I am pretty sure it has something to do with the semen under uv light looking puddles on the ground. Is it just don't step on it? Or don't get close to it? Don't move away from it after you step on it? Don't look at it, it is all in my mind? It seems like the randomly I would die or get hurt if I am in close range a few seconds after the Saarebus dies.
How exactly does the Saarebus dot thing kills?
#1
Posté 15 décembre 2015 - 03:35
- JiaJM98 aime ceci
#2
Posté 15 décembre 2015 - 03:53
As a general rule...all of the above, i.e., don't touch the suspicious puddles.
- JiaJM98 aime ceci
#3
Posté 15 décembre 2015 - 03:54
There are two things you need to look for. After it jumps away there is a delayed circle of joy that appears on the ground and the other thing you mentioned....
If you are standing on anything that isn't the environment......that's bad......look down once in a while ![]()
- JiaJM98 aime ceci
#4
Posté 15 décembre 2015 - 03:58
I am pretty sure it has something to do with the semen under uv light looking puddles on the ground. Is it just don't step on it? Or don't get close to it? Don't move away from it after you step on it? Don't look at it, it is all in my mind? It seems like the randomly I would die or get hurt if I am in close range a few seconds after the Saarebus dies.
Venatori mage's backward zap does similar stuff. Just don't step on it or don't get too close.
#5
Posté 15 décembre 2015 - 04:13
The Venatori one was easy to avoid because I just don't chase them and circle around. I am going to go back and look at the video capture. Because I am sure that I did not step on the "suspicious" puddle this morning. Maybe the puddle markings are not exact? I was trying to step in between the cracks.. maybe there is no crack just an illusion of the a crack? ![]()
#6
Posté 15 décembre 2015 - 04:19
It's just bugged. No visual indicator. Just pray to RNGesus that the stuff isn't under ur feet
#7
Posté 15 décembre 2015 - 07:35
Also the qunari shield guys will take tons of your health away when they die, sometimes instantly killing anyone nearby...Is this also a bug? If playing melee characters how can it be avoided?
#8
Posté 15 décembre 2015 - 07:50
The shield douche shieldsplosion is almost as annoying. When they're alive, they shields start flashing turquoise, more and more rapidly each time they block, until after 5 blocks (iirc) it discharges with no visual indication for big damage. Basically, if their shields are flashing rapidly, don't attack from the front. The problem is that sometimes when they die, it also randomly proc, and can and will happily OHKO you.
Of course, all of this is intentional. Everything in DAIMP is intentional, especially when I use charging bull and fall off the edge of the bridge in FC.
- Hrungr, kaileena_sands, Gilli et 2 autres aiment ceci
#9
Posté 15 décembre 2015 - 07:51
It's just bugged. No visual indicator. Just pray to RNGesus that the stuff isn't under ur feet
I think it's constant spirit damage from Saarebus that's mysteriously hurting/killing you even after he dies. If I'm going to face tank him with my warriors I'll drink a spirit resistance potion when available. It helps to decrease the damage to 1
Also the qunari shield guys will take tons of your health away when they die, sometimes instantly killing anyone nearby...Is this also a bug? If playing melee characters how can it be avoided?
I am beginning to think the developers designed this after they read Hunger Game book 2.
"This is to remind all of you that no matter how many promotions you have achieved, or how many godly items you are wearing, sometime you will just die ha ha."
#10
Posté 15 décembre 2015 - 08:19
^ Qunari bs working as intended.
#11
Posté 15 décembre 2015 - 09:41
"This is to remind all of you that no matter how many promotions you have achieved, or how many godly items you are wearing, sometime you will just die ha ha."
I'll let you know if it ever happens
#12
Posté 16 décembre 2015 - 06:56
- coldwetn0se aime ceci
#13
Posté 16 décembre 2015 - 02:59
It's not the puddles. I'm fairly certain that the Saarebas (enemy) occasionally casts Curse of Shokasit (opener version, but Spirit damage type). If your HP is full, you'll survive. If not, heal or die.
Interesting...
#14
Posté 16 décembre 2015 - 03:25
Are you sure? I only ever took the spirit damage, that stacked like crazy like the other mines, when standing in those puddles.It's not the puddles. I'm fairly certain that the Saarebas (enemy) occasionally casts Curse of Shokasit (opener version, but Spirit damage type). If your HP is full, you'll survive. If not, heal or die.
I am very positive it is those puddles that cause the damage, just Saarebas' own version of the mines, in spirit damage.
If you have proof otherwise though I won't combate that too hard
#15
Posté 16 décembre 2015 - 09:24
The shield-splosion is a little excessive. It instakills me all the time even when I run away before it goes off. I remember one time i was in THREATENING and it hit me (top tier armor, full armor/dmg reduction passives on templar) for over 250 when literally everything else hits for 1.
#16
Posté 16 décembre 2015 - 10:31
The shield-splosion is a little excessive. It instakills me all the time even when I run away before it goes off. I remember one time i was in THREATENING and it hit me (top tier armor, full armor/dmg reduction passives on templar) for over 250 when literally everything else hits for 1.
Yeah. That shield crap is massively stupid.
#17
Posté 16 décembre 2015 - 11:37
End thread
- kaileena_sands et Gya aiment ceci
#18
Posté 17 décembre 2015 - 06:48
Okay so I finally got to watch the video. I had my right toes in the puddle.
So, first it does like 75 spirit damage about twice a second when the Saarebus was still alive. About 2 seconds after it dies, and I was walking toward another target, it hit me for 270 x 5 twice every second until I was on my knees.
#19
Posté 18 décembre 2015 - 12:05
The shield-splosion is a little excessive. It instakills me all the time even when I run away before it goes off. I remember one time i was in THREATENING and it hit me (top tier armor, full armor/dmg reduction passives on templar) for over 250 when literally everything else hits for 1.
So which one is worse? Qunari shield guy or exploding nugs?
#20
Posté 18 décembre 2015 - 02:13
So which one is worse? Qunari shield guy or exploding nugs?
Probably exploding nug if you put TTD on it and follow it around for a while.
#21
Posté 18 décembre 2015 - 02:40
Are you sure? I only ever took the spirit damage, that stacked like crazy like the other mines, when standing in those puddles.
I am very positive it is those puddles that cause the damage, just Saarebas' own version of the mines, in spirit damage.
If you have proof otherwise though I won't combate that too hard
The puddles do do a lot of damage, but it stops when you leave the puddle. I don't have a video of the Curse effect, but it looks like a forked lightning when he casts it and applies Spirit DOT. I'll try to capture an example when I can.
- ThatBruhYouDK aime ceci
#22
Posté 19 décembre 2015 - 12:06
Probably exploding nug if you put TTD on it and follow it around for a while.
Good point. Now I have to try it with Lego against nugs
#23
Posté 19 décembre 2015 - 07:23
How exactly does the Saarebas dot kill things?
Almost as efficiently as Venatrolli Mage electric slides.
#24
Posté 20 décembre 2015 - 06:03
1541 in one second? Seems legit.
#25
Posté 20 décembre 2015 - 04:19
I took a video the other night where I got hit for 1541 damage in one second on perilous. Found my hunter inspecting the fine tevinter tile until the rest of my team (all with guardian spirit) picked me back up.
1541 in one second? Seems legit.
was it 1541 flashes once or
190 190 190 190 (first hit)
190 190 190 190 (second hit)
Mine was like that in NM... except it was about 250 damage. It was about 2000+ damage in one second on my fully defensive mode Lego. He got all the damage reduction passive and both +50% guard passive. Killed in one second with full guard after the Saarebus is already dead for 2 seconds..





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