre 2015 - 01:40
Minor quests that had actually some NPCs to talk with, the kind of quests that offers more than just reward, but even own cinematics and story aswell... like Ser. Otto, Ruck etc...
- straykat aime ceci
#28
Posté 15 décembre 2015 - 01:44
None. Just have optional objectives in the core story missions.
- AlanC9 et blahblahblah aiment ceci
#29
Posté 15 décembre 2015 - 01:56
None. Just have optional objectives in the core story missions.
That's very unlikely to happen with Andromeda. The plot screams side missions. I just hope there's not a lot collect-a-ton and delivery boy ones, those are booooooring D= Like the others already said, the best ones have a cool little plot to then, and interesting npcs to interact. Even if the environment was being recycled over and over in ME1, I liked the negotiation missions, the ones with hostages, the Cerberus lab raiding and the ones that fleshed out the PC's origin. This is the kind of side content I will play in Andromeda, the rest I will skip with no regrets.
#30
Posté 15 décembre 2015 - 01:59
short and to the point, the main quest are the only ones that should be long and arduous.
#31
Posté 15 décembre 2015 - 02:22
- vbibbi aime ceci
#32
Posté 15 décembre 2015 - 02:28
I still can't bring myself to call him Lord Darius. I have no idea what he says beyond that.
I find it a bit more difficult when rolling FemShep, which Darius has choice words for specifically. I've sampled the dialogue going farther into it just to see, but the insufferable little pr**k sure makes it easy to call him a piece of crap and get it over with. (Hackett approves +25)
- straykat aime ceci
#33
Posté 15 décembre 2015 - 02:36
Quality over Quantity, always.
I'd rather have fewer, more in depth side quests than have 50 brief side quests, at least in the context of Bioware's approach to story-telling.
ME2's sidequests (outside of the loyalty missions) were terrible, imo. And ME1's weren't much better with its implementation, especially given the nature of the main plot.
#34
Posté 15 décembre 2015 - 02:50
Just don't have me delivering packages to people. Bioware has done that crap far too often.
- straykat aime ceci
#35
Posté 15 décembre 2015 - 03:04
Might sound a bit weird, but fundamentally I don’t like side quests. I mean I still do them because they are a means of progressing my character without progressing the plot.
Somewhat depends on the game but usually I end up asking myself something like “if the galaxy/world is being threatened by machine god squids/a horde of darkspawn/dragons/the neo-nazi remnants of the U.S. government/your former apprentice/whatever, why am I wasting my time bending over to collect f#%&ing elfroot* when I could actually be saving the world?”
*Disclaimer: I realize a good side quest does not involve bending over to collect elfroot.
- animedreamer et Il Divo aiment ceci
#36
Posté 15 décembre 2015 - 09:00
It deppends on how they handled them and as I mentioned before, if they are done in a way that has some storytelling value, then they are expanding world within the story as much as making world around believable and alive.Snip
#37
Posté 15 décembre 2015 - 10:35
The best sidequests are the ones that are loosely attached to the main story or a series of sidequests that tell a unique story. And they need fricking cutscenes. The worst are go collect 10 rams meats or 50 shards to unlock a secret location with no attachment whatsoever to story. Give me purpose, direction, and motivation.
#38
Posté 15 décembre 2015 - 10:49
I find it a bit more difficult when rolling FemShep, which Darius has choice words for specifically. I've sampled the dialogue going farther into it just to see, but the insufferable little pr**k sure makes it easy to call him a piece of crap and get it over with. (Hackett approves +25)
That's another reason I like Hackett btw. He plays the old War Hero well, but he's shady.
#39
Posté 15 décembre 2015 - 10:52
If side quest involves me just killing bunch of random guys, to play "messenger" and "errand-boy/girl" to someone only to find out this will have no impact or whatsoever on anything ....then no, I don't like them at all.
How I like side quests I will simple use three words to describe them 'The Witcher 3', now that is how you do side quests and only ones worthy doing.
#40
Posté 15 décembre 2015 - 11:10
I enjoy a variety of side quests, even collecting stuff or grinding sometimes. If I don't like them I just don't play or continue them.
Ideal are side quests that are tied to the main or a side story, or a character, so that there's more rich content to it than simple fetching or whatever.
Though I also liked the scanning in ME3 a lot for example, the Reaper mini game was so cool, but I know a lot of people didn't like it.
What I personally didn't like at all was collecting the shards in DA:I... the reward was meh and it did nothing much but waste a lot of my time.
#41
Posté 15 décembre 2015 - 11:11
I like the "mini story" like sidequests. The loyalty missions in ME2 are a good example, they're character focused but have some combat and are wrapped in a story. I really don't like the "I lost my X please go get it" type of sidequests.
#42
Posté 15 décembre 2015 - 11:29
Completely agree with the people who said multiple way of completing them. As well as adding to the replay value by being able to do the same missions across various playthroughs and have a different experience, it also helps to make the character feel more mine. Does s/he help the kitten out of the tree for free for the sweet little girl? Try and extort money for doing it? Set fire to the tree and steal her candy? The main story sort of has to limit the number of branches it can take and there will always be things that have to happen to progress it, but side missions can allow for a lot more freedom. DAI really lacked that, pretty much all of the side missions were of the fetch variety and didn't allow for any kind of player choice beyond just not taking the quest.
Also agree with the people pointing to DA:O and the Denerim missions. As well often having a nice amount of choice about how you completed them they made the world seem much richer. For me side missions should help flesh out the setting, give the world a a bit of depth. Also nice when they have a least a little tie into the main story - not for all of them but at least some. The random merchant you save from bandits passes on a handy piece of gossip about the Big Bad he picked in his travels, rescuing the alien ship makes their race a little more friendly towards you when you go looking for allies later. Doesn't have to be major things.
- Norina et Dabrikishaw aiment ceci
#43
Posté 15 décembre 2015 - 11:30
- animedreamer aime ceci
#44
Posté 15 décembre 2015 - 12:42
I'm fine with the side-quests in the Witcher games ... professional monster hunter, hunts monster for money ... makes sense.
Assuming Pathfinder in ME:A is somewhere approximate to the military equivalent today with a smattering of typical BioWare protagonist diplomatic envoy, then side-quests scouting for resources or enemy positions, sabotage, negotiation and the like might make sense.
However, quests like delivering cogs from Gadgetezan to Booty Bay (or vice versa) can get stuffed.
- Laughing_Man aime ceci





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