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Dragon Age: Magekiller #5 (final issue) - Out now!


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#351
ArcaneEsper

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Don't know if this has been mentioned yet, but Wicked Eyes, Wicked Hearts has a reference to a foot soldier named Marius. The cylinder that the Inquisitor finds on the balcony documents Marius' presence in the servant's quarters. The servant's quarters also has a reference to this foot soldier. I think the game implied that he was Florienne's foot soldier, but this could have just been him infiltrating the Venatori at the Winter Palace.

So was Marius involved in the events at Halamshiral? Did he work behind the scenes to help foil the Venatori plot?


Yeah I noticed that too in my recent playthrough of WEWH. I don't think it was deliberate though. Likely a coincidence.
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#352
BansheeOwnage

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Yet the Orlesian masks make this evident even without closeups. I like that Trespasser did add some clothing options, but a lot of the clothing was recycled anyway. Maybe now that they've implemented tinting they will be able to make clothes look more varied in the next game, even with limited templates.

 

 

It would be an interesting test of the character creator if generic NPCs in the next game were randomly assigned faces created randomly through the CC.

Well, it's not as though letting players tint stuff made the devs able to; they just added an interface for us. They could always set the colour of each layer of clothing, with much more diversity than we can... they just didn't take advantage of that for some reason.

 

I thought a lot of the NPCs were randomly generated, hence the black people with bright orange hair, not to mention all of the wacky hair in general :P



#353
vbibbi

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Well, it's not as though letting players tint stuff made the devs able to; they just added an interface for us. They could always set the colour of each layer of clothing, with much more diversity than we can... they just didn't take advantage of that for some reason.

 

I thought a lot of the NPCs were randomly generated, hence the black people with bright orange hair, not to mention all of the wacky hair in general :P

I thought that the NPCs were set in every playthrough. I was thinking more that each time a new game was started, all non-interactive NPCs are randomly generated through the CC. Their faces, if not their clothing. I'm sure that's nearly impossible to do but it would be neat if it could happen.

 

Or at least have a larger pool of stock faces to choose from. Can't they create 100 faces in the CC and just distribute them randomly, instead of 10-20 faces?



#354
nightscrawl

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From working with mods, it seems to be that there is a set amount of pre-rendered NPCs of each race and gender (primarily elf and human for most locales). These are further broken down into certain NPC classifications for their clothing. There are Orlesian NPCs of different ranks, mages of different ranks, and so on.

 

I don't think there are any randomly generated faces. There are over 400 headmorphs in the game files. Some NPCs, like the Kurt Russell dude mentioned above, use the same headmorph in multiple places.


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#355
BansheeOwnage

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I thought that the NPCs were set in every playthrough. I was thinking more that each time a new game was started, all non-interactive NPCs are randomly generated through the CC. Their faces, if not their clothing. I'm sure that's nearly impossible to do but it would be neat if it could happen.

 

Or at least have a larger pool of stock faces to choose from. Can't they create 100 faces in the CC and just distribute them randomly, instead of 10-20 faces?

Uh-uh, at least not the non-interactive ones. Every time I travel to, say, Redcliffe, I see different people.

 

From working with mods, it seems to be that there is a set amount of pre-rendered NPCs of each race and gender (primarily elf and human for most locales). These are further broken down into certain NPC classifications for their clothing. There are Orlesian NPCs of different ranks, mages of different ranks, and so on.

 

I don't think there are any randomly generated faces. There are over 400 headmorphs in the game files. Some NPCs, like the Kurt Russell dude mentioned above, use the same headmorph in multiple places.

Well, I didn't think they actively generated more. What I meant was that most of those headmorphs are themselves randomly generated. Or at least I got that impression given the very unusual-looking ones I've seen, like the bright orange-haired black people I mentioned above.



#356
Heimdall

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Preview of issue 5 is up and *sigh* it starts with another monologue... It seems mercifully short this time.
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#357
Face of Evil

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I thought that the NPCs were set in every playthrough. I was thinking more that each time a new game was started, all non-interactive NPCs are randomly generated through the CC. Their faces, if not their clothing. I'm sure that's nearly impossible to do but it would be neat if it could happen.

 

No, if you save before entering, say, the entrance of Therinfal Redoubt, the appearance of the nobles and templars at the door will change each time you re-load the save.



#358
Reznore57

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Preview of issue 5 is up and *sigh* it starts with another monologue... It seems mercifully short this time.

 

Guess I'll pass on that one too.

Saw the preview and I don't care about what's her name musing about her friendship with what's  his name in a place I already saw in game...

Oh well.



#359
IllustriousT

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Preview of issue 5 is up and *sigh* it starts with another monologue... It seems mercifully short this time.

 

"I'm thinking TOO much," Tessa states.

 

(Shakes head in confirmation wildly). I hope the monologue is short this time around. I want to like Tessa and Marius, I really do, but she doesn't seem genuine and he seems like...I don't know...artwork without personality. I am hoping that this arc ends with a great cliffhanger that introduces something that will satisfy my need for more DA content, and set up a great new arc to come. 


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#360
vbibbi

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I think the problem is that introducing new characters via comics is a difficult method to reach the same amount of depth of most characters in the DA world. The previous comic series had the benefit that all three main characters were well-known companions from previous games. I would say that Maevaris had a good introduction through the comics, but that was spread out over three arcs. She was not a main character and we were not expected to focus on her like we are on Marius and Tessa.

 

I read the preview and really don't care whether Marius cares about Tessa as a friend or not. I don't know anything about either of them so why should I care?

 

IMO, comics based on games need to expand on already-known characters or introduce side adventures for characters. Leave major character introductions for tie in novels or the games.

 

Maybe if there had been an arc previous to this one focusing on an existing character, maybe IB and the Chargers, and Marius and Tessa were secondary characters introduced through that arc, then had their spin off arc, that would have been a stronger transition.



#361
MisterJB

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Hey cool, next issue will feature Sutherland's group.


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#362
Heimdall

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I think the problem is that introducing new characters via comics is a difficult method to reach the same amount of depth of most characters in the DA world. The previous comic series had the benefit that all three main characters were well-known companions from previous games. I would say that Maevaris had a good introduction through the comics, but that was spread out over three arcs. She was not a main character and we were not expected to focus on her like we are on Marius and Tessa.

I read the preview and really don't care whether Marius cares about Tessa as a friend or not. I don't know anything about either of them so why should I care?

IMO, comics based on games need to expand on already-known characters or introduce side adventures for characters. Leave major character introductions for tie in novels or the games.

Maybe if there had been an arc previous to this one focusing on an existing character, maybe IB and the Chargers, and Marius and Tessa were secondary characters introduced through that arc, then had their spin off arc, that would have been a stronger transition.

It doesn't help that Marius has so far been about as drab as dishwater and Tessa comes across as trying too hard to be rebellious and snarky. We've discovered very little about the characters aside from a cursory background summary in these issues and character development has been nonexistent.
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#363
Sylvianus

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This comics is really really bad. Wow. 


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#364
robertmarilyn

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Hey cool, next issue will feature Sutherland's group.

 

I haven't been interested in the comics at all, from what I've been seeing here but I'd like to know what they say about Sutherland's group. I'd have read them all if they were about them because we've gotten to "know" them a little, from the game. 



#365
nightscrawl

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Maybe if there had been an arc previous to this one focusing on an existing character, maybe IB and the Chargers, and Marius and Tessa were secondary characters introduced through that arc, then had their spin off arc, that would have been a stronger transition.


Unless the comic is going to be written by a DA writer, as the previous comics were written by David Gaider, I'd prefer that they just leave established characters alone altogether. I suppose a cameo is fine, as annoying as those can be, but I'd prefer not to have major involvement written by someone who is not an actual DA writer.
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#366
Heimdall

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I haven't been interested in the comics at all, from what I've been seeing here but I'd like to know what they say about Sutherland's group. I'd have read them all if they were about them because we've gotten to "know" them a little, from the game.

Sutherland's post Inquisition adventures could have been much more interesting a premise for a comic actually.
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#367
robertmarilyn

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Sutherland's post Inquisition adventures could have been much more interesting a premise for a comic actually.

 

Yes, I would have bought the comics if it were about them. 



#368
dawnstone

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Sutherland's post Inquisition adventures could have been much more interesting a premise for a comic actually.

I would read the shit out of a comic with Sutherland's crew. He's so freaking earnest, and his group is virtually the definition of ragtag. You've got Voth, who since he's Dalish and away from his clan, is either an outcast, or an excess mage; Shayde who somehow finds a consummate dork like Sutherland attractive and seems like she's young and ~edgy~ and has got something to prove (since I doubt that's her real name), and Rat who appears to be a random Carta/Casteless and could probably rob you blind before you blink twice, but cares about her companions. I want to give them all of the hugs (and usually I load them down with heavy armor, because they look badass and well-protected).


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#369
Heimdall

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You know, if the inclusion of Sutherland in this 5th issue turns them into regular cast members alongside Tessa and Marius, and it turns out them working with the Inquisition was just so Rucka could get Sutherland's crew involved, that could turn everything around.

Just call me Captain Optimist :)
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#370
thats1evildude

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That actually seems like third or fourth page narration to me. I'm willing to bet Issue 5 starts with Tessa/Charter sexy times, transitions to meeting Sutherland and then the pages in the preview.

#371
Treacherous J Slither

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Why waste resources training mundanes to do something that mages can do but better?

Imagine if Tessa and Marius were mages. One casts spells to cancel out the targets magic while the other casts spells to incapacitate or kill.

Seems vastly superior to how they currently kill mages doesn't it?

#372
nightscrawl

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Why waste resources training mundanes to do something that mages can do but better?

Imagine if Tessa and Marius were mages. One casts spells to cancel out the targets magic while the other casts spells to incapacitate or kill.

Seems vastly superior to how they currently kill mages doesn't it?

 

Tessa is not a formally trained mage killer -- the Tevinter term is perrepatae -- she is just Marius's tag-along rogue buddy. As of right now, we don't know how they got together. Marius was a slave, as Fenris was. I'm going to assume that Marius was trained with those skills to act as his master's body guard, just like Fenris, but without the fancy lyrium. I'd imagine that if Marius's master were attacked, that they would work together to subdue the threat -- a mage + warrior combo is a powerful one.

 

If we're looking at it from a strictly political view, having the ability to defeat your opponents in such a way would send a powerful message. It shows that you have resources to "waste," shows off your own skill with magical combat, and is a demonstration of what you are capable of.

 

Aside from those above, the writers of Dragon Age content haven't really attempted to have a great deal of mage physicality, mages who engage in physical combat while casting spells, aside from the rare specializations of Arcane Warrior (shown in DAO to be a lost art), and Knight Enchanter (said to be rare). I don't really count the staff flourishes of DA2 and DAI, as that is a very gamey element designed to act as combat filler when the player mage is not casting.


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#373
BansheeOwnage

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Aside from those above, the writers of Dragon Age content haven't really attempted to have a great deal of mage physicality, mages who engage in physical combat while casting spells, aside from the rare specializations of Arcane Warrior (shown in DAO to be a lost art), and Knight Enchanter (said to be rare). I don't really count the staff flourishes of DA2 and DAI, as that is a very gamey element designed to act as combat filler when the player mage is not casting.

DA2's staff melee combat is different than just waving the staff around for ranged attacks. I wish they brought it back in DA:I. You can even attach staff blades as a core attachment, but you don't use them!


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#374
Heimdall

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DA2's staff melee combat is different than just waving the staff around for ranged attacks. I wish they brought it back in DA:I. You can even attach staff blades as a core attachment, but you don't use them!

Weren't there two sets of animations, one the Mage switched two when the opponent was in melee range? That was great.
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#375
nightscrawl

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DA2's staff melee combat is different than just waving the staff around for ranged attacks. I wish they brought it back in DA:I. You can even attach staff blades as a core attachment, but you don't use them!


It is still combat filler, and a gamey element, rather than mages being established a melee fighters in the lore. My point still stands.