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Horror elements?


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51 réponses à ce sujet

#26
Kroitz

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I'm fine with the horror elements that are present within the setting; I just want BioWare to follow through with what they introduce. Don't talk about how this one alien species lays eggs in peoples' brains and the horrifying implications of birthing, but don't show us anything involving that process. If you don't want to introduce such graphic elements, that's fine, just don't try and have it both ways. Either have the horror element and show us what makes it horrifying, or don't include said element.

 

 

Show don't Tell.

 

I think some things are more scary when left to your imagination than outright showing it.

 

If there is gore involved it also might be more effective to have brief but striking imagery. Too much and it might deflate the horror of the situation because you get too accustomed to it.


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#27
SentinelMacDeath

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personally I'm a fan of subtle horror, scary stuff in data pads, dead people without explanation etc etc ... always showing the gore makes you numb to it. Your brain can come up with much more if things stay unexplained. 


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#28
Ahglock

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The occasional creepy mission is always appreciated but not as a main theme.

I hated the ME2 husks the spawn from the floor thing was a nod to zombies but it made no sense. I was like, that's a steel floor they haven't displayed cloaking or phasing ability WTF lame and it took me right out of the story as it became to gamist. Me1 people lowering down off a spike thing that worked.
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#29
ZipZap2000

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Its the isolation element, the feeling of being trapped far from where you could get help. That's why I'd go as far to say that most horror uses isolation scenarios.


Imagining if Sheps dreams had been freaky ghost hallucinations on the Normandy now.

Minus the kid.

#30
Swan Killer

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Psychological thriller...I'd dig that... Like when you get to Cronos Station and the Baby Reaper is hanging from the ceiling in pieces, and those voices...

Or Leviathian of course.



#31
Lonely Heart Poet

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Most of the spooky elements were done in a tasteless way.

For example, most of the husks were laughable. Batarians turning into a... what? I don't know. Why they all needed to be so monstrous?
What were the Reapers thinking? In Last of Us for exampe the villains looked awful and scary but somehow... more natural. Some husks loodek too cartoon-like, like banshees.

Best villains for me were the geth, massive Reaper ships itself and mayde turian husks because they did not look like monsters. More like a a mix of synthetic and organic.

In some misssions BioWare managed to make a good horror feeling only by the atmosphere. Some of the side missions in ME2 were the best. My favorites were a mission where I shutted down the neurotic A.I and a mission were Shepards was alone in a huge ship wreck. And I also loved the horror athmosphere in the Reaper IFF mission. And the music nailed it.



HuskAsariFI.jpg



#32
Catastrophy

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Yea, Dead Space was the only comparison I could think off, I didn't mean as heavy as Dead Space

Dead Space wasn't scary, it was disgusting. Cutting zombie kids in two? Yeah, no thanks - I'm not playing someone else's sick fantasies.



#33
KaiserShep

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Dead Space wasn't scary, it was disgusting. Cutting zombie kids in two? Yeah, no thanks - I'm not playing someone else's sick fantasies.

Is it sick fantasies just because some of the baddies are made out of children? 


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#34
rashie

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Dead Space would have been a lot scarier if you couldn't fight the necromorphs and had to sneak around them all through air ducts etc, the alien isolation game is largely similar in setup, although it manages the horror aspect much better because you're actually powerless against both the people on the station and  the alien during encounters with it and have to hide in closets, under tables, in air ducts etc



#35
themikefest

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Maybe explore a planet that has some great evil within the depths of it. A species in Andromeda warns us of something that lurks deep underground that gives off an eerie feeling. That species has tried to explore the planet or at least that part of the planet, but every time they sent some scouts to investigate, they refused to go any further because of being killed in an horrific way. We end up investigating since the planet has a vast amount of minerals and other resources.


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#36
Chealec

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Handling "Horror" in a game needs to be done well - it needs to be the focus of the gameplay otherwise it's just a gunfest with jumpscares.

 

The ME games have never been about horror and I don't think MEA would be the right game to try and shoehorn it in ... however, previous games do manage to do creepy quite well in a few places. There's pretty good potential for introducing that as part of the whole exploration theme with MEA.

 

However, if I find a strange clay bas-relief alongside some kind of alien scribblings with just the world R'lyeh legible - I might give exploring that a miss ;)


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#37
Vortex13

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I think some things are more scary when left to your imagination than outright showing it.

 

If there is gore involved it also might be more effective to have brief but striking imagery. Too much and it might deflate the horror of the situation because you get too accustomed to it.

 

 

I agree, our own imaginations are far more capable of terrifying us than anything any artist or designer could ever show on screen; I am also not a fan of gore simply for the sake of it. Leaving players to fill in the blanks when it comes to horror is the best way to do things (IMO). I am just saying that if BioWare wants to explore something that is truly horrific then they should go all the way, not stop halfway through because some people might get squeamish.

 

To use Dead Space as an example, I liked the games, not for the gore, but for the isolation of the setting, and because you were dealing with an enemy that truly had no restrictions on what it targeted; be they men, women, or children. 



#38
Catastrophy

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Is it sick fantasies just because some of the baddies are made out of children? 

No, just the most prominent sickness.



#39
Vortex13

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No, just the most prominent sickness.

 

 

Is it the fact that children are the targets of the enemies that you dislike, or that the player has to fight and kill the repurposed bodies of children?

 

 

Personally, I don't have have an issue with games dealing with such subject matter, as long as it is done right and fits with the story, which I feel Dead Space managed. Now granted, such elements are rather mature, but I feel it helps immersion better when there are "innocents" that can be caught in the crossfire, compared to a Bethesda game wherein you have immortal, invulnerable children running around. I mean, if you are going to just absolve those characters or NPCs from anything bad ever happening, then why even include them in the first place?



#40
Catastrophy

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Is it the fact that children are the targets of the enemies that you dislike, or that the player has to fight and kill the repurposed bodies of children?

 

 

Personally, I don't have have an issue with games dealing with such subject matter, as long as it is done right and fits with the story, which I feel Dead Space managed. Now granted, such elements are rather mature, but I feel it helps immersion better when there are "innocents" that can be caught in the crossfire, compared to a Bethesda game wherein you have immortal, invulnerable children running around. I mean, if you are going to just absolve those characters or NPCs from anything bad ever happening, then why even include them in the first place?

No, it's the over the top disassembly of human bodies, their grotesque mutilation and the inclusion of kids in the overall "horror" concept. Simply piling up execration doesn't make good horror entertainment, it just caters to sensation and that gets dull quickly.



#41
Vortex13

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No, it's the over the top disassembly of human bodies, their grotesque mutilation and the inclusion of kids in the overall "horror" concept. Simply piling up execration doesn't make good horror entertainment, it just caters to sensation and that gets dull quickly.

 

I don't see it as over-the-top; any more than shooting zombies in the head, shooting your standard mooks in the head or chest, or aiming for the glowing red spot on the boss at any rate.

 

The premise of the gameplay was dismemberment of the Necromorphs since they would keep coming until the player completely incapacitated them. And I never saw the inclusion of children as wish fulfillment for some niche audience, but rather a logical extension of the setting. In Dead Space you have have an enemy that utilized the corpses of people to create more of itself. Question: What would logically happen if these things got lose in a civilian environment where children would be present? Answer: Necromorph children.



#42
Catastrophy

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I don't see it as over-the-top; any more than shooting zombies in the head, shooting your standard mooks in the head or chest, or aiming for the glowing red spot on the boss at any rate.

 

The premise of the gameplay was dismemberment of the Necromorphs since they would keep coming until the player completely incapacitated them. And I never saw the inclusion of children as wish fulfillment for some niche audience, but rather a logical extension of the setting. In Dead Space you have have an enemy that utilized the corpses of people to create more of itself. Question: What would logically happen if these things got lose in a civilian environment where children would be present? Answer: Necromorph children.

Hey, I'm not lobbying to ban stuff like that from the market - no need for apologetic excerpts. Taste is subjective after all. If you want to pay for ugly **** - it's your money.


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#43
rocklikeafool

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Did anyone else feel disappointed in the lack of space themed horror elements in the prior Mass Effect games? I was anticipating some epic run down space station in the same vein as Dead Space with some spooky encounters.

Um, you expected horror elements out of what's basically a straight-laced RPG FPS?...



#44
DarkLordAngel916

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i don't know about horror but definitely mass effect andromeda needs sum creepiness similar to                                                                                                                                                                                                                                                                                                                                                                                                                         


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#45
Kaibe

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I liked the mission in ME3 with Samara's daughters. Not dead space levels of creepy but kind of eerie. Up until Kaidan tripped, anyway.
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#46
Pasquale1234

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i don't know about horror but definitely mass effect andromeda needs sum creepiness similar to


I liked the mission in ME3 with Samara's daughters. Not dead space levels of creepy but kind of eerie. Up until Kaidan tripped, anyway.


There were some flashlight segments on Mars, too, and also the krogan scout -> rachni caves mission.

Some of those scenarios created some exquisitely suspenseful moments.

#47
Steelcan

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Mass Effect has usually lagged behind DA in using horror aesthetics, ME3 had some good moments, but they kind of lost their umph on subsequent playthroughs



#48
PresidentVorchaMasterBaits

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BET IF YOU ENTER DARK ROOM AND TURN ON LIGHTS, THIS WOULD SCARE YOU!

Spoiler


#49
LostInReverie19

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I remember a few creepy missions in the original Mass Effect, usually aboard those derelict ships. I'm all for adding more creepiness and horror elements to the new ME but maybe not quite on Dead Space's level. That game gives me a heart attack whenever I try to play it.  :D



#50
Battlebloodmage

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I agree, I want to wake up and see Liara stalk and stare at me from the ceiling.