"I actually found the combat controls in TW1 really natural after a while, I didn't have to think about switching between stances I just did it. I actually found TW2 combat more finickety - especially when combined with the (bad) decision to make it so you couldn't chug potions in combat, which took away your "get out of jail free" card when you screwed up."
I found them abysmal, this seems to be the general consensus even among Witcher fans.
"I find everything about ME1 more clunky; ME2 was fine and ME3 was just far better defined. But shooty combat is a completely different beast to stabby combat; it's harder to screw up. But I'll take the combat from The Witcher series over the two Dragon Age games I've played."
Explain, the controls in Witcher 2 are borderline broken as the lock on system is completely ridiculous as well as the whole 'back damage' attack as there is no strafe option so your back is in essence always vulnerable. Witcher 1 is also unplayable to most as it's just "not fun". As for Dragon Age, at least the combat is fun and didn't need mods to ammend them. I fail to see an argument for Mass Effect 1 being more clunky than Witcher 1 or 2.
"We'll just have to agree to disagree there then ;)"
Fair enough.
"The council, to me, are just weak political satire - shown as being ineffective and indecisive; a bland statement that democracy doesn't work... best to just let them die in ME1 - not that the replacement is any different to further hammer home the previous statement."
You're not giving examples, just making bold claims. I gave you direct examples where the council actual prove to be pretty morally gray as well as offering nice diversity and a clear insight into the tension (or lack thereof) between the races and Humans, captain Udina also. Care to provide examples?
"And no, Udina's alliance is to Udina - bog-standard, power-hungry political leech; I've never questioned his motivation until he was indoctrinated then it was just a matter of "meh, cop-out"."
Not at all. Especially not in Mass Effect 1 and besides, even if it was, what's wrong with that? Emyhr is literally the same in the games despite his book version being far more 'ambiguous'. He was handeled poorly.
"Emyhr's character however is demonstrated by the people whose lives he affects - from Geralt, Yen and Ciri to the Lodge and the armies on the battlefield, the Quartermaster, the widow... His motivations and actions are akin to those of any number of kings or rulers from history; he's not evil or cartoon villainous - he's a better portrayal of a Feudal Monarch than Udina is of a politician."
Not in the games he wasn't, you never see him at all fleshed out, I don't know where you're getting all of this gibberish from game-wise.
"Totally missing the whole point of the Wild Hunt - they're the Vanguard of a race that's trying to survive. Only the blood of the Hen Ichaer has the power to allow them to transport entire populations across worlds - that's why they're after Ciri."
The whole point is them raping Ciri so that they can grow more powerful, that's literally it. No sugar coating it changes how cartoonishly evil they really are and it makes sense, the Witcher novels started out as a borderline satire of High Fantasy.
"The Reapers are the result of a stupid programming error on the part of Leviathan."
That's their origin, not their motivation. It's quite ironic how Synthetics written by Bioware are more relatable than the Wild Hunt written by CDPR, it highlights Biowares superior writing quite well in my opinion
"Ummmm - no, the White Frost is central to the entire story from the beginning, you even visit a potential future world where the White Frost has brought about the end of civilisation in the original Witcher finale."
Not at all, it's only slithered in now and again only to become the main theme towards the end. The main plot point in the beginning is a Mario tier "Ciri is in another castle" approach which was completely bland and boring as far as main stories go.
"How Ciri defeats it is irrelevant - she was always the only one that could. The decisions you make throughout the third game determine whether she has the independence and strength to survive."
Of course it's relevant, how can you claim such nonsense. The biggest threat in the Witcher universe being defeated by the biggest Mary Sue in gaming is "irrelevant"? Haha, that's rich.
"Actually it kinda does - a Deus Ex Machina is when you pull your finger out of your arse at the last moment to go "TA DA - this solves the unsolvable". The Elder blood being the only way to defeat the White Frost is central to the Witcher lore from the beginning."
Yep and Ciri solves the unsolvable. CDPR didn't even know how to write her defeating the White Frost, that's how insolvable it is. They just said "**** it, Ciri defeated the White Frost, I guess?" It was written terribly and clearly rushed.
"The starkid is a last minute arsepull, the child of the elder blood isn't... the fact that it's Ciri ... maybe."
The starkid at least explains what's going on and you at least understand/see it all happening,
Here's how the Witcher 3 handles the ending of the trilogy - Ciri just goes into a portal and kabam, everything is good again, yay! Oh wait, you didn't hug Ciri during that random moment?! Well, she died somehow. Sorry that you didn't get to see it, just take our word for it.
It was written so bad and clearly rushed that I was laughing when I saw the ending.
"Had BioWare finished ME3 with some kind of big Harbinger moment which could lead to the downfall of the Reapers that would be far less of a Deus Ex Machina as he foreshadows events through the first two games - and is pointlessly discarded in the third."
Yet Bioware still managed to close the show better than CDPR.
"Impressive in the amount of original work, agreed. I did however have a sense of Deja Vu first time I played Mass Effect - I was sure I'd played it before - it heavily drew from so many SciFi tropes."
I'm sure you will be able to draw numerous examples of ancient civilizations creating sentient robots to keep a balance between synthetic and organic life only for the robots to overthrow their masters.
"I find that because the world of The Witcher draws more heavily on European architecture and folklore it's better realised and fleshed out. Is that more impressive? Maybe not. Is it a stronger, more lived in feeling world? I think so."
I agree and disagree. I agree that Mass Effect is more impressive given the lack of source material but disagree that it is a more 'lived in' world as I don't even know what that means.
"Again, I feel you're missing the point. How she defeats the White Frost is irrelevant - whether she has the strength to survive doing so, whether you nurtured her independence or "daddied" her too much; that moulds her character, gives her the will and ability to survive."
Ciri defeating the greatest threat to the Witcher universe is not irrelevant, stop this cop out.
"I mean really, how do we defeat the Reapers? They come along and say, "Ok, your turn - pick a button". I hated that in Deus Ex : HR and I hate it in ME3."
it's explained pretty clearly actually - https://www.youtube....h?v=Q7lkTUPA-EY
"Except every time you come up against the Reapers you leave them as scrap metal; by the end of ME3 they don't even seem like a threat - super-shep will just blast them with his Jesus-lazors."
Nope, the first time you see one reaper in ME1 it takes a whole fleet to defeat it and it still wrecks damn near everybody. The second time you encounter 'reapers' is in ME2 when harbringer mind controls an entire race and literally "kills Shepard", third time you see it wrecking Earth at the start of ME3. Every time you see the Reapers they maintain their level of domination as solidify their intimidation. They sure as **** don't get rekt by some dwarf. The Witcher 3 suffers from a case most story focused RPGs suffer from. Your character is just too damn strong, how can you feel intimidated by the Wild Hunt when you wreck them at every encounter and by you I literally mean *Geralt* and in some cases a manlet dwarf. In Mass Effect not once do you, yourself feel as if you are capable of holding off the reaper invasion, ****, even at the end when you have entire fleets at your disposal you still feel as though "Oh ****, we're gonna get rekt aren't we?".
"OK - it doesn't quite work out like that, they basically just give up because you plugged a giant space battery into the Citadel. The character-writing is good throughout the Mass Effect trilogy ... but the actual story, nah. None of it makes any sense, you just go along for the ride."
The story was far better written than the Witcher games in my opinion. All of it made sense, even the ending.
"And killing Shepard at the start of ME2 to resurrect him to have ME2 as basically one largely irrelevant sidequest, from the point of view of the overarching story laid out in ME1, isn't disjointed?"
Yep, Mass Effect 2 was essentially a standalone plot bridging ME2-3 and thhey still handeled it well in that you never felt that way. The Witcher games tried to make the story feel interconnected but it failed and you ultimately didn't care for the plot at all, I mean look, the Wite Frost is arguably one of the bigger things in the Witcher Universe and you deem it "irrelevant", when writers have something as 'huge' as the White Frost and for them to make it boring to the point that you feel it necessary to write them off as "irrelevant" really highlights their inept writing ability.
"OK the side-characters carry through better in Mass Effect than The Witcher (mostly) but the story is actually more disjointed."
Not mostly, almost entirely and it is definitely not more disjointed. I can explain how all of the 3 games fit in perfectly whereas Witcher 1 (with some of the worst pacing i've seen in gaming period, seirously, it took me 3 playthroughs to get through Act 1 and 2) ended with you stopping an assassin on the kings life who was a Witcher, it then picks up during a giant siege with you aiding the king in battle (because reasons), it then gets all convoluted and Game of Thrones like with you trying to clear your name as the "Assassin of kings" which in the process of clearing you name you... assassinate Henslet (a king.. lmfao), you then fight that dragon (at this point I can barely even remember this plot, it was that uninteresting), Geralt "now has his memories back!" and the game ends on a cliff hanger (though I will admit, CDPR handeled Lethos character exceptionally well). Witcher 3 starts with you and Vesemir (because reasons) looking for Yennefer after abandoning Triss who is now some herder of mice (because reasons) and you're essentially left wondering what the **** even happened between each game to the point that the trilogy doesn't even feel like direct sequels.
Mass Effect 1 ends with you going back out to collect more data on the reapers with the Council (either dead or established), you come across a lead, get rekt, get revived by Cerberus and so on and so fourth, the game ends with you finding out that the Reapers are here and Mass Effect 3 picks up directly after that discovery with you preparing for war.
All of the games ended and started as you left off and they all felt directly connected with no explanations necessary, they all felt linked and the build up was near perfect, especially after that cliff hanger in Mass Effect 2 (that unlike Witcher 2) was done to near perfection.
"Irrelevant (see previous)."
Saying "i-it's irrelevant!" really is not an argument.
"There's no real cliffhanger at the end of either TW2 or ME2. The knock-on effects, if Legion or Wrex die, at the end of ME2 are however far more profound than anything that happens with side-characters in The Witcher."
Haha, of course there is. Mass Effect 2 literally ends with the Reapers (a whole damn fleet of them) entering the galaxy, see - https://www.youtube....h?v=e-RFVPZhXbo
How can you say with a straight face that this isn't a cliff hanger?
"You're totally ignoring the back-story; Geralt has lost his memory after escaping the Wild Hunt (with help from Ciri) when you first meet him in the games. He falls in love with Triss whilst not remembering Yen. When Yen's back on the scene, when he remembers... he has to make a choice."
A backstory not established in the games therefore it is CDPRs job to do so. It doesn't even show you him making that choice, this is one of the Witchers worst aspects. I spent two games developing a romance with Triss and then by Witcher 3 the game says "**** you Geralt left Triss to go clean up rat **** and is now hunting down Yen but you can romance Triss again if you want, I guess?". It was handeled terribly, that's the thing. CDPR cannot bridge the gap between their games to save themselves.
"Apart from the character and companions I didn't feel any real connection between the Mass Effect games."
I disagree for reasons explained above.
"ME2 was a great game but, to me, from the point of the overarching story felt like a wasted opportunity. It completely broke the flow; it killed the protagonist so that he could be resurrected by the Humanity First Policlub so that the cartoon politicians could waste a couple of years debating their navels while Space Jesus goes around hunting space zombies and solving daddy issues."
Better than somebody trying to clear their "King slayer" name by slaying more kings, lmfao.
"The Witcher story was more consistent throughout (as it tried to do less) - it was simply the story of Geralt (also) returning from the dead (basically), recovering his memory and friends with the threat of the White Frost looming over the whole thing until the end. More of the story in The Witcher is told through cutscenes and books though - for better or worse."
Not even close, the Witcher trilogys story literally didn't even matter, it was a jumbeled mess and it just felt like it lacked direction. You look at ME1 from the start and you know how **** is going to go down, you're gonna be collecting resources to **** them Reapers up. Witcher 1 starts of with you thinking the whole trilogy is wrapped around Geralt gettign his memory back only for the game to say "Well yea, Ciri is getting chased and hey, there's this threat to all human life known as the white frost that you should know about I guess" in the Witcher 3. It was a joke.
"However - I'm not going to convince you and you're not going to convince me... it's a wonderful world where we can simply disagree and call it quits :P"
Agreed.