If I were to summarize my hopes for Mass Effect: Andromeda in a word, it would be “Spectacle.” Frostbite is a beautiful engine, and it should be able to do beautiful things in the next game.
I would never presume to suggest that the visual elements of a game are as important as the combat or the story, but I do believe they’re a crucial consideration. I keep thinking about the waves on the Storm Coast in DA:I and how realistically they moved. I can imagine a similar design applied to something like a distant shifting nebula through a view screen.
I made a similar thread once before that primarily focused on aspects of character customization, like hair and armor. My intent is that this one covers the topic of aesthetics in a broader sense, including armor, clothing, the appearance of our ship, alien landscapes, and combat.
The most significant things I’d like to see in Andromeda’s design are:
Sleek and customizable armor options, with a wide range of color options and a choice between a matte or glossy metallic finish.
Several more, and ideally more life-like, hair options than Bioware has done in any game before. It would be nice if we could have a few options that are exclusive to the protagonist.
And speaking of exclusive to the protagonist, color customization of things like omni-tools and combat drones would be fun.
Customizing the ship itself is an intriguing idea, but it would probably be wiser for those customizations to be superficial aspects like color and lighting.
Reave is seriously the coolest looking biotic attack there is. It should always be a combat option.
Definitely scars, and possibly tattoos.
A color wheel for non-combat apparel.
Lastly, space can provide some of the most gorgeous views imaginable. If we had a view screen that could occasionally catch a glimpse of those, a changeful celestial landscape, it could contribute to the sense of immersion and wonder.
Please share any particular hopes you have for the look of Andromeda, however broad or minor. Thank you!






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