Aller au contenu

Photo

Different gravity planets and gameplay


  • Veuillez vous connecter pour répondre
16 réponses à ce sujet

#1
yolobastien6412

yolobastien6412
  • Members
  • 291 messages

What do you guys think Bioware will surprise us with in terms of exploring planets?

 

I thought something which would be interesting to change gameplay up a bit, would be different gravity on different planets.

They can have most planets be 1.0g but a few (maybe mission or story specific planets) with less or greater gravity. Maybe one where we do not need a jetpack, since we would be able to jump much higher due to the decreased gravity? Or one where we need an exosuit of some kind in order for our bones to not crush from our sheer weight on a relatively high-g planet.

I was thinking of this because we never saw any elcor jumping, just walking clumsily. Shouldn't they be able to jump to incredible heights?

How about more spacewalks, or actual zero-g without magnetic boots or whatever? There are a lot of awesome things that can be done with gravity alone imo.

Would this be something you guys would want to see in ME:A or beyond?

What else do you guys think would make the gameplay more interesting in terms of planets and space?


  • Lonely Heart Poet aime ceci

#2
DuskWanderer

DuskWanderer
  • Members
  • 2 088 messages

It depends on the engine. Physics would be hard. 



#3
Zekka

Zekka
  • Members
  • 1 186 messages

I am intrigued with what Bio could do. Just from the trailer we saw lots of different environments, it would be cool to have one with different gravity that would allow you to float like dead space or something.


  • Vortex13 aime ceci

#4
Arcian

Arcian
  • Members
  • 2 467 messages

People wear personal mass effect generators to maintain 1g of gravity no matter which planet they are on. Same with vehicles. That's why the Mako handled identically on different planets.


  • Element Zero et Kalas Magnus aiment ceci

#5
Remix-General Aetius

Remix-General Aetius
  • Members
  • 2 215 messages

That's why the Mako handled identically on different planets.

 

Like a stoned rhino.



#6
Tetrabytes101

Tetrabytes101
  • Members
  • 77 messages
I dont think they will look too deep in to that they never did with mass effect 3 impo.

#7
Jorji Costava

Jorji Costava
  • Members
  • 2 584 messages

This reminds me of an old NES game called Solar Jetman, one of the earliest games to feature prominently feature mechanics centered around gravity. Maybe instead of being a member of the Alliance, the protagonist of ME:A can be a member of the Federation of Space Loonies.

 

 

Anyways, I like the idea of zero g combat in theory, but it might be tricky to implement in a cover-based shooter. The idea of taking cover is that you're locking yourself into a specific position because it's tactically advantageous, whereas in zero g you're not locked into any position. So they'll have to work around the problem of your character potentially drifting out of cover due to inertia and whatnot. Knockback effects from getting hit will also be very pronounced in a zero g environment, so that's a lot for them to cover.



#8
yolobastien6412

yolobastien6412
  • Members
  • 291 messages

It does not have to be a combat sequence or anything. It could be something similar to walking on the destroyed Normandy SR-1 in ME2, (that scene was absolutely stunning) but in zero-g, or trying to get the artificial gravity back on due to a systems failure or whatever aboard your ship, or a spacewalk. These things would just blow my mind if I see them in the game.



#9
Helios969

Helios969
  • Members
  • 2 752 messages

People wear personal mass effect generators to maintain 1g of gravity no matter which planet they are on. Same with vehicles. That's why the Mako handled identically on different planets.

This.  It would make little sense if we can control the mass of a billion ton starship to travel several times the speed of light but not regulate planetary G-forces a person experiences.  Traynor's toothbrush pretty much confirms they can scale the tech down enough to make it happen.


  • Kalas Magnus aime ceci

#10
Chealec

Chealec
  • Members
  • 6 508 messages

What if there's no Eezo in the Andromeda galaxy?



#11
Nattfare

Nattfare
  • Members
  • 1 940 messages

This reminds me of an old NES game called Solar Jetman, one of the earliest games to feature prominently feature mechanics centered around gravity. Maybe instead of being a member of the Alliance, the protagonist of ME:A can be a member of the Federation of Space Loonies.

 

 

Anyways, I like the idea of zero g combat in theory, but it might be tricky to implement in a cover-based shooter. The idea of taking cover is that you're locking yourself into a specific position because it's tactically advantageous, whereas in zero g you're not locked into any position. So they'll have to work around the problem of your character potentially drifting out of cover due to inertia and whatnot. Knockback effects from getting hit will also be very pronounced in a zero g environment, so that's a lot for them to cover.

 

That game was so hard.



#12
Han Shot First

Han Shot First
  • Members
  • 21 206 messages

I'd love it if the game had a couple missions that took place in Zero G or low gravity enviroments. Zero G would give the jetpack something to do beyond just greater jumps, and combat in those enviroments could be fun. Imagine using a biotic throw or a concussive blast for example on a mook, while you're on the surface of an asteroid. Seeing those chumps tumble off into space would never get old!  :D


  • Element Zero et yolobastien6412 aiment ceci

#13
pkypereira

pkypereira
  • Members
  • 407 messages

What if there's no Eezo in the Andromeda galaxy?

 

then there would be no way to create mass effect fields...No Mass Effect...



#14
Chealec

Chealec
  • Members
  • 6 508 messages

then there would be no way to create mass effect fields...No Mass Effect...

 

Then gravity would be far more of an issue ... but yeah, without Mass Effect fields it really wouldn't be Mass Effect...



#15
rocklikeafool

rocklikeafool
  • Members
  • 410 messages

It depends on the engine. Physics would be hard. 

Yeah, that's the problem. How would you present low G? How would you present high G?

 

Low G is relatively easy, if one assumes that you can use your standard suit with an oxygen tank (not shown on the character). You just have the character jump higher and further. The mako would also "jump" in the same way. 

 

High G...that's a bit tricky. But you could assume that Mass Effect fields aid in this environment.



#16
Lonely Heart Poet

Lonely Heart Poet
  • Members
  • 144 messages

I think they have massive possibilities to play with gravity.

For example, if the gravity stabilizer (what ever that is) somehow breaks or gives the player wrong readings, it could be very fun. Or frustrating. And fun.

I am playing that Solar Jetman music as I am writing this, blame it if I am too excited of that possibility!

Edit: BUT. The main thing what they have to focus is: give those planets more character.

 


  • yolobastien6412 aime ceci

#17
Queen Skadi

Queen Skadi
  • Members
  • 1 036 messages

It depends on the engine. Physics would be hard. 

 

No not really, pretty sure in most game engines gravity is literally a single variable, all you would need to do is adjust that variable depending on what planet you are on.


  • Lonely Heart Poet aime ceci