Yeah, Red Dead handled random events really well.
Aesthetics V2
#976
Posté 07 février 2016 - 02:30
#977
Posté 07 février 2016 - 06:22
Installed the GTX970, and turned everything up to MOAR:
ME:A - you've got a lot to live up to.
Plus - that hair! I've noticed that if gets covered in snow and freezes together, and then when she goes indoors it slowly melts and her hair frees up. Marvellous.
- Hanako Ikezawa, BountyhunterGER, Lady Artifice et 2 autres aiment ceci
#978
Posté 07 février 2016 - 10:05
Wrong thread fail!
- Lady Artifice aime ceci
#979
Posté 08 février 2016 - 01:25
Installed the GTX970, and turned everything up to MOAR:
Spoiler
ME:A - you've got a lot to live up to.
Plus - that hair! I've noticed that if gets covered in snow and freezes together, and then when she goes indoors it slowly melts and her hair frees up. Marvellous.
They really did a good job with the details. I like how when you get close to a fire she'll hold her hands up to warm them.
#980
Posté 08 février 2016 - 09:43
I'm just not sure how applicable it'll be to a new colony area
I agree that it's unlikely. I think the best hope for that kind of thing would be if the ark ship actually has some of those areas, where things look fairly metropolitan. Number three does look a lot like the Citadel DLC, just busier, so there might be a chance.
Otherwise...I think we'll probably never seen anything like that in a new Mass Effect game. Which is kind of a sad thought.
In any case, I'm cool with our setting up settlements in the middle of wilderness, but I hope those settlements, or whatever we call them, vary from place to place in terms of how they're designed.
In terms of colonizing new areas, something like this would be really cool:

- SardaukarElite, SporkFu et von uber aiment ceci
#981
Posté 08 février 2016 - 09:55
That would make an awesome alien city.In terms of colonizing new areas, something like this would be really cool:
- Lady Artifice aime ceci
#982
Posté 08 février 2016 - 10:58
In terms of colonizing new areas, something like this would be really cool:
Rule Of Cool is great, but I'd prefer city design to make some sense.
#983
Posté 08 février 2016 - 11:10
Rule Of Cool is great, but I'd prefer city design to make some sense.
Indeed, where does all the poo go?
#984
Posté 08 février 2016 - 11:11
Rule Of Cool is great, but I'd prefer city design to make some sense.
Flying cities get a free pass.
- Lady Artifice aime ceci
#985
Posté 08 février 2016 - 11:24
Flying cities get a free pass.
When there are no options to build anything on solid ground - okay, but just for the sake of it? It's unpractical and simply unsafe, because one psycho could be enough to kill everyone.
#986
Posté 08 février 2016 - 11:29
When they are no options to build anything on solid ground - okay, but just for the sake of it? It's unpractical and simply unsafe, because one psycho could be enough to kill everyone.
Yeah, but it's a flying city.
Or, to look at it another way, if they're going to have silly and uncool things like omniblades then I'm actively for adding not entirely sound but definitely cool things like flying cities.
- SporkFu et TehMonkeyMan aiment ceci
#987
Posté 08 février 2016 - 11:51
- Lady Artifice aime ceci
#988
Posté 08 février 2016 - 12:02
Maybe having a floating city that's not entirely safe and might fall out of the sky is the point.
It might start flipping over in the middle of a fight.
#990
Posté 08 février 2016 - 07:00
Rule Of Cool is great, but I'd prefer city design to make some sense.
I don't mean literally, exactly that. A domed city on an ascended platform seems cool as a general concept, but not necessarily a massive saucer perched on an ultra thin metal spike over a deep pit.
What I'm attempting to illustrate is that If we're colonizing different areas on different planets, I'd like those different colonies to have their own idiosyncrasies appropriate to different regions and climates, and some just for the sake of variety.
- SporkFu et Lucca_de_Neon aiment ceci
#991
Posté 08 février 2016 - 07:22
You could have an aerostat colony in the upper atmosphere of a Venus-like planet, where the atmospheric pressure and gas mixture is habitable.
Indeed, where does all the poo go?
Probably gets recycled into fertilizer, or back into the food supply.
- Laughing_Man, Han Shot First et Lady Artifice aiment ceci
#992
Posté 08 février 2016 - 09:58
I'll reiterate my stance against desert environments, I'd like to see them get creative with less utilized climates like temperate rainforests or Alpine areas
- SporkFu et Lady Artifice aiment ceci
#993
Posté 08 février 2016 - 10:08
Installed the GTX970, and turned everything up to MOAR:
Spoiler
ME:A - you've got a lot to live up to.
Plus - that hair! I've noticed that if gets covered in snow and freezes together, and then when she goes indoors it slowly melts and her hair frees up. Marvellous.
that game is really well optimize, i have everything turn up with my GTX 960 4gb
#994
Posté 08 février 2016 - 11:00
I'll reiterate my stance against desert environments, I'd like to see them get creative with less utilized climates like temperate rainforests or Alpine areas
I'd love to see them create a really alien-looking biome, like having the vegetation color being different depending on the type of star the planet orbits, or having some other form of life besides tree-analogues dominating it's forests. The animal life should be equally bizarre.
The downside is that it would require a lot of unique assets, which probably makes it unappealing from a design perspective. Familiar green trees can be reused throughout the ark and probably on other uninhabited worlds as well, whereas some really alien-looking stuff might only get used on one planet.
- Laughing_Man, SporkFu, Ahriman et 4 autres aiment ceci
#995
Posté 09 février 2016 - 12:28
- FKA_Servo et Han Shot First aiment ceci
#997
Posté 09 février 2016 - 03:42
What I'm attempting to illustrate is that If we're colonizing different areas on different planets, I'd like those different colonies to have their own idiosyncrasies appropriate to different regions and climates, and some just for the sake of variety.
Sounds a lot like what happens in my fridge!
Also, i agree. I love my fridge ![]()
- Lady Artifice aime ceci
#998
Posté 09 février 2016 - 06:14
I'll reiterate my stance against desert environments, I'd like to see them get creative with less utilized climates like temperate rainforests or Alpine areas
I'd like having orbital stations, warships and alike, you know the vacuum. Why not board breached vessels and explore ghost ships or alike? Plus for a space drama we really spend far too little time in space, I mean technically your in space aboard the Normandy, but i'd say it doesn't count. I mean space stations, ships, and stuff that requires hard suits, oxygen supplies and alike, maybe have some environments where there is no combat even, just have you walk along a set path, avoiding debris and hazards on the way to the objective.
- Ahriman aime ceci
#999
Posté 11 février 2016 - 12:04
Given Tomb Raider's previous history of emphasising certain, shall we say, assets I'm quite pleased with this latest's iteration of design, especially here when they have avoided the use of boob plate armour:



Not a bad thing for Bioware to consider.
- Khrystyn et Lucca_de_Neon aiment ceci
#1000
Posté 11 février 2016 - 01:51
Break for scenery:
I'd love to find something like the 2nd image while just out exploring, really pretty.
- Khrystyn et Lady Artifice aiment ceci





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