Don't have to; the site allows false users to vote, so one cannot indicate that any score is valid.
Critical reviews are not from the site itself, only user reviews are.
Essentially you have no argument.
*his post*
"
If you want to talk about clunky controls ... Mass Effect 1
Bad inventory management? Mass Effect 1
Horrendous physics on the Mako? Yeah."
That's the first installment, when you compare the combat in Mass Effect 1 and 2 to TW1 and TW2 the Witcher games look unplayable in comparison. In fact, TW1 is literally unplayable to some people with how weak the combat system is and TW2 is borderline unplayable without the combat mod, the targeting system is a joke.
"As for Emhyr- he's much less of a cartoon bad guy than The Council in Mass Effect are cartoonish lampoons of "all politicians are bad mmmkay"
I completely disagree, the Council actually offer reason with their points, especially in Mass Effect 1 in that some of them are torn on your position as Spectre as well as them only listening to the fact. Emyhr is far more cartoonish in comparison, even compared to literal machines in the Reapers the Reapers look more morally gray with their intentions. Udina himself has you questioning where is alliances lies, he always seem to be wanting to better the Human race offering a nice contrast to say a Paragon Shepard in that despite knowing that Udina wouldn't be the best representitive for the HUman race he sure would most likely be the best thing that happened to them.
Emyhr had something like 12 lines the whole time for **** sake. He almost wasn't a character at all.
Just compare the the Wild Hunt to the reapers
Wild Hunt - We wanna **** Ciri and get the powers because standard generic villainy of seeking power
Reapers - Wanting to strike a balance between synthetic and organic life
"Ciri isn't a Deus Ex Machina,"
Ciri is absolutely a Deus Ex Machina as much as she is a Mary Sue. The White Frost pop out of nowhere in the game and surprise surprise, Ciri is the "chosen one" who can stop it, this is some Lord of the Rings level of cliche bullcrap. By definition that is a Deus Ex Machina, they don't even explain how she stops it, it's completely absurd and forced.
"It's not like the StarKid that's suddenly"
The duration of which the characters are thrown into the mix doesn't somehow nullify them from their status, both Ciri and the Star Child are Deus Ex Machinas, at least the Star Child explains what the **** is going on. With Ciri she defeats the White Frost "because Mary Sue" or if she fails she dies because "reasons".
"Do that and it's a much better realised world than either Thedas or that in the Mass Effect fiction.12
World building has never been a strong point of the Witcher books and I absolutely find the Mass Effect world more impressive in that Bioware had no source material to work with. The world of Witcher 3 felt and looked generic aside from the monsters, Velen especially. I find the lore in Elder Scrolls/Dragon Age to bar far more interesting/impressive as they actually had no source material to work with.
"As for the ending of TW3? You've got 3 possible Ciri outcomes I think - I've played the game through twice, I've not seen the "Ciri dies" ending yet. The two I've played had complete playable epilogues that wrapped everything up nicely and brought brilliant closure to the series (with familiar areas revisited with snow!) - other events were played out on the scroll."
The closure is forced and the ending gave us now explanation as to how we got there. You see Ciri go into the portal thing and based on some arbitrary choices she either dies "because reasons" or she defeats the white frost "because reasons", it was perhaps the most rushed thing i've seen in the Witcher trilogy.
"The endings of Mass Effect 3 however left me feeling one of the following:"
Because the trilogy's excellent writing kept you engaged in a current surge of excitement and threat. The Reaper threat was always looming and hopeless, the characters progressed and developed with each game fantastically and even died based on choices only to never be seen in the sequels. I never questioned how the Witcher trilogy would end and franklly it didn't seem like anybody cared, it just felt disjointed and muddled up. The games never felt as a continuation, they each felt as their own individual stories which made the arbitrary "continuing of past game choices" meaningless to the point that I didn't care that Letho had survived. Witcher 3 is in essence one giant hunt for Ciri only to get this White Frost bombshell dropped on you with no explanation as to how it was defeated. The Witcher 2 ends on a weak cliffhanger in relations to Mass Effect 2s cliffhanger, ME3 picks up essentially directly after whereas TW3 has you hot on the trail of some character that was a mere whisper in prior games and the game is like "Well, love her, the books say so", Triss is essentially some rat control master in Novigrad and Geralt apparently left her because "**** it, Yen needs to fit into this somehow" and it just felt disjointed as ****.
Mass Effect dropped the ball because the build up was so well done. Witcher 3 didn't seem to be as disappoitning because there was almost no buildup to be found, you never felt a direct connection between the games, certainly not even close to the level Mass Effect games provided. Mass Effects characters had you grow up with them, Tali's buildup throughout ME1>ME3 was insane, Liaras change from ME1 as a shy naive Asari into the ****** Shadow Broker in ME2 was fantastic. Wrex and Garrus's friendship was truly beauitful, the Witcher had nothing that even comes close to this level of character progression and that's not even to mention how menacing the Reaper threat was with every new game.
I absolutely feel that the Mass Effect trilogy was infinitely better written than the Witcher trilogy as well as being more consistent. I never got the deal with the first two Witchers, I enjoyed the Witcher 3 but I feel that the hype isn't justified at all. This claim that it "redefined RPGs" is totally absurd to me, all it did was provide a quality product, it didn't redefine anything and in fact, I think it did a lot worse than other (even recent, let alone older) RPGs. I just think that the setting (high fantasy) struck the right notes with the Game of Thrones crowd mixed in with the pretty visuals and writing were good overall but the game dropped the ball hard where it counted. Take the characters for instance, they ultimately serve purely as props who say "Ciri is in another castle!".
The story dragged on, pacing was pretty mediocre and then they drop a bombshell on you that was amateurishly built up because "well, it's a big budget high fantasy game, we need some 'end of the world' jive in here somewhere".