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#976
SlottsMachine

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Yeah, Red Dead handled random events really well.



#977
von uber

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Installed the GTX970, and turned everything up to MOAR:

 

Spoiler

 

 

ME:A - you've got a lot to live up to.

 

Plus - that hair! I've noticed that if gets covered in snow and freezes together, and then when she goes indoors it slowly melts and her hair frees up. Marvellous.


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#978
von uber

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Wrong thread fail!


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#979
NKnight7

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Installed the GTX970, and turned everything up to MOAR:

 

Spoiler

 

 

ME:A - you've got a lot to live up to.

 

Plus - that hair! I've noticed that if gets covered in snow and freezes together, and then when she goes indoors it slowly melts and her hair frees up. Marvellous.

 

They really did a good job with the details. I like how when you get close to a fire she'll hold her hands up to warm them.



#980
Lady Artifice

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I'm just not sure how applicable it'll be to a new colony area

 

I agree that it's unlikely. I think the best hope for that kind of thing would be if the ark ship actually has some of those areas, where things look fairly metropolitan. Number three does look a lot like the Citadel DLC, just busier, so there might be a chance. 

 

Otherwise...I think we'll probably never seen anything like that in a new Mass Effect game. Which is kind of a sad thought. 

 

In any case, I'm cool with our setting up settlements in the middle of wilderness, but I hope those settlements, or whatever we call them, vary from place to place in terms of how they're designed. 

 

In terms of colonizing new areas, something like this would be really cool: 

 

cyberpunksettlement.jpg


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#981
SporkFu

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In terms of colonizing new areas, something like this would be really cool:

That would make an awesome alien city.
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#982
Ahriman

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In terms of colonizing new areas, something like this would be really cool: 

 

Rule Of Cool is great, but I'd prefer city design to make some sense.



#983
von uber

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Rule Of Cool is great, but I'd prefer city design to make some sense.

 

Indeed, where does all the poo go?



#984
SardaukarElite

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Rule Of Cool is great, but I'd prefer city design to make some sense.

 

Flying cities get a free pass. 


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#985
Ahriman

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Flying cities get a free pass. 

When there are no options to build anything on solid ground - okay, but just for the sake of it? It's unpractical and simply unsafe, because one psycho could be enough to kill everyone.



#986
SardaukarElite

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When they are no options to build anything on solid ground - okay, but just for the sake of it? It's unpractical and simply unsafe, because one psycho could be enough to kill everyone.

 

Yeah, but it's a flying city.

 

Or, to look at it another way, if they're going to have silly and uncool things like omniblades then I'm actively for adding not entirely sound but definitely cool things like flying cities. 


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#987
SporkFu

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Maybe having a floating city that's not entirely safe and might fall out of the sky is the point.
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#988
SardaukarElite

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Maybe having a floating city that's not entirely safe and might fall out of the sky is the point.

 

It might start flipping over in the middle of a fight.



#989
Wulfram

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Indeed, where does all the poo go?


That's for the groundlings to worry about. What's the point of having a flying city if you have to worry about that sort of thing.
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#990
Lady Artifice

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Rule Of Cool is great, but I'd prefer city design to make some sense.

 

I don't mean literally, exactly that. A domed city on an ascended platform seems cool as a general concept, but not necessarily a massive saucer perched on an ultra thin metal spike over a deep pit.

 

What I'm attempting to illustrate is that If we're colonizing different areas on different planets, I'd like those different colonies to have their own idiosyncrasies appropriate to different regions and climates, and some just for the sake of variety.


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#991
Xerxes52

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You could have an aerostat colony in the upper atmosphere of a Venus-like planet, where the atmospheric pressure and gas mixture is habitable.

 

 

 

Indeed, where does all the poo go?

 

Probably gets recycled into fertilizer, or back into the food supply.


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#992
Steelcan

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I'll reiterate my stance against desert environments, I'd like to see them get creative with less utilized climates like temperate rainforests or Alpine areas


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#993
Drakoriz

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Installed the GTX970, and turned everything up to MOAR:

 

Spoiler

 

 

ME:A - you've got a lot to live up to.

 

Plus - that hair! I've noticed that if gets covered in snow and freezes together, and then when she goes indoors it slowly melts and her hair frees up. Marvellous.

 

that game is really well optimize, i have everything turn up with my GTX 960 4gb



#994
Han Shot First

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I'll reiterate my stance against desert environments, I'd like to see them get creative with less utilized climates like temperate rainforests or Alpine areas

 

I'd love to see them create a really alien-looking biome, like having the vegetation color being different depending on the type of star the planet orbits, or having some other form of life besides tree-analogues dominating it's forests. The animal life should be equally bizarre. 

 

The downside is that it would require a lot of unique assets, which probably makes it unappealing from a design perspective. Familiar green trees can be reused throughout the ark and probably on other uninhabited worlds as well, whereas some really alien-looking stuff might only get used on one planet.


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#995
Steelcan

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One other idea I've had is for a more primeval planet. Or one that has primitive plants but no forests, most life is in the ocean, etc..
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#996
Lady Artifice

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Break for scenery:

 

cyberpunkartscene2.jpg

 

cyberpunk_metallicruins.jpg


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#997
Lucca_de_Neon

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What I'm attempting to illustrate is that If we're colonizing different areas on different planets, I'd like those different colonies to have their own idiosyncrasies appropriate to different regions and climates, and some just for the sake of variety.

Sounds a lot like what happens in my fridge!

Also, i agree. I love my fridge :D


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#998
Master Warder Z_

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I'll reiterate my stance against desert environments, I'd like to see them get creative with less utilized climates like temperate rainforests or Alpine areas

 

I'd like having orbital stations, warships and alike, you know the vacuum. Why not board breached vessels and explore ghost ships or alike? Plus for a space drama we really spend far too little time in space, I mean technically your in space aboard the Normandy, but i'd say it doesn't count. I mean space stations, ships, and stuff that requires hard suits, oxygen supplies and alike, maybe have some environments where there is no combat even, just have you walk along a set path, avoiding debris and hazards on the way to the objective.


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#999
von uber

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Given Tomb Raider's previous history of emphasising certain, shall we say, assets I'm quite pleased with this latest's iteration of design, especially here when they have avoided the use of boob plate armour:

 

4usDNnh.jpg

TRq0aSN.jpg

8EO6Ndo.jpg

 

Not a bad thing for Bioware to consider.


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#1000
NKnight7

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Break for scenery:

 

cyberpunkartscene2.jpg

 

cyberpunk_metallicruins.jpg

 

I'd love to find something like the 2nd image while just out exploring, really pretty.


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