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Aesthetics V2


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#276
Ahglock

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To bring this back on topic, sort of, I would love them to fix the lighting in the CC so that we can tell what our poor PC will actually look like once they leave whatever closet they're being designed in. This "is it pink or is it purple" discussion points up the entire reason for that repeated request! If we have customizable armor and/or environments they need to address that problem whenever we access the tinting. Master Warder would flip if his new purple armor turned out to be pink, after all. :P


Also close ups and what the hell labels. I get the wrong eye color in a wide range of games due to distance and crap lighting.

#277
Ahglock

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I wanna pick up armored combat, roller derby and archery up again, moving sucks


Assuming you mean flat track derby you can probably find it in your community easily enough. It's pretty wide spread as long as you didn't move to the middle of no where. In the San Francisco Bay Area that are at least 4 teams for example.


I think it's the most boring sport in the world but I go to my friends matches routinely to support her. But, the players always seem super into it so I assume it's fun on that end.

#278
Han Shot First

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I just love that image so much.

 

That would be extremely cool. I'm hoping for unworldly, bizarre, often beautiful and and sometimes so strange that it's almost grotesque.

 

They need to start with something we do know, so they should continue to look to the deep sea and the less industrialized parts of the world for inspiration. That picture reminds me of both a kind of  mushroom-like tree from Africa and jellyfish. 

 

Speaking of which, some bioluminescence on one of the planets would be awesome.

 

I've also been thinking, what if they could design a planet that just seemed inherently disorienting for us? When Kubrick worked on The Shining, he designed the overlook hotel to have all of these nonsensical design flaws so that there was always the sense that something was off about the layout. Doors and windows in strange places, stairways that lead nowhere.

 

Of course he was playing with building design, so that might not be remotely comparable to designing an alien planet that has to also serve as a navigable game level, but the idea still intrigues me.

 

Bioluminescent lifeforms on an uncharted world could be very cool, particularly if the world orbits a dim star or the Pathfinder lands at night. I hope the people who could make that sort of thing happen read this thread. 

 

In either case...the more space weirdness, the better.  :D


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#279
Lucca_de_Neon

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Bioluminescent lifeforms on an uncharted world could be very cool, particularly if the world orbits a dim star or the Pathfinder lands at night. I hope the people who could make that sort of thing happen read this thread. 

 

In either case...the more space weirdness, the better.  :D

You just said the magic word!


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#280
SentinelMacDeath

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Assuming you mean flat track derby you can probably find it in your community easily enough. It's pretty wide spread as long as you didn't move to the middle of no where. In the San Francisco Bay Area that are at least 4 teams for example.
I think it's the most boring sport in the world but I go to my friends matches routinely to support her. But, the players always seem super into it so I assume it's fun on that end.


Pfffffsh boring... it's not boring at all. I'll start up reffing for banked track soon, I'm not here long enough to be drafted into a team
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#281
Ahglock

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Pfffffsh boring... it's not boring at all. I'll start up reffing for banked track soon, I'm not here long enough to be drafted into a team


Banked track seems faster paced based on the videos I've seen. I still have no idea what all the fouls are. I get the scoring and that's about it.

#282
Master Warder Z_

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Basically shonen is made for boys and seinen for men ^^

 

 

You'd never find a score like that in a shonen <.<



#283
SentinelMacDeath

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Banked track seems faster paced based on the videos I've seen. I still have no idea what all the fouls are. I get the scoring and that's about it.

there are a lot of rules but basically we don't hit the spine, below the knee and above the neck and we don't punch or kick. It's still rough as hell and hurts. Many bruises are to be had

#284
Jorji Costava

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Bioluminescent lifeforms on an uncharted world could be very cool, particularly if the world orbits a dim star or the Pathfinder lands at night. I hope the people who could make that sort of thing happen read this thread. 

 

In either case...the more space weirdness, the better.  :D

 

Here's a pretty weird bioluminescent organism that Bioware could use as inspiration. It's called a bloodybelly comb jelly:

 


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#285
Lady Artifice

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Here's a pretty weird bioluminescent organism that Bioware could use as inspiration. It's called a bloodybelly comb jelly:

 

 

Have you ever seen photos of the bioluminescent bay in Puerto Rico?

 

If I landed on a planet in MEA to discover bioluminescent waves, I'd be almost unreasonably delighted.


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#286
Lucca_de_Neon

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Here's a pretty weird bioluminescent organism that Bioware could use as inspiration. It's called a bloodybelly comb jelly:

 

The ocean is scary u_U but yeah, that's awesome
 



#287
von uber

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I liked the armour designs in ME3 - well for Shep anyway.

 

9R5lYNo.jpg

VsWoOAq.jpg

41f5VCr.jpg


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#288
Lady Artifice

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^ There were a few ME3 armors I thought were very cool looking. Still bulkier than I would have preferred for my biotic Shepard, but cool looking.


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#289
von uber

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It's the mix and match system I liked.
Me2 could get a bit boob plate though :

QsRR8if.jpg
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#290
SentinelMacDeath

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I really liked Kai Leng's armor ... I like butt flaps... and crotch flaps and all other kinds of flaps

#291
Lucca_de_Neon

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I really liked Kai Leng's armor ... I like butt flaps... and crotch flaps and all other kinds of flaps

Conclusion: we need more flaps...of all kinds! chop chop, Bioware!


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#292
Steelcan

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Conclusion: we need more flaps...of all kinds! chop chop, Bioware!

744661-nocapes_zps82c1bcc0.jpg



#293
Lucca_de_Neon

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744661-nocapes_zps82c1bcc0.jpg

Ok but i'm keeping my overcoat

OUQR1fy.gif



#294
Pasquale1234

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Have you ever seen photos of the bioluminescent bay in Puerto Rico?


You can take a cruise out at night to see them up close and personal. I'd recommend it.

Of course, if we saw anything like that Bloodybelly Comb Jelly in ME, it would be easy to assume that it's synthetic.
 

It's the mix and match system I liked.
Me2 could get a bit boob plate though :

Spoiler


Though I generally despise boobplate, I rather liked that particular armor. It looks like Shepard could wear a comfortable sports bra under it, would not be bouncing and flouncing around and need to worry about breast tissue slipping out of the cups that are supposed to contain them. It would be fairly easy to put on and take off and would not hinder mobility, either. The detail also looks like she has a nice set of abs.

I can't say any of that about that ridiculous boob cup armor for Ashley or Liara.
 

Conclusion: we need more flaps...of all kinds! chop chop, Bioware!

Spoiler


Capes are for galaxy-saving supreme superheroes. When has Bioware ever designed a protagonist like that?

Oh, wait...
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#295
ACika011

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When it comes to aesthetics in ME one part really stood out to me, and it's at the beginning of the Geth Dreadnought mission in the third game. Seeing the battle outside and the view of Rannoch and space in general was one of the reasons why it's one of my favorite missions.

 

ee36c2aca77ad95913e97bb65c23c712.jpg

I really, really like the beginning of ME:2 when you are going to rescue Joker. For me it was so beautiful, the quiet and beauty of space in the midst of that destruction.

 

 

In regards to the main topic of this thread i agree completely, one thing that "irritated" me was the you had to wear specific armor if you want to play as lets say a tanky character or if you wanted to max out your DPM, i wish there was a way we could customize the specific look of our armor and then add mods we can get during missions and apply them. For instance i would like to have the N7 breather helmet but with a mod that ads more power damage instead of health if i'm a biotic that replies on powers for my main source of damage, or a mod that adds shields if i find that i frequently lose them. Tattoos are cool and i was pleasantly surprised when i was making my Dragon Age: Inquisition character, so i guess it would be nice if we could have them in Andromeda.


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#296
SentinelMacDeath

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744661-nocapes_zps82c1bcc0.jpg


Not capes... flaps! Butt flaps!

#297
NKnight7

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I liked the armour designs in ME3 - well for Shep anyway.

 

9R5lYNo.jpg

VsWoOAq.jpg

41f5VCr.jpg

 

Yeah, ME3 had some really cool looking armor. Being able to mix and match with it made it even better.



#298
Kabooooom

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As far as the game's aesthetics go, that would be my biggest hope.

Space is beautiful, so I hope the devs provide some opportunities to experience that vicariously through the game's space explorer. They were sort of limited on what they could do with the old engine and old hardware, but those should no longer be issues with the Next Gen consoles and Frostbite. Even DA:I, which was still tethered to old hardware, looked great outside of the hair options in the CC.

On that note it would be cool if the ship's windows had a stunning planetary view, similar to this:

20j323b.jpg

It might not be possible for every uncharted world the ship will visit, but would be cool at least. if they could pull it off for main story worlds


I 100% agree with this.

Most of what I would like for immersion would be if they accurately modeled what alien environments would look like from the surface. For example, the appearance of photosynthetic pigments can be predicted (thanks to natural selection) by the spectral output of their star. Plants on a world encircling a red dwarf would most likely be black, for example. Little things like that, and environmental effects would massively improve the immersion for me.

Another thing that has nothing to do with the game engine is the creation of accurate solar systems. In the original trilogy, they tried to do this by putting data like temperature, orbital period, gravity etc. They even accurately paid attention to tidal locking. This helped with my immersion, at least - I don't know about anyone else.

I've said this before, but it would be very accurate to create interesting solar systems in the physics simulator Universe Sandbox. You can do it within minutes. If they created solar systems that were scientifically plausible, alien environments that were hypothetically plausible, and visual effects that were stunning - the game would take sci-fi to a whole new level.

Sadly, none of that will happen, lol.
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#299
Ahglock

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Oh I think they might nail visually stunning. But it's probably more appropriate for a fantasy setting. Like the floating rock world.

#300
von uber

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Though I generally despise boobplate, I rather liked that particular armor. It looks like Shepard could wear a comfortable sports bra under it, would not be bouncing and flouncing around and need to worry about breast tissue slipping out of the cups that are supposed to contain them. It would be fairly easy to put on and take off and would not hinder mobility, either. The detail also looks like she has a nice set of abs.
 

 

True, it's not the worst:

 

Y96QoWb.jpg

 

Shep in ME3 (after her boob job in alliance custody) N7 is a bit more boobplate ish

 

f4V6Gh3.jpg

 

Although Liara's heavy armour I think wins that award:

 

UAjsRIp.jpg

 

I really like Ashley's (modded) armour:

 

dpxlJDY.jpg

 

This is my favourite ME3 combination - more like this would be good:

 

LJbFWnB.jpg

ERYCBOK.jpg

 

And this is just the best, an armour that actually seems to fit for a character:

 

XwEHYJF.jpg


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