SPOILER ALERT If you haven't played yet TW3 DLC then don't read.
If you haven't played TW3 at all probably you won't understand this post.
I think one thing that came to my mind is how especially in recent games BW opted for a clear cut approach between good and evil. The good people are always right while the bad people are evil villains for the sake of being evil. They seem to keep this duality which in my opinion is kind of bad...Star Wars type bad.
I would like to bring to your attention for example one type of villain made by CDPR in TW3....the villain of the Heart of Stone DLC called Gaunter O'Dim....THAT is a villain made right. He sincerely scared the **** the out of me. If you look at him he appears a normal man, who helps you in the beginning and is quite likeable and tell wise words and even ask for your help. However the further you progress in the story the more you realize he isn't exactly what you were thinking, you question his motives, you realize he's hiding something....the more you talk to him the more you begin to be afraid of him...till you realize he is the Devil incarnate and you decide to oppose his plans (or not) at the end of the DLC. Yet he was a quite likeable character throughout the entire game.
Now compare this guy with what we got in DA:I Corypheus....Cory was just a cartoonish type villain with no real depth....he wasn't even scary at all, he looked ridiculous...I'd say TIM in ME2 was quite nice and likeable closer to O'Dim but ME3 totally ruined him and made him the boring twirling mustache villain...
So yeah I'd like BW to take note of O'Dim type villains and propose them in their games too.....they are the type of enemies that don't look scary or want to kill you straight away but are more mysterious and deceitful, playing with your psyche and your mind to achieve their own goals and agenda. I realize that fear is best achieved not through your eyes but through your mind.
Another thing I'd like BW to take note is having less clear cut good/bad decisions and more greyish options. Both options should have good and bad points to them and at the end of the day someone will inevitably suffer for your actions as it is in the real world. I hope BW realize this and tone down the evil/good duality that keep pestering their games since ever. In the same DLC I was talking about at the end of the day I was really debating with my conscience if I wanted to side with O'Dim or Olgierd, both were bad and did bad things but none was completely unreasonable and without a part of truth. The decision was hard and not easy and kudos to CDPR for being able to make the Devil sympathetic....it takes great writing skills
I think that is what BW should try to achieve too.