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Making the best rpg ever: what ME should learn from other games


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#126
Pasquale1234

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He does even if the ship was destroyed.


That might be a bug, or it may be that the Destiny Ascension did take out some of the geth fleet before it was destroyed.
 

From what I've seen on video, when the ship is saved, the destiny isn't shown helping the Alliance deal with Sovereign.


The cinematic designers apparently wanted to focus on the Normandy's involvement. Showing the Destiny Ascension with all of its firepower could have detracted from that. It also would have required yet another alternate set of cinematics - one for those who saved it, another for those who allowed it to be destroyed.

#127
N7M

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Trust me, mate. When you're involved, not much effort is needed to start poking holes.

 

Now go look up the definition of cognitive dissonance before embarrassing yourself further. 

 

Please, let's not make this thread about me too. The only thing embarrassing to me is the attentions you give to me that cannot be returned. 

 

How about them Witcher games...?



#128
Mr.House

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I'm judging the trailer. I'm allowed to do that based on what the trailer looks like, am I not? It's supposed to sell me the game, and it's failing.

You're judging a thumbnail, not the trailer. Had you watched the trailer then you would have been able to judge it.



#129
themikefest

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That might be a bug, or it may be that the Destiny Ascension did take out some of the geth fleet before it was destroyed.

He only mentions it if the right dialogue is chosen. Since I never save the ship, I avoid choosing the dialogue for Hackett to make that comment except that one time he made that comment.
 

The cinematic designers apparently wanted to focus on the Normandy's involvement. Showing the Destiny Ascension with all of its firepower could have detracted from that.

If that's the case, where was all their firepower while the geth ships were firing at it before it was saved?



#130
AlanC9

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You're judging a thumbnail, not the trailer. Had you watched the trailer then you would have been able to judge it.

Good point. OK, I'm judging the thumbnail. It's the thumbnail's job to sell me on watching the trailer. And it's failing. If that thumbnail's misrepresenting the look of the game, they should have chosen a different thumbnail.

Better?
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#131
Pasquale1234

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If that's the case, where was all their firepower while the geth ships were firing at it before it was saved?


In this case, I'd guess the cinematic designers chose to downplay its ability to defend itself because they wanted to show it vulnerable and being threatened. That was, in fact, the entire purpose of the scene in question. But if you really want to know, I'd suggest you talk to them; in fact, I would encourage it. There are many, many places where cinematics conflict with lore or common sense, or are done in a less-than-optimal way for budgetary reasons.

BTW - is there a point to be made here?

#132
N7M

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Good point. OK, I'm judging the thumbnail. It's the thumbnail's job to sell me on watching the trailer. And it's failing. If that thumbnail's misrepresenting the look of the game, they should have chosen a different thumbnail.

Better?

 

What's wrong with the thumbnail?



#133
Mr.House

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Good point. OK, I'm judging the thumbnail. It's the thumbnail's job to sell me on watching the trailer. And it's failing. If that thumbnail's misrepresenting the look of the game, they should have chosen a different thumbnail.

Better?

So because a character shows skin, you're that embarrassed by it, even tho it matters very little to the final product and why people like it? Are you in the camp that also supports the removable of the breast slider from the CC too and got offend when a character slapped their ass in Dead or Alive extreme?


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#134
Sylvius the Mad

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He does even if the ship was destroyed.

From what I've seen on video, when the ship is saved, the destiny isn't shown helping the Alliance deal with Sovereign.

If Destiny is drawing fire, I say let it. That keeps the ships that are actually doing the work safe for longer.

#135
Chealec

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"Every conversation with Bailey, everytime Anderson says "that's why I hate politicians" or words to that effect, every time Garrus complains about C-Sec being bound up in red tape, "Ah yes, Reapers ... we have dismissed this claim" ... the whole setup is a politcal parody of beurocratic incompetence ... throughout the whole trilogy - right up to where the Reapers arrive and take everyone by surprise despite having years to prepare."

You've no effectively shifted from the Council, to Udina (who is not on the council from the start) to Bailey with no examples as to why you dislike them. Garrus complaining about the barriers held of what is essentially the space police? Oh my, I expected C-Sec to be mercenaries who let you operate how you want!

Your complaints strike me as that of reaching, I have highlighted my issue with Emyhr and rather than me dwelling on my subjective preference with him i highlighted the fact that he is barely a character in the game despite getting advertised as much, a problem that is on the Witcher forums as we speak that CDPR have acknowledged. Your issues are something i'm not even sure I fully understand. You're mad that politicans are acting like politicians? Is that it?



"You offer a few specific examples of what you perceive as the politicians being "morally ambigious" when the whole way all politicians are thematically dealt with, across the whole game, supports my viewpoint."

I gave you major ones. From the start for example the Turian council member offers restraint towards Shepard initially (due to the animosity between the Turians and Humans), he later warms up to you. The council from the start refuse to take Shepards words on Saren as fact without evidence, if you look at them clearly they do nothing "morally red", they are always pretty gray and professional with their handelings and act as they are meant to, politicians. I really don't understand your complaint.


No - that's not what I'm saying.

My view on the council, and politicians in general, in the Mass Effect series is not solely based on your interactions with the council but also the surrounding ephemera. It's the tone of Bailey's voice, after Udina promotes him, when he's complaining about being little more than a glorified admin assistant for the council - or when he's wondering if Udina promoted him because Udina sees him as a chump. It's Garrus's complaints about the bureaucracy or Anderson being unable to get the council to listen, how they ignore the warnings. It's the things relating to the council but not from the council.

It's not that politicians are acting like politicians but that they're acting like a pastiche of bad parodies of politicians which is reflected by the various characters in the game who have that view of them.

That's probably the reason why I read so much more into Emhyr than you do, my opinion of him isn't based on the few interactions you have with him but on everything that's painted around him by the other characters in the game; from the barber who cleans you up to the deal made with Yen, overheard stories and book entries (yes, I read every book entry in The Witcher and every Codex entry in Mass Effect).

He's vain, imperious and self-centred but intelligent, he's in the same situation as Julius Caesar after he becomes pro-consul of Rome; he's fighting a war on expanding fronts against the "Barbarians" whilst having to defend himself at home. Take it to the ultimate conclusion and he's looking at a knife between the shoulder blades. He knows this however, and he knows that the only way to avoid this is to put his daughter on the throne. It wouldn't be a full abdication of power but he'd be able to concentrate on one problem whilst Ciri faces the other.

He loves her but he's a political animal at heart and is willing to put her in harms way to solidify the Empire he's fought years to build.

That's the impression I built of Emhyr and almost none of it was based on direct conversations with him.


 

"You're still missing the point - we're told that they're after Ciri because they need her power to flee their worlds and invade ours... not power for power's sake but for the sake of the Aen Elle. Ge'els isn't portayed as evil, nor is Avallac'h... not the Aen Elle in and of themselves."

There is no point, only sugar coatings. They want Ciris Elder Blood for more power, that's literally what they boil down to. What happened iirc from the books is they used to be able to time travel between multiple realms only to lose that "gene", a gene that raping Ciri will give them back, it's purely selfish motives with no relatable qualities at all.

Cartoonish evil.

"The King of the Wild Hunt and his lackeys may be "evil" - but their motivations still make more sense than the Reapers."

Nope.


"The Reapers motivation is to harvest all advanced organic life to preserve the genetic code just in case that life creates AI that would destroy it... why? What stake do the Reapers have in this? Why would they care? ... and, at the end of it all, why do they just go "meh" and hand the reigns over to an organic, who's potentially sacrificed the entire Quarian race to assist the exact type of AI the Reapers are suppose to prevent?!"

Why? Because if you played the game you would know that is how they are programmed, that's their whole point. They are machines at the end of the day doing what they were told to do. Reapers are not human nor are they syntehtic.

Read this - http://www.gamefaqs....fect-3/62239324

Theyir motivation is actually pretty cool.

"It's nonsense."

Alot better than "LEL, WE WANNA TIME TRAVELZ, BETTA RAPE DA CHOSEN ONEZ"


Even if I accept your premise that the Wild Hunt themselves are "cartoonish evil" (and I'm not saying that I do) they're motivation as I see it, is still to escape the White Frost for as long as possible and it's still better than bad programming by Leviathan. The best answer that gamefaqs came up with there is that the Reapers see the destruction of organics, by synthetics, as inevitable so they're harvesting organic genomes (essentially) to preserve them - which is how I viewed it anyway.

And it still boils down to stupid programming from Leviathan.

It's a shoddy while loop that triggers a harvest every 50000 years and the conditions to end the loop are totally immutable (harvest complete) - broker peace between the Quarians and Geth and can you point out to the starbrat that his logic might just be flawed? Ask the Reapers to hang back a bit and see how it pans out? The Catalyst thinks that the combination of organic and synthetic life is the ultimate fate of all... and you've just laid the foundations for that to happen "naturally" but nope, that's not a condition that'll end the loop apparently.

Plug the Crucible into the Citadel however and suddenly the Reapers go "alright mate, it's a fair cop - we dun stupid, let's see you do better" - really? That's the only other condition that terminates the loop?

The Reapers can't be intelligent, their rules are inflexible and they have no sense of self-preservation - essentially the fate of every advanced organic species in the galaxy was sealed for a billion years because Leviathan put the work experience kid onto programming their ultimate failsafe to "protect" their slaves? I guess Leviathan could have also laid the plans down for the Crucible as a failsafe for their failsafe - shame they didn't get to activate it.

It's convoluted and it's gibberish but it does make for some cool giant robo-Cthulhus so what the hell.


The Wild Hunt on the other hand need the power of the Elder Blood to open the gateway between worlds to allow the Aen Elle, their entire race, to escape certain death (it tells you this in the game). There's a lot of hand-waving on the "how" there but the motivation makes sense despite your crude interpretation... it's simple and to the point.

 

"Of course it's not relevant how Ciri defeats the White Frost - any more than it's relevant how the starbrat, or the starbrat and Shepard merging, somehow manage to rewrite the basic DNA/circuitry of every single organic and synethetic being in the galaxy. It happens because "reasons".

It is relevant. The starbrat expalins exactly how Shepard melds and if you play the first games you would know it was actually a constant theme. Saren represented the synthetic ending as that's what he aimed to do also, Illusive Man sought to control them and Anderson sought to destroy them. The ending was poorly executed but it wasn't an asspull, the star child maybe but at least he sufficiently explained everything that went wrong rather than Ciri walking into a portal and the game giving you what effectively amounts to a "Congratz, she did it I guess" message to pat you on the back.

And using the "reasons" excuse with Mass Effect is not applicable, they explain exactly how each ending is being played out to extreme detail, it's provided in the videos I linked. Watch them before you try to imitate my criticisms out of desperation.



I've seen the endings of Mass Effect enough times, I've gone through the game 3 and a bit times, and watched them on YouTube several times ... and they still make no sense.

Why does plugging the Crucible into the Citadel open a "new option"?

How does the green glow merge all organic DNA with synthetic code?

Why aren't the Krogan or Asari cheering when the Reapers are "defeated" if you pick Synthesis? What has Synthesis actually done to the nature of organic life to cause that difference?

Why does Destroy wipe out the Geth and EDI? Why doesn't it affect VIs - how does it determine self-aware machines from virtual intelligences? Or does it only affect Reaper-upgraded synthetics?

The starbrat explains only that he (or the Citadel) is the Reapers - that by being there you've somehow completed their Kyrpton Factor Challenge and are worthy to take over somehow. Why would you do anything at that point other than shoot the malfunctioning toaster?


When the explanations are worse than the mystery - I'll take the mystery.

 

"When I first completed TW3 was just after another play-through of the ME trilogy... my first thought on completing TW3 the first time ... "F***, BioWare that's how you end a trilogy!" So I couldn't disagree more."

Yea, by having a Mary Sue walk into a portal and defeating the greatest threat to the whole planet without as much of a whisper of explanation or dying in the process if you didn't hug her that one random time. It had the writing finess and arbitrary choice making of Fable 1.


That was the point - the game didn't just give you 3 buttons and tell you to press one. Certain choices you made through the game fixed the ending in place. It's not like you could just reload to Marauder Shields, trudge through the Citadel again and press a different button to see what happens - which I did the first time I completed ME3.


 

All in all your argument is pretty weak, you were doing relatively well at the start when you were criticizing Mass Effect points (regardless of whether the complaints were valid or not) while providing points that the Witcher trilogy was better only for me to refute most claims and bring up what I consider as pretty much unrefutable claims (Mass Effects better handeling of choice, Witcher 3s choices always having a clear cut answer for the major choices, Wild Hunt being cartoonishly evil, the ending being rushed and underwhelming and Emyhr being severely underdeveloped) that has caused you to get defensive rather than remain critical. Hopefully you go back to your prior posts.

It's blatant why people think the Witcher 3 ended well, it had another "muh feels" moment that essentially jerked you off 2 minutes prior to the credits started rolling but when you break down how poorly Emyhr was written, how weak the Wild Hunt are as antagonists and how rushed the whole White Frost situation was you quickly begin the find the glaring flaws, flaws that I would argue are even worse than Mass Effect 3 when Mass Effect 3 is looked at as a single entity. Sure ME3 is more disappointing but is it a fair comparison when the only reason it's more disappointing is down to how well the build up of past games was? When you look at ME3 by itself it actually closed out pretty well, the Star Child is unexplained sure and a definite Deus Ex Machina but at least he does his job whereas Ciri, the Witcher 3s equivalent Deus Ex Machina doesn't explain sht, she goes into a portal, stops the white Frost because "trust me bro, take my word for it!" and possibly dies in the process based on a few laughably arbitrary choices.

Mass Effect 3 ending was disappointing because of how well past games built up the finale. Witcher 3s plot was disappointing because of how weakly written the ending was as a whole mixed in with the complete absence of any reason to give a ****. CDPR really don't know how to make a trilogy, too many MAJOR characters were rammed in at the last minute and CDPR told us to care because "the books said we should care!". It was terrible, compare the connection to Ciri with that of your squad mates in ME2 or ME3. Just that feeling in Mass Effect 2 of your squad mates dying due to a stupid tactical descision you made on the final mission (i.e, sending jacobs into the vents) is not even closed to matched in any of the Witcher games combined. CDPR just don't know how to get people to give a ****, sure I cared about Ciri because i've got past experience with the franchise (books, past games etc) but when I had to dig deep into external sources to give a **** then that's when you know the game's main characters were not given justice at all.

To be fair though, ending a trilogy when every prior game was borderline dog feces in regards to its character development, making you care, bridging of the games and overarching narrative isn't that hard. Probably why the Witcher 3s ending isn't scrutinized as much, it could have been Geralt slav-squatting atop a stop taking a steamy hot dump on Yens chest and it still have been a more pleasant experience than the Witcher 1 and 2 combined.



... and you're accusing me of being emotional and defensive?


 

"Spelling out Geralt and Yen's previous romance would make no sense."

What do you mean?


The narrative unfolds as Geralt's memory returns. It's the same reason the "Ciri" bits in TW3 are played out while Geralt is being told about it. It wouldn't make sense from the way the narrative is orchestrated to let the player in on things that the character isn't supposed to know.

 

ME1 - sets up the Reapers as the antagonists
ME2 - Bridges the gap allowing you to gain more intel on them (as Shepard says he was going to do at the end of ME1)
ME3 - Reaper invasion starts

How did ME2 bin anything about the reapers? I'm really starting to question your experience with the Mass Effect games now.


It can be summed up in one question. Why Collectors?

BioWare set everything up at the end of ME1 to prepare for the upcoming Reaper invasion - they could have gone anywhere with the story, could have had the Vanguard of the Reaper attack hitting the Citadel, could have had the Citadel destroyed to delay the Reapers ... they could have done anything.
 
Why kill Shepard and resurrect him unless you're literally telling the story of Space Jesus?
 
Why alienate all your companions from the original game and have you pretty much start from scratch?
 
Why introduce zombie Protheans?
 
Why join the Humanis Policlub?
 
 
ME2 could have bridged the gap between ME1 and ME3 in a way that far better meshed with the other two games ... it's a standalone sidequest that you could play without ever touching the other two.


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#136
CronoDragoon

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The choices in BioWare games are actually nuanced and grey. The issue is their tendency to reward idealism no matter the circumstance. Some choices therefore become retrospectively easy. Others remain difficult, such as Legion's loyalty mission.

 

The Witcher 3 must have done romance completely different than TW1 and 2 if it's being called mature. I'm not even talking about the sex cards: the actual romances themselves are far worse than the majority of BioWare's.


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#137
SarenDidNothingWrong

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*his post*

"No - that's not what I'm saying."

 

It sounds exactly like what you're saying.

"My view on the council, and politicians in general, in the Mass Effect series is not solely based on your interactions with the council but also the surrounding ephemera. It's the tone of Bailey's voice, after Udina promotes him, when he's complaining about being little more than a glorified admin assistant for the council - or when he's wondering if Udina promoted him because Udina sees him as a chump. It's Garrus's complaints about the bureaucracy or Anderson being unable to get the council to listen, how they ignore the warnings. It's the things relating to the council but not from the council."

 

They don't ignore warnings, they ask you for evidence as it's their job. Shepard makes an outlandish claim on Saren, one of their most prized Spectres and obviously they need a bit more than "Eh, some dude said he saw a Turian name Saren kill another Turian" and when Shepard provides evidence they quickly act upon it and promot Shepard to Spectre tasked with stopping him.

 

Your complaint sounds like nothing more than nit picky reaching.

"It's not that politicians are acting like politicians but that they're acting like a pastiche of bad parodies of politicians which is reflected by the various characters in the game who have that view of them."

 

They are acting exactly like politicians, not parodies.

T"hat's probably the reason why I read so much more into Emhyr than you do, my opinion of him isn't based on the few interactions you have with him but on everything that's painted around him by the other characters in the game; from the barber who cleans you up to the deal made with Yen, overheard stories and book entries (yes, I read every book entry in The Witcher and every Codex entry in Mass Effect)."

 

I'm sorry, requiring to read books to develop a character in a game not even canon to the books is a cop out and desperate defense, one that no reasonable person would accept. Emyhr was underdeveloped, period.

"He's vain, imperious and self-centred but intelligent, he's in the same situation as Julius Caesar after he becomes pro-consul of Rome; he's fighting a war on expanding fronts against the "Barbarians" whilst having to defend himself at home. Take it to the ultimate conclusion and he's looking at a knife between the shoulder blades. He knows this however, and he knows that the only way to avoid this is to put his daughter on the throne. It wouldn't be a full abdication of power but he'd be able to concentrate on one problem whilst Ciri faces the other."

 

And none of this gets shown in the game, no matter how you sugar coat it and draw comparisons to historical figures. The dude has the same amount of screentime as a common prositute.

"He loves her but he's a political animal at heart and is willing to put her in harms way to solidify the Empire he's fought years to build."

 

Again, it doesn't show in the game especially when he refused to aid at Kaehr Morhen. It was a forced trope that CDPR felt obliged to throw in to make the conclusion seem more 'epic' and 'grand', it made no sense thematically and came completely out of left field.

"That's the impression I built of Emhyr and almost none of it was based on direct conversations with him."

 

My point exactly.

 


"Even if I accept your premise that the Wild Hunt themselves are "cartoonish evil" (and I'm not saying that I do) they're motivation as I see it, is still to escape the White Frost for as long as possible and it's still better than bad programming by Leviathan. The best answer that gamefaqs came up with there is that the Reapers see the destruction of organics, by synthetics, as inevitable so they're harvesting organic genomes (essentially) to preserve them - which is how I viewed it anyway."

 

You don't need to accept it, they objectively are. Their motives are nothing more than that of selfishness which is Disney levels of bad.

 

"And it still boils down to stupid programming from Leviathan."

 

Yes, dumbed down to the basics that is what it boils down to.

"It's a shoddy while loop that triggers a harvest every 50000 years and the conditions to end the loop are totally immutable (harvest complete) - broker peace between the Quarians and Geth and can you point out to the starbrat that his logic might just be flawed? Ask the Reapers to hang back a bit and see how it pans out? The Catalyst thinks that the combination of organic and synthetic life is the ultimate fate of all... and you've just laid the foundations for that to happen "naturally" but nope, that's not a condition that'll end the loop apparently."

 

Now you're using hyperbole and dumbing down tactics to make a far more complicated scenario (which actually foreshadows predictions made in Sci Fi epics like the original Terminator movies as well as our real world and touches on very William Gibson and cyberpunk esque themes) to counter my dumbing down that didn't come at the 'sake of dumbing down' but rather that is in essence what the Wild Hunt literally is, some power hungry group of pricks who want to rape Ciri for her Elder Blood. But all in all, yes, the leviathans did not foresee the implications of making such an entity.

"Plug the Crucible into the Citadel however and suddenly the Reapers go "alright mate, it's a fair cop - we dun stupid, let's see you do better" - really? That's the only other condition that terminates the loop?"

 

Yep, at least it's explained.

 

The Reapers are essentially the product of the Catalysts (created by the Leviathans) "machine logic", they are machines at their core. They are essentially programmed to carry out a task that preserves organic life at all costs, a noble task conjured by the leviathans. The crucible messes with the code essentially. The Reapers aren't individuals, they are nothing but machines controlled by the Catalyst. The Reapers might view themselves as individuals (ala William Gibson themes on "what it is to be a person") but that's down to the player to discuss and theorize on.

 

It's actually a lot more intelligent than the initial backlash made it out to be.

 

Let me break each ending down for you seeing as it's becoming apparent that your Mass Effect knowledge is pretty limited.

 

Destroy > All synthetics are destroyed. People rebuild everything but it takes time. Shepard appears to have survived (High EMS only). What happens besides that? Well who knows? Maybe they build synthetics again, maybe they don't. What happens if Shepard survives? He/She continues being a hero.

 

Synthesis > Organics become part ''Synthetic''. Synthetics become part ''organic''.Final evolution of all life. Possible immortality. Reapers share the knowledge of the past cycles. People rebuild everything pretty quickly.

 

Control > Shepard becomes the new Catalyst. He/She uses the Reapers to protect the galaxy (Different ways depending if you're a Paragon or Renegade).Everything is rebuilt pretty quickly. What happens besides that? Nothing much that is told to us anyway.

 

It's all explained in game. Then the game gives you slides (similar to the Witcher 3) and shows you all your descisions having affect, bla bla blah.

 

Point is, at least Mass Effect 3 explained to us what was happening, at least we knew how the Reapers were being stopped. Witcher 3 has Ciri go into a portal and that's it, the game expects us to be satisfied with "and Ciri stopped the White Frost and Geralt and his friends all lived happily ever after!" with no explanation at all.

 

Note, I never said Mass Effect 3 had a good ending, I merely said it wasn't much worse than the Witcher 3 and actually, when you look at them as individual works, it was a whole lot better.

"The Reapers can't be intelligent, their rules are inflexible and they have no sense of self-preservation - essentially the fate of every advanced organic species in the galaxy was sealed for a billion years because Leviathan put the work experience kid onto programming their ultimate failsafe to "protect" their slaves? I guess Leviathan could have also laid the plans down for the Crucible as a failsafe for their failsafe - shame they didn't get to activate it."

 

Reread above, you're waaay off on your interpretation of the reapers.

"It's convoluted and it's gibberish but it does make for some cool giant robo-Cthulhus so what the hell."

 

See above


"The Wild Hunt on the other hand need the power of the Elder Blood to open the gateway between worlds to allow the Aen Elle, their entire race, to escape certain death (it tells you this in the game). There's a lot of hand-waving on the "how" there but the motivation makes sense despite your crude interpretation... it's simple and to the point."

 

Most of your criticisms are coming from your lack of knowledge on the reapers, their cause, their origin and their purpose as a whole. I suggest you research some more. The Wild Hunt on the other hand require no research, they are as basic as any Disney villain.
 



"I've seen the endings of Mass Effect enough times, I've gone through the game 3 and a bit times, and watched them on YouTube several times ... and they still make no sense."

 

Well I struggle to find how your information is so warped and your knowledge so skewed, it's very questionable in my opinion.

"Why does plugging the Crucible into the Citadel open a "new option"?"

 

Because it is essentially a power adapter that messes with the Reapers code built by the Protheans who were said to be geniuses. It exploits the technology of the mass relays and requires the Catalyst to run (the catalyst i.e being the Citadel itself). The Crucible itself is useless, in combination with the Citadel and Mass relays however it can release a **** laod of energy throughout the Galaxy which in layman's terms, rewrites the Reapers code.

 

"How does the green glow merge all organic DNA with synthetic code?"

 

See above, the energy released by the crucible does this.

"Why aren't the Krogan or Asari cheering when the Reapers are "defeated" if you pick Synthesis? What has Synthesis actually done to the nature of organic life to cause that difference?"

 

What? If you mean the slides in the extended cut, they are there.

"Why does Destroy wipe out the Geth and EDI? Why doesn't it affect VIs - how does it determine self-aware machines from virtual intelligences? Or does it only affect Reaper-upgraded synthetics?"

 

See above, the release of energy destroys all the Synthetics.

"The starbrat explains only that he (or the Citadel) is the Reapers - that by being there you've somehow completed their Kyrpton Factor Challenge and are worthy to take over somehow. Why would you do anything at that point other than shoot the malfunctioning toaster?"

 

Why wouldn't you? It's your choice.


"When the explanations are worse than the mystery - I'll take the mystery."

 

There wasn't even a mystery. It was literally nothing

 


"That was the point - the game didn't just give you 3 buttons and tell you to press one. Certain choices you made through the game fixed the ending in place. It's not like you could just reload to Marauder Shields, trudge through the Citadel again and press a different button to see what happens - which I did the first time I completed ME3."

 

The Reapers wasn't the only ending, numerous other choices influenced the final cut and yes, having you #hugtosaveCiri is much more 'involving and dyanmic', right?

 

Both games handeled the ending terribly one game actually bothered to explain what the **** was going on.
 


"... and you're accusing me of being emotional and defensive?"

 

Yes, because your arguments are unfounded, you shut off criticisms by saying "they're irrelevant" and continue to display your ignorance of the Mass Effect series while refusing to relay counter points that raise the Witcher trilogy above it.

 

"The narrative unfolds as Geralt's memory returns. It's the same reason the "Ciri" bits in TW3 are played out while Geralt is being told about it. It wouldn't make sense from the way the narrative is orchestrated to let the player in on things that the character isn't supposed to know."

 

Yes, and this exhausted "muh amnesia" cliche has worked against the Witcher 3 in that they didn't have sufficient time for us to give a **** about these new main characters.

 


"It can be summed up in one question. Why Collectors?"

 

Last Protheans around, everybody thinks they're extinct, supreme technology. It can also be answered in one statement. "Why not?"

"BioWare set everything up at the end of ME1 to prepare for the upcoming Reaper invasion - they could have gone anywhere with the story, could have had the Vanguard of the Reaper attack hitting the Citadel, could have had the Citadel destroyed to delay the Reapers ... they could have done anything."

 

No, you're wrong. Bioware set up the antagonists of the Reapers, the invasion still wasn't underway, Shepard explicitly says that he's going to go out and gather more intel on them. Mass Effect 2s ending is when the **** officially hit the fan. The game was always designed as a trilogy and after that hype as **** ME2 ending, i'm glad.
 
"Why kill Shepard and resurrect him unless you're literally telling the story of Space Jesus?"

 

He didn't. His body was cryo-frozen in the vacuum of space, because of the extremely cold temperatures. The easiest scenario to assume after the cutscene fades is that Shepard was trapped in orbit around whatever planet was in the cutscene. He was never fully dead and he got rebuilt at extreme costs by Cerberus.
 
"Why alienate all your companions from the original game and have you pretty much start from scratch?"
 

Makes complete sense story wise. Your crew thought you were dead, they moved on, Cerberus essentially own Shepard (literally) as they rebuilt him. You're reaching again to counter the Witcher 3 completely discounting an established romance with zero player input. It's desperate.

"Why introduce zombie Protheans?"

 

Because they're not Zombie protheans.
 
"Why join the Humanis Policlub?"

 

I don't even know what this means.
 
 
"ME2 could have bridged the gap between ME1 and ME3 in a way that far better meshed with the other two games ... it's a standalone sidequest that you could play without ever touching the other two."

 

 

And it did bridge the gap, very effectively infact, hence the rave reviews and stellar critical reception and status.

 

All your complaints can easily be shut down to either your lack of knowledge or nitpicks.

 

My complaints are valid in the sense of they revolve around under written characters, poorly motivated antagonists, disjointed interconnection between games and the complete absence of explanations regarding pivotal moments in the Witcher sagas narrative and conclusion (white frost).


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#138
wolfhowwl

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Jeez... just looking at that video link makes me embarrassed to be a gamer. No way I'm hitting play on that.

 

There was a backlash against that game because the big bad Nintendo localizers CENSORED a sexualized 13 year old girl lol.



#139
Ahglock

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That might be a bug, or it may be that the Destiny Ascension did take out some of the geth fleet before it was destroyed.


The cinematic designers apparently wanted to focus on the Normandy's involvement. Showing the Destiny Ascension with all of its firepower could have detracted from that. It also would have required yet another alternate set of cinematics - one for those who saved it, another for those who allowed it to be destroyed.


The council jumped Into the Ascension to escape so the idea that they helped with sovereign is kind of bizzare. If you save them it's so they can flee.


Not directed at anyone in particular as I've seen this topic way too many times but IMO

While leave it up to Hackett is probably the best not in gave choice I heard, story wise the intent of the choices are clear.

Save the council. Risk everything with a worse tactical choice so if you do win the future is brighter.

Focus on sovereign. Maximize your odds of success at stopping the Galaxy ending enemy but have a potentially worse future.

Let he council burn. Same as above but it's because you see the councils death as a brighter future.

While we an pretend we know the tactical situation and saving the council was more tactical. It's just wrong outside of head canon. We aren't given nearly enough info in the cinematic a to determine that on our own. We have dialogue where we get the summed up tactical situation. And there it's made clear the best tactical choice is focus on sovereign.
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#140
Scofield

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Mass Effect could do great going the Destiny/Division route, but these boards wouldnt tolerate that, no saying destiny was great but i did love the idea, Division is same idea just hopefully done right, i believe ME could benefit from slotting into that style.

 

But then i believe that if BioWare wants the huge success they dream of they need to change there style alot.



#141
Pasquale1234

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While we an pretend we know the tactical situation and saving the council was more tactical. It's just wrong outside of head canon. We aren't given nearly enough info in the cinematic a to determine that on our own. We have dialogue where we get the summed up tactical situation. And there it's made clear the best tactical choice is focus on sovereign.


Agree about the cinematics. They mostly exist for dramatic effect.

Disagree about the dialogue clearly demonstrating a superior choice. It's not unusual for Bioware to have squadmates offer different opinions when players are asked to make choices, and this situation was no different.

#142
SarenDidNothingWrong

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Mass Effect could do great going the Destiny/Division route, but these boards wouldnt tolerate that, no saying destiny was great but i did love the idea, Division is same idea just hopefully done right, i believe ME could benefit from slotting into that style.

 

But then i believe that if BioWare wants the huge success they dream of they need to change there style alot.

 

 

I 100% disagree, that would be the worst thing Bioware could do.

 

Mass Effect is a fantastic franchise, Bioware should just keep doing what they're doing and lsitening to fan feedbakc which they are rather than completely changing it.



#143
Il Divo

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You're judging a thumbnail, not the trailer. Had you watched the trailer then you would have been able to judge it.

 

 It's not exactly uncommon for that art style to provoke polarizing responses from different people. If the trailer's thumbnail doesn't make him want to look deeper into it, that's not his problem, it's the guy's who wants to get him to buy the game. 


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#144
AlanC9

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So because a character shows skin, you're that embarrassed by it, even tho it matters very little to the final product and why people like it? Are you in the camp that also supports the removable of the breast slider from the CC too and got offend when a character slapped their ass in Dead or Alive extreme?

I think the outfit looks ridiculous, yes. Does the whole game look that ridiculous? And yes, I am embarrassed to be associated with a demographic which thinks that outfit looks good. (ME2 was tolerable, but only barely.)

As for Dead or Alive... beats me. That's another game I've got no real interest in. How I feel about ass-slapping depends on context, so if you've got a vid, I could give you a judgement.

And why would I want a slider removed?

#145
Lebanese Dude

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I think the outfit looks ridiculous, yes. Does the whole game look that ridiculous? And yes, I am embarrassed to be associated with a demographic which thinks that outfit looks good. (ME2 was tolerable, but only barely.)

As for Dead or Alive... beats me. That's another game I've got no real interest in. How I feel about ass-slapping depends on context, so if you've got a vid, I could give you a judgement.

And why would I want a slider removed?

 

Don't bash my tight space uniforms!!!1!!


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#146
AlanC9

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There was a backlash against that game because the big bad Nintendo localizers CENSORED a sexualized 13 year old girl lol.


Eww....

#147
Lebanese Dude

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*snip*

 

 

I don't agree that the ending in ME3 was terrible, but well said.


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#148
N7M

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There was a backlash against that game because the big bad Nintendo localizers CENSORED a sexualized 13 year old girl lol.

 

You got me to read up on that backlash. According to the article, there was a character that was 13 not an actual girl and the censoring was in relation to the outfits she could wear. There weren't even any accusations made of any scenes with camera angles lingering upon the characters clothed body like the scenes of Miranda's booty.  Any sexualization about the character seems to take place in the mind of the pervert that sees it that way. 

 

So because a character shows skin, you're that embarrassed by it, even tho it matters very little to the final product and why people like it? Are you in the camp that also supports the removable of the breast slider from the CC too and got offend when a character slapped their ass in Dead or Alive extreme?

 

Sliders and toggles might be a sore point here. None the less, it is common for those that adamantly choose to remain ignorant about something to blame someone or something else (like the thumbnail) rather then challenge their preconceived notions. It's a cognitive issue. Which, in this case, luckily only pertains to a video game trailer.



#149
kalikilic

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the walls of text.

 

what did this thread turn into exactly? lmao



#150
Lebanese Dude

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the walls of text.

 

what did this thread turn into exactly? lmao

 

Hey they're worth reading sometimes.

 

Needed a break afterwards though.