Aesthetics V2
#526
Posté 02 janvier 2016 - 09:00
#527
Posté 02 janvier 2016 - 09:15
As far as other Sci Fi games go, I think Deus Ex has the best character design when it comes to clothing:



I wouldn't mind something similar for Mass Effect, and I think it would fit with the ME universe's aesthetics. Just the design for male characters however, since female characters in Deus Ex wear clothing that has a futuristic renaissance vibe. It works for Deus Ex, but I don't think it would mesh well with Mass Effect.
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#528
Posté 02 janvier 2016 - 10:32
I wouldn't mind something similar for Mass Effect, and I think it would fit with the ME universe's aesthetics. Just the design for male characters however, since female characters in Deus Ex wear clothing that has a futuristic renaissance vibe. It works for Deus Ex, but I don't think it would mesh well with Mass Effect.
Well I have always liked Malik's outfit although it would mostly fit to pilot or mechanic ^^

EDIT: Huh finally image that works on this forum.
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#529
Posté 02 janvier 2016 - 11:54
I have mixed feeling about cyberpunk influence in MEA. In one way, I don't think it matches the tone of the Mass Effect game, but in another, why not? The entire galaxy doesn't have to dress all the same, and if it gives more option to the player then I don't see a negative.
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#530
Posté 03 janvier 2016 - 12:06
I have mixed feeling about cyberpunk influence in MEA. In one way, I don't think it matches the tone of the Mass Effect game, but in another, why not? The entire galaxy doesn't have to dress all the same, and if it gives more option to the player then I don't see a negative.
A cyperpunk influence would be better than this:
Civilian clothing design in the ME games has mostly been bad. The only exceptions really are Male Shep's leather N7 jacket getup, the male suit from Kasumi's DLC, and those Asari dresses half the female NPCs wear.
It might also eliminate oddities like non-Alliance NPCs wearing Alliance military uniforms.
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#531
Posté 03 janvier 2016 - 12:15
I realized I don't have a mental imagine of how NPC generally looked in the trilogy... that, when in casual clothes. But I don't think they were bad. That particular outfit is weird though. Overall, I think they had few models with different paint jobs. This was good enough in ME1 and ME2 but disappointed me greatly in ME3. When the Turian army didn't have a proper uniform and their amors were just the same turian armor with minimal paint job.
One thing that I believe Bioware had to do well in MEA is create a excellent "civilized" part of the galaxy. They are talking about exploration and different planets, but if there isn't great hubs, if there isn't signs of civilization in some of these planets, then it can feel empty, and NPC are a important part of this.
I'll ask a lot of MEA, but because I expect it to be a top tier open world RPG. And Bioware have not done this yet.
#532
Posté 03 janvier 2016 - 12:15
They need to make a fat body type, this way I can laugh at videos on youtube at volus sheperds trying to save the universe.
#533
Posté 03 janvier 2016 - 12:16
what we really need is more leather.
#534
Posté 03 janvier 2016 - 12:45

Has a sort of utopian water world aesthetic that doesn't need to be in your face with LED lights to remind you that it's the future.
Cyberpunk and space western both tend more toward dystopia, whereas I think Mass Effect, drawing on Star Trek, is more neutral between utopian and dystopian.
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#535
Posté 03 janvier 2016 - 01:21
Well I have always liked Malik's outfit although it would mostly fit to pilot or mechanic ^^
Spoiler
EDIT: Huh finally image that works on this forum.
Well, Bioware did talk about how our character's underarmor would possibly be a casual attire option, and since the underarmor as far as we have seen looks akin to a flightsuit we may get something at least in the same ballpark. I hope so anyway. I would love to be able to wear a flightsuit.
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#536
Posté 03 janvier 2016 - 03:12
No forum is safe.
Well I for one, am grateful for your valuable contribution, Jeremiah.
#538
Posté 03 janvier 2016 - 03:18
In the cyberpunk vein, it might be cool if they have a few visual cybernetic implants available in the CC. Right alongside the scar options we should really have.
I would prefer cybernetic implants that actually improved your character, not merely visual ones. (the visual would be a cool added effect)
#539
Posté 03 janvier 2016 - 03:20
I would prefer cybernetic implants that actually improved your character, not merely visual ones. (the visual would be a cool added effect)
Well, I could be remembering incorrectly, but aren't cybernetic implants typically a biotic thing? What if they were only an option for biotics?
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#540
Posté 03 janvier 2016 - 03:23
Well, I could be remembering incorrectly, but aren't cybernetic implants typically a biotic thing? What if they were only an option for biotics?
Those are a kind of cybernetic implant known as biotic amps. Humans with biotics aren't the only ones to get implants. For example every Quarian gets them before their Pilgrimage, and most of them don't have biotics.
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#541
Posté 03 janvier 2016 - 03:26
Well, I could be remembering incorrectly, but aren't cybernetic implants typically a biotic thing? What if they were only an option for biotics?
Err... why?
Everyone can benefit from cyber implants assuming that they are safe enough, cyber eyes, replacement limbs, reinforced skeleton, synthetic muscles.
They have some very minor genetic enhancements in the alliance, but they are rather tame.
In ME2 Shep was technically a cyborg, only the game kinda ignored it, there was mostly no sign on the outside aside from the "dark side corruption" (*sigh*), and you never saw him perform to an impressive degree due to those enhancements.
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#542
Posté 03 janvier 2016 - 05:15
Err... why?
Everyone can benefit from cyber implants assuming that they are safe enough, cyber eyes, replacement limbs, reinforced skeleton, synthetic muscles.
They have some very minor genetic enhancements in the alliance, but they are rather tame.
In ME2 Shep was technically a cyborg, only the game kinda ignored it, there was mostly no sign on the outside aside from the "dark side corruption" (*sigh*), and you never saw him perform to an impressive degree due to those enhancements.
::shrug:: Just throwing ideas out. I'm having trouble imagining a good way for them to have cyber implants with both practical benefit and cosmetic appeal.
Maybe as a potential reward for an optional side mission.
#543
Posté 03 janvier 2016 - 09:54
The only ones i can think of are cyber implants like the ones in Borderlands. Particularly, Rhys's (Telltale's Tales From the Borderlands). Having an eye like that one could be useful for many things! For example, how much can the cover take before it's destroyed. Just trowing ideas
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#544
Posté 03 janvier 2016 - 10:06
Some cybernetic options in CC would be cool, even if it didn't affect gameplay. Of course it would be great if it wasn't just cosmetic. Even if it didn't affect gameplay, it might be interesting if it affected dialogue or your character's story in some way. The original Mass Effect game had backgrounds for the protagonist that came with some unique dialogue and quests. Why not cyborg this time around instead of say, Sole Survivor? With the Reaper War going on (probably the backdrop for the exodus) it wouldn't be too much of a stretch to imagine that someone severely wounded in war got RoboCop'd.
On that note it might be fun if character background was tied to class, like for example the tech classes having the cyborg background.
Getting back to aesthetics, some options in the CC would just look cool...


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#545
Posté 03 janvier 2016 - 10:20
I hope for a lighter and cleaner aesthetics this time around. ME3 had enough darkness, dirt and gritty to last me for a lifetime. I want to dream when playing in the future. I want to see utopian alien societies. I want to see great design and architectures. Make us dream again BW.
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#546
Posté 03 janvier 2016 - 12:31
::shrug:: Just throwing ideas out. I'm having trouble imagining a good way for them to have cyber implants with both practical benefit and cosmetic appeal.
Maybe as a potential reward for an optional side mission.
Have you played Deus Ex: Human revolution? Cause there your character has quite lot of cyber implants- augmentations being the word used there and you can modify them to get you perks hacking, jumping higher, being stronger or more stealthy etc., what augmentations you use will determine how you "build" Adam Jensen and what playstyle you want to play- do you game to be more like FPS, sneaking or hand-to-hand combat game or mix. Though your Jensen is already augmented from the start so these are just upgrades that don't make him look more augmented anymore- but cyber implants could be thing in ME where your characters looks changed a bit as well if you chose to have some perk like if you chose to have visual augmentations that let you detect enemies further away for example it could aesthetically change your eyes more robotic-looking.
Picture of some visible that you he has to show that he's more of cyborg than human:

Example of augmented/cyber implanted eyes:
Adam Jensen
![]()
Illusive Man (so yes there is already cyber implanted eyes in ME that make character look different):
http://vignette1.wik...=20100312050614
Though I don't think Mass Effect wants to go that far in this cyborg/augmented-human territory. Adam Jensen's backstory is bit similar as Shepard's in ME2's start, being almost dead/dead and then being rebuild from scratch as cyborg or sth, but the difference is that Jensen came out from it visibly different looking when Shepard has just some scarring on his/her face that you can remove later on- though if you go full renegade then you will see more differences like red glowing eyes and stuff.
... and seriously could Bioware work on these image extensions cause no matter if I try to link jpg or png or whatever pictures here they don't work most of the time and it's tiring to try to find replacements or having to link stuff cause images don't work...
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#547
Posté 03 janvier 2016 - 03:09
In addition to my previous comment and in relation to what other forumites said, I might be in the minority but I kind of hope ME:A doesn't go in the cyberpunk direction with augmentations and other typical things generally associated with the genre. In the near future we are set to have plenty of titles greatly influenced by cyberpunks themes, one of it is Deus Ex: Mankind Divided another one will be CDPR Cyberpunk game. Therefore I'd like BW to go in the opposite direction and stand out more. I'd like ME to be more related with Star Trek and/or Asimov's books rather than cyberpunk elements.
#548
Posté 03 janvier 2016 - 03:27
I hope scars makes a return to the character creator because I sorely missed those in Mass Effect 3. Would be neat with some optional tattoos.
I would dig it if clothing were less decided by race and more by culture like how two people of two different races might wear similar clothing because they belong to the same culture or grew up in the same area. An admittedly poor explanation perhaps so basically, that the different worlds and colonies feel more distinctive their own in a way that is expressed through language, attitude and clothing if the development resources allow for as much. I can, however, understand it if they have to limit their budget in regards to this aspect but I would appreciate it because of how much it could benefit immersion.
To provide an example in regards to cybernetic aesthetic implementation; It would be used to indicate a difference in social status or wealth as a person with rough and more poorly-integrated implants might be someone with less financial resources than someone with finer and more well-integrated implants.
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#549
Posté 03 janvier 2016 - 06:47
In addition to my previous comment and in relation to what other forumites said, I might be in the minority but I kind of hope ME:A doesn't go in the cyberpunk direction with augmentations and other typical things generally associated with the genre. In the near future we are set to have plenty of titles greatly influenced by cyberpunks themes, one of it is Deus Ex: Mankind Divided another one will be CDPR Cyberpunk game. Therefore I'd like BW to go in the opposite direction and stand out more. I'd like ME to be more related with Star Trek and/or Asimov's books rather than cyberpunk elements.
That's a fair point, but I think cyberpunk makes an easier (and cooler) reference point for futuristic civilian clothes than most other forms of scifi, which either transpose contemporary fashion trends onto the future, or come up with something truly ridiculous. For instance, Star Trek's civilian outfits tended to look awful. Get a load of Chekhov in this pic from Star Trek III: The Search for Spock:
Maybe something vaguely Western-themed or Firefly-esque would make for a good middle ground; it can evoke a gritty vibe, but also a sense of adventure and exploration at the same time (which is probably why ME:A picked a Johnny Cash song for that first teaser).
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#550
Posté 03 janvier 2016 - 07:07
While I do want the cyberpunk aesthetic for civilian clothes I wouldn't want them to go too deep into cyberpunk itself. It's just not the ME feel. If their new game would be all about cyber or steampunk i'd be more than happy about it.
Cyberpunk clothes are just very pleasing to the eye and fit in more than just the cyberpunk universe. Laid back, unisex, layered, usually nice boots ... I like that stuff.
Not sure how I feel about cybernetics ... I could probably do without since it's not a very widespread technology by the time ME3 rolls around. It's really just Cerberus that works with it and who knows how many people they killed before they got some of it to work.
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