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Andromeda multiplayer


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#126
The Real Pearl #2

The Real Pearl #2
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Good to know that Bioware has finished their migration over to completely pandering to the waifu crowd.  I suppose that means multiplayer is moving in for the SP kill.  And how will these waifu lovers respond?  Well, let's ask our dear friend Mr. G.  What do you think Mr. G? 

 

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George is a sellout and he created jar jar binks 



#127
prosthetic soul

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George is a sellout and he created jar jar binks 

I believe you are correct on both accounts.  Doesn't really negate his point though. ; )



#128
WarGriffin

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I'd prefer it stay PVE focused cause THERE is just no freaking way you'll balance the classes for PVP.

 

With The horde mode returning as the bread and butter- but also more Cinematic Coop Missions... Akin to Flashpoints in TOR

 

Where you go through a major scenario with friends. -Defending a Colony, Exploring an Ancient City ETC ETC-



#129
Miserybot

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I've been hoping the Multiplayer in Andromeda will be much more scripted than the stale horde mode from ME3. Like Strike missions from Destiny, which is something from that game I really enjoyed. You and a team of four or so would drop down on a planet after a mission briefing, get some voice acting and a bit of a story along the way, and a specific objective for that mission - with each mission being unique, and not just go to X and hack Y.

 

But that's just my idea. As long as the Multiplayer is more... adventurous than what it was in ME3, it should be all good, right?



#130
Geth Supremacy

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I've been playing Battlefront tonight.  I agree AMP should be like it.  It's a lot better than something like Dragon Age was.



#131
Vortex13

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I just want to see some non-humanoid kits in MP.

 

 

I know that the common responses to this are:

 

• Humanoid forms are easier to animate. 

 

• Just give us species X with a slight tweak to existing powers instead.

 

• We couldn't possibly empathize with something that doesn't look exactly like us. 

 

Blah, Blah.

 

Make new and unique gameplay mechanics, give us the chance to run around as something like a Rachni or Elcor. DAMP missed out on the perfect opportunity to add in playable Mabari, so ME:A needs to step up and bring the 'alien' side of the setting to the playable side of the table.

 

Seriously, I had more fun running around in canine from in DCUO than I did playing as the Necromancer in DAMP, or the Human Engineer in MEMP.

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