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Colonizing New Planets


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43 réponses à ce sujet

#1
Sid1205

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Basically, they should give us choices regarding what we want to do regarding colonization:

1. Mining colony

2. Military outpost

3. Recon outpost

4. Trade post

5. Evolution into cities?

6. Joint rulership with the original inhabitants?

 

Further, each of these should be upgradeable.

 

These choices need to be strategic and be linked to some kind of outcome, where there are tradeoffs for each choice.


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#2
RedHawk007

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Mhhh i like this idea, though sadly i dont think they will take this route



#3
Lonely Heart Poet

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I am really curious of how BioWare can make this colonization happening without the game being a total strategy game instead of an adventure.



#4
Sid1205

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Definitely didn't mean an Age of Empires type strategy game but maybe options from the dialog wheel as before. :D

 

Something similar was done in Dragon Age Inquisition through war table missions.

 

After all, its a new galaxy and you are finding a new home for humanity.



#5
RoboticWater

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I don't think there's any way BioWare could realistically create an engaging, diverse, and integral colonization mechanic. Just think about how many 4X games have this many choices with regards to colonization, and those are games that are both exclusively devoted to such mechanics and aren't required to make full renders of these cities. Every other game with this mechanic on the side has failed to make it any better than a somewhat repetitive and ultimately meaningless set of side-quests. BioWare is a good developer, but I don't have faith that they could revolutionize colonization.

 

Moreover, I don't really want BioWare to take this route. So many games (so. many. games.) these days are pushing the colonization/zone control mechanic to the point where I don't want to see it anymore even if it makes perfect sense to have it. Game companies are aggressively pushing this absurd power fantasy that we, the player, the chosen one, the only person in this static world that apparently has any semblance of agency, need to control everything. It's as if every subsequent game needs to one-up the progression system of the previous one. It's simply gotten to the point of absurdity.

 

So I don't want BioWare to go anywhere near colony management, partly because I'm certain that it would just be another ho-hum side mechanic that isn't fully fleshed out and feels out of place when juxtaposed with the rest of the game, but mainly because I'm tired of being told the same old power-grab story told from the same "avatar of universe" perspective.



#6
pkypereira

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I am really curious of how BioWare can make this colonization happening without the game being a total strategy game instead of an adventure.

 

That is what I'm afraid of, ME:A becoming just about the protag in front of a console deciding which colonies supplies will go to, where strike teams will go.



#7
Lebanese Dude

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That is what I'm afraid of, ME:A becoming just about the protag in front of a console deciding which colonies supplies will go to, where strike teams will go.

 

War table mechanic :D


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#8
Applepie_Svk

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I am really curious of how BioWare can make this colonization happening without the game being a total strategy game instead of an adventure.

 

Dragon Age: Inquisition - war table...

lol



#9
Killroy

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There's no chance they could make a full-fledged colonization simulator and a full-featured action-RPG and great multiplayer. They have to pick their battles, and making huge, costly gameplay mechanics that don't benefit the story, combat or character interactions would be a very poor decision for a BioWare game.


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#10
Kabooooom

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The way they planned colonization in the leak sounded pretty cool.

I think we will be lucky if it is 1/10th as cool.

One thing I think would be a great idea is actually making resources matter for once. Oh, you found a world with lots of freshwater? Awesome, the ark needs it, people are getting parched. Oh, you found a world with lots of minerals? Cool, the ark can bust out more pre-fabs for colonies. You found a world with lots of alien babes? Great, head down planetside Shep #2, they aren't gonna seduce themselves...or maybe they will.

Would be a great game.

#11
Arcian

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If they want to make a 4X game they should just make a 4X game instead of trying to make a hybrid that does none of the its parts particularly well.


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#12
Hanako Ikezawa

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I doubt our protagonist will get to choose what to use each planet for. Most likely they will have higher ups NPCs that decide that.



#13
Oldren Shepard

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If we have the opportunity (and probably we will) to choose where to settle this will impact in this game and future sequels , that's going to be awesome...i hope.



#14
KaiserShep

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NPC: Ryder, you can't just keep establishing brothel colonies on all of these garden worlds.

 

Ryder: [backhand] The hell I can't! 


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#15
SneakyDuc

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My thought for this would be a more linear system, you find a good location and decide whether or not to establish a colony. These choices would have consquences, do you colonized the mineral rich planet with a native population and face confrontation with said species, or keep to less rich options with less chance of coming into confrontation with other species.



#16
KaiserShep

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I'm hard pressed to think of a good reason why our character should really have a say in the type of colony that goes where. There's got to be some sort of leadership beyond our character that determines these sorts of things. 



#17
SneakyDuc

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Cause they are the pathfinder, their report will be a large factor in the colonization considerations. If you report that the risks outweigh the potential payoff then they may look for another planet. Course all that is hypothetical as is the logic used to reason out how they might add this feature in.



#18
spinachdiaper

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Where is the option to terraform inhabited planets while also exterminating the indigenous sentient and non-sentient life forms?



#19
Berta

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Where is the option to terraform inhabited planets while also giving freedom to the indigenous sentient and non-sentient life forms?

 

ftfy



#20
Lady Artifice

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I'm hard pressed to think of a good reason why our character should really have a say in the type of colony that goes where. There's got to be some sort of leadership beyond our character that determines these sorts of things. 

 

While I like the idea of customizable colonies, this is a good point. The colonists needs probably aren't going to adjust to our whims. 



#21
Silcron

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While I like the idea of customizable colonies, this is a good point. The colonists needs probably aren't going to adjust to our whims.


I know, can you imagine if just because we are the player character, everything, even the survival or entire especies was at our whims? That'd be crazy, am I right?

#22
Pasquale1234

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I'm hard pressed to think of a good reason why our character should really have a say in the type of colony that goes where. There's got to be some sort of leadership beyond our character that determines these sorts of things.


Because choices with consequences are one of the things people expect in an RPG?

There are plenty of potential opportunities in the way you go about it, too. Conquest, negotiation, trade/barter can all have different implications with different sets of consequences, and have a huge impact on how other societies view the influx of the milkies.

#23
Sid1205

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What if the Ark team is a big alien creature that raids a planet in some Independence Day kinda attack, or maybe vice versa, its cities/colonies get attacked and you gotta mount a defense? Mind you resources will be limited, in terms of food, water, military, credits.

 

Some races might be "noobs", they might be seeking protection from enemies, in return for some kind of reward. Will you choose to take over or co-operate? Some might be OP, tradeoff could be a sort of secret tech upgrade vs the costs in terms of military. Maybe u can choose to send spies for recon to investigate potential weaknesses rather than take them head on? Opportunity for stealth gameplay, for stealing ?

 

Potential allies/enemies gained through other planets? Technology sharing?

Allies against Remnants?



#24
Lady Artifice

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I know, can you imagine if just because we are the player character, everything, even the survival or entire especies was at our whims? That'd be crazy, am I right?

 

It made sense on context with Shepard, and yes, they might do something similar again. There will have to be limits to those choices though. What I'm contemplating is where those limits will be. 



#25
Steelcan

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if you want to bring civilization to the four corners of the map Galaxy, have I got the game for you

 

 

 

Alternatively if you can't wait for this game's as yet undetermined release date

 

1460177_10151839591503697_2010178839_n.j


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