So the cover page we discussed recently...it turns out that weird black ball in the middle is still there with no explanation, it's not a placeholder for a logo or anything. What is is supposed to be? Why is it at the center of the image taking up the focus of the illustration? And why are red templars on the cover if the only enemies in this issue are demons?
You know... I never really gave much thought with any of the issues as to the relevancy of the various covers, but you're right. I had thought that the black circle was reminiscent of Solas's orb. However, even though that fits with the events in the DAI game finale, that doesn't correspond to the other imagery on the cover itself, or the events of this issue of the comic.
Yeah I don't mind the red templars, it's really just a call out to enemies from the source material. But the orb is really weird and not at all explained.
We pan to Skyhold, everyone's at the Arbor Wilds except for Tessa and Marius and Sutherland's crew. Since Marius barely speaks, most of the dialogue takes place in Tessa's head. It makes sense so that there's some form of character perspective, but it's still grating after five issues of it. Tessa worries about her relationship with Marius, and if they're friends or just work buddies and why he keeps her around. She realizes that Marius wants to be part of a cause greater than himself, and he's found that in the Inquisition. Woo.
It strikes me that, even though one of our heroes is the titular magekiller -- perrepatae in Tevene, thanks Dorian -- the entire comic is told from the PoV of his spunky sidekick. I liked the narration as an explainer for the first two issues, but after that I wish it had faded away. It really seemed like a large amount of filler, which was a necessity because Marius is a taciturn fellow. Taciturnity works well in film because you can have a lot of communication with movement and facial expression, but that is more limited in the comic form.
The device got old very quickly. It didn't really help that Tessa kept rehashing some of the same things over and OVER, as if the audience were too dumb to remember from one issue to the next. Who was this series for? Was it for people unfamiliar with Dragon Age and so needed an explanation for everything? It hardly seems so, with the cameos and whatnot. Was it for the dedicated DA fan already familiar with Thedas and her issues? That doesn't really follow from the presentation that we got: more tell, lesser show, and just one single significant lore reveal in the whole damn series.
I did like that the narration stayed with Tessa, it makes sense and is easier to convey Marius' taciturn nature. But as you say, she overnarrates. She recaps what happened in the previous episode, which is filler. Other comics I've read just have a blurb on the credits page saying what happened previously. A lot of the content in these comics felt like filler. The fight scenes took up one third of each issue.
And the issue you bring up with the intended audience is a good one. Since the comics end up relying heavily on the game, I don't think the main audience has not played DAI. The cameos, the setting, the enemies, all require knowledge of the game since they're not further explained in the comics. But then why spend so much time rehashing the game? Maybe the intention was to see the events of Inquisition from a different viewpoint, but the events as they occurred in the comics just recycled characters, locations, and quests. Why did Marius and Tessa have to fight giants in the Emerald Graves? Why couldn't they have performed an off-screen mission in Jader or Orzammar or Cumberland? Why did they just follow the Inquisitor's steps exactly? They went to Crestwood, EG, the mining tunnels, the Hissing Wastes.
And by having them follow the Inquisitor's steps, it also decreases the importance we as players have made on the game world. The Venatori returned to the Hissing Wastes in greater force after the Inquisitor left. So...my visiting that zone as the PC didn't actually do anything? Venatori were actually stronger because I had visited? And if I opened the final tomb and found the artifacts they wanted, why would they bother returning to that area?
Seconds after Corypheus reopens the Breach, Leliana somehow sends a message to Charter. I guess Dagna or Dorian have started equipping the Inquisition's spies with message crystals? Still, it's astonishingly fast for Charter to know exactly what happened in the Arbor Wilds and that the Inquisitor needs help. I guess this means that in the comic universe Morrigan drank from the Well of Sorrows, because there's no way that the Inquisitor had enough time to return from the Arbor Wilds, find Mythal's champion dragon, then go to the Temple of Sacred Ashes.
The time difference was somewhat irksome only because it was not presented that way in the game. Despite the NPC dialogue acting as though "the end is nigh," we have as much time to d*ck around and do whatever we want. I completely understand it is not feasible to portray it in that way, but neither do I like that they progressed events so rapidly, hardly giving the Inquisitor time to have that war table conference. I think it's even said that Corypheus has retreated for the time being, but that it IS likely that he will make a final strike. I guess we're just supposed to assume that he hopped on his flying horcrux and that is how he got to the temple so quickly.
Yeah I'm willing to allow the gameplay-story segregation to pass between the Arbor Wilds and the final fight. I guess what was jarring in the comic was that Charter instantly knew what was going on as soon as the Breach reopened. Maybe that is another format-story segregation, as it would waste too many panels to show that some time passes before Charter knows what's going on.
Also, the Inquisitor returned from the Arbor Wilds through the eluvian. Why didn't we see them pass from Skyhold to face Corypheus? I know it's because that would require a canon Inquisitor and which companions accompanied them on the mission. But the comic is going to keep having Tessa and Marius be agents of the Inquisition who just keep missing the Inquisitor and it's breaking immersion.
Yes... all of this is why I just want them to move AWAY from the game. It's a veritable anchor (ha ha...) that is dragging down the story arc of the comic and adding a burden to real character development.
Yes, the comic's story was hampered by the game without getting much benefit. I guess not having to establish the secondary characters was a benefit (Chargers, Sutherland, Charter)
So the crew needs to clear a path for reinforcements to help at the Temple. Ironic since we know that no reinforcements can reach the magic floating fun times temple, but Charter doesn't know that at this point. But it highlights the trouble with Magekiller's story: it's ultimately irrelevant and has no meaning.
We learn that Marius' specialized skills as a magekiller have been put to use in the Emerald Graves...killing giants. Because that's not a waste of his special training.
I can't imagine how anyone can possibly counter these points. Again another reason why the game material hurt the comic, and it makes you wonder who it was written for. How can any DAI player not feel completely disconnected from these events, regardless of whether they liked the game, or their Inquisitor.
Just thinking of the Mary Sue thread currently going, it also smells a bit of fanfic. "Marius can kill mages, and Demons, AND GIANTS."
We get a reference to Donald Sutherland. Nice to see the familiar faces of the crew, I wonder if the Inquisitor was worried they couldn't handle the Arbor Wilds and thought to keep them safe at Skyhold.
The best part of the issue! Er... aside from the Donald Sutherland reference, which I don't understand. Was this even intentional? How was it funny at all? I did think they got his writing down well and he seemed to step right out from the game. I also liked the further romantic stuff between him and Shayd; it was adorable, just as Tessa said.
Yeah the joke fell flat to me, but then I'm not a huge fan of fourth wall humor. At least not in a serious setting like DA. I did like the use of Sutherland's company, though.
Charter pulls Tessa away to canoodle and warn her not to sacrifice herself for Marius. If anything from Magekiller makes its way into DA4, I wonder if Charter and Tessa will be an established couple, if they'll have broken up and be LI options, or if they'll even be mentioned.
I had previously wanted Charter as a f/f LI for DA4, but not anymore. If she is available, then that means that anything regarding Tessa either never happened and this comic was a complete waste of everyone's time (including its creators!), OR that there will be some sort of contrivance to have them break up. Also, it would be nice and refreshing to have a person who is in some sort of stable romantic relationship AND have that relationship not be an issue at all, just have it BE.
I just really hope Marius is not a LI in DA4.
We move to the Frostback Mountains, where the crew is apparently moving away from the Breach rather than toward it. They're taking the scenic route.
This seemed like another way to plug in game events to make the comic seem relevant. Half the players (those who took that path in the prologue) will say, "OH! I know where that is!" and then move on.
It just looks like a long detour in order to reach the Breach. It didn't feel that far in DAI's prologue. Especially since they're coming from Skyhold rather than Haven, so they could still be approaching the path to the mining tunnels while still moving toward the Temple. It's not a huge deal.
We get the confusing mental realization from Tessa that "Marius needs me. He knows it. I know it. The question really is--what does he need me for?" So...you don't actually know that Marius needs you, Tessa? Then why did you say you know he needs you?
I didn't think this was that bad, actually. I think it is possible to see that someone cares for you from their actions and behavior, but not understand why that is so because the person, like Marius, is so uncommunicative that they are a veritable enigma. In his case, actions speak louder than words, but words can be important for complete understanding.
Of course... she manages to figure it out in the end -- yay Tessa! -- but doesn't share it with the audience. I'm sure it's just me being thick-headed, or something (quite possible), but I didn't take her meaning. Was that intentional? I'd prefer that I just missed it rather than the writer being vague. I do not like vagueness for this sort of thing, particularly when you are told that someone learned something, but not what is was.
Well, I interpreted it as her figuring it out at the end of the fight with the pride demon. He needs her...because she's his friend. Okay. Very trite and anticlimactic and obvious. And I didn't have the sense that she was really worried about their relationship prior to this issue. It seemed like Rucka was told to include some feel good revelation between the two leads in the last episode. It wasn't needed, the rest of the issues didn't focus too much on the characters' psyches.
Back to the mining tunnels from DAI's prologue, getting to know Sutherland's crew. The hilarity of stabbing beings of pure magic with swords and hurting them becomes apparent as they stab wraiths and shades. I'll assume they have magic weapons.
I don't think this is the comic's fault, but rather the problems of trying to translate game fights into a static medium. We can suspend this belief while we're playing because we're doing the action, but we can't do that here for the most part. But they can't have it be this true because then warriors and rogues would be useless in the game, particularly at the start.
They did have Voth, though.
If DAI had kept sustainable abilities and spells, maybe Voth could have used flame weapons. But noooo... grumble grumble
Big demon fight ensues, Tessa is grabbed by a pride demon. I actually liked that the demon telepathically tried to influence her, it reminds us that demons are more than just RPG enemies but represent darker human emotions.
Yes, it would be been nice if they did more stuff like this throughout the series, especially useful for Marius as a character.
Good point. If Marius had been trained against mental attacks from demons as part of his magekilller training, that would be interesting.
Weirdest moment of the comic: Inquisition soldiers arrive. Scout Harding leads the soldiers to meet the crew. I thought Scout Harding was down by the Temple, since she almost managed to remain on the floating island as it was lifted to the sky. I guess she ran back to gather the reinforcements. And then Tessa mistakes Harding for Charter. How in the world did she do that? One is a dwarf and one is an elf. Charter and Tessa are lovers. She couldn't tell her lover apart from a complete stranger?
OMG! I didn't even realize this! At the time I thought it was odd that Charter basically ignored her girlfriend, but after looking at it again I can clearly see that it IS Harding. Other than the ears and hair color (Charter is only slightly lighter), they look similar with the freckles in this art style. I think this was a mistake or lack of communication between the writer and artist.
I really do wonder if Rucka just wasn't clear that they were two separate characters. I'm sure he's played the game, but most likely not as many times as the dwellers on these boards. 
So it's a job well done, the crew earned a rest while Char-Harding and the soldiers go into the mining tunnels. Except now, we can clearly see that the Temple is floating and inaccessible to anyone on the ground, so how are Harding and the soldiers going to help the Inquisitor? Did they bring a net, in case someone falls? It's best to be prepared, sure, but what is the actual game plan for reaching the floating earth islands?
Tessa and Marius congratulate themselves on "helping to save the world" by clearing some tunnels of demons. Which didn't need clearing since the Inquisitor was already facing Corypheus and no reinforcements could reach him/her. So again, their story is irrelevant and not really saving the world like they are claiming.
There's nothing to add to this, really. It's another example of the game hurting the comic. However, I didn't mind the final line of "We just helped save the world," with the full view of the dragon battle waging overhead. My Inquisitor thinks as I do when it comes to things like this: every person has their role to play. While I believe that, I don't think this comic showed that effectively with these two characters.
Yeah, the final lines just felt undeserved and irrelevant. Their presence in the last three issues was just shoehorned into DAI scenes and the illusion of a deep character-focused story tacked on at the end.