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There is only ONE who can save the world now and you know who that is...


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#126
Dean_the_Young

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The world is destroyed. Think about it. Corypheus gets released or breaks free a few years later. He works with Urthemiel to destroy everything, including Solas. He gets the eluvian, if not the orb, enters the Fade, breaches the Black City, and there you go.

 

If Corypheus and Urthemiel are awake at the same time, there's no particular reason to think Corypheus would be anymore coherant or free-willed than he was when Dumat was up. The Blight is already a magical hive mind of sorts, and we know Corypheus wasn't doing his own thing the last time there was an Archdemon about. Unless we have any reason to think that Corypheus was uniquely Dumat's ******, he's just a super-special Darkspawn that the Wardens already captured once when Thedas was the least prepared for it.

 

And even if he isn't entralled, most of his threat is rendered moot by the political butterflies. Nearly all of his allies and key assets will be unavailable- the end of the world will be well placed to render most of the disagreements moot and on hold.

 

Orlais avoid a civil war while Gaspard has something to justly joust at, and Orlesian expansion will probably be taken for granted (or at least not opposed) as they come to what's left of Ferelden as liberators. Gaspard gets his expansionism, Celene gets to focus the Game in the right direction, and Briala can probably even help swing things so that elves get reforms in exchange for helping the war effort.

 

Which, on the other side of things, will also help mitigate the Mage-Templar crisis for the moment. Mage volunteers will be sought. Negotiations and demands will be made for concessions, complications will undoubtably occur especially if the Ferelden Circle incident comes to light, but there will be a clear common enemy and a much better case for independence enthusiasts, reformists, and loyalists alike to make common cause against the Blight than to rebel in the face of it. Distant second and third order effects would be a more battle-tested, experienced, and competent mage polity after the Blight... but that's after the Blight.

 

With mages likely to be united in the right direction, and no ex-Warden Anders abomination to light the powder keg of Kirkwall, the Chantry as well will be better united. Red lyrium is very unlikely to be discovered- maybe Hawke does make it into Kirkwall, and maybe Varric makes an opportunistic venture into the Deep Roads- but the chain of events that puts it into Meredith's position and drive her mad is unlikely to occur. Not only is this good in its own right, but if the red lyrium is never discovered then Varric will not pass it on to Bianca, who won't tell Corypheus. This denies Corypheus his red templars, and his means of addicting and tearing away the Templar Order from the Chantry (which itself likely can't occur without the decapitation strike of the Breach in the first place).

 

Moving a bit further north, Tevinter and the Qunari are likely to avoid coming to blows, or to interfere with Thedas in any exceptional way while the Blight is occuring. The Qunari are certainly concerned, and could launch an invasion of the South for the same reasons they were said to be considering it in Inquisition due to the Breach, but it would (a) probably be a good thing, and (B) as likely to be in the form of an alliance as not, like Inquisition. Long term dispute between Orlais and the Qun over Ferelden's survivors? Sure. To the extent of ignoring awake-Corypheus?

 

Who himself is going to run into trouble back home and with his pillars of support. Venatori are Venatori, but let's just accept that the politics of the Blight is going to make things different and more difficult with Tevinter- who's less likely to it as a Southern problem if a blighted Magister is identified and associated with this one. Expect a quicker formal opposition than in Inquisition- especially with a united Chantry to leverage the international diplomacy aspect. Corypheus's support network was already small- it's going to be smaller during this Blight.

 

Which leads us to the Wardens- who now are likely beyond Corypheus's reach now that they've got an honest-to-Maker Blight to preoccupy themselves with. The idea of a false-calling will be a significant concern... but has the bloody obvious solution of killing the Archdemon already arisen, rather than chase after the Deep Roads towards others that haven't. Corypheus's influence on Wardens isn't so massive that he can mass-enthrall them all by himself, and (relatively) quickly his hokey-pokey with the Blight will be recognized and reported to the First Warden. Ancient Warden records will be dusted out, someone will rediscover/re-invent the means to lock him away again for a little while longer, but most of all the necessary sort of safeguards and warnings will be distributed to Wardens, mitigating risk.

 

Corypheus loses his mages, his Red Templars, his Wardens, his Orlesian Civil War, and likely a fair bit of his Templar Support. And this is before Solas wakes up, takes a look around, and experiences his first Blight and maybe decides to help end it before trying to start his own plans.

At the very least, though, he's unlikely to hand over his Orb like so- and if Corypheus fails to get the Orb and its power, then the Eluvians aren't the threat they were.

 

 

Now, there are two things that go worse for Thedas if the Blight consumes it. Well, three if you mourne the loss of Ferelden.

 

First, the Nightmare demon will likely gain tremendously in power- it feeds on the fear of the Blight, and hoy boy. This isn't all bad- well, it kind of is, but because there's an actual Blight the Fear demon doesn't need Corypheus and his fake-Archdemon to fan the fears. It has the real deal. Thus, Corypheus's leverage and bargaining power (and that potential demon army, accessed through the fear demon) is lessened. If he doesn't have the Nightmare on his side, Corypheus's demon army plot is dead in the water- but you got a much more dangerous Fear demon out there in the Fade.

 

Second, Solas is out there, and my may and try to help things. Biggest threat to Thedas, right there.



#127
Aren

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The world is destroyed. Think about it. Corypheus gets released or breaks free a few years later. He works with Urthemiel to destroy everything, including Solas. He gets the eluvian, if not the orb, enters the Fade, breaches the Black City, and there you go.

 

 

 

 Corypheus is not a darkspawn he is not born with the taint from a broodmother,even if he is more blighted than regular darkspawn he still remain a ghoul because he has a soul.


#128
Aren

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If Corypheus and Urthemiel are awake at the same time, there's no particular reason to think Corypheus would be anymore coherant or free-willed than he was when Dumat was up. The Blight is already a magical hive mind of sorts, and we know Corypheus wasn't doing his own thing the last time there was an Archdemon about. Unless we have any reason to think that Corypheus was uniquely Dumat's ******, he's just a super-special Darkspawn that the Wardens already captured once when Thedas was the least prepared for it.

 

And even if he isn't entralled, most of his threat is rendered moot by the political butterflies. Nearly all of his allies and key assets will be unavailable- the end of the world will be well placed to render most of the disagreements moot and on hold.

 

Orlais avoid a civil war while Gaspard has something to justly joust at, and Orlesian expansion will probably be taken for granted (or at least not opposed) as they come to what's left of Ferelden as liberators. Gaspard gets his expansionism, Celene gets to focus the Game in the right direction, and Briala can probably even help swing things so that elves get reforms in exchange for helping the war effort.

 

Which, on the other side of things, will also help mitigate the Mage-Templar crisis for the moment. Mage volunteers will be sought. Negotiations and demands will be made for concessions, complications will undoubtably occur especially if the Ferelden Circle incident comes to light, but there will be a clear common enemy and a much better case for independence enthusiasts, reformists, and loyalists alike to make common cause against the Blight than to rebel in the face of it. Distant second and third order effects would be a more battle-tested, experienced, and competent mage polity after the Blight... but that's after the Blight.

 

With mages likely to be united in the right direction, and no ex-Warden Anders abomination to light the powder keg of Kirkwall, the Chantry as well will be better united. Red lyrium is very unlikely to be discovered- maybe Hawke does make it into Kirkwall, and maybe Varric makes an opportunistic venture into the Deep Roads- but the chain of events that puts it into Meredith's position and drive her mad is unlikely to occur. Not only is this good in its own right, but if the red lyrium is never discovered then Varric will not pass it on to Bianca, who won't tell Corypheus. This denies Corypheus his red templars, and his means of addicting and tearing away the Templar Order from the Chantry (which itself likely can't occur without the decapitation strike of the Breach in the first place).

 

Moving a bit further north, Tevinter and the Qunari are likely to avoid coming to blows, or to interfere with Thedas in any exceptional way while the Blight is occuring. The Qunari are certainly concerned, and could launch an invasion of the South for the same reasons they were said to be considering it in Inquisition due to the Breach, but it would (a) probably be a good thing, and ( B) as likely to be in the form of an alliance as not, like Inquisition. Long term dispute between Orlais and the Qun over Ferelden's survivors? Sure. To the extent of ignoring awake-Corypheus?

 

Who himself is going to run into trouble back home and with his pillars of support. Venatori are Venatori, but let's just accept that the politics of the Blight is going to make things different and more difficult with Tevinter- who's less likely to it as a Southern problem if a blighted Magister is identified and associated with this one. Expect a quicker formal opposition than in Inquisition- especially with a united Chantry to leverage the international diplomacy aspect. Corypheus's support network was already small- it's going to be smaller during this Blight.

 

Which leads us to the Wardens- who now are likely beyond Corypheus's reach now that they've got an honest-to-Maker Blight to preoccupy themselves with. The idea of a false-calling will be a significant concern... but has the bloody obvious solution of killing the Archdemon already arisen, rather than chase after the Deep Roads towards others that haven't. Corypheus's influence on Wardens isn't so massive that he can mass-enthrall them all by himself, and (relatively) quickly his hokey-pokey with the Blight will be recognized and reported to the First Warden. Ancient Warden records will be dusted out, someone will rediscover/re-invent the means to lock him away again for a little while longer, but most of all the necessary sort of safeguards and warnings will be distributed to Wardens, mitigating risk.

 

Corypheus loses his mages, his Red Templars, his Wardens, his Orlesian Civil War, and likely a fair bit of his Templar Support. And this is before Solas wakes up, takes a look around, and experiences his first Blight and maybe decides to help end it before trying to start his own plans.

At the very least, though, he's unlikely to hand over his Orb like so- and if Corypheus fails to get the Orb and its power, then the Eluvians aren't the threat they were.

 

 

Now, there are two things that go worse for Thedas if the Blight consumes it. Well, three if you mourne the loss of Ferelden.

 

First, the Nightmare demon will likely gain tremendously in power- it feeds on the fear of the Blight, and hoy boy. This isn't all bad- well, it kind of is, but because there's an actual Blight the Fear demon doesn't need Corypheus and his fake-Archdemon to fan the fears. It has the real deal. Thus, Corypheus's leverage and bargaining power (and that potential demon army, accessed through the fear demon) is lessened. If he doesn't have the Nightmare on his side, Corypheus's demon army plot is dead in the water- but you got a much more dangerous Fear demon out there in the Fade.

 

Second, Solas is out there, and my may and try to help things. Biggest threat to Thedas, right there.

So all considered it would have been better if the archdemon was not killed at Denerim.....aside from the nightmare demon we would have been avoided a lot of troubles...

-Meredith

-Mage/templar confilct

-The breach

-Orlesian civil war

-Venatori and red templars

-red lyrium dragon

-Corypheus

The war between the architect and the Mother....

 

It's ironic you think that your action saved the world while in truth they just allowed more wars,good job Thedas your insane people  live for war....



#129
KaiserShep

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Malcolm would have been forced to remain and die there since he didn't destroy the seals but in no point is stated that Malcolm died there.
Of course that's the difference between those who did know what they are doing and  those who do not.
 
-Let's just say that Malcolm was someone that had a door in front of him that locked his passage,he simply reinforced the door  then used the key to exit and then he closed the door .
 
 
-His eldest instead didn't know how the door worked so his/her decision was to destroy the door and doom the world.

 

 

It doesn't matter what the Wardens would have forced Malcolm to do; this isn't considered a viable option to the characters here, since there's no reason for it to be. But then, this is a matter of Warden secrecy, yet again, screwing someone else over. They don't tell people how Blights actually end, and they don't tell anyone about the archdemon's special abilities. No one knows this is possible, so for all anyone knows, striking down the ancient evil kills it for good. Meta-knowledge on the part of the player doesn't really help when arguing against the merit of characters in the story. The Inquisitor was clearly being lied to by Blackwall when s/he asks about how archdemons are defeated, but the character has no way of knowing the truth, thus can't call him out on his BS. 



#130
AshenSugar

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Bah, from the title I thought you were going to name Master Wade. Master Wade could have saved Thedas just as well as some half-baked, lyrium-addled warden, who should have been carted off to the Deep Road yonks ago. Wade has style, instincts, and - dare I say it - class. He can pull it off, I believe in him.

 

But we if really want a force made out of unstoppable, unkillable, unbeatable ultra-juggernaut demi-Gods, capable of steamrollering everything in their path and sweeping all aside with complete impunity, why not simply create an army made entirely out of bears?


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#131
Donquijote and 59 others

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It doesn't matter what the Wardens would have forced Malcolm to do; this isn't considered a viable option to the characters here, since there's no reason for it to be. But then, this is a matter of Warden secrecy, yet again, screwing someone else over. They don't tell people how Blights actually end, and they don't tell anyone about the archdemon's special abilities. No one knows this is possible, so for all anyone knows, striking down the ancient evil kills it for good. Meta-knowledge on the part of the player doesn't really help when arguing against the merit of characters in the story. The Inquisitor was clearly being lied to by Blackwall when s/he asks about how archdemons are defeated, but the character has no way of knowing the truth, thus can't call him out on his BS.

I was arguing about the prison/tower of Corypheus not about his immortality , since Hawke knew that Whatever being Corypheus was he was powerful and dangerous(Larius warning) and the champion had no idea of what kind of beast Corypheus was, thus release him in the hope to win a battle against him and kill him was incredibly shortsighted, if Hawke would had lost the battle Corypheus would have been free to go into the world without not even using his immortality, Hawke gambled the world the moment s/he decided to open his crypt.



#132
GoldenGail3

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Follow your posts? Hardly. Please don't flatter yourself. Sadly, i seem to post in the same threads that you do and i'm going to call someone out who constantly puts a game down for every little reason. Hawke isn't interesting, Hawke is too fast, etc. etc. etc. Give me a break. For someone who supposedly likes the game you sure do put it down a lot. That being said, i'm done responding to you.

Follow your posts? Hardly. Please don't flatter yourself. Sadly, i seem to post in the same threads that you do and i'm going to call someone out who constantly puts a game down for every little reason. Hawke isn't interesting, Hawke is too fast, etc. etc. etc. Give me a break. For someone who supposedly likes the game you sure do put it down a lot. That being said, i'm done responding to you.

I'm gonna call you out for trying to pathically insult me, it's childish and weak. And I'm gonna flatter myself as you choosing to respond to me in the first place; it was your choice, not mine to make. And I'm not taking your argument seriously; you are pressuring that I don't otherwise. To be honest; I can like whatever I so wish without you dictating otherwise. And you most likely do the same to DAO as well, don't be a hypocrite; such as those who liked your post: they are presuming I don't when there as things about DA2 you presumed I otherwise didn't like.

And you give me a break; you've given me no logic as to why I should take you seriously. And when I did I say I ever liked the game? Your logic is backwards; yet you say I like it and I don't? What? Nah, that's another flaw; taking this discussion too seriously. And It you so wish to leave then leave; it matters not to be me. I can enjoy myself knowning that I'll always ****** off hard core DA2 fans (such as yourself.)

So yeah, I actually take people seriously if they don't whine over how another person disagrees with there oponion and then storms off like a baby, like what AnimalBoy here did.

#133
TK514

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 I can enjoy myself knowning that I'll always ****** off hard core DA2 fans (such as yourself.)
 

 

If I ever sink so low that this is the sort of thing I get enjoyment from, I'll make an appointment for a psychiatrist so I can get proper medication.



#134
Dean_the_Young

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So all considered it would have been better if the archdemon was not killed at Denerim.....aside from the nightmare demon we would have been avoided a lot of troubles...

-Meredith

-Mage/templar confilct

-The breach

-Orlesian civil war

-Venatori and red templars

-red lyrium dragon

-Corypheus

The war between the architect and the Mother....

 

It's ironic you think that your action saved the world while in truth they just allowed more wars,good job Thedas your insane people  live for war....

 

Clearly the Hero of Ferelden is fucked things over worse than Hawke. Good intentions, and all that. :P
 

 

More seriously- the underlying problems wouldn't necessarily be solved, and some could be worse down the road. Or things could easily (and/or by narrative fiat) go in different directions.

 

 

Meredith, for example, would probably be a problem child with or without the the red lyrium idol.

 

If you like the idea of handrailing canon, the reason that got her too much power in the first place could still apply- the Qunari and the Arishock. Unless we say Isabella's dead in Denerim as in the Darkspawn DLC (iirc), she (or someone else) could still steal the Qun book -> the Arishok crashes in Kirkwall -> Qunari troll logic keeps him there until the coup. Meredith takes charge, organizes the city along the Chantry's interests in opposing malificar/helping oppose the Blight, and bam. Most powerful politician in the city.

 

Or even if we do away with all that- Meredith is still going to be a powerful hardliner, because Kirkwall is going to be important to the anti-Blight coalition. Lots of refugees, a major port, and most conveniently of all- under the thumb of the Templars, who can are under the thumb of the Chantry. Unlike those pesky, more independent Free Marches, Meredith can push the Viscount into supporting and enabling the Chantry's priorities with less resistance than elsewhere, while the Templars (the military arm of the Chantry that an exalted march would be built around) practically own the city. It's the natural place for Chantry power to concentrate.

 

So we have Meredith, in charge of arguably the most important Templar bastion in Thedas, running one of the more significant city-states of the Blight, and serving Chantry interests all the while. Even, especially, if she doesn't go crazy, she's going to get influence from that- more so if she's successful. Where will it stop- Meredith, Knight Commander of the Templars?

 

Meanwhile, the Mages are going to be more dangerous after the Blight. The Blight might be a period of calm, of common enemy and political deals, but afterwards the Mages will aim to collect- and they'll be better prepared to force it. Veterans of the war, experience in tactics, strategy, and logistics. Political deals for reforms- and empowered magi who know how to fight for more. Put an empowered Magi Collective against an empowered non-insane but hardline Meredith, and you could have an actual war on your hands.

 

 

 

While on the other hand, a Qunari intervention in the blight almost promises a Qunari war once the common threat is over. The Qun will save, and the Qun will convert, and the Qunari are likely to not leave as easily as they came- especially if they have converts on the ground. If, say, the Qunari 'liberate' Denerim post-darkspawn, and convert the survivors while establishing their own garrisons, are they really going to leave when/if the Orlesians march from the West? A Qunari war with Orlais is likely to quickly become a war with Andrastian Thedas- and Tresspasser showed us how dangerous that could be to the leadership of Thedas.

 

(On the other hand- maybe that list of Qunari spies won't fall to Talis?)

 

 

 

The Architect and the Mother is a troubling issue in and of itself. The Architect is an unknown, but the Mother is insane- and she'll probably do whatever she can, or thinks she can, to get the Song again. Which could mean Awakened darkspawn marching beside the Blight. Bad juju there.



#135
canarius

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They could have done the same for Dragon Age, but they didn't. It's been 2 games now and the Warden's death is considered a valid option for the world state. It's far too late to retcon this part of DA at this stage. 

 

I didn't say anything about playing the character in this role; I simply commented that the Inquisitor can still do this, and seemingly is going to do this as of Trespasser.

 

I don't see the point of comparing Meredith to Loghain, because my point was that the mage Templar conflict rising up in Kirkwall was building long before the Hawke family even got there. But it's funny that you mention that, because Loghain was a chump that, despite his accolades, failed to rally the people to him and had a civil war on his hands that he couldn't handle himself. 

 

Obviously, any character that attacks the PC would die, be it the Warden, Hawke, the Inquisitor, Shepard, whatever. The point is that they'd still have to kill their so-called friend, just like the Inquisitor does if Iron Bull turns on the Inquisitor in Trespasser, because Qunari are simply not trustworthy. 

 

Some people have a very selective memory of DA2's story. The first grave mistake Varric made in DA2 was putting any kind of trust in his brother, who, you know, betrays him and leaves him for dead in the ancient thaig. If not for Hawke & co. to help fight off the rock wraiths and find another way out, he'd be dead. I'm sure there's some sort of meta-gymnastics that could somehow make Varric's rotten family Hawke's fault, but I'm not sure how well one could stick the landing. Whether or not you like the character won't change the facts of the story.

 

The archdemon's greatest power lies in its ability to command the entirety of the darkspawn horde, and cheat death by passing on to another darkspawn should the dragon be killed. There's nothing to indicate that the dragon body itself is any more formidable than other high dragons. Every PC is perfectly proficient at killing dragons. The Inquisitor practically makes it a hobby. I don't see how Flemeth is really relevant, because any of the characters could have killed the dragon. Flemeth would still cheat her way out of death anyhow, just like Corypheus did at the Warden prison, despite Hawke actually killing Corypheus' physical body. Even if she killed Larius or Janeka, he'd just jump to some other blighted creature nearby and be on his way, which there would be a lot of where they were. Funnily though, here the Warden would be a potential meat suit and a liability, considering the connection to the Blight. 

 

The only faction whose existence you really have any control over in its entirety is the Dalish. The Warden must do favors for either Harrowmont or Bhelen to get them on board, and losing Redcliffe doesn't really make much of a difference at all. You still have to fetch ashes to save beardy. With the Circle, killing the mages is doing the Templars' dirty work, and helping the mages is still doing the Templars' dirty work. Either way, the Templars are alive, so you can either get the mages if you save them, or the Templars if you purge the Circle.

 

Doesn't mean they can't do it for the next game. It's irrelevant whether DA2 and DAI had that world state or not. It's not too late.

 

If Inquisitor himself/herself won't be playable, then there is no point in having him/her as protagonist.

 

Loghain was far more powerful than Meredith. He was clever and a respected leader. Meredith was just a crazy lunatic.

 

Agreed but it's much harder to kill the Warden so they take a much bigger risk by attacking him/her.

 

I'm not saying Hawke does it on purpose. I'm just saying that he/she is cursed and should stay away from everything.

 

Even if the Archdemon has the same physical strength as other high dragons, it is still a god and so is smarter than other dragons which makes it much harder to kill. And no, other characters couldn't have killed Flemeth/Mythal because she is way more powerful than the lame dragons Hawke and the Inquisitor face. Only the Hero of Ferelden could kill Flemeth/Mythal.

 

Yes, the Warden does favors for them but their fate is in the Warden's hands. The Warden chooses whom to make king of Orzammar. Redcliffe/Arl Eamon can't survive without the Warden so they owe their existence to the Warden. Saving the mages isn't really doing Templars' dirty work because they actually want to kill all remaining mages and not take any risk. The Warden does favor to the mages so they owe their existence to the mighty Warden.



#136
ModernAcademic

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It is time to give us Dragon Age: Origins 2. Please stop wasting our time with lame heroes like Hawke and Inquisitor. Bring the Warden back.

 

But what about having a mage dreamer as the protagonist?

 

Or a dwarf who draws magical power from his connection to a Titan?

 

Or a Qunari in the Antaam leading a force of invasion?

 

Or a Tevinter magister who wants to defend his homeland from the Qunari and ends up having to choose to fight alongside the Lucerni (Dorian's group) for much-needed reform or supporting the traditional politics of the Magisterium?

 

There are so many options. Think big!


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#137
greenbrownblue

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Fen'Harel wants to destroy the world and only he/she can save Thedas now. You guessed it right. Only the strongest, most badass and the most powerful person can save the world now and it is none other than the Hero of Ferelden. After 2 mediocre standalone games in the world of Thedas, it is time for Bioware to give us the sequel that the best fantasy game of all time deserves. It is time to give us Dragon Age: Origins 2. Please stop wasting our time with lame heroes like Hawke and Inquisitor. Bring the Warden back.

Some Wardens are dead (depending on the choices made by players) therefore the Warden will never be a protagonist again. # BringBackTheInquisitor

 

The End



#138
NRO TYN

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yea sure



#139
Nixou

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Fen'Harel wants to destroy the world and only he/she can save Thedas now. You guessed it right. Only the strongest, most badass and the most powerful person can save the world now and it is none other than the Hero of Ferelden. After 2 mediocre standalone games in the world of Thedas, it is time for Bioware to give us the sequel that the best fantasy game of all time deserves. It is time to give us Dragon Age: Origins 2. Please stop wasting our time with lame heroes like Hawke and Inquisitor. Bring the Warden back.

 

Yes, there's only one who can save the world: when the final conflict comes, the Greatest Warrior of the Age will come back with a greyed fur when they bring the HoF's Mabari back for the grand finale.


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#140
RobRam10

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The one who will save the world will be the Tevinter protagonist. Get over the Warden already, they're never going to make her/him a PC.



#141
Nonoru

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 Only the strongest, most badass and the most powerful person can save the world now and it is none other than the Hero of Ferelden. 

 

 

The HoF is just a good fighter infected by the Blight. 

 

How does that make them the strongest? 



#142
straykat

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My Warden is dead. And Bioware's default is dead. And many other players have dead Wardens.

 

Just that alone ruins anyone's plans on ever seeing them again. I don't understand why people keep talking about it.


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#143
Nixou

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The HoF is just a good fighter infected by the Blight. 

 

How does that make them the strongest? 

 

 

Because of the narrative: to repeat myselfDA2's theme is about being powerless before History's inertia, no matter how individually strong, wealthy and charismatic one is; Inquisition is at least as much about the organization itself than its leader, and the game keep reminding the player that it's Cullen, Leliana and Josephine's work behind the scenes that make the Inquisition successful (plus there's the whole "Looses an arm and the anchor at the end" thing); while Origins is a straight-up power fantasy, where the protagonists and her tiny band of companions win because she's just that powerful.

 

Of course that's also why so many people want their Warden back (and also why I have the signature that I have)


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#144
Dai Grepher

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Dragon Age is the Hero of Ferelden for many people. If DA4 does not feature the Hero as at least an NPC, or honors the Hero through the use of the tomb of heroes at Weisshaupt, then I will not buy DA4.



#145
myahele

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The new protagonist will need (to be) something extraordinary if they wish to face Fen'Harel and his crew. Just like how the Inquisitor got the Anchor to close rifts and the Warden's Taint to combat the Archdemon, the new Protagonist needs to have something.

 

What could that be, though? Since we can play either mundane or mage regardless of race then it needs to be something available for everyone.

 

All I can think of is maybe a soul (or spirit) of a powerful being that existed during or before Solas' time.

 

We know such things are a possibility: Kieran, Flemeth and to a lesser extent Anders and some Avvars with Spirit companions


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#146
Dai Grepher

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They should make the new protag the Formless One. That way, it can take the shape of any race, gender, class, etc. Have the person not remember anything when they wake up in Tevinter, then through combat with various spirits and such, it regains more memories of how it came to be in the place where it wakes up. This spirit/demon could then choose whatever path it wants, and use its Fade abilities against Solas. The Formless One is likely older than Solas. It may have even tried to stop Solas before and was defeated, which made it forget. But after the events of the game it will have grown stronger.

 

Still, I might prefer to fight the Formless One and stick to the tradition of protag vs. Forbidden Ones.


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#147
thepiebaker

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This is only a problem if the plan is to left-hand punch Solas to death.

 

Iron Bull's original design had him getting along with one arm as a warrior just fine. Just strap a shield on. Or clip on something else. Inquisitor is right handed, so its only your off hand that is at a disadvantage.

 

I don't think we are going to have a fist fight in the first place though. He can turn people to stone with his mind. People who also have left hands.

in trespasser you have a choice to join serra and red jenny, prior to things going wrong, and if you say "hell yes!" you get an ending slide with someone with a prosthetic crossbow left hand seen in the foreground when the epilogue slides cover what happens with serra and red jenny.


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#148
midnight tea

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The new protagonist will need (to be) something extraordinary if they wish to face Fen'Harel and his crew. Just like how the Inquisitor got the Anchor to close rifts and the Warden's Taint to combat the Archdemon, the new Protagonist needs to have something.

 

What could that be, though? Since we can play either mundane or mage regardless of race then it needs to be something available for everyone.

 

Actually, it appears that what we need to eventually stop or change Solas' plans is knowledge. Specific power eventually - yes, probably, but knowledge comes first.

 

Don't forget after all, that when Inky asks Solas in Trespasser why do everyone has to perish for the elves to return, Solas basically tells them that he won't say more, because he doesn't want to give them information with which they can jeopardize his mission.

 

So there exists specific information or way that doesn't necessarily require any special superpower in order to stop him (even though at that point SOlas definitely knew that he'd be removing the Anchor). The key is the knowledge. 

 

 

All I can think of is maybe a soul (or spirit) of a powerful being that existed during or before Solas' time.

 
We know such things are a possibility: Kieran, Flemeth and to a lesser extent Anders and some Avvars with Spirit companions

 

What about Morrigan - Mythal's "inheritor", according to OGB Kieran?

 

Plus, the Warden is dead in many worldstates, so is Hawke after DAI - but the story of Inquisitor isn't yet done. And they don't necessarily have to be the PC/main PC to still be the ones who deal with Solas - after all, all the suggested people able to confront Solas aren't PCs.


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#149
Cute Nug

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The HoF, Hawke, and Quizzy are wimps. Bring back Ruck as the hero of DA4!

 

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#150
Dai Grepher

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Actually, it appears that what we need to eventually stop or change Solas' plans is knowledge. Specific power eventually - yes, probably, but knowledge comes first.

 

Don't forget after all, that when Inky asks Solas in Trespasser why do everyone has to perish for the elves to return, Solas basically tells them that he won't say more, because he doesn't want to give them information with which they can jeopardize his mission.

 

So there exists specific information or way that doesn't necessarily require any special superpower in order to stop him (even though at that point SOlas definitely knew that he'd be removing the Anchor). The key is the knowledge. 

 

 

What about Morrigan - Mythal's "inheritor", according to OGB Kieran?

 

Plus, the Warden is dead in many worldstates, so is Hawke after DAI - but the story of Inquisitor isn't yet done. And they don't necessarily have to be the PC/main PC to still be the ones who deal with Solas - after all, all the suggested people able to confront Solas aren't PCs.

 

But what about those who said they would stop Solas by any means necessary? Those (ex)Inquisitors will need to have power, hence a functional left arm of some kind.

 

It isn't that it would jeopardize his mission, it's that he wants the Inquisitor to discover the truth for himself. He claims he would cherish the chance to be wrong again, so it seems he doesn't mind if you succeed in proving his plan to be wrong. He just wants proof first, because he doesn't think he is wrong.

 

The next game needs to feature both the option to convince Solas to smarten up, or take him down forcefully.

 

The Hero could be replaced by various other Wardens. Hawke might not be dead, even if left in the Fade.